Mollymauk Tealeaf

Mollymauk Tealeaf
Player character
Official 2018 portrait of Mollymauk, by Ari.[art 1]
Basic information
ActorTaliesin Jaffe
RaceTiefling (Devil's Tongue)
ClassBlood hunter (Order of the Ghostslayer)
Biographical information
Full nameMollymauk Tealeaf
Pronounshe/him[1]
Also known as
Age25 (Campaign 2; 835 PD)[5][fn 1]
LanguagesCommon, Infernal
PartnerLestera (deceased)[6]
Profession
  • Fortune teller
  • Sword juggler
Affiliations
Status
StatusDeceased (body resurrected as Kingsley Tealeaf)
Cause of deathKilled by Lorenzo.[7]
Mechanical information
Creature typeHumanoid
AlignmentUnaligned[8]
Level5
HP
59
AC
15
DC
11[a]
Strength
10
Dexterity
17
Constitution
14
Intelligence
11
Wisdom
16
Charisma
11
Speed
30 ft.
Stats reference[9]
Appearances
First seen"Curious Beginnings" (2x01)
Last seen"Vox Machina vs. Mighty Nein" (OSx40)
Stream

I am your god! Long may I reign!

— Mollymauk Tealeaf[10]

Mollymauk Tealeaf is a tiefling blood hunter and member of the Mighty Nein. He is played by Taliesin Jaffe.

Description[edit | edit source]

Appearance[edit | edit source]

Molly is a genderfluid[11] lavender tiefling with red eyes. His curled horns are pierced and extremely ostentatious, with little gems and baubles, and his flamboyant appearance was often commented upon. He wears a bright and colorful robe covered with at least half a dozen of religious iconography.[12][13] Molly was introduced with two swords and a pouch that dangled from his hips. He also has many small straight, overlapping scars on his neck, upper chest, and arms, presumably from drawing his own blood to activate his swords. Molly has a light Irish accent[14] while apparently in his previous incarnation of Lucien it was much more prominent.[15]

Tattoos[edit | edit source]

Molly first awoke with a red eye tattoo on the right side of his neck, on his right shoulder, two on his upper back, and on the back and palm of his right hand. He integrated and concealed an eye within a serpent tattoo that curled all along the length of his right hand and up his arm, then winded into a floral piece on his shoulder, and then into a peacock with tail feathers that ran up the side of his face. Although he has tried to tattoo over the eyes, they would not take ink.[16] The snake was tattooed after Molly and Lestera had a snake wine together.[17] It was confirmed by Yasha that Molly had nine 'eye tattoos' on his body.[18][19]

Between his shoulder blades rising towards the hairline, Molly has tattoos of an eye within a pyramid, illuminated by another eye above it. A merged image of a moon and sun flanks it on the left sid of his chest and connects through it like a mantle.[20][17]

Portrait gallery[edit | edit source]

Personality[edit | edit source]

Taliesin described Molly as a happy person, but not that bright and emotionally intelligent. Molly is illiterate (hasn't read a book in his new life, doesn't know names of many world settlements) and expressed his lack of interest in learning.[21][22] Molly finds everything delightful and is on board for any thrill or high.[23] Though he doesn't seem to mind rough living, he is also interested in extravagant — borderline hedonistic— pursuits, including being hand-fed fruit, and illegal recreational drug use. When he ordered full release massages and was asked about his gender preference for the courtesans, he specified he only cared about the one with the best hands and best conversation.[24] Mollymauk has no attachment to whatever his life was before his own life began. He has no desire to remember the life of the person who ended up buried where he woke up,[25] though he has expressed some regret at not experiencing a childhood.[26]

Early in 2018, Taliesin described Moly as "one of the most moral characters he've ever played." Molly has a clear moral code he strictly follows, abstaining from stealing from those who are already suffering and cannot afford to lose any money. He is ready to give to correct the unfairness.[27] "A kind of shitty person who's got your back."[28]

Molly has been described as a "literal and figurative peacock". He frequently tells extravagant lies with little mind for whether or not his audience believes them. He is not visibly affected by insults, as shown by his lack of reaction when the old man in the Old Mud Hole called him a devil and told him to leave town.[citation needed] Molly prefers to make active decisions, thus, when took the opportunity to go along with the to-be the Mighty Nein rather than staying with the remains of his old life.[29]

Molly is very confident about his appearance and often mentions nudity, both his own and others'.[30] Molly tries to redefine themselves from the person they were before they lost their memory.[31]

Taliesin described Mollymauk's skill of utilizing his innate magical capabilities as "blood has all the power", which he inherited from Lucien and didn't need to master to be able to wield them.[32]

Molly is a classicists, believing that people from some social classes are better than people from other social classes.[33]

"Molly's not a tortured soul." He has his nervous breakdowns", but soon after "he's fine".[34]

Biography[edit | edit source]

Before Campaign 2[edit | edit source]

Mollymauk's body was originally inhabited by another person: Lucien. Lucien grew up in Shadycreek Run and later joined the Claret Orders, before splitting up and forming the Tombtakers, a small group of mercenary blood hunters. In 833 PD, Lucien acquired a tome[35] that allowed him to gain powers and knowledge from the Somnovem, an ancient group of mages ruling a living city in the Astral Sea. Drawn in by the promise of power, Lucien attempted to complete a ritual to reach the Somnovem, but was double-crossed by the mage he hired to perform the ritual, Vess DeRogna,[36] and his soul was broken and scattered. Believing him to be dead, his allies buried his body not far from their hideout and went their separate ways. Vess DeRogna took the tome as part of the arrangement Lucien had with her.[37][38] A piece of Lucien's soul, which would eventually become Mollymauk, remained in his body.

