Essek Thelyss

(Redirected from Essek)
Essek Thelyss
Non-player character
Official art of Essek Thelyss, by Ari.[art 1]
Basic information
ActorMatthew Mercer
RaceElf (Drow)
ClassWizard (Dunamancy) [1]
Biographical information
Also known as
LanguagesCommon, Undercommon, Elven[presumed], Zemnian[presumed][12]
PlacesRosohna, Xhorhas
PartnerCaleb Widogast (significant other)
ProfessionShadowhand to Leylas Kryn (formerly)
Mechanical information
Creature typeHumanoid
AlignmentNeutral evil (in 835 PD)[15]
72 or more[19]
13 or higher[20]
19,[21] later 20
18 to 20[25]
walk 30 ft. (hover)
First seen"In Love and War" (2x57)
Last seen"Ancient Sins" (3x97)

Ludinus: I'm surprised to see such affection from such a previously cold individual.
Essek: Well, I am surprised myself. Maybe you should try friends sometime.

— Essek explaining himself to the Martinet.[26]

Essek Thelyss is a drow wizard and a senior figure in the Kryn Dynasty. As an NPC, Essek Thelyss is played by Matthew Mercer.

Essek was born into Den Thelyss as the son of its Umavi, Deirta Thelyss, and is the older brother of the den's youngest soul, Verin Thelyss. A prodigy in the practice of dunamancy, Essek rose to the rank of Shadowhand in the court of Bright Queen Leylas Kryn. Dissatisfied with the Dynasty's reluctance to more deeply study the Luxon beacons, Essek secretly stole two of them and sent them to the Dwendalian Empire's Cerberus Assembly, an act that would later contribute to the declaration of the War of Ash and Light.

When the Mighty Nein returned one of the stolen beacons to the Dynasty, Essek was assigned as their liaison and kept a close eye on their actions within Rosohna. Ultimately, the Mighty Nein befriended Essek, which shook his previously held convictions and caused him to regret his actions that lead to the war. He became their closest ally in the fight to stop Lucien from releasing the Somnovem into Exandria. Essek would later flee from the Kryn Dynasty when his theft of the beacons came to light, and would remain lifelong friends with the Mighty Nein, particularly Caleb Widogast, with whom he shared a romantic relationship for some time.

Description[edit | edit source]

Appearance[edit | edit source]

Official art of Essek Thelyss, by Ari.[art 2]
Essek, by Kamille Areopagita and Kevin Areopagita from "Titles and Tattoos" (2x84) at 9:42.[art 3]

Essek is a handsome male drow who holds his head high.[27] He has very short white hair on the sides that come up to a half curved coif to one side.[28] His eyes are violet-blue.[29] He wears an elaborate mantle and deep purple and black robes that almost entirely obscure his body.[27] Under the mantle, he wears comfortable, sleek, well-trimmed Xhorhasian-styled clothing.[30]

Essek moves in a unique way, described as gliding or drifting. His cloak falls to the floor, obscuring his feet. Although in the Mighty Nein's initial meeting with him, they heard and saw his footfalls as he moved,[28][31] later Jester peeked below his cloak and saw his feet weren't touching the ground.[32] Once, when he came to the Xhorhaus, the party scattered ball bearings on the floor, which separated out around his form like there was some invisible force pushing them outward and generating a strange force keeping them at bay.[33] At Mythburrow, he left two grooves in the snow behind him as he moved, from his toes.[34] At Matthew Mercer's Stockholm Comic Con panel, he clarified that Essek can walk; he simply chooses not to.[35] Later, the party learned that Essek floats because when he was young, he used it as a means of impressing people and now it has become expected of him.[36]

During the battle with Cree in the tunnels beneath Cognouza, Essek acquired a red eye on his right shoulder blade.[37] He acquired four more eyes during the final battle with Lucien, one of which was on his throat.[38] Upon Lucien's death, all five eyes on his body disappeared.

In disguise[edit | edit source]

When in disguise as Dezran Thain, Essek takes on the illusion of a young, pale-skinned elf with short dirty blonde hair coming to a point at the front. His illusory robes are silver and teal.[39]

When in disguise as Seth Domade, Essek appears as a male human in his 40's. He has shaggy blond-grey hair, a chinstrap beard, and deep-set green eyes. He wears glasses and too-large travel robes.[9]

Personality[edit | edit source]

Prior to meeting the Mighty Nein, Essek did not get along well with anyone other than his brother and people who were helping him with his interests.[40] He had difficulty trusting people and felt that relationships were an excessive risk.[41]

Essek is quite charming and hardworking; however, he is elusive. He isn't fond of interacting with strangers or giving away information unless he respects the individual or needs them for something. He is arrogant in his abilities.[42] Although he may be concerned about the Mighty Nein, as a person with his training, station, general persona, and how he likes to present himself, he would never openly show that concern.[43]

Essek has expressed frustration with the Dynasty's religious beliefs concerning the Luxon beacons and The Luxon. He feels they are based on myth, interpretation, and assumption, and distract from the effort to pursue the power contained in the beacons.[44] His beliefs cut him off from others of the Dynasty; he does not trust anyone and feels like he doesn't belong. Therefore, he spends much of his time alone.[45]

Biography[edit | edit source]

Before Campaign 2[edit | edit source]

