Betrayer God[1]
Screenshot of Vecna, the Whispered One, by Titmouse from "Whispers at the Ziggurat" (LVM1x11).[art 1]
Symbols of Vecna.[art 2][art 3]
Deity information
Other names
  • The Archlich[2]
  • The Lord of the Rotted Tower[2]
  • The Undying King[2]
  • The Whispered One[3][2]
ProvinceNecromancy, Secrets[1]
SymbolDesiccated hand with an eye in the palm[1]
Creature type
  • Humanoid (before ascension to lichdom)
  • Undead (archlich)
AlignmentNeutral Evil[1]
Home planeA remote demiplane[4]
WorshipersEvil mages, corrupt politicians, necromancers
Cleric domains
First seen
Last seen
StreamCampaign 1 (6 episodes)
TelevisionThe Legend of Vox Machina (2 episodes)
Character Information
Non-player character
Basic information
ActorMatthew Mercer
Biographical information
Full nameVecna
AgeCenturies old
Cause of deathSealed away using Prime Trammels and a ritual as read by Keyleth from the Tome of Isolation
Mechanical information
Creature type
  • Humanoid (before ascension to lichdom)
  • Undead (archlich)
Level20 or higher[5]
First seen
Last seen
StreamCampaign 1 (6 episodes)
TelevisionThe Legend of Vox Machina (2 episodes)

No... No! Too long... TOO LONG!!

— Vecna's final words, as he was banished by Keyleth from the Prime Material Plane[13]

Vecna, also known as the Whispered One, the Undying King, and the Lord of the Rotted Tower, is a powerful, mortal-born archlich who achieved godhood.[2]

Description[edit | edit source]

Appearance[edit | edit source]

When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes. His skin was weathered and decayed, pulled taut against his skeletal frame; there was no hair on his spotted head. His cheeks were sunken around skeletal teeth in a terrible grin. His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards.[14]

When he later appeared in incorporeal form, he was wearing crushed velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. His right eye was a sickly pale blue.[15]

After he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. The left eye socket was almost blindingly bright. He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. He wore red robes over golden armor.[16]

Personality[edit | edit source]

According to the Knowing Mistress, Vecna possess "insurmountable intellect among mortals", great hubris and ambitions; "his creative bending of known arcane theory enabled many of the powerful artifacts of war contributed to the Calamity". Although "his contributions were appreciated, he was overlooked by those around him". Vecna was arrogantly seeking to "carve history in his image, searching for forgotten magics," and slew the competition that shared his knowledge, leaving Vecna dominant in this esoteric domain.[17]

From the beginning of his attempted ascension in 812 PD, he maintained a confident and condescending veneer, believing he had already won. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. He sought to play with the god's creations and reshape the world, "his" Exandria, to his liking: the anarchy of a border-less and lawless world only guided by the will of Vecna, believing that there is no end to war and murder, therefore offering an endless life of undeath for everyone loyal to him.[18]

As a god of secrets, Vecna knows how to efficiently use his resources and reaching his goals through manipulations of others by using their psychological vulnerabilities and threatening to hurt the loved ones.[19]

Biography[edit | edit source]

Background[edit | edit source]

Vecna had one of his main laboratories, located on Exandria, in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation.[20][21]

According to Ioun, a century before the Calamity,[fn 1] the archmage Vecna achieved lichdom, amassed followers and undead forces, and with them disappeared into the Shadowfell. There they conquered the city of Thar Amphala and built a tower of Entropis that served as his base. From the shadow plane, Vecna exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals for his forces at a whim, giving them space to strike with precision and retreat to Thar Amphala before retaliating forces could muster. Thus, he overcame some old enemies and forced them to bend the knee, slew them and raised them as a loyal undead. One such rival, Kas, accepted vampirism in exchange for his fealty as a Vecna's chief lieutenant. Vecna forged a relic blade for him that contained a fraction of Kas's consciousness. In the months of terrorizing Vecna's enemies that followed, the chief lietenant became Kas the Bloody-Handed.[22]