Two years before he met the Mighty Nein, Mollymauk woke up with no memories and buried in the ground (he regarded that awakening as the event that breathed him into existence). Shortly that day he met Toya and joined The Fletching and Moondrop Traveling Carnival of Curiosities.[39] Molly didn't talk when he first joined the carnival[40] and except only repeated one word: "empty",[41] which members of the carnival heard as initials M.T. and embraced them as his name. At some point when the carnival stayed in a small swamp town, authorities asked for documents of each carnival member. Gustav Fletching forged documents for M.T. under the name "Mollymauk Tealeaf" in the hopes that these initials were either somehow significant to Molly or his original name.[42] Molly had to relearn both Common and Infernal languages and rediscover his innate hemocraft abilities, but wasn't interested in regaining the details of his past life.[17][41] Molly learned tarot reading from Lestera, who also spent time talking and drinking together, which brought them closer together.[17] He was introduced as a promoter for the carnival, a "fortune-teller", and "the Ice Spinner", a stage name given to Molly due to his ability to summon ice using hemocraft during his performances. His fortune-telling "abilities" came from card-reading techniques and sleight of hand, not actual magic.[43][41] He also tattooed his body to cover the nine red eyes that dotting his body.[41] Molly posed himself as a follower of the Platinum Dragon, the Spider Queen, and "the Light Bringer", which my be referring to the Dawnfather.[13]

Somewhere between Berleben and Felderwin, Molly robbed and then burned a wealthy house, escaping the fire with a bag of valuables. He sold them to buy an arrangement of delicacies and a bottle of wine as gift for Lestera.[17] However, when Molly brought them to her tent, he found her body breathless laying on her bed. Following Lestera's funeral, Gustav gave Molly Lestera's oracle deck, hoping Molly would keep her legacy and continue working on new cards for the deck.

Near Bladegarden, Molly encountered Yasha Nydoorin with her unfurled, skeletal wings scaring the furious crowd who thought of her as an abomination and wanted to exile her into the forest or even kill her. He rescued Yasha telling them that she came in this town to devote her life to the Platinum Dragon and redeem herself, persuading the crowd that their aggression interrupts sacred course, which quickly discouraged and dispersed the religious crowd. After Yasha confessed that she is escaping something and in search of a purpose, Molly suggested to join the carnival and then gifted her a four-leafed clover to make her less empty.[44]

At one point Mollymauk gave another tarot reading to a client who wanted to start a new life in Nogvurot, and shortly thereafter, Molly heard rumors that the lawmaster of Nogvurot who claimed to be well connected with a royal family from the distant lands, which was considered to be false and created to justify his abusive government. Molly persuaded members of the carnival to travel to this town to scam him. Decorating himself with seemingly golden jewelry, a crown, and a fur-collared mantle, he introduced himself to the lawmaster as the duke of Ashtania traveling with his performance troop and who can support his (lawmaster's) royal narrative for for half of his profits that month. Molly and the troop stayed there for three weeks,[45] entertaining the people, and at the end of it Molly gave a toast before the townsfolk, betraying the lawmaster. He told them that the lawmaster had been scamming both the people of this town and the duke by keeping the money allegedly sent to strengthen his connection with the distant royalties. The scammer was banished from Nogvurot, the people recovered most of the money, and the carnival members took a small portion from the treasury for their troubles.[17]

Before the campaign started, they traveled Wildemount with the Carnival of Curiosities, eventually arriving in Trostenwald.

Arc 1: Come Together[edit | edit source]

"Curious Beginnings" (2x01)
Mollymauk invited Caleb, Nott, Beau, Jester, and Fjord to go watch the evening circus performance. During the show, an old man was transformed into a husk zombie and a fight between them ensued.

"A Show of Scrutiny" (2x02)
While staying at the inn, Molly was asked about the nature of Kylre. He replied by saying that an incident like this had never happened before.

"Disparate Pieces" (2x04)
After the fight with Kylre, Molly picked up Toya and walked slowly back to the boat, comforting her through this tough realization.

