Homebrew feats

The following is a list of homebrew feats that have appeared in Critical Role or published materials like Tal'Dorei Campaign Setting and Tal'Dorei Campaign Setting Reborn. This list also contains abilities that may be categorized as boons or another type of character feature, as the delineation between feats and other abilities is not always clear.

Mechanical details are as published in Tal'Dorei Campaign Setting Reborn except where otherwise noted.

Feats[edit | edit source]

Name Prerequisites Appearances Player characters
Cruel Tal'Dorei Campaign Setting, Tal'Dorei Campaign Setting Reborn
The character gains a number of cruelty dice, d6s, equal to their proficiency modifier. Only one die may be spent per turn, and all spent dice are regained on a long rest. Whenever they deal damage with an attack, they may spend and roll one die to deal an additional damage of the attack's type. They may also spend one die upon a critical hit to regain temporary hit points equal to the roll. A die may also be added to an Intimidation check related to inflicting pain; in Tal'Dorei Campaign Setting, this instead gave advantage on the check.
Drunkenness Campaign 2 Nott the Brave
After consuming enough alcohol, Nott becomes drunk. While drunk, she has disadvantage on Dexterity, Intelligence, and Perception ability checks but is immune to the Frightened condition. This lasts until Nott completes a short or long rest.[1][2]
Dual-Focused Ability to cast at least one spell Tal'Dorei Campaign Setting
The character can maintain concentration on two spells at once. At the end of each turn, they must succeed on a Constitution saving throw against a DC of 8 plus the combined spell level of both spells or lost concentration on both spells. Upon taking damage, concentration checks much be made for each spell individually.
Flash Recall Spellcasting class that prepares spells Tal'Dorei Campaign Setting, Tal'Dorei Campaign Setting Reborn, "The Mighty Nein Reunion: Echoes of the Solstice" (OSx54) Jester Lavorre[3]
The character may use a bonus action to instantly prepare a spell that is available from their class list or spellbook that was not prepared; the spell must be of 1st level or higher and must be of a level for which the character has spell slots. The new spell replaces an already prepared spell of equal or higher level of the character's choice. This can be done once per short or long rest.
Gambler Tal'Dorei Campaign Setting
Charisma is increased by 1 to a maximum of 20, and the character gains proficiency in two gaming sets. They had advantage on Persuasion checks to convince others to join a game of chance and on Deception checks to bluff in such games. The character develops a reputation as a card shark, causing some to avoid them in games and others to seek them out. They may re-roll their result when carousing as a downtime activity but must take the result of the re-roll.
Masterpiece Campaign 3 Chetney Pock O'Pea
Chetney can spend at least an hour to create a handheld toy of "unparalleled precision and craftsmanship".[4] Once created, he can hand it to someone or set it down somewhere, and that person or the person who finds it must make a DC 15 Wisdom save or be entranced by it for 1d4 minutes.[5][fn 1] He gained this feat after making a pact with Morrigan.[6]
Mystic Conflux Ta'Dorei Campaign Setting, Tal'Dorei Campaign Setting Reborn, Campaign 1 Keyleth[7]
The character can attune to four items simultaneously. They can also cast Identify without using a spell slot or material components once per long rest; in Tal'Dorei Campaign Setting, the character instead had advantage on Arcana checks to investigate the nature of a magic object or device.
Open Mind Campaign 3 Imogen Temult
The character may attempt to read another's thoughts, similar to casting Detect Thoughts.[8] At level 3, this could be done twice a long rest.[9] When using this ability, the character must succeed on a Wisdom saving throw against a DC equal to 8 plus the number of people within 30 feet[10] or make concentration checks at disadvantage until a long rest is completed.[11] This feature was developed the represent Imogen suppressing her constant and passive access to other people's thoughts.[12] The Circlet of the Hidden Eye negates the need to actively suppress this ability.[13]
Rapid Drinker Ta'Dorei Campaign Setting
Potions can be consumed as a bonus action. The character also has advantage on saving throws against the effects of alcohol and dangerous substances.
Remarkable Recovery (previously Mending Affinity) Tal'Dorei Campaign Setting
Constitution is increased by 1 to a maximum of 20. When the character regains hit points equal to their proficiency modifier when regaining hit points through a spell, potion, or ability other than this feat or when stabilized by a healer's kit.
Ruidian Feedback[14] Exaltant Ruidusborn Campaign 3 Imogen Temult
When dealing damage to a creature, a character may call on the power of Ruidus to add additional psychic damage equal to a number of d8s of their choice.[15] Both the character and the target take this damage, rolling separately for each of them.[16] Imogen gained this feature in "What Dreams May Come" (3x34),[17] after she was overtaken by the power of the red storm in "Blood and Dust" (3x33).[18]
Savage Spirit Trial at Zha'Vrollo Campaign 3 Chetney Pock O'Pea
Chetney gained this feature after successfully completing a trial under the direction of the Gorgynei at Zha'Vrollo to gain control over his lycanthropy.[19] When Chetney is his werewolf form and his hit points are below a certain number, he can choose to go into a blood frenzy. It can harm his allies, as well as his enemies.[20]
Spelldriver Ability to cast spells; 11th level (previously 8th level) Tal'Dorei Campaign Setting, Tal'Dorei Campaign Setting Reborn
The character may cast two spells of 1st level of higher on a turn (rather than one leveled spell and one cantrip), though only one may be 3rd level of higher.
Thrown Arms Master Tal'Dorei Campaign Setting, Tal'Dorei Campaign Setting Reborn
Strength or Dexterity is increased by 1 to a maximum of 20. All melee weapons without the thrown property can be treated as if they do; one-handed weapons have a normal range of 20 feet and a long range of 60, and two-handed weapons have a normal range of 15 and a short range of 30. Weapons that already have the thrown property have their normal range increased by 20 and their long range increased by 40. If the character misses a ranged attack with a melee weapon with the light property, it boomerangs to their hand at the end of their turn if nothing else prevents it; the character may catch and stow all weapons thrown on their turn in this manner.
Vital Sacrifice Tal'Dorei Campaign Setting Reborn
The character use a bonus action to take 1d6 necrotic damage, which this cannot be reduced, and gain a blood boon. This boon lasts for one hour or until expended to gain one of the following: 1d6 to an attack roll; additional 2d6 necrotic damage to the damage of an attack or spell; when causing a creature to make a Strength, Dexterity, or Constitution saving throw, induce a 1d4 penalty.
Unnamed Ruidusborn feat Sorcerer class, Exaltant Ruidusborn Campaign 3 Imogen Temult
While on Ruidus, an Exaltant Ruidusborn can spend sorcery points to allow a targeted Ruidusborn to recover spell slots. A Ruidusborn may also expend a spell slot to allow the Exaltant to recover sorcery points.[21] The conversion rate is equivalent to the Flexible Casting class feature.[22]