Essek is a member of Den Thelyss, one of the three main Dens of Rosohna. He told the Mighty Nein he is consecuted, but has not gone beyond his first life yet[46] and is part way into his second century. He in fact refused to be consecuted,[47][48] though this has not been revealed in-game. He considers that Den Thelyss was very kind to accept one as comparatively young as himself.[49] He holds the title of Shadowhand, granted to spies, mages, or investigators who "focus on the dark mysteries of Exandria" and are specialists in "the dangerous unknown" in fields such as subterfuge or arcana.[50]

Essek has claimed that he believes the worst thing he's ever done is anger his father to the point where he went unprepared into the depths of Bazzoxan and didn't return. He believed that his father wasn't a great man and had little aspirations.[51] His mother, however, is the Umavi of Den Thelyss.[13]

In 833 PD, Essek began conspiring with the Cerberus Assembly to study the Luxon beacons outside of the Dynasty's approved methods. To do so he stole two of the beacons and had them sent to the Dwendalian Empire, where they would be studied by Ludinus Da'leth, Trent Ikithon, and Vess DeRogna. In their arrangement, the findings of these studies would be sent back to Essek.[52][53] The theft of these beacons would be a major contributing factor in escalating the ongoing tension between the Dynasty and the Empire, which ultimately lead to the declaration of the War of Ash and Light in 835 PD following a Kryn attempt to recover the beacons in Zadash and an attack on the Ashguard Garrison.

Campaign 2: The Mighty Nein[edit | edit source]

Arc 3: The Bright Queen's Favor[edit | edit source]

In Horisal 836 PD, Essek was in attendance when the Mighty Nein received an audience with the Bright Queen, returning the beacon to the Kryn Dynasty. When Nott inquired about her husband Yeza's whereabouts, it was Essek as Shadowhand who confirmed that Yeza was in fact in their custody.[54] Before the Bright Queen dismissed the Mighty Nein, Essek was assigned to be their steward while they were potential allies to the Dynasty. Afterwards, Essek took the Nein through the Shadowshire to the Dungeon of Penance where Nott and Yeza reunited.[55] Though coy at first, he did agree to release Yeza after a small interrogation and then continued to show the group around Rosohna, to the Dim's Inn and their new lodgings.[56]

Essek sought out the Nein in the Dim's Inn to reveal that they were awarded a new home, courtesy of Den Thelyss, saying it was a compensation for handing down the Luxon beacon and their work with Professor Tuss Waccoh. When he talked, it was raining, but the raindrops did not touch him, instead falling around him while he remained dry.[57] A week after, Essek dropped by the Xhorhaus to inquire on how the Mighty Nein were settling into their new home. Beau invited him in for drinks, but he declined. After a brief chat, Caleb asked him for ways to learn dunamancy. Before deciding to teach him, Essek asked him to demonstrate his magical prowess, and Caleb cast Cat's Ire. Essek showed Caleb the basics of dunamancy, letting him transcribe two spells from his spellbook, Gift of Alacrity and Fortune's Favor.[58] The next day, Essek vouched for the party before the Bright Queen, supporting his trust by sharing information about the upcoming attack on the Ashguard Garrison and the suspicious meeting at the Overcrow Apothecary.[59][60]

Screenshot of Essek in Crit Recap Animated.[art 4]

Arc 4: Swords and Angels[edit | edit source]

Essek was present for the Mighty Nein's audience with the Bright Queen following their return from Bazzoxan. At its conclusion, Abrianna Mirimm figure out the mountains in the northwest of Rosohna, Flotket Alps, Caduceus Clay has seen in his visions. Essek said he could Teleport the group to the Flotket Alps, if they are interested.[61] When Caleb sought him out afterwards, Essek agreed to do what he could to see that the captured Scourger's execution was not accelerated.[62] When the Mighty Nein were ready to leave for the Flotket Alps, they ask Essek to come over to the Xhorhaus, where they introduced him to Dairon as the party's house sitter.[63] After a brief mishap, Essek successfully transported them all to the Greying Wildlands.[64]

Jester Sent to Essek again notifying of their return to Rosohna and asking him to come over to the Xhorhaus.[65] Upon their meeting the Mighty Nein at their house, he was asked by the party to Teleport them to Mythburrow. He agreed. He also helped Caleb by using Dispel Magic on the stolen book page, unlocking its contents, and told Caleb he had been able to delay the execution of the Scourger for two weeks. Reani found him very attractive and was overawed and shy around him. Essek then successfully Teleported all of them and himself to Mythburrow.[66] Essek said goodbyes and start moving away from the party. Jester saw that instead of footprints, he left two grooves in the snow from his toes dragging.[67]

Jester cast Sending, updating Essek on the Nein successful trip to Mythburow and their soon return.[68] Shortly after, Jester Sent him an invitation to the Xhorhaus, which was followed by Essek's hasty arrival. Essek asked them, on the behalf of the Bright Queen, to seek out the remaining beacon and noted that the Cerberus Assembly is directly involved in the beacon's theft.[69] He then escorted the party to the Dungeon of Penance to interrogate the captive Scourger, and when she attacked Caleb, Essek used magic to lift her still-living body off the ground and magically crush her central torso inward, killing her instantly and mangling the body. Essek later taught Caleb two new dunamancy spells, Immovable Object and Resonant Echo.[70]

Upon the party's request, Essek teleported the party to the Lotusden Greenwood, but there was confusion over their intended target, and they then asked him to teleport them further south in an attempt to intercept or get ahead of Obann. He was extremely reluctant. When Caleb placed his hand on his forearm and apologized, he pulled away.[71] However, Essek agreed and teleported the party deeper into the forest. When Beau asked if he was mad at them, he said he was just ready to leave, reiterated that he had not forgotten that the party now owed him a number of favors, and told them to be careful and safe. He exited by casting a spell that sent him flying up through the canopy.[72]