"Waste and Webs" (2x10)
Molly caught Nott sneaking into Molly and Fjord's room heading for Fjord's pack. He held up a piece of paper and asked if she was looking for it. Nott asked Molly to give her the piece of paper, but he refused unless they made a trade. Nott gave him a vial of acid and opened the piece of paper, finding it was blank. When Fjord came back in, Molly told him what had happened, and Fjord shooed her out of the room.[46]

"Zemnian Nights" (2x11)
Fjord and Molly set a trap in their room for Nott, using Minor Illusion to create a pile of buttons topped with a jeweled flask. She saw the pile along with Fjord's belongings to one side and snuck in. Fjord and Molly slammed the door on her, trapping her, and Molly cast Devil's Tongue, charming her. She admitted that she was looking for Fjord's letter to the Soltryce Academy to give to Caleb.[47]

"Fleeting Memories" (2x14)
Upon meeting Cree in the Evening Nip and being addressed as Lucien, Mollymauk panicked and insisted that the Mighty Nein play along.[48] He tried to pass himself off as having the same personality as Lucien to Cree, possibly succeeding.[49] Later, under a Zone of Truth, Molly revealed his amnesia and desire to live as a new person separate from whoever Lucien may have been.[50] Although he had previously implied himself to be a worshiper of The Platinum Dragon in public,[51] Mollymauk revealed that he actually worshipped the Moonweaver (an unapproved deity in the Dwendalian Empire). He also admitted that his swords were entirely nonmagical and his "worship" over them was a show.[52]

Arc 2: The Bad Guys[edit | edit source]

"Found & Lost" (2x26)
While on watch with Beau, Molly revealed that the best lie he ever told was when, as part of a scam and initiation test for The Fletching and Moondrop Traveling Carnival of Curiosities, he spent three weeks pretending to be a reincarnated royal from overseas. Beau told Molly she once found out a politician and his wife were both cheating on each other then used that information to ruin their relationship and their lives. Molly was impressed and was sure the politician and his wife had it coming.[53]

Having tracked and set an ambush on the Glory Run Road ahead of the Iron Shepherds and their slave wagon convoy, Keg and the remaining members of the Mighty Nein quickly faced losing odds as they attempted to do battle and recover their abducted members. Although the party had managed to down the half-orc druid Dwelma, they were outnumbered and outskilled. Gravely injured and facing off against Lorenzo with just Beau on his side, Molly attempted to use his Blood Maledict to hinder Lorenzo's attacks, but was already injured enough to fell unconscious by this effort. Lorenzo then planted his glaive into Mollymauk's chest. Mollymauk, knowing this was his end, spat blood into the face of Lorenzo. Noting his respect for Molly fighting until his end, Lorenzo twisted his glaive and left Molly to expire with his eyes open to the falling snow of the northern Marrow Valley.[54] The in game date of Molly's death was 22 Fessuran 835.

"Converging Fury" (2x27)
After Beau looted Molly's body for his Periapt of Wound Closure, tarot deck, Summer's Dance, and his gold (intended to help pay for his eventual resurrection), the party buried Molly along the side of the road. Beau poured out a drink for Molly, and the party toasted: "Long may he reign."

"The Journey Home" (2x30)

Official art of Mollymauk's grave (cropped), by Kent Davis.[art 4]

When visiting the grave of Mollymauk, the group found that his coat was still there. Jester, Fjord and Yasha said their goodbyes. Jester left the Moon card at his grave in a memorial of him. Caduceus Clay used his cantrip, Decompose to make sure that the earth remembered Molly.[55]

Arc 6: Weird Magic[edit | edit source]

"New Homes and Old Friends" (2x111)
The group returned to the gravesite alongside Glory Run Road intending to cast Speak with Dead to ask Molly, or Lucien, about the "eyes of nine", but found the grave empty. Jester then used his blood (obtained from the Gentleman) to cast Scry on him. She saw a familiar purple tiefling, bundled up against a blizzard, walking with confidence towards an unknown destination. His coat had been left behind, found twenty feet from the gravemarker and left to the elements until it was retrieved by Veth and taken into her possession.[56]

"The Chase Begins" (2x112)
Jester used Speak with Plants to talk to Henry Crabgrass who revealed that Mollymauk's body had been exhumed and ritually resurrected about fifty days earlier (around 11 Thunsheer 836 PD), approximately six and a half months after his death.[57] Jester later Scryed on him a second time to find him staring into a fire, eating dried jerky and appearing pensive, huddled, and contemplative.[58]

"The Tortoise and The Dare" (2x117)
The Mighty Nein finally caught up to the purple tiefling, and he revealed that he was Lucien, the original soul within Mollymauk's body.[59] He revealed that he had none of Mollymauk's memories and regarded Molly as a temporary uninvited guest in his body. Lucien indicated to the Mighty Nein that Mollymauk means nothing to him, although he understood their grief.

"Rebirth" (2x139)
During their final battle against Lucien in the Astral Sea, the Mighty Nein began to talk to him as if he were still Molly, making allusions to Mollymauk's life and their relationship with him. This seemed to cause Lucien pain, prevented him from completing attacks against them, and made him lose Legendary Actions, strongly suggesting that Molly's memories and personality still existed within him.

"Long May He Reign" (2x140)
The party continued to attempt to reach Molly as they took down Lucien. As he was dealt his final blow, Lucien grabbed his own chest and ripped it apart, possibly implying that the sliver of Mollymauk still within him was helping to destroy him.

After the battle, Caleb used his Transmuter's Stone to cast Raise Dead on Lucien's body, seeking to bring back Mollymauk. Yasha placed Molly's coat over the body and begged him to return, kissing his cheek. Jester took out his tarot cards and asked him to return to teach her about them. Beau then laid Molly's belt over the body and tried to push the blood back within. The tiefling's body was healed, but the ritual failed, and Molly's soul didn't return to his body.[60]

As the group grieved, Caleb began to cast Vault of Amber on the body so that it could be brought back to the Material Plane. While he did so, Caduceus used Divine Intervention to ask the Wildmother to restore Molly's soul, and succeeded. Plants, vines, and moss began to grow and bloom around the body, encasing it. The tiefling's eyes opened, and he sprung up, confused, repeating only one word: "Empty". He began to look at the Nein with a hint of recognition, pointing to them in turn and naming the Tarot card he had created based on them, long ago. The tiefling let Jester and Yasha hug him, seeming to trust them even though he could not communicate much. The tiefling then joined the rest of the group as Caduceus cast Plane Shift, and they all headed to the Blooming Grove.[61]

"Fond Farewells" (2x141)
In the Blooming Grove, the tiefling wandered around happily and curiously, the others wondering if he was still the same person.[62] The next morning, Jester cast Greater Restoration on him, and he regained the ability to speak and think for himself.[63] However, he felt that he was not Mollymauk, although he retained some of his skills and the Mighty Nein seemed familiar to him. He chose the name Kingsley Tealeaf, declaring that he would think of Mollymauk like his brother.[64] Years later, Kingsley captained a ship he renamed Mollymauk, with which he joined the Revelry.[65]

Relationships[edit | edit source]

Jester Lavorre[edit | edit source]

Molly read Jester's fortune for two copper pieces, using a small set of cards. He predicted that there was something bright and adventurous in her future. That night at the Traveling Carnival of Curiosities, he showed her the moon and shadow cards together and asked if she understood what they meant, possibly in reference to the Moonweaver.

Jester and Molly got along well during his time with the Mighty Nein. When dramatizing her Hellish Rebuke in Infernal, Jester chose phrases to make Molly laugh; without Molly there, she generally just screams.

In "Bathhouses and Bastions" (2x90), Jester found research that led her to believe that Moonweaver-specific tarot decks were meant to be "deceptive" and "relative" to those who the deck was being read to, as are the tenets of the Moonweaver. This research allowed her to realize that Molly's tarot deck was not only self-created and incomplete but also did not correspond to more traditional tarot decks found within Exandria.[66]

Caleb Widogast[edit | edit source]

When Caleb was dissociating after killing the gnoll priest with his Fire Bolt,[67] Mollymauk called him from his withdrawn state. Mollymauk also confronted Caleb about what he viewed as him keeping loot and not sharing it with the other members of the group, pinning him against a wall and telling him it was fine to skim something off the top but to distribute 60 or 70 percent of it.[68]

Caleb included a stained glass window in the library of his nine-sided tower that was reminiscent of Mollymauk's signature coat.

Fjord[edit | edit source]

Molly and Fjord had a friendly relationship, often being roommates at inns. Fjord wanted to learn about Molly's ritual with his swords and asked to join in. He hoped that Molly might have knowledge about magical swords that could be helpful to him as he searched for the meaning of his falchion. Before Molly's amnesia was revealed, Fjord realized Molly was lying about where his swords and his powers came from. For unknown reasons, he decided not to confront Molly or tell anyone else.

The two frequently collaborated in Zadash, particularly in causing a distraction at The Guided Hand Infirmary, and in trapping Nott when she attempted to go through Fjord's things in their shared room at the inn.[69][70]

Before leaving the town of Berleben, Fjord confided in Molly about his concerns about the new eye in the center of his falchion.[71] Molly attempted to charm him in response to get more information, but it failed.[72]

After Molly's death, Fjord felt guilty that he wasn't there to save his life. He attuned to Molly's sword, the Summer's Dance, as a way of remembering him and keeping his legacy alive.[73]

Beauregard[edit | edit source]

Molly was initially annoyed by Beau's abrasiveness. When describing her to fellow carnival members, Molly said, "She's helping, she's awful, you have a lot in common."[74] Beau, in return, was put off by Molly's lying and teasing. He supported her efforts to change, and they went on to develop a close, sibling-like relationship.

Molly thought that his death enabling Beau's survival was worth it, and Taliesin joked that Molly would forever have a "one-up" on her.[75]

Beau has taken Molly's lessons to heart and is working towards leaving places better than she finds them.[76]

Beau asked Orly Skiffback to give her a magical tattoo of the All-Seeing Eye, like the one on the back of Molly's neck, using the design from the matching card in his tarot deck.[77]

Yasha[edit | edit source]

Mollymauk and Yasha were close friends. The two of them travelled together with The Fletching and Moondrop Traveling Carnival of Curiosities and were close enough to give each other physical signs of affection, like a kiss on the forehead or a slap on the butt, and share their story with each other. Molly and Yasha had a lot in common when it came to their past, the two of them having missing memories, and were trying to distance themselves from who they were before. Mollymauk's death was especially hard on Yasha.