Vecna's foes figured out how to reverse-engineer the celestial solstice. Just as Vecna was attempting to ascend to godhood with the Ritual of Seeding atop Entropis, a holy army[23][24] led by Yos Varda attacked Thar Amphala, climbed Entropis, and attempted to duel Vecna. Although came out on top after this battle, Vecna was winded by his effort and open for Kas to betray him. Kas attacked the Whispered One with the gifted blade, encroaching to usurp the lich, but the ensuing battle destroyed them both: all that remained of Vecna were his left eye and left hand, and all that remained of Kas was his blade.[22]

Vecna was later considered a lesser deity or "patron saint" of dark, coveted secrets,[25] and this belief and worship lent him new power.[2]

His following was scattered across Exandria, calling themselves the Remnants, who are willing to sacrifice their lives, prefacing Vecna's return through the Ritual of Seeding.[26] In order to make him a passage back to the Material Plane, they seized three ziggurats of Ioun, the goddess of knowledge and a fierce rival of Vecna, and corrupted them. Only two ziggurats were mentioned on-stream: one in the Smouldercrown Mountains, among the desert of Marquet,[27] and another beneath Whitestone,[28] the city founded by the de Rolo family.

Briarwoods[edit | edit source]

The Whispered One approached the Briarwoods with a proposal in the time of their urgent need. At some point before 805 PD, Sylas Briarwood became sick with a disease that no one could seem to cure. Although, Delilah Briarwood, with great efforts, managed to procure one, she returned home too late, finding out that Sylar had already passed away. She screamed in despair into the Astral Sea, when a voice of Vecna whispered back: "I can help you".[29][30]

Delilah was given whispered directions in her dreams, which she followed blindly in her grief, eventually led to one of Vecna's old laboratories. There, on condition of her service to Vecna, she was given information about the Rites of Vampirism to revive Sylas as a vampire, but binding him to Vecna.[31]

"Echoes of the Past" (1x38)[edit | edit source]

When Vox Machina interrogated Riskel Daxio after disrupting the Briarwoods' ritual, Riskel claimed that he would be reborn, that he is the blood of Vecna, and that other parts of Vecna are "everywhere".[32] Although he did not know the purpose of the ziggurat sphere beneath Whitestone, Riskel explained that his deal with Vecna would provide him "power through not knowing", and the fact that Vecna kept his followers in the dark meant that he trusted them.[33]

Riskel also explained that the Briarwoods' ritual was part of the same effort that had been attempted before,[34] implying that this was another attempt to turn Vecna into a god. Since Riskel wasn't present for the Briarwoods' attempt, he wasn't sure if it was successful or not.[34]

While searching the former house of General Krieg, Vox Machina kept a cautious eye out for any references to Vecna. Pike took the time to look for religious iconography that might be related to Vecna,[35] and when they found a series of busts depicting J'mon Sa Ord, Vex suspected they might be related to the "god of secrets" since Riskel Daxio was planning to flee to Ank'Harel.[36] Suspicions were further aroused when they found a humanoid skull with a gem in one of the sockets, but their worries subsided slightly when it was seen that the gem was in the right eye socket.[37]

"Return to Vasselheim" (1x43)[edit | edit source]

Vex, still on the lookout for signs after the Chroma Conclave attacked, asked Osysa if she knew anything about Vecna. Osysa reacted violently at the mention of his name, stating that he was one of the few forces capable of limiting her sight. After Percy told her of the attempted ritual beneath Whitestone she scried to the location and revealed that the ziggurats were originally built as temples for Ioun, but were taken and corrupted by Vecna and his followers.[38]

Accession and banishment[edit | edit source]

"Unfinished Business" (1x100)[edit | edit source]

After receiving information from Scanlan and Lionel of a second Ziggurat within the Smouldercrown mountain range, in the deserts of Marquet, Vox Machina set out to investigate and defeat the cult that had taken residence there.

Upon reaching the heart of the Ziggurat, where the pyramid's ziggurat sphere was located, Vox Machina found the cult and its leader...who turned out to be the supposedly deceased Lady Delilah Briarwood. After a fierce battle with the aid of her cultists, Delilah retreated by traveling through the Orb to the Shadowfell beyond.

Pike cast Speak with Dead on one of the deceased cultists. The cultist revealed that one can only pass safely through the Orb using specially crafted stones, one of which Delilah carried. The cultist revealed that his group was one of the Remnants, who serve "the Undying King": Vecna. When asked how Delilah was able to return, the cultist simply replied, "I know not the means, but she is a powerful necromancer." Vox Machina speculated that she was able to avert her death with some kind of preventative spell that she had prepared before the fight in Whitestone. As the spell faded, the party was left to contemplate the cultist's last words: "His return is nigh. The Whispered One will come."

"Race to the Tower" (1x102)[edit | edit source]

After Vox Machina traveled to the Shadowfell and the city of Thar Amphala, they discovered the power of the siphons within the ziggurats was being transferred to the Tower of Entropis. A ritual atop the tower concluded with a burst of released energy, the death of most of the gathered cultists atop the tower, and the fading of the tethers from the three siphons. The city was then teleported to another location within Exandria, where snow was falling around them.

As the party came within range of the base of Entropis, they were addressed by an omnipresent, directionless voice – Vecna, advising them to give up and join his army. They unanimously ignored it and brought down the tower with Earthquake, but its apex remained levitating far above them. Making their way there, they fought a death knight, Delilah Briarwood, and the newly reborn Undying King, Vecna. The fight went badly and Vax'ildan was Disintegrated. Percy succeeded in killing Delilah, but little damage was done to either Vecna or the death knight. Keyleth cast Planeshift and the surviving party members escaped to the Feywild.

"The Fear of Isolation" (1x105)[edit | edit source]

Vecna made a brief, non-corporeal appearance, launching a surprise attack on Sprigg's house and wounding the gnome.

"The Endless Atheneum" (1x106)[edit | edit source]

"I am Vecna the Unholy. I am god upon Exandria. I come to play with the toys left by insolent, forgotten ancients and make this world into a new epoch. What this means, however, is an end to all. An end to borders and nations. There will only be the will of Vecna. So. Ask yourselves. You want peace? There is no peace, the way things are. You all bicker and stab and murder in the names of your mothers, your fathers. But this one? Everyone will live, and when they die, that need not be the end, either, under my banner."

— Vecna, to Vox Machina shortly after his ascension[18]

While Vox Machina was talking with Ioun, she sensed the ritual's completion and Vecna's ascension, as if "the cosmos expanded to make room" for him. However, she said that "it will take him some time to understand and utilize his nature fully",[39] which will require an expansion of his worship and to claim his domains on Exandria.[40]

Once the party returned to the Material Plane, an avatar of Vecna appeared in Sprigg's house and taunted the party to surrender, as he'd already won and achieved godhood, stating that, after Vox Machina has plane shifted to the Feywild, other adventuring groups attempted to stop him but failed.[41] He also listed his sef-proclaimed titles, declaring that he is "no longer the Undying King, but the King of all Kings; not the Scourge in Secret, but the Tyrant Unmatched and Vecna the Unholy".[42] Vox Machina turned him down, fleeing to Vasselheim to continue to complete the Trammels and prepare for their final battle.

"The Ominous March" (1x109)[edit | edit source]

Allura noticed that "in the past 12 hours or so" the skies became darkened above Vasselheim and stretched across the Ozmit Sea. She assumed that "if this is what I believe it is, within the next half-to-full day the entirety of Exandria will be under the shaded sky of Vecna".[43]

While Vox Machina were meeting with the leaders of Vasselheim in the Platinum Sanctuary, and discussing their plans to defeat Vecna, Vecna himself dramatically revealed that he had been listening in on their plans the whole time, manifesting an illusion of himself in the chamber. Vecna then began to threaten the loved ones of the gathered officials, until Allura dispelled the illusion.

Vax noted that Vecna was 4 miles southeast of them and moving in their direction. As they approached, they realised that Vecna had reanimated an Earth titan to carry Thar Amphala.

"Dark Dealings" (1x112)[edit | edit source]

While exploring the city of Thar Amphala and trying to recover the Sword of Kas, Vex applied the Oil of Etherealness to herself, and thus faded into the Ethereal Plane. In so doing, Vax and Keyleth lost the anti-scrying protection granted by the ring she was wearing, alerting Vecna to their approach. Vecna whispered in Vax's ear just to gloat.

"Vecna, the Ascended" (1x114)[edit | edit source]

Vecna, using his undead Earth Titan thrall, laid siege to Vasselheim. As the Dawn City fought to defend itself, Vecna battled with Vox Machina atop the Tower of Entropis. Vecna used his magic to shatter the tower and levitate the remains, forcing Vox Machina to fight among the floating "islands".

After a fierce battle, Vecna was weakened enough that three wounds appeared on his body: one in his shoulder, one in his chest, and one on the side of his head. Though the Raven Queen's trammel shattered upon attempting to thrust it into the lich-god, Grog succeeded in fusing the remaining two trammels into Vecna. Keyleth then read the ritual from the Tome of Isolation, and Vecna's divine form was forced out of the Prime Material Plane to a plane beyond the Divine Gate: permanently sealed away.

No Lights in the Darkness[edit | edit source]

In the original Tal'Dorei Campaign Setting sourcebook, which is set "one year" after the fall of the Chroma Conclave (the last member of whom was slain on 12 Misuthar 811 PD), the adventure hook No Lights in the Darkness involves a supposed cultist of Vecna known as the Nameless who has stolen some of Vecna's secret knowledge and breached the lower gates of Gatshadow Mountain in search of the spirit of Acek Orattim, priest of Tharizdun; the Nameless was pursued not only by heroes sent by the Arcana Pansophical but also by the Remnants she had betrayed.[44] According to Vincent Clor, "The Fate-Touched" (1x103) took place on 12 Misuthar 812 PD.[45]

Relationships[edit | edit source]

Known followers[edit | edit source]

Commandments of the Whispered One
  • Learn all you can, and keep hidden that which you know. Reveal what pieces you must, but never the whole.
  • Express and cultivate the evil within yourself, and in doing so, recognize it in others to exploit them for your own benefit.
  • Seed the ruin of all who worship other deities, until only those who kneel before the Whispered One remain.

— from the Tal'Dorei Campaign Setting Reborn[46]

Enemies[edit | edit source]

Vecna naturally vies with Sehanine, whose alternative approach to secrets competes with his own for followers. But following his banishment, the archlich harbors a special hatred for the gods who aided Vox Machina in his banishment: Sarenrae, Pelor, Ioun, and the Raven Queen. His cultists are intent on undermining those gods' mortal flocks.[46]

Character information[edit | edit source]

Former notable items[edit | edit source]

Abilities[edit | edit source]

Vecna possessed most of the immunities, resistances, and other abilities common to a lich,[53][54][55][56][57][58] with the exception of:

  • Immune to spell damage below 6th level[59][60]
  • Immune to being prone[61] and blinded.[62]
  • Considered gargantuan[63]
  • Regeneration: Every round Vecna heals 50 hit points.[64]
  • Five legendary resistances per day.[65][66]
  • Five legendary actions per round.[7]
    • Cast a cantrip (costs 1 action)
    • Cast a spell (costs 2 actions)

Since his ascension, Vecna's vision has become more far reaching and he was able to spy upon Vox Machina at-will, except when they were in the Endless Atheneeum.[67]

Lair actions[edit | edit source]

  • On initiative count 20, Vecna removes any resistances to necrotic damage from any creature in his vicinity[68] until the next lair action is activated.
  • Raise dead (skeletons[69] and zombies).
  • Ghostly claws with 20-foot radius rise up, dealing necrotic damage, grappling, and paralyzing its target.[70]
  • The tethers holding the sundered Entropis together begin to tear its shards farther apart.[71]

Hand of Vecna[edit | edit source]

The Hand of Vecna grants him the benefits mostly described in Dungeon Master's Guide, including:[72]

  • Strength score increased to 20 (unless it was already higher than 20)
  • Melee spell attacks cast through the Hand of Vecna and melee weapon attacks made using the hand deal an extra 2d8 cold damage[73] and had the power to paralyze those he struck.[74]
  • The Hand had 8 charges that enables Vecna to spent some of them and cast spells the following spells:
    • Finger of Death (5 charges)[75]
    • Teleport (3 charges)[76]

Wizard spells[edit | edit source]

As a deity, Vecna had the ability to cast high-level spells more often than any mortal wizard could hope to achieve. Notably, he had three 9th-level spell slots, whereas the maximum for player characters is one.[77]

Spell Level Notes Ref.
Fire Bolt Cantrip [78]
Counterspell 3rd [79]
Dispel Magic 3rd [80]
Fireball 3rd [81]
Banishment 4th [82]
Polymorph 4th [83]
Dominate Person 5th [84]
Hold Monster 5th [fn 2] [85]
Telekinesis 5th [86]
Circle of Death 6th [87]
Disintegrate 6th [88]
Finger of Death 7th [89]
Forcecage 7th [90]
Feeblemind 8th [91]
Maze 8th [92]
Gate 9th [93]
Meteor Swarm 9th [94]
Power Word Kill 9th [95]

Behind the scenes[edit | edit source]

Matthew Mercer was excited to introduce Vecna, but felt a lot of pressure to get his challenge level and characterization right. He strove to make Vecna creepy, all-knowing, and in control with no signs of distress or weakness.[96]

Matt calculated the duration of the Vecna's Ritual of Seeding based on the time Vox Machina took a long rest, and the ritual began once they had a last long rest in Terrah.[97] Then Matt waited for a right narrative beat to impactfully reveal Vecna.[98]

Matt also tracked their quest for fragments of divinity, each delay progressing Vecna's power and expanding his domain. By a fourth deity Vox Machina would approach, the Vasselheim would have been ruined, and Vecna would became more adept to his abilities beyond the avatar form. By the sixth deity, Vecna's expansion would have gone past the ocean into Tal'Dorei and Marquet.[99]

The miniature used for Vecna during the final battle and featured on set of Talks Machina was converted by Shane Brockway from the Warhammer End Times model for the Great Necromancer Nagash,[100] another powerful necromancer who achieved lichdom and godhood.

Appearances and mentions[edit | edit source]

Appearances[edit | edit source]

Mentions[edit | edit source]

Quotations[edit | edit source]

  • "I can help you." (Vecna's first words to Delilah Briarwood)[101]
  • "I can give you the secret to bring your love back to life...but then you owe me. You're mine." (Vecna offering the Rites of Vampirism in exchange for the service of the Briarwoods)[102]
  • "Sleep."[103]
  • "Don't worry: if you love her that much, I'll send her to you." (to Pike)[104]
  • "No... No! Too long... TOO LONG!!" (final words before being banished)[13]

Trivia[edit | edit source]

  • Because Vecna is a licensed character, he is never mentioned in all campaign guides by name (along with rest of the deities). Instead, he is referred to exclusively by his most popular title, "The Whispered One".
  • Vecna was added to the list of "Betrayer Gods" in the Explorer's Guide to Wildemount, effectively giving him a "promotion." (This makes sense in-universe in light of the events of Campaign 1.)
    • This is also not unprecedented, as Vecna was one of the 20 original core deities of the Dawn War Pantheon.
  • The Ritual of Isolation did not kill or destroy Vecna, but rather it forced his divine form to a remote demiplane[4] on the opposite side of the Divine Gate. He has not yet established a home plane, "instead wandering in search of powerful artifacts and secrets to further his unknowable ends."[105]

External links[edit | edit source]

Notes[edit | edit source]

  1. Shaun Gilmore believed these events happened much later.("Echoes of the Past" (1x38) at 49:24
  2. Matthew Mercer clarified on Reddit that the spell used at the start of the fight in "Race to the Tower" (1x102) was the equivalent of a Hold Monster spell.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Explorer's Guide to Wildemount, Chapter 1: "Story of Wildemount", p. 27.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 "Echoes of the Past" (1x38) at 49:24.
  3. "Denouement" (1x35), part 1, at 36:55.
  4. 4.0 4.1 Tal'Dorei Campaign Setting Reborn, Chapter 1: "Welcome to Tal'Dorei", p. 23.
  5. 5.0 5.1 Matthew Mercer stated that Vecna is beyond the boundaries of a "typical level 20 wizard". (source)
  6. "What Lies Beneath the Surface" (1x81) at 2:21:21.
  7. 7.0 7.1 7.2 According to the analysis conducted by CritRoleStats.
  8. "Vecna, the Ascended" (1x114) at 3:41:39.
  9. "Race to the Tower" (1x102) at 3:05:18.
  10. "Vecna, the Ascended" (1x114) at 26:20. Matt stated that Vecna's spell save DC is 26.
  11. Vecna's left hand was intact with his body, which means his Strength ability score must've been 20.
  12. "Vecna, the Ascended" (1x114) at 3:13:13.
  13. 13.0 13.1 "Vecna, the Ascended" (1x114) at 5:27:30.
  14. "Race to the Tower" (1x102) at 2:34:12.
  15. "The Endless Atheneum" (1x106) at 2:22:17.
  16. "Vecna, the Ascended" (1x114) from 15:04 through 17:31.
  17. "The Endless Atheneum" (1x106) at 1:17:39.
  18. 18.0 18.1 "The Endless Atheneum" (1x106) at 2:24:55.
  19. "Talks Machina #41: The Final Ascent" (TM1x113) at 21:16.
  20. Explorer's Guide to Wildemount, Chapter 2: "Factions and Societies", p. 47.
  21. "What Lies Beneath the Surface" (1x81) at 2:20:55.
  22. 22.0 22.1 "The Endless Atheneum" (1x106) from 1:17:39 through 1:22:16.
  23. Tal'Dorei Campaign Setting, p. 38. Here it is called the Army of the Just.
  24. "The Endless Atheneum" (1x106) at 1:20:23. Here it is called the Beacon of Arms, under the banner of Pelor.
  25. "Denouement" (1x35), part 1, at 55:18.
  26. "Unfinished Business" (1x100) at 5:35:22.
  27. "Unfinished Business" (1x100) at 5:37:35.
  28. "Stoke the Flames" (1x30) at 2:32:02.
  29. "Talks Machina Special #3: Critical Role Campaign 1 Wrap-up" (TMSx03) from 47:55 through 48:30.
  30. "The Tide of Bone" (LVM1x09)
  31. "Talks Machina Special #3: Critical Role Campaign 1 Wrap-up" (TMSx03) from 48:30 through 49:15.
  32. 32.0 32.1 "Echoes of the Past" (1x38) from 16:50 through 19:55.
  33. "Echoes of the Past" (1x38) from 22:15 through 27:31.
  34. 34.0 34.1 "Echoes of the Past" (1x38) at 25:55.
  35. "Echoes of the Past" (1x38) at 2:22:58.
  36. "Echoes of the Past" (1x38) at 2:25:30.
  37. "Echoes of the Past" (1x38) at 2:28:46.
  38. "Return to Vasselheim" (1x43) from 33:20 through 36:35.
  39. "The Endless Atheneum" (1x106) at 1:24:00.
  40. "The Endless Atheneum" (1x106) at 1:26:10.
  41. "The Endless Atheneum" (1x106) at 2:20:27.
  42. "The Endless Atheneum" (1x106) at 2:24:10.
  43. "The Ominous March" (1x109) at 1:31:00.
  44. Tal'Dorei Campaign Setting, p. 64.
  45. "The Fate-Touched" (1x103) from 2:41:45 through 2:43:51.
  46. 46.0 46.1 Tal'Dorei Campaign Setting Reborn, Chapter 2: "Allegiances of Tal'Dorei", p. 38.
  47. 47.0 47.1 It is unclear if Delilah and Sylas Briarwood genuinely worshipped Vecna, or if they were simply bound to his service to pay the debt Delilah mentioned. "Denouement" (1x35), part 1, from 49:40 through 51:30.
  48. "A Musician's Nostalgia" (1x37) at 4:14:20.
  49. "Reunions" (1x33), part 1, at 2:01:45.
  50. "Vecna, the Ascended" (1x114) at 5:32:15.
  51. "Vecna, the Ascended" (1x114) at 5:35:26. "When Vecna drops to zero hit points, his avatar form is destroyed but his essence travels back to his phylactery demiplane just beyond the Prime Material, and he is unable to take physical form for a time."
  52. "Vecna, the Ascended" (1x114) at 1:32:26.
  53. "Vecna, the Ascended" (1x114) at 55:59. Resistant to lightning damage.
  54. "Vecna, the Ascended" (1x114) at 2:47:46. Resistant to necrotice damage.
  55. "Vecna, the Ascended" (1x114) at 50:47. Immune to poison damage and being poisoned.
  56. "Vecna, the Ascended" (1x114) at 44:10. Immune to nonmagical weapon damage.
  57. "Vecna, the Ascended" (1x114) at 2:39:32. Immune to being frightened
  58. "Vecna, the Ascended" (1x114) at 1:01:33. True Sight
  59. "Vecna, the Ascended" (1x114) at 57:03. Scanlan cast Bigby's Hand at 5th level, which did not affect Vecna.
  60. "Vecna, the Ascended" (1x114) from 1:57:17 through 2:01:18. When Guiding Bolt at 6th level had an effect.
  61. "Vecna, the Ascended" (1x114) at 30:46.
  62. "Vecna, the Ascended" (1x114) at 1:01:33.
  63. "Vecna, the Ascended" (1x114) at 45:18.
  64. "Vecna, the Ascended" (1x114) at 3:15:26.
  65. "Vecna, the Ascended" (1x114) at 1:41:04. "He's going to use his fourth legendary resistance.."
  66. "Vecna, the Ascended" (1x114) at 5:09:11. Vecna uses his 5th and last legendary resistance.
  67. "The Endless Atheneum" (1x106) at 2:22:59.
  68. "Vecna, the Ascended" (1x114) at 4:44:22.
  69. "Race to the Tower" (1x102) at 2:47:11.
  70. "Race to the Tower" (1x102) at 3:28:00.
  71. "Vecna, the Ascended" (1x114) at 2:50:47.
  72. Dungeon Master's Guide, 5th edition, p. 224.
  73. "Vecna, the Ascended" (1x114) at 3:58:50.
  74. "Vecna, the Ascended" (1x114) at 5:22:43.
  75. "Vecna, the Ascended" (1x114) at 4:33:12.
  76. "Vecna, the Ascended" (1x114) at 4:54:42.
  77. "Vecna, the Ascended" (1x114) at 3:22:58.
  78. "Race to the Tower" (1x102) at 3:52:14.
  79. "Race to the Tower" (1x102) at 3:50:38.
  80. "Vecna, the Ascended" (1x114) at 59:12.
  81. "Race to the Tower" (1x102) at 3:12:22.
  82. "Vecna, the Ascended" (1x114) at 4:31:11.
  83. "Vecna, the Ascended" (1x114) at 4:38:07.
  84. "Vecna, the Ascended" (1x114) at 5:12:08.
  85. "Race to the Tower" (1x102) at 2:41:27. Vecna casts Hold Monster at a higher level.
  86. "Vecna, the Ascended" (1x114) at 3:17:41.
  87. "Vecna, the Ascended" (1x114) at 3:55:10.
  88. "Race to the Tower" (1x102) at 3:33:18.
  89. "Race to the Tower" (1x102) at 3:55:07.
  90. "Vecna, the Ascended" (1x114) at 2:30:17.
  91. "Vecna, the Ascended" (1x114) at 1:22:58.
  92. "Vecna, the Ascended" (1x114) at 39:17. Vecna banishes Grog to a labyrinth, consistent with Maze.
  93. "The Final Ascent" (1x113) at 4:47:08. Gilmore describes the spell Gate.
  94. "Vecna, the Ascended" (1x114) at 23:22.
  95. "Race to the Tower" (1x102) at 3:15:22.
  96. "Talks Machina #30: Race to the Tower" (TM1x102) at 7:12.
  97. "The Fear of Isolation" (1x105) at 36:24.
  98. "Talks Machina #33: The Endless Atheneum" (TM1x106) at 13:11.
  99. "Talks Machina Special #3: Critical Role Campaign 1 Wrap-up" (TMSx03) at 3:12:47.
  100. The Vecna the Ascended I made for CR (January 24, 2020). Archived from the original on June 15, 2023.
  101. "Talks Machina Special #3: Critical Role Campaign 1 Wrap-up" (TMSx03) at 47:34.
  102. "Talks Machina Special #3: Critical Role Campaign 1 Wrap-up" (TMSx03) at 48:34.
  103. "Race to the Tower" (1x102) at 3:15:00.
  104. "Race to the Tower" (1x102) at 4:12:16.
  105. See Explorer's Guide to Wildemount, Chapter 1: "Story of Wildemount", p. 29.


  1. Screenshot of Vecna, the Whispered One, by Titmouse from "Whispers at the Ziggurat" (LVM1x11). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Symbol of Vecna from Explorer's Guide to Wildemount by Claudio Pozas. (source)
  3. Symbol of Vecna from Tal'Dorei Campaign Setting Reborn by Conceptopolis.