Savalirwood

Savalirwood
Official art of the Savalirwood, by GalacticJonah.[art 1]
Also known asVeluthil Forest (formerly)
Location information
PlaneMaterial Plane
WorldExandria
ContinentWildemount
RegionGreying Wildlands
Ecological information
TerrainForest
Fauna
Notable locations
Points of interest

The Savalirwood (from Elvish: savalir, guilt) is a cursed forest in the Greying Wildlands,[3] historically known as the Veluthil Forest.[4]

Description[edit | edit source]

The Savalirwood is a cursed, thick forest in the Greying Wildlands. The Boreal Omen River flow through the central part of the region. The forest region is obscured by everlasting fog.[5][6]

Formerly green, the vegetation is an ashen grayish-purple or reddish color that gives off a sense of decay, and the source of its life and color is unnatural. Though the forest appears to be lifeless, it is still living and "brims with health" in a off-putting manner,[3][7] and abundant with mutated wildlife, which seems to be in a symbiotic relationship with the forest.[8] The Savalirwood is dangerous, increasingly so as one travels deeper into it.[9] The leaves on some trees are dense enough to block most natural light, keeping some areas under the canopy in almost complete darkness.[10] Unlike most forests, the Savalirwood is almost perpetually silent.[11]

The embankments of the river near Molaesmyr have a number of breaks in the ground, exposed cursed geysers that emanate dark energy, metallic sulfur scents, and smoke. These geysers exude miasma that can be connected with the start of the corruption. Those who are affected by it become exhausted, their health diminished as if they were affected by a curse.[12]

When Caduceus sees his Light spell's brightness gradually diminished in the King's Cage, he recalled that a similar phenomenon happens in the depths of the Savalirwood.[13]

A bull spirit Umudara was a guardian of the forest and is one of the Great Beasts who made the woods their home.[14]

A throne in the Grandcast Citadel of Uthodurn is made out wood carved from a type of tree native to the Savalirwood: a deep maroon layer covered by a a pale gray bark.[15]

History[edit | edit source]

Origin[edit | edit source]

A great forest once existed that covered much of the region that is now the Greying Wildlands. During the Calamity, conflicts in the region resulted in a slow-burning arcane forest fire that burned for a century following The Divergence.[16][17] This fire burned away much of the forest, transforming the northern region into a desert of rocky ice now called the Crystalsands Tundra.[18]

Amid the burning forest was a grove that remained unburned, believed to be a blessing from Melora and Corellon. Here a group of surviving wood elves settled and built a new home, founding the city of Molaesmyr. From this sanctuary, the Veuluthil Forest sprang, with fey magics reclaiming the burnt wood, expanding over the centuries into a mighty forest.[16] The skull of Jourrael was entrusted to the elves of Veluthil, presumably during this time.[19]

Corruption[edit | edit source]

In 585 PD during an Apogee Solstice[20] on the night of a Ruidus flare,[21] a mysterious corruption related to Aeorian relics brought to Molaesmyr[22] spread from the heart of the elven city and into the surrounding forest. Many elves perished and in the corruption, the survivors fleeing north to Uthodurn and south into the Dwendalian Empire where they founded Bysaes Tyl.[16]

The forest came to be known as the Savalirwood, from the Elvish word savalir for "guilt".[4] The corruption has warped many of the native animals of the forest into dire beasts[1] and the spirits of elves killed in Molaesmyr linger as ghosts.[23]

The Savalirwood's corruption, and the rumors of its nature, have allowed the city of Shadycreek Run, founded circa the 730s PD[24] to hold off attempts by the Dwendalian Empire's to expand into the region. As of 835 PD, the Empire had given up on the area around the Savalirwood as a potential conquest, letting it remain independent.[25] Sentinel and druid refugees from Molaesmyr who fled to Bysaes Tyl cut back the forest to prevent the corruption from spreading. While as of 836 PD they were researching a means to return the forest to its former state, progress had not been made due to the Empire's lack of interest and funding.[26]

In 835 PD, as part of Mapping the Gates adventure hook, a halfling mage Erma Schnieb hires an adventuring party to explore the forest indending to prove her theory that the curse infecting the Savalirwood creates portals to the Lower Planes, and map these gates. The gates are guarded by usual nightmares of the forest and fiends.[27]

Campaign 2: The Mighty Nein[edit | edit source]

While they were exploring the ruins of Aeor, the Mighty Nein noticed that the corruption of trees in the aboretum found there was very similar to that of the Savalirwood, although Caduceus was reluctant to investigate further.[28] Though Caduceus did not feel the two were related,[29] it was revealed in "Critical Role Campaign 2 Wrap-Up" (Mx10) that relics of an Aeorian experiment were indeed brought to Molaesmyr, where it was accidentally detonated and corrupted the wood.[22]

Campaign 3: Bells Hells[edit | edit source]

Shortly before Campaign 3, Chetney Pock O'Pea fled Uthodurn into the Savalirwood after stabbing his former employer, Oltgar.[30] He lived there for about a month.[31] While there, he was bitten by a werewolf and infected with lycanthropy. He killed the werewolf, but ran into the Claret Orders as well who provided him with an ultimatum.[32]

Team Wildemount traveled along the Boreal Omen River through the Savalirwood on their way to Molaesmyr, where they hoped to learn more about Ludinus Da'leth.[33] After investigating Gildhollow Tower, they fled the city into the Savalirwood, where they spent the night in a dome of brambles before teleporting away.[34]

Points of interest[edit | edit source]

Inhabitants and fauna[edit | edit source]

  • Bog wretch
  • Fey
  • Mutant animals
    • Dire beasts[1]
    • Elk with eight to ten legs[39]
    • Eyeless fish with nested mouths[40]
    • Warthog with a singular central eye and only two legs in the front and one in the back[41]
    • Flying creature with a twenty-foot wingspan, three talons, no head and a single giant eye in its place.[42]
    • The Wolf-King, an amalgam of five wolves that are connected to a single set of hind legs.[43]
  • Undead (in Molaesmyr)[44]

References[edit | edit source]

  1. 1.0 1.1 1.2 "Converging Fury" (2x27) at 2:39:14.
  2. "Converging Fury" (2x27) at 3:00:54.
  3. 3.0 3.1 "Converging Fury" (2x27) at 2:16:50.
  4. 4.0 4.1 "Between the Lines" (2x78) at 3:04:13.
  5. Explorer's Guide to Wildemount, Chapter 3: "Wildemount Gazetteer", p. 115.
  6. "By Goat or By Boat" (3x56) at 3:28:05.
  7. "Converging Fury" (2x27) at 2:19:39.
  8. "Converging Fury" (2x27) at 2:20:44.
  9. "Converging Fury" (2x27) at 2:17:34.
  10. "By Goat or By Boat" (3x56) at 1:36:30.
  11. "By Goat or By Boat" (3x56) at 1:39:21.
  12. "By Goat or By Boat" (3x56) at 3:31:56.
  13. "Beyond the Eyes of Angels" (2x67) at 27:04.
  14. "Ripples" (3x53) at 2:15:36.
  15. "Ripples" (3x53) at 3:56:01.
  16. 16.0 16.1 16.2 Explorer's Guide to Wildemount, Chapter 1: "Story of Wildemount", p. 18.
  17. "Hope Within History" (3x55) at 53:00. Imathan Talviel says the fire occurred "following" the Calamity.
  18. Explorer's Guide to Wildemount, Chapter 3: "Wildemount Gazetteer", p. 113.
  19. "Between the Lines" (2x78) at 3:01:43.
  20. "Hope Within History" (3x55) at 1:30:47.
  21. "Hope Within History" (3x55) at 50:20.
  22. 22.0 22.1 "Critical Role Campaign 2 Wrap-Up" (Mx10) at 2:51:57.
  23. "Hope Within History" (3x55) at 1:29:05.
  24. Explorer's Guide to Wildemount, Chapter 3: "Wildemount Gazetteer", pp. 116–117. Shadycreek Run is said to have been established within "this most recent century". Additionally the Tribes were solely in charge of Shadycreek Run for "nearly a century" as of 835 PD, losing some prominence to the Greytrader Union more recently.
  25. "Converging Fury" (2x27) at 2:17:05.
  26. "Critical Role Campaign 2 Wrap-Up" (Mx10) from 2:51:57 through 2:57:01.
  27. Explorer's Guide to Wildemount, Chapter 3: "Wildemount Gazetteer", p. 116.
  28. "Malice and Mystery Below" (2x119) from 3:07:30 through 3:09:08.
  29. "Nothing Ventured, Nothing Gained" (2x122) at 19:59.
  30. "Far From The Others" (3x52) at 2:37:09.
  31. "By Goat or By Boat" (3x56) at 3:31:18.
  32. "Compulsions" (3x40) at 2:32:22.
  33. "By Goat or By Boat" (3x56).
  34. "Escape From The Past" (3x58) at 1:41:49.
  35. "Converging Fury" (2x27) at 1:32:30.
  36. "Converging Fury" (2x27) at 2:48:34.
  37. "Clay and Dust" (2x72) at 2:01:34.
  38. "By Goat or By Boat" (3x56) at 1:53:42.
  39. "By Goat or By Boat" (3x56) at 3:56:57.
  40. "By Goat or By Boat" (3x56) at 3:12:19.
  41. "By Goat or By Boat" (3x56) at 3:38:00.
  42. "The Sorrow of Molaesmyr" (3x57) at 2:18:46.
  43. "The Sorrow of Molaesmyr" (3x57) at 2:52:09.
  44. "The Sorrow of Molaesmyr" (3x57) at 25:09.

Art:

  1. Official art of the Savalirwood, by GalacticJonah (source, originally published in Explorer's Guide to Wildemount). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.