Character information[edit | edit source]

Notable items[edit | edit source]

Abilities[edit | edit source]

Tiefling abilities[edit | edit source]

  • Darkvision
  • Devil's Tongue
  • Hellish Resistance

Feats and other abilities[edit | edit source]

Blood hunter abilities[edit | edit source]

Though concealed on his body, regardless of where he cut himself to use his rite powers, a single red eye on his body bled in response. Different abilities cause this reaction for different eyes.[16]

  • Blood Curses (2)
    • Blood Curse of the Eyeless[91]
    • Blood Curse of Purgation[92]
  • Blood Hunter Order: Order of the Ghostslayer
    • Esoteric Rite: Rite of the Dawn[93]
  • Blood Maledict (1 use)
  • Crimson Rite (1d6)
    • Primal Rite: Rite of the Frozen[94]
  • Extra Attack
  • Fighting Style: Two-Weapon Fighting[95]
  • Hunter's Bane

Proficiencies[edit | edit source]

Proficiency Source Ref.
Acrobatics Blood hunter [96]
Insight Blood hunter [96]
Deception Background (Charlatan) [96][97]
Sleight of Hand Background (Charlatan) [96]
Alchemist's supplies Blood hunter
Disguise kit Background (Charlatan)
Forgery kit Background (Charlatan)

Level 15[edit | edit source]

In "Vox Machina vs. Mighty Nein" (OSx40), a non-canon battle royale between members of Vox Machina and the Mighty Nein, Mollymauk appeared as a level 15 version of himself, with the following statistics:

Armor Class: 19
Hit Points: 154

Stats
STR DEX CON INT WIS CHA
10 18 14 11 16 11

Behind the scenes[edit | edit source]

  • Mollymauk was Taliesin Jaffe's back-up character in Campaign 1, whom he started developing after Percy's first death.[98] Just after the end of the first campaign, when the cast got their matching Vox Machina tattoos, Taliesin and Matthew Mercer went to a coffee shop nearby to discuss his character. Taliesin finds D&D concept of alignments problematic, which led him to create Molly with no alignment. He contacted a person who is fond of mermaids to do a research for him, providing the groundwork idea for Mollymauk character who just like mermaids have only body with no soul. Taliesin also came up with nine red tattoos, but left their origin for Matt to decide who from the start determined for Lucien and Somnovem to be the "big bad of the campaign". If Molly hadn't died, Lucien's would have assembled itself in a another body, and his mission would have been to return into the body with the nine eyes.[99]
    • Taliesin envisioned that after Percival's permanent death, Molly would have travelled from town to town as a member of a carnival and made money by telling stories of the Terrible Tinkerer of Tal'Dorei.[98]
  • Taliesin confirmed that "Mollymauk" is named after Alan "Mollymauk" Musgrave in the 1966 teen comedy film Lord Love a Duck, which had been directed by Taliesin's grandfather, George Axelrod. He originally intended for Mollymauk's last name to be "Trickfoot," but Matt didn't want such an explicit reference to the first campaign so early on.[100] Molly's initials are MT, a homophone for the first thing he initially said ("empty"). Taliesin confirmed this as intentional.[42]
  • Taliesin chose the Blood Hunter class for Molly, because he wanted to play something new and also thought that the class was "cool and kind of gothy",[98] but was open to the idea of Molly being a Bard or Warlock. He wanted to push the "ghoulish take on the blood hunter, but hadn’t read the fitting werewolf option until they’d started playing; in the end he decided it didn’t feel right for the character.[101]
  • Taliesin made Molly to be a tiefling as a race that is simultaneously "charming but not charming" and a race that provokes reactions from people. Depending on how strangers respond to a presence of tiefling, Molly "instantly knows everything they need to know about them".[98]
  • In comparison with Percy, Molly's outlook on life drew greater inspiration from Taliesin's own mindset. Molly was also inspired by older carnies and artists Taliesin has encountered in his past.[102] Taliesin has compared Molly's personality to that of Hunter S. Thompson.[103]
  • Taliesin had hoped that Molly could continue coming up with new lies about his backstory for a long time, but was forced to come clean during the events of "Fleeting Memories" (2x14).[104]
  • Taliesin chose to do an Irish accent for Molly, thinking of it as an opportunity to perfect the accent.[105] Just before the start of Campaign 2, Taliesin returned from his trip to Ireland and realized he most certainly wouldn't do a Dublin accent, but take a hit at a more northern Irish accent.[106]
  • Hollow One option was partially inspired by Molly's backstory.[107]
  • Taliesin uses Vicious Mockery spell as intimidation, highlighting his devilish presence. Seemingly, Molly speaks Infernal, when he casts Vicious Mockery, but he actually says gibberish in Infernal. If Jester didn’t also speak Infernal, he’d just be blatantly saying nonsense words in a scary voice.[108]

Appearances and mentions[edit | edit source]

Quotations[edit | edit source]

  • Mollymauk: "Can you hand me your staff so I can watch this? I want to see this limp of yours. Purely for my own entertainment."
    Beauregard: "Are you patronizing me, Mollymauk?"
    Mollymauk: "No, I'm hoping that you're going to patronize us."[109]
  • "We're carnival people, we've all got our issues. You don't end up here if you're not a little weird."[110]
  • ‪"Mother always told me to never give a story away for free.‬"[111]
  • "They say solitaire is a game for the death obsessed, there's an inevitability to every hand, most of them are doomed from the start no matter what you do".[112]
  • "When in doubt, if something goes wrong, just... nudity. It usually works."[113]
  • "BECAUSE I'M WEIRD!"[114] (when asked why he joined the circus)
  • "I'm always ready to make a damn fool of myself."[115]
  • "Be the chaos you want to see in the world."[116]
  • "I don't want to remember anything, I don't want anybody else's baggage in my head, I don't want anybody else's problems, thoughts, ideas… I like this person, right now, is a good person, is a fine person, is a happy person."[117]
  • "I spent two years before I met you all cajoling people, occasionally ripping them off, occasionally doing a good turn here or there. Never trust the truth. The truth is vicious, the truth thinks that you owe it something… None of that. I like my bullshit. It's good, it's happy, it makes other people happy."[118]
  • "Let me make this abundantly clear: My name is Molly. That person is dead, and not me. It's just a person who had this body. They abandoned it. It's mine now."[119]
  • "I am your god! Long may I reign!"[120]
  • "There's nothing better than waking up with no pants and flowers in your hair."[121]
  • "I'm always interested in people who are excited to experiment."[122]
  • Molly: (suggesting Keg hire the Mighty Nein) "Twenty gold."
    Keg: "You just gave me twenty gold."
    Molly: "Yes, that's how I know you can afford us."[123]
  • "I don't care where anyone's from. It's nice. I certainly don't care where I'm from."[124]
  • Matt: "Molly, you have a brief moment. As the consciousness and life leaves you, what are your last words?"
    Taliesin: (spits with blood.)
    Matt: "As it slams into his face-"
    Matt, as Lorenzo: "Respect,"
    Matt: "-and then twists the blade. The life leaves Molly."
    Taliesin: "Eyes never shut."[125]
  • "Well fuck you too!" (Molly's parting thoughts)

Trivia[edit | edit source]

  • "Mollymauk" is a modification of "Mollymawk", the name of a species of albatross in the genus Thalassarche that originates from the Dutch "mallemok" (mal - foolish, and mok - gull). "Molly" itself is a slang term for the psycoactive drug MDMA, also known as ecstasy.
  • According to the documents the Cobalt Soul managed to aquire in their research of Mollymauk, he was doucumented to have visited Talonstadt before arriving in Trostenwald with the carnival. As it was documented as an "odd" report, this may be the town in which he pretended to be a king.[13]
  • "Tealeaf" is a suggested surname for Halflings in several editions of the Player's Handbook.
  • Molly was the first player character of the Mighty Nein to be knocked unconscious in combat.
  • At episode 27, Molly had the most kills (21) and HDYWTDT (7) of the Mighty Nein.
  • Mollymauk was the first player character to die in Campaign 2.

Concept art[edit | edit source]

External links[edit | edit source]

References[edit | edit source]