References[edit | edit source]

Footnotes:

  1. On 4-Sided Dive, Travis stated it to be 1d6 minutes, but at the table, he visibly rolls a d4 to determine the duration.

Citations:

  1. "The Howling Mines" (2x06) at 2:14:12. Sam notes that Nott has disadvantage on an Investigation check because she is drunk.
  2. "The Diver's Grave" (2x44) at 2:43:59. Sam notes that Nott is immune to fear while drunk.
  3. "The Mighty Nein Reunion: Echoes of the Solstice" (OSx54) at 1:08:28.
  4. "Doorways to Darker Depths" (3x86) at 1:18:59.
  5. "Mission Improbable" (3x90) at 2:28:10.
  6. "4-Sided Dive: Feat Fetishes" (4SDx21), 4-Sided Dive, at 1:06:29.
  7. "The Final Ascent" (1x113) at 19:20. Marisha notes that she took a feat to attune to 4 items at a time, consistent with Mystic Conflux feat.
  8. "The Draw of Destiny" (3x01) at 33:59. Laura asks if she can "open up my mind" and hear another character's thoughts. Matt asks if she is using her feature or a spell slot, implying that the feature functions similarly to Detect Thoughts.
  9. Imogen uses this feature twice in the same long rest in "The Threat Between the Walls" (3x05) at 47:47 and 1:31:31.
  10. "What Dreams May Come" (3x34) at 2:43:18. Compare "The Draw of Destiny" (3x01) at 34:13, where the DC was 10 plus the number of people.
  11. "Trial by Firelight" (3x02) at 2:40:15.
  12. "Critical Role's Liam O'Brien and Laura Bailey on Campaign 3" (November 9, 2021) by James Grebey at SyFy Wire.
  13. "Red Moon Rising" (3x50) at 41:03.
  14. In their blog post "Monster Analysis: Shade of Delilah Briarwood and the Corrupted Sun Tree", CritRoleStats refers to this ability as "Ruidian Feedback". CritRoleStats confirms names with the production (for example, as in "Quick Answers 88").
  15. "Bawdy Basement Belligerence" (3x44) at 2:06:12.
  16. "From the Boughs" (3x37) at 3:21:17.
  17. "What Dreams May Come" (3x34) at 2:47:09.
  18. "Blood and Dust" (3x33) from 3:51:28 through 3:54:49.
  19. "Call of the Wild" (3x41) at 4:10:00.
  20. "4-Sided Dive: Shard Candy" (4SDx19) at 1:37:02.
  21. "Ruidus" (3x83) at 2:52:00.
  22. "Doorways to Darker Depths" (3x86) at 25:11.

Sources: