Gravelway Path

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The Gravelway Path[1] leads through the Dwendalian Empire from the Rillway Road to Hupperdook past the Silberquel Ridge.[2]

Description[edit | edit source]

Rillway Road to Hupperdook[edit | edit source]

The Mighty Nein noticed the road becoming colder as they traveled north. Beside the road, in the fields, they saw an overturned cart with a tan cover over the top.[3] It had some simple grain bags and things that were placed deliberately towards the exits of the two sides of the cover.[4]


The fields that surround the road begin to give away to tall grass and trade for scrub land and rocks, as the road approaches the Silberquel Ridge.[5]

Travelers[edit | edit source]

  • A caravan of four carts with families from Nogvurot, heading south.[6]
  • Bandits of various sizes. They wore hoods and patchwork cobbled-together hide and leather armors. To cover their faces, they had mismatched green,[7] blue, and black cloth. Some had hand crossbows, two had heavy crossbows, and a few of them had shortswords.

History[edit | edit source]

"Have Bird, Will Travel" (2x23)[edit | edit source]

The Mighty Nein encountered the same group of bandits, led by Zenny, that they had defeated on the Amber Road.

Trivia[edit | edit source]

References[edit | edit source]

  1. See "Have Bird, Will Travel" (2x23) at 2:40:56.
  2. As shown on the official map of Wildemount from Deven Rue.
  3. See "Have Bird, Will Travel" (2x23) at 2:52:22.
  4. See "Have Bird, Will Travel" (2x23) at 3:05:33.
  5. See "Have Bird, Will Travel" (2x23) at 3:15:14.
  6. See "Have Bird, Will Travel" (2x23) from 2:42:25 through 2:46:05.
  7. See "Have Bird, Will Travel" (2x23) at 3:01:09.

Art:

  1. DDB.png Explorer's Guide to Wildemount - Sources on D&D Beyond. This file is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.