  1. "Talks Machina #49: Curious Beginnings" (TM2x01) at 6:08. Taliesin says that Molly's pronouns are he/him, adding "but I don't think that he would take offense at anything".
  2. The Chronicles of Exandria - The Mighty Nein, p. 37.
  3. "Rebirth" (2x139) at 1:34:55.
  4. "Converging Fury" (2x27) at 32:25. See also "Hell or High Water" (2x136) at 2:34:21 and "Fond Farewells" (2x141) at 5:30:45.
  5. The Mighty Nein — The Nine Eyes of Lucien, p. 3. Lucien was 12 in 822 PD. Because Lucien and Mollymauk inhabit the same body, Mollymauk is the same age.
  6. The Mighty Nein Origins: Mollymauk Tealeaf, p. 42.
  7. "Found & Lost" (2x26) from 4:23:35 through 4:24:36.
  8. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 11:25.
  9. "Stalker in the Swamp" (2x21) at 1:38:43.
  10. "Whispers of War" (2x18) at 3:03:39.
  11. Matt gave an interview to D&D Beyond following Mollymauks's death confirming Molly's gender and sexuality. A clip is archived on Twitch, here. "Molly was very much this colorful source of unadulterated joy as well as being an openly bisexual and genderfluid character in the campaign."
  12. "Stalker in the Swamp" (2x21) at 22:06.
  13. 13.0 13.1 13.2 The Chronicles of Exandria - The Mighty Nein, p. 23.
  14. "Curious Beginnings" (2x01) at 47:39.
  15. "An Open Window" (2x114) at 1:36:11.
  16. 16.0 16.1 "Fleeting Memories" (2x14) at 2:16:32. Molly reveals that he awoke having these red eyes on his body.
  17. 17.0 17.1 17.2 17.3 17.4 17.5 17.6 The Mighty Nein Origins: Mollymauk Tealeaf.
  18. "Dangerous Liaisons" (2x37) at 2:30:02.
  19. "Devoutness and Dicks" (2x107) at 3:20:08.
  20. "Steam and Conversation" (2x09) at 2:27:23. Molly in the nude walks out of the changing room and into the bath.
  21. "Talks Machina #72: The Hour of Honor" (TM2x24).[citation needed]
  22. Taliesin Jaffe on Mollymauk and Critical Role at 3:24.
  23. "Talks Machina #72: The Hour of Honor" (TM2x24) from 30:05 through 30:33. Taliesin talks about why Molly bought the pills for insomnia and the sleeping tea.
  24. "Whispers of War" (2x18) at 2:31:10.
  25. "Fleeting Memories" (2x14) at 2:09:44.
  26. "A Favor in Kind" (2x16) at 3:18:34. Molly talks about not having had a childhood while high.
  27. "Talks Machina #54: The Howling Mines" (TM2x06) at 33:55.
  28. "Talks Machina #54: The Howling Mines" (TM2x06) at 44:20.
  29. "Talks Machina #54: The Howling Mines" (TM2x06) at 38:40. "Better to be moving at high speed towards a wall than standing still."
  30. "Steam and Conversation" (2x09) at 1:34:16.
  31. Taliesin Jaffe on Mollymauk and Critical Role at 8:04.
  32. Taliesin Jaffe on Mollymauk and Critical Role at 6:15.
  33. "Talks Machina #54: The Howling Mines" (TM2x06) at 46:12.
  34. "Talks Machina #54: The Howling Mines" (TM2x06) at 1:04:00.
  35. "Fleeting Memories" (2x14) at 1:04:59.
  36. "An Open Window" (2x114) at 3:08:57. When asked about the ritual, DeRogna answered "I'm the one who did it."
  37. "Fleeting Memories" (2x14) from 1:04:31 through 1:06:50.
  38. "Fleeting Memories" (2x14) at 19:02.
  39. "A Show of Scrutiny" (2x02) from 58:15 through 58:28. Molly claimed in introductions to have been in the carnival for as "long as [he] can reasonably remember".
  40. "A Show of Scrutiny" (2x02) at 3:53:44.
  41. 41.0 41.1 41.2 41.3 The Chronicles of Exandria - The Mighty Nein, p. 37.
  42. 42.0 42.1 "Talks Machina #62: Fleeting Memories" (TM2x14) from 47:13 through 48:10.
  43. "The Open Road" (2x05) from 14:47 through 15:51.
  44. The Mighty Nein Origins: Mollymauk Tealeaf, p. 23.
  45. "Found & Lost" (2x26) at 2:41:02.
  46. "Waste and Webs" (2x10) at 3:34:00.
  47. "Zemnian Nights" (2x11) from 2:55:20 through 3:07:39.
  48. "Fleeting Memories" (2x14) at 13:00. Molly asks Fjord to call him Lucien for the moment, saying that this was Molly's worst nightmare come to life.
  49. "Fleeting Memories" (2x14) from 1:06:49 through 1:08:30. Molly makes a deception check that isn't explicitly challenged by Cree.
  50. "Fleeting Memories" (2x14) at 1:59:48. Zone of Truth shenanigans.
  51. Mollymauk says "Platinum Dragon be with you," to a patron of the Carnival of Curiosities. "Curious Beginnings" (2x01) at 1:51:50.
  52. "Fleeting Memories" (2x14) at 2:12:36.
  53. "Found & Lost" (2x26) from 2:40:08 through 2:43:09. Beau and Molly gamble with secrets.
  54. "Found & Lost" (2x26) from 4:23:47 through 4:24:33.
  55. "The Journey Home" (2x30) at 2:27:24. The cantrip triggers one minute of rapid decomposition by fungus and, potentially, flowers. (Requirements for resurrection remain unaffected.)
  56. "New Homes and Old Friends" (2x111) from 3:28:40 through 3:28:51. Veth retrieves Molly's coat.
  57. "The Chase Begins" (2x112) at 26:20.
  58. "The Chase Begins" (2x112) at 3:19:16.
  59. "The Tortoise and The Dare" (2x117) at 19:42.
  60. "Long May He Reign" (2x140) from 4:05:57 through 4:17:14.
  61. "Long May He Reign" (2x140) from 4:18:15 through 4:42:05.
  62. "Fond Farewells" (2x141) at 34:31.
  63. "Fond Farewells" (2x141) at 51:56.
  64. "Fond Farewells" (2x141) at 1:09:53.
  65. "Fond Farewells" (2x141) from 6:58:50 through 6:59:53.
  66. "Bathhouses and Bastions" (2x90) at 1:04:17. "The Moonweaver specifically encourages creativity and deceit, so Moonweaver decks tend to be all over the fucking map."
  67. "Hush" (2x07) at 3:51:29.
  68. "Waste and Webs" (2x10) at 3:09:43.
  69. "Zemnian Nights" (2x11) at 2:58:53.
  70. "Midnight Espionage" (2x12) at 58:08.
  71. "Have Bird, Will Travel" (2x23) at 1:52:20.
  72. "Have Bird, Will Travel" (2x23) at 1:53:02.
  73. "The Journey Home" (2x30) at 1:10:55.
  74. "A Show of Scrutiny" (2x02) at 3:56:41.
  75. "Talks Machina #74: Found & Lost" (TM2x26) at 53:25.
  76. "Converging Fury" (2x27) at 19:10.
  77. "Titles and Tattoos" (2x84) at 1:23:05.
  78. "Converging Fury" (2x27) at 16:56. Taken from Molly by Beau.
  79. "Lost Treasures" (2x22) at 2:55:24.
  80. "Fleeting Memories" (2x14) at 2:12:36. Molly tells the party that his swords are non-magical.
  81. "A Show of Scrutiny" (2x02) at 1:29:45.
  82. "The Gates of Zadash" (2x08) at 2:36:34.
  83. "Harvest Close" (2x17) at 59:03.
  84. "Harvest Close" (2x17) at 1:00:30.
  85. 85.0 85.1 85.2 Sword Coast Adventurer's Guide, p. 118.
  86. "The Midnight Chase" (2x03) at 3:18:08.
  87. "The Howling Mines" (2x06) at 1:15:52. Molly casts Charm Person.
  88. "Labenda Awaits" (2x20) at 1:41:18. Molly casts Enthrall.
  89. Player's Handbook, 5th edition, p. 128.
  90. "A Favor in Kind" (2x16) at 1:06:18. Molly takes the Tough feat.
  91. "Curious Beginnings" (2x01) at 2:42:45. Mollymauk imposes disadvantage with a use of Blood Maledict, consistent with the Blood Curse of the Eyeless
  92. "Have Bird, Will Travel" (2x23) at 59:43. Mollymauk enables a saving throw against the poisoned condition with his Blood Curse of Purgation.
  93. "The Open Road" (2x05) from 1:26:30 through 1:26:38. Mollymauk uses the Rite of the Dawn on a scimitar.
  94. "Curious Beginnings" (2x01) at 2:38:38. Mollymauk uses the Rite of the Frozen on a scimitar.
  95. "Hush" (2x07) from 43:52 through 44:07. Mollymauk deals 9 damage with an off-hand non-rite attack, which means that he added his Dexterity modifier to the damage dealt.
  96. 96.0 96.1 96.2 96.3 "Where The River Goes" (2x15) at 1:13:21.
  97. "Midnight Espionage" (2x12) at 58:42. With Charisma modifier of +0, Molly got 21 on his Deception.
  98. 98.0 98.1 98.2 98.3 Taliesin Jaffe on Mollymauk and Critical Role at 0:11
  99. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 10:00.
  100. "Talks Machina #62: Fleeting Memories" (TM2x14).[citation needed]
  101. "Talks Machina #54: The Howling Mines" (TM2x06) at 9:26.
  102. Taliesin Jaffe on Mollymauk and Critical Role at 2:45
  103. "Talks Machina #54: The Howling Mines" (TM2x06).[citation needed]
  104. "Talks Machina #62: Fleeting Memories" (TM2x14).[citation needed]
  105. Travis Willingham on Critical Role, Characters and Voice Acting] (March 2018) at 4:30.
  106. "Talks Machina #54: The Howling Mines" (TM2x06) at 1:01:30.
  107. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 14:55.
  108. "Talks Machina #6: December 2016 Critmas" (TMx06) at 25:38.
  109. "Curious Beginnings" (2x01) from 1:56:55 through 1:57:07.
  110. "A Show of Scrutiny" (2x02) at 3:35:51.
  111. "A Show of Scrutiny" (2x02) at 59:30.
  112. "A Show of Scrutiny" (2x02) from 1:58:55 through 1:59:04.
  113. "A Show of Scrutiny" (2x02) at 4:08:44.
  114. "The Midnight Chase" (2x03) at 1:57:20.
  115. "Midnight Espionage" (2x12) at 57:16.
  116. "Midnight Espionage" (2x12) at 1:54:11.
  117. "Fleeting Memories" (2x14) at 2:09:46.
  118. "Fleeting Memories" (2x14) at 2:12:10.
  119. "Fleeting Memories" (2x14) at 2:20:10.
  120. "Whispers of War" (2x18) at 3:03:38.
  121. "Have Bird, Will Travel" (2x23) at 3:13:05.
  122. "Have Bird, Will Travel" (2x23) at 1:32:15.
  123. "Found & Lost" (2x26) at 38:23.
  124. "Found & Lost" (2x26) at 2:42:15.
  125. "Found & Lost" (2x26) from 4:24:08 through 4:24:33.

Footnotes:

  1. Tiefling spells

Explanatory footnotes:

  1. The piece of Lucien's soul that became Molly came to inhabit the body two years before the beginning of Campaign 2. Therefore, Molly as a distinct identity is two years old.
  2. Molly is proficient with Deception and Sleight of Hand and the only viable source of these proficiencies is his character background. Charlatan background is the only background in D&D that provides such proficiencies collectively.

Art:

  1. Official 2018 portrait of Mollymauk, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Official full body portrait of Mollymauk Tealeaf, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Official art of Mollymauk, by Ulvar (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Official art of Mollymauk's grave (cropped), by Kent Davis (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  5. Concept art for Mollymauk's original 2018 portrait, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  6. Concept art for Mollymauk's original 2018 portrait, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.