Official art of Percival de Rolo, the first gunsligner, by Nick Robles from Dungeon Masters Guild.[art 1]
Mechanical information
Notable features
  • Gunsmithing
  • Trickshots
Historical information
Notable individuals

Gunslingers are a Martial Archetype of fighters that are skilled in the use of firearms.

Matthew Mercer created the subclass for Dungeons & Dragons 5th Edition when the group converted from Pathfinder. There are two versions of the archetype: a professional version is available for purchase at Dungeon Masters Guild[1] and a free version is available on D&D Beyond.[2]

Features[edit | edit source]

Note that the Gunslinger archetype has been updated throughout Campaign 1, and has continued to update since its conclusion. Features have been renamed and changed, and only the most recent version of the subclass is described here.

Grit and Trick Shots[edit | edit source]

At the end of each short rest, a Gunslinger gains a number of Grit points equal to their Wisdom modifier (minimum 1). The Gunslinger can regain Grit points by scoring a critical hit or a killing blow with a firearm. Gunslingers use Grit points to perform Trick Shots. A Gunslinger cannot combine multiple Trick Shots into a single attack. The Trick Shot save DC equals 8 + proficiency bonus + Dexterity modifier.

Trick Shots include:
  • Bullying Shot - Gain advantage on an Intimidation check
  • Dazing Shot - Constitution saving throw or disadvantage on attacks until end of next turn
  • Deadeye Shot - Gain advantage on the attack roll
  • Disarming Shot - Strength saving throw or drop held item, which is pushed ten feet
  • Forceful Shot - Strength saving throw or be pushed 15 feet
  • Piercing Shot - (+1 misfire)[n 1] On a hit, make an additional attack roll with disadvantage against each creature behind target in a line within the weapon's first range increment
  • Violent Shot - For each grit point expended: +2 misfire and one additional damage die
  • Winging Shot - Strength saving throw or be knocked prone

Proficiencies[edit | edit source]

At 3rd level, Gunslingers gain proficiency with firearms, and thus are able to add their proficiency bonus to firearm attacks. They also gain proficiency with tinker's tools, allowing them to craft ammunition, repair damaged firearms, or even draft and create new firearms.

Quickdraw[edit | edit source]

At 7th level, Gunslingers add their proficiency bonus to their initiative. They can also stow a firearm and draw another firearm as a single object interaction on their turn.

Rapid Repair[edit | edit source]

At 10th level, Gunslingers can spend a grit point to attempt to repair a misfired (but not broken) firearm as a bonus action.

Lightning Reload[edit | edit source]

At 15th level, Gunslingers can reload any firearm as a bonus action.

Vicious Intent[edit | edit source]

At 18th level, Gunslingers' firearm attacks score a critical hit (and they regain a Grit point) on a roll of 19-20.

Hemorrhaging Critical[edit | edit source]

At 18th level, whenever a Gunslinger scores a critical hit on an attack with a firearm, the target additionally suffers half of the damage from the attack at the end of its next turn.

Trivia[edit | edit source]

  • Percy uses his Intelligence modifier to determine how many Grit points he has, rather than his Wisdom Modifier.[3]

Notes[edit | edit source]

  1. Whenever the firearm is fired, if the dice roll is equal to or lower than the Misfire number of the weapon, it misfires, the attack misses, and it cannot be used to attack again until cleared or repaired.

References[edit | edit source]

  1. Gunslinger Martial Archetype for Fighters at Dungeon Masters Guild
  2. Gunslinger at
  3. Percy has 5 grit points, indicating he uses his Intelligence modifier. If he used is Wisdom modifier, he'd have 3 grit points.


  1. Official art of Percival de Rolo, the first gunsligner, by Nick Robles from Dungeon Masters Guild. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.