When the Nein returned from the Lotusden Greenwood, Jester cast Sending to notify him of their arrival to the Xhorhaus. Essek joined them to discuss the break in that occurred the night before and to share the work he has done researching the Angel of Irons cult.[73]

Notified by Jester's Sending of the Mighty Nein's return to Rosohna, after a forty five minutes wait, a weary-looking Essek joined them at the Xhorhaus and told them of the captured Adeen Tasithar, suspected in the beacon's theft and interrogated for the last two days.[74] Essek agreed to take a disguised Fjord into the prison to see if he could learn anything further. When the party told Essek they thought Adeen was mind-controlled, Essek went to check if he had a mark on his neck similar to Yasha's. He was insight-checked on his return by Nott,[75] who later told Caleb that Essek seemed "funky".[76] Sam Riegel later revealed that, on that insight check, Matthew Mercer had whispered that Essek was being weird and was lying about something about the prisoner, and that he was "completely not himself".[77]

Essek accepted the Mighty Nein's invitation to dinner at the Xhorhaus. He was the most open and honest with them he had yet been, removing his floor-length mantle for the first time and explaining to them that he began levitating when he was young in an effort to impress people. He told them a little about his family and asked them about their own goals, sharing his frustration with the religious interpretation the Dynasty puts on the Luxon beacons.[78] Caleb gave him the vial of dunamantic power the party recovered in the cellar of the Brenatto Apothecary in Felderwin. Essek offered to help Caleb with his research into Halas's notes on transforming bodies permanently, and the next day, the party went to Essek's home where he, Caleb, and Nott were successful in creating the Transmogrification spell. The spell ultimately failed because of the lingering curse on Nott.[79]

Arc 5: Family Ties[edit | edit source]

Requested by the Nein, Essek Teleported the party to the Whitedawn Lagoon. After Jester saw him flinching at the bright sunlight, she created a parasol for him using her magic paints. Essek was very grateful and touched by this gesture, and he brought the parasol back to Rosohna with him.[80]

In Nicodranas, Caleb discovered Essek secretly meeting aboard a ship of the Cerberus Assembly. The Mighty Nein soon confronted Essek, and he confessed that he stole the Luxon beacons from the Dynasty[52] and for research purposes gave the beacons to certain members of the Cerberus Assembly (Ludinus Da'leth and Trent Ikithon, with Vess DeRogna commanding the research),[81] setting off the war. Essek claimed that, when the Mighty Nein returned one of those beacons, he tried to stay close to them to lead them away from the truth, but he grew to care for them. Now that the Assembly had a freshly unearthed beacon, the conspirators were content to return the remaining stolen beacon to the Dynasty and continue studying the new one, sharing their research with him via correspondence.[82] Essek claimed he and his co-conspirators were trying to ensure that "outside interests" did not disrupt the attempt to return the beacon and end the war.[83]

The discussion between Essek and the Mighty Nein continued on their ship. Essek confirmed that the plot concerning the beacons had been going on for three years, and urged the party to reveal as little as possible, particularly to Da'leth. He was released by the Nein to resume his disguise as Lord Thain.[84] In his illusory form as Lord Thain, Essek joined the Mighty Nein on the deck of the Balleater in order to observe negotiations between the Dynasty and the Empire.[85] As the talks came to the end, Essek, before bidding farewell, shared with the Nein that there are still "a few loose ends" he needs to take care of, so that Essek can find peace "for the first time in months". He added, these loose ends don't involve people.[86]

Arc 6: Weird Magic[edit | edit source]

Official art of Essek Thelyss, by Minttu Hynninen.[art 5]

On the island of Foren in Eiselcross, Jester used Sending to contact Essek, apprising him that the Nein was heading to Aeor, the Tombtakers were there, and they were looking for threshold crests. It turned out Essek was fortuitously already near Foren, at the mobile Vurmas outpost.[87]

The party stayed in touch, and ten days after the first Sending, met up with Essek at a Kryn Dynasty's outpost at the ruins of Aeor. They shared almost everything they knew about Lucien, the Tombtakers, and the Cognouza. The party only withheld information about the red eyes on Caleb's shoulder and Beau's hand. Essek told them he feared his life was in danger from the Cerberus Assembly since he was no longer of use to them and knew too much. He seemed ashamed and could not meet the party's eyes, particularly Caleb's. He suggested a possible link to Aeor for the Luxon beacons and the possibility of using a beacon to manipulate time to "undo mistakes". He urged them to seek more information and help from knowledgeable allies.[88]

Four days after their previous talk, the Mighty Nein reconvened with Essek at the outpost. They suggested an alliance with Trent Ikithon, and Caleb and Beau revealed their eye tattoos. Essek was worried that Trent would take the powers of Cognouza for himself, and feared that his own involvement would make the alliance messy. He offered to follow the Mighty Nein and Trent from a distance to give more indirect aid. After a discussion, the Nein decided to ally with Essek rather than Trent. Essek was moved by the Nein's trust, and joined them as they continued their journey.[89] Essek accompanied the party to the entrance to Aeor, where he gave Dagen a sending stone with which to warn the Mighty Nein of the Tombtakers' approach. Essek nervously joined the battle against the frost giant zombies, and later used Ray of Frost to repel the brown mold in the Aeorian ruin and carve a path for the party.[90]

Essek set one of the intuit charges used to trap the Tombtakers. He was invited into the Nein-Sided Tower, where he and Caleb discussed their current goals and mistakes. While the party rested, Essek's rangers at the entrance to the ruins alerted him via sending stone of the Tombtakers' approach. At Fjord's prompting, Essek ordered the rangers to engage the enemy.[91]

Essek accompanied the party further into Aeor in pursuit of the Tombtakers. He was wary of Charlie, and warned against trusting anything within Aeor.[92] Essek kept watch while Caleb raided the records room in the Genesis Ward, and told him that he was worried about the increasing eye markings on him and Beau. He urged Caleb not to become distracted from their goal.[93]

Later on, the Mighty Nein came across the Rejuvenation Chamber, within which Essek and Caleb sensed dunamis energy. Essek inspected the purple gem on the cylinder marked "Terminal RE 02" and called Caleb over, pointing out that within it appeared elements of space and drifting possibilities, like a smaller, weaker Luxon beacon. Essek then used magic to destroy the damaged cylinder, releasing the diamond-shaped dark purple gem, which he gave to Caleb.[94]

As the party fled downward through the crater, Caleb "showboated" as he Flew past Essek, prompting the latter to also cast Fly and showboat along with him.[95]

Essek was fascinated by the Temporal Dock discovered on floor B-9. He found the possibility of changing time and correcting mistakes alluring, though dangerous, and suggested that he and Caleb return later for further study. He successfully escaped the fight with the leviathan guarding the Immensus Gate, traversing the portal to the Astral Sea along with his friends.[96]

When the Mighty Nein explored Cognouza, Essek joined Veth's investigation of one of the buildings. He incinerated a screaming Cognouza resident before it could become a threat.[97]

During the battle with the transformed Cree, the fractal patterns flashing across her body made a red eye appear on Essek's right shoulder blade. When the Mighty Nein were concerned about having no time to rest before facing Lucien, Essek suggested using dunamancy and the crystal from the Rejuvenation device to create a skip in time, granting the group the benefits of a long rest. With Caleb's help, Essek completed the spell, destroying the crystal and reinvigorating the party.[98]

As the Mighty Nein prepared for their final confrontation with Lucien, Essek thanked the party for trusting him. In the course of the battle against Neo-Somnovem, he was Charmed by Gaudius's eye, but Caleb freed him with Dispel Magic before Essek could be forced to harm the party.[99] In the following clash with Somnovem Omega, Essek was struck by Luctus and wracked with grief for his crimes, but in spite of that he continued to fight for his friends and managed to survive.[100] He was distressed when the initial attempt to resurrect Mollymauk failed, saying that it was unfair after the Nein had come so far. After Molly was successfully resurrected, Essek returned to the Material Plane with the rest of the Nein.[101]

Thank you, Mighty Nein. I could never return the favor... for what you've done for me.

— Essek saying farewell to the Mighty Nein[102]

Essek stayed with the Mighty Nein as they rested in the Blooming Grove. He turned down Jester's offer to paint new clothes for him, though he accepted a new parasol and rose-printed gardening gloves. Though frightened by Trent Ikithon's arrival and resistance to damage, Essek helped to subdue him. He then spent some time helping in the Clays' garden. With Trent captured, Essek was free to return to Vurmas Outpost to take care of his responsibilities there, since the Scourgers would no longer hunt him. He decided to travel back by way of Uthodurn and perhaps visit Reani. Essek bid the Mighty Nein a grateful, emotional farewell.[103]

Between Campaign 2 and Campaign 3[edit | edit source]

Months later, Essek and Caleb returned to Aeor together. After travelling to the Genesis Ward, they both decided against using the T-Dock to change their pasts. Essek eventually had to leave Eiselcross after the Dynasty began to suspect his involvement in the Beacons' theft, but found ways to make a new life using illusions and multiple false personas. He and Caleb shared a romantic relationship for some time, and a lifelong friendship. Essek stayed in close contact with all of the Mighty Nein.[104] During a trip to Aeor, the wild magic inherent to the location once Polymorphed Essek into a salmon.[105]

As of six months after the fall of Cognouza, Essek regularly visited Caleb, who was living in Rexxentrum.[106] The two had begun their romantic relationship by that time.[107]

Trent Ikithon, after breaking out of prison during the 843 PD apogee solstice, threatened to reveal Essek's betrayal to the Bright Queen when taunting Caleb.[108]

Campaign 3: Bells Hells[edit | edit source]

Following Bells Hells' discovery that Ludinus was currently in Aeor, Keyleth reached out to Caleb to request his assistance. Caleb reported that he was unavailable but would contact an ally who also had experience with Aeorian ruins. Essek soon arrived at the headquarters of the Exandrian Accord in disguise as a human archivist of the Cobalt Soul named Seth Domade.[109] Before traveling to Aeor, he wished to first interrogate a member of the Assembly about what the Assembly is doing in there and where specifically in the ruins Ludinus might be. He was uncertain what to expect of the target and instructed the party to restrain them on his signal; he had an backup plan should their attempts fail.[110] He teleported the party to Zadash and led them to Chastity's Nook, where he sought out an employee "Erma". He told her that "Bren sends his regards" and, after a tense moment, signaled to Bells Hells.[111] The party eventually physically restrained her but failed to stop her ability to spellcast. He cast Antimagic Sphere, dispelling the illusory disguises on Erma, truly Astrid Becke, and on himself.[112] He and Bells Hells then asked Astrid for information on the Assembly and Ludinus's work in Aeor, and left after she had provided it without revealing who she was to Iva Deshin.[113] He also provided Bells Hells with some information about his own past.[114]

Essek spent time in the Pentamarket while Bells Hells shopped for cold weather gear and magical items, and paid for two rooms at Lodge of the Eclipse, using magic to convince the clerk to bring down the price.[115] He reluctantly stayed to watch the burlesque show, and spoke with Imogen.[116] Ashton asked Essek to inspect their head, and Essek did, confirming the magic was dunamancy and explaining to Ashton and the rest of the party about the Luxon and the beacons.[117] He then took his leave and stayed in the smaller room while Bells Hells stayed in the suite.[118]

The next day Essek attempted to Teleport the party to Aeor, but multiple mishaps delayed this as they teleported to other locations, including Lyrengorn, the Fortress of the Dead Jarl, and the Vesper Timberland. After resting in a trance and trying again two more times, Essek finally Teleported them to the secret entrance he had previously used with the Migthty Nein. He lead them into the Genesis Ward, where they encountered a massacred Ruby Vanguard camp and a tomb tapper.[119]

Relationships[edit | edit source]

Beauregard Lionett[edit | edit source]

As of "Ice and Fire" (2x121), Beauregard Lionett still didn't trust Essek after the Mighty Nein learned his involvement in the events that sparked the War of Ash and Light. Ready to keep him on their good side for a mutually beneficial relationship, but expecting the relationship to rapidly deteriorate.[120]

Caleb Widogast[edit | edit source]

Caleb and Essek are lifelong friends, and are romantic partners after the end of the campaign.[121][122][123] Their friendship began after the Mighty Nein were assigned to Essek's stewardship, and Essek agreed to tutor a curious Caleb in dunamancy.[124] A connection soon sparked between them thanks to their shared passion for magic.[125][126]

Their relationship became complicated after the revelation that Essek had given the beacons to the Cerberus Assembly.[127] However, Caleb saw deep similarities between their mistakes, and encouraged Essek to make amends for his crimes.[128] When they reunited at Vurmas Outpost, Essek showed new regret for his actions, and couldn't make eye contact with Caleb at all.[129][130]

The two wizards rebuilt their bond during their time in Aeor, discussing their past sins and working together.[131][132] Some months after Lucien and Trent were defeated, they returned to the Temporal Dock in Aeor. Essek said he didn't want to change a thing about his past, since his mistakes had led him to be here with Caleb. Caleb destroyed the T-Dock, and the two later began a romantic relationship. While they eventually separated due to the differences in elven and human aging, they remained close friends for the rest of Caleb's life.[133]

Jester Lavorre[edit | edit source]

Jester and Essek are friends. Soon after meeting Essek, Jester told him he seemed like "a really cool guy" and that she hoped they could be friends.[134] When Essek presented the party with the Xhorhaus, Jester thanked him with an awkwardly long hug.[135]

Jester regularly cast Sending to Essek during the party's travels, asking for information and assistance. Essek accepted the Uthodurnian cupcake Jester gave him on one visit to Rosohna.[136] He was, however, uninterested in her offer to teach him her own magic.[137]

Jester was "really happy" to have Essek visit for dinner. He was interested in her goals and called her desire to find where she fit in "very noble". [138] Essek was touched and grateful when Jester created a parasol with her magic paint to shield him from the sun after he teleported the party to the Whitedawn Lagoon.[80]

While disguised as Dezran Thain, Essek flustered when Jester spoke to him and made awkward attempts to lie to her.[139] She later held his hand while he confessed to his crimes.[140]

After learning of Essek's presence in Eiselcross, Jester continued to Send him updates on the Mighty Nein's progress, sometimes adding friendly compliments to her messages.[141] She ran to hug Essek immediately on reuniting with him at Vurmas Outpost. Essek was startled, but told her it was very good to see her again.[142] Jester suggested that the party take Essek with them after defeating the Tombtakers and alter his appearance with Transmogrification to protect him from assassins.[143] She was open about still trusting Essek.[144] When Essek joined the party to travel through Aeor, Jester tried to make him feel welcome and included.[145]

When Essek parted ways with his friends after the defeats of Lucien and Trent, Jester promised to cast Sending to him every day. Essek said he would welcome her messages.[146]

Verin Thelyss[edit | edit source]

Verin is Essek's younger brother. He was the only familial bond Essek had prior to meeting the Mighty Nein, since he alone understood and got along with Essek in a family that Essek was otherwise at odds with.[147] Essek named him as one of the potential allies he would trust to assist with fighting Lucien.[148]

Character information[edit | edit source]

Essek Thelyss, by Minttu Hynninen.[art 6]

Notable items[edit | edit source]

Home[edit | edit source]

Essek lives in a gated community within the Firmaments District of Rosohna. His home consists of three towers of different heights connected by walkways. At the top of one tower is a weather-vane type mechanism that tracks the shifting ley lines. It is built of slightly iridescent grey brick.[157]

Abilities[edit | edit source]

Essek is a self-proclaimed "prodigy" of dunamancy,[158] and a graviturgist, a person who specifically focuses in dunamancy's study of gravity.[159] His spellbook is apparently kept in a pocket dimension, and apparats into a hand when needed.[149] Essek's demonstrated abilities and limitations make him a 15th- or 16th-level wizard in Campaign 2,[160] and has abilities consistent with both the Graviturgy Magic[161] and Chronurgy Magic subclasses.[162]

Miscellaneous abilities[edit | edit source]

  • Essek can magically levitate a few inches above the ground at will. This doesn't impede his ability to move across the ground, as the spell Levitate would.
  • Essek falls slowly, similar to the effects of Feather Fall.

Elf abilities[edit | edit source]

Official art of Essek's mini in winter gear, by Eldritch Foundry and Ian Phillips.[art 7]
  • Darkvision
  • Keen Senses
  • Fey Ancestry
  • Trance
  • Subrace: Drow
    • Superior Darkvision
    • Sunlight Sensitivity
    • Drow Magic

Feats[edit | edit source]

From the Eyes of Nine[edit | edit source]

During the Nein's fight with a mutated Cree, Essek was exposed to the "Pattern" of the Somnovem.[164] Over time, he ended up with unnatural boons bestowed by the red eyes. These abilities disappeared with the eyes after Lucien's final defeat.

  • First eye: Mild telepathy with others bearing eyes (120 feet) - unused
  • Second eye: Darkvision - unused
  • Third eye: Ability to see through illusions - unused
  • Fourth eye: Ability to see into the ethereal plane - unused
  • Fifth eye: Ability to scry into the "eye" of another - unused

Wizard abilities[edit | edit source]

  • Arcane Recovery
  • Ritual Casting
  • Spellcasting (Intelligence-based ability)
Graviturgy abilities[edit | edit source]
Chronurgy abilities[edit | edit source]

Wizard spells[edit | edit source]

Official art of Essek Thelyss, by Hannah Friederichs.[art 8]
Spell Level Notes Ref.
Dancing Lights Cantrip Drow Magic [167]
Fire Bolt Cantrip [168]
Mage Hand Cantrip [169]
Minor Illusion Cantrip [170]
Prestidigitation Cantrip [171]
Ray of Frost Cantrip [90]
Wristpocket Cantrip [presumed] [172]
Detect Magic 1st [173]
Disguise Self 1st [174]
Faerie Fire 1st Drow Magic: 1/Long rest [167]
Gift of Alacrity 1st [175]
Identify 1st [176]
Magnify Gravity 1st [177]
Magic Missile 1st [178]
Darkness 2nd Drow Magic: 1/Long rest [167]
Fortune's Favor 2nd [175]
Hold Person 2nd [179]
Immovable Object 2nd [180]
Invisibility 2nd [181]
Misty Step 2nd [182]
See Invisibility 2nd [183]
Suggestion 2nd [115]
Dispel Magic 3rd [184]
Fly 3rd [185]
Haste 3rd [186]
Leomund's Tiny Hut 3rd [187]
Lightning Bolt 3rd [188]
Sending 3rd [189]
Confusion 4th [190]
Gravity Sinkhole 4th [191]
Leomund's Secret Chest 4th [192]
Resonant Echo 4th [180]
Hold Monster 5th [193]
Scrying 5th [194]
Seeming 5th [195]
Teleportation Circle 5th [196]
Telekinesis 5th [presumed] [197]
Gravity Fissure 6th [198]
Tether Essence 7th [199]
Teleport 7th [64]
Antimagic Field 8th [200]

Appearances and mentions[edit | edit source]

Quotations[edit | edit source]

Essek's Munchkin card
  • "The Luxon is the basis of how we've been able to free ourselves from the binds of the lineage the Betrayer Gods left for us and to carve our own fates, choose our own paths and sidestep these destinies placed upon us nonchalantly by gods that use us as playthings." (Essek explaining the significance of the Luxon to Dunamis power)[201]
  • "Time is one of my specialties." (When asked why he isn't affected by the dunamantic time distortion in the Dungeon of Penance)[202]
  • "I think religion is a....I would say a crutch to some spaces. I mean the Dynasty is so focused on this Luxon, this religion, and the possibility of what it means, but it's distracting them from what other good things they could do with the time and focus, maybe."[203]
  • "The Dynasty-- I've lived here my entire life, and while there are benefits and there are other places that are much more challenging to live in, I find it frustrating at times. I find that the obsession with this Luxon entity belies what the truth may be, that these artifacts, I theorize, have nothing to do with a divine being but are just perhaps artifacts designed in the Age of Arcanum that have been misread. In which case, it is being misused or at least only the surface has been scratched of what's possible. So. My interests leave me not trusting anyone, not feeling like I, in some ways, belong. And as such, I spend a lot of my time in solitude."[204]
  • "Maybe you should try friends sometime." (explaining himself to the Martinet)[26]
  • "I've never really been trusted and so I did not trust. And I never let anyone close. I have been clouded in my judgment many times for a lot of my life. When I- when you gave me trust, it gave me a perspective that was so agonizingly striking. So easy to see that I refused to acknowledge it at first, even. I would be lying if I said that our paths crossing hasn't shaken me to the core. And I'm appreciative." (explaining how the Mighty Nein have changed him)[205]
  • "I spent my entire life studying the intent to not let things like this happen to chance." (Essek's response to the unsuccessful resurrection of Mollymauk.)[206]
  • Essek: What have you done? This world was so much easier when it was black and white.
    Beau: But it's so much more beautiful in all the shades of colors.
    Essek: Thank you, Mighty Nein. I could never return the favor... for what you've done for me.[102]
  • "I have spent my life in the pursuit of the ability to control one's future, and that path has led me to making many mistakes. And my shift begin to wander the possibility of fixing one's past, and since we found this, I've thought of it often. A possibility of retracing one's lifeline. Adjusting things. But such pursuits are selfish. For the more you understand time, understand you cannot see the ramifications of changing such things. Were I have found this before I found you, perhaps I may have done some incredible, terrible things with it. But I accept my regrets, my faults now, and I'm here today with this knowledge, in this moment with you, because of those mistakes. And as much as they hurt me, I don't want to change a thing." (spoken to Caleb in the T-Dock chamber in Aeor)[207]

Trivia[edit | edit source]

References[edit | edit source]

  1. Essek has used both the Arcane Abeyance feature of Chronurgy Magic (See "Rebirth" (2x139) at 36:41), and multiple Graviturgy spells as well as Matt stating that Essek is a Graviturgist at the Stockholm Comic Con panel. As an NPC, Essek does not need to follow normal player rules.
  2. "In Love and War" (2x57) at 18:01.
  3. "The King's Cage" (2x69) at 4:07:58.
  4. "Manifold Morals" (2x74) at 3:25:32.
  5. "The Fancy and the Fooled" (2x97) at 3:49:17.
  6. "Fond Farewells" (2x141) at 4:41:21.
  7. "The Fancy and the Fooled" (2x97) at 45:01.
  8. "The Fancy and the Fooled" (2x97) at 1:03:29.
  9. 9.0 9.1 "Where The Red Fearne Glows" (3x94) at 2:44:30.
  10. "Stone to Clay" (2x91) at 32:22. Essek describes himself as "close to" 120 years old.
  11. 11.0 11.1 Explorer's Guide to Wildemount, Chapter 2: "Factions and Societies", p. 41.
  12. "Gathering of Needs" (3x95) from 3:07:58 through 3:08:05. Though he uses several basic conversational words and mentions learning from Caleb, the extent of Essek's knowledge of Zemnian is unknown.
  13. 13.0 13.1 "Stone to Clay" (2x91) at 23:07.
  14. "A Walk to Warmer Welcomes" (2x124) at 3:25:06.
  15. Explorer's Guide to Wildemount, Chapter 2: "Factions and Societies", p. 41. Essek's given alignment in the book assumes he doesn't meet the Mighty Nein.
  16. "Through the Trees" (2x79) from 20:42 through 32:32. Essek casts Teleport twice but also indicates he can't do it a third time. This means he has one 7th- and one 8th-level spell slots, but doesn't have a 9th-level slot or a second 7th-level slot. This makes him a 15th- or 16th-level wizard.
  17. "Where There Is a Will..." (2x138) at 1:42:42. Essek expends his highest available spell slot, 8th-level. He did not cast a 9th-level spell during this long rest prior to this, confirming that an 8th-level spell slot is the highest he has.
  18. "Shadows New and Old" (3x96) at 2:05:07. Essek casts Teleport four times before needing a long rest to restore his spell slots, indicating he has two 7th-, one 8th-, and one 9th-level spell slots. This makes him a 20th-level wizard.
  19. "The Fancy and the Fooled" (2x97) at 3:33:28. Although Elves are canonically immune to Sleep spells, Matt appeared to look at Essek's HP to determine that the Manacles of Stasis, with a 15d8 roll of 73, would fail to put him to sleep.
  20. "Welcome to Cognouza" (2x137) at 1:24:39. Essek's Dexterity score is 16, therefore his AC is at least 13 while unarmored.
  21. "Fond Farewells" (2x141) at 3:17:39.
  22. "Welcome to Cognouza" (2x137) at 1:24:39.
  23. 23.0 23.1 "Welcome to Cognouza" (2x137) at 3:00:04. On the Astral Plane, where movement is based on a creature's Intelligence score, Essek moves slightly faster than Caleb, whose Intelligence score is 20.
  24. "Fond Farewells" (2x141) at 3:17:39. The DC to resist Essek's spells is 19. This DC, per the Player's Handbook, is calculated as: 8 + spellcasting ability modifier (Intelligence) + proficiency bonus (5, as he is either level 15 or 16) + any special modifiers (none indicated). For this to add to 19, his Intelligence modifier must be +6, meaning his Intelligence score must be 22 or 23.
  25. "Shadows New and Old" (3x96) at 2:19:36. Essek's resting passive perception is high enough to just beat Fearne's sleight of hand roll of 9, meaning it is likely 10. If his resting passive perception is one half his total passive perception rounded down to the nearest integer (as ruled in "Where The Red Fearne Glows" (3x94) at 26:51 and "Gathering of Needs" (3x95) at 3:39:32), his total passive perception must be 20 to 21. Per the Player's Handbook, passive perception is calculated as 10 + proficiency bonus (+6 for a 20th-level elf wizard) + wisdom modifier. If Essek's passive perception is 20, he must have a wisdom modifier of +4, meaning a wisdom score of 18 or 19. If Essek's passive perception is 21, he must have a wisdom modifier of +5, meaning a wisdom score of 20. Thus, Essek's lowest and highest possible wisdom scores are 18 and 20 respectively.
  26. 26.0 26.1 "The Fancy and the Fooled" (2x97) at 1:05:55.
  27. 27.0 27.1 "In Love and War" (2x57) at 17:17.
  28. 28.0 28.1 "In Love and War" (2x57) at 47:56.
  29. Matthew Mercer (@matthewmercer) on Twitter: "I always imagined a violet or violet-blue color, myself." (December 14, 2020) — in reply to @Omegasama_art: "@matthewmercer this might be extremely forward of me, I don't like to bother any of you, but could you grace us with what eye colour Essek has? We artists would love to know. Only if you have time, of course. Thank you so much in advance.".
  30. "Stone to Clay" (2x91) at 20:58.
  31. "In Love and War" (2x57) at 2:36:56.
  32. "Agreements" (2x61) at 3:19:43.
  33. "Family Gathering" (2x71) at 3:12:31.
  34. "Rime and Reason" (2x75) at 13:08.
  35. Matt discussed Essek at the Stockholm Comic Con panel.
  36. "Stone to Clay" (2x91) at 21:36.
  37. "Where There Is a Will..." (2x138) at 1:18:59.
  38. "Long May He Reign" (2x140) at 43:32.
  39. "The Fancy and the Fooled" (2x97) at 43:29.
  40. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 1:16:36.
  41. Matthew Mercer (@matthewmercer) on Twitter: "I personally feel Essek is MLM, though hasn't been involved with anyone in a loooong time. His guarded persona makes for mistrust, and relationships are a risk not worth taking ...well, until he met this one wizard." (June 4, 2021).
  42. Matt discussed Essek at the Stockholm Comic Con panel.
  43. "Talks Machina #137: Lingering Wounds & Bathhouses and Bastions" (TM2x90) at 1:00:13.
  44. "Stone to Clay" (2x91) at 37:37.
  45. "Stone to Clay" (2x91) at 1:20:37.
  46. "In Love and War" (2x57) at 1:09:24. "Interestingly enough, while I am consecuted, I have not gone beyond the first life yet."
  47. "Explorer's Guide to Wildemount Q&A and Fireside Chat with Matthew Mercer" (Mx09) at 1:30:23. Matt revealed that Essek is not consecuted.
  48. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 1:17:41. Matt clarified that Essek had refused to be consecuted.
  49. "In Love and War" (2x57) at 1:09:51.
  50. Matthew Mercer (@matthewmercer) on Twitter: "Shadowhand is a title granted to those who focus on the dark mysteries of Exandria for the Bright Queen. This includes both subterfuge and arcana (like a specialist in the dangerous unknown). Spies, mages, and investigators that reach a certain station can be granted this title." (October 12, 2021) — in reply to @DaydreamDeuce: "Mr @matthewmercer sir the people wanna know so bad. Was Shadowhand just a fancy title for "spymaster"?? Like what did Essek even DO for a living?? Besides ya know, be hot and float obviously"
  51. "Stone to Clay" (2x91) at 58:37.
  52. 52.0 52.1 "The Fancy and the Fooled" (2x97) at 3:53:57.
  53. "Dark Waters" (2x98) at 16:58.
  54. "In Love and War" (2x57) at 17:18.
  55. "In Love and War" (2x57) at 46:17.
  56. "In Love and War" (2x57) at 1:40:33.
  57. "Agreements" (2x61) at 3:11:23.
  58. "Domestic Respite" (2x62) at 1:44:39.
  59. "Intervention" (2x63) at 33:47.
  60. "Intervention" (2x63) at 40:37.
  61. "Causatum" (2x70) at 2:50:51.
  62. "Causatum" (2x70) at 3:24:31.
  63. "Family Gathering" (2x71) at 3:12:59.
  64. 64.0 64.1 "Family Gathering" (2x71) at 3:17:47.
  65. "Manifold Morals" (2x74) at 3:46:42.
  66. "Manifold Morals" (2x74) at 3:54:47.
  67. "Rime and Reason" (2x75) at 12:10.
  68. "A Tangled Web" (2x77) at 26:27.
  69. "A Tangled Web" (2x77) at 54:31.
  70. "A Tangled Web" (2x77) at 1:01:40.
  71. "Through the Trees" (2x79) at 15:01.
  72. "Through the Trees" (2x79) at 27:58.
  73. "The Folding Halls" (2x80) at 52:11.
  74. "Bathhouses and Bastions" (2x90) at 2:18:41.
  75. "Bathhouses and Bastions" (2x90) at 3:05:00.
  76. "Bathhouses and Bastions" (2x90) at 3:46:03.
  77. "Talks Machina #144: The Fancy and the Fooled" (TM2x97) from 42:00 through 43:11.
  78. "Stone to Clay" (2x91) at 19:05.
  79. "Stone to Clay" (2x91) at 3:49:45. Caleb tries the ritual on Nott inside of Essek's tower, but the spell fails.
  80. 80.0 80.1 "With Great Power..." (2x94) at 3:24:55.
  81. "The Fancy and the Fooled" (2x97) at 4:06:57.
  82. "The Fancy and the Fooled" (2x97) at 4:03:06.
  83. "The Fancy and the Fooled" (2x97) at 4:05:55.
  84. "Dark Waters" (2x98) from 10:30 through 11:45.
  85. "High Seas, High Stakes" (2x99) at 3:05:51.
  86. "High Seas, High Stakes" (2x99) at 3:32:30.
  87. "The Tortoise and The Dare" (2x117) at 2:33:13.
  88. "A Walk to Warmer Welcomes" (2x124) from 2:23:37 through 3:28:39.
  89. "Into the Eye" (2x131) from 3:32:25 through 4:12:45.
  90. 90.0 90.1 "Aeor" (2x132) at 3:12:56.
  91. "Hunter and Hunted" (2x133) at 3:44:43.
  92. "The Streets of the Forgotten" (2x134) at 1:53:02.
  93. "The Genesis Ward" (2x135) at 1:24:51.
  94. "The Genesis Ward" (2x135) at 2:51:49.
  95. "The Genesis Ward" (2x135) at 3:40:19.
  96. "Hell or High Water" (2x136) at 3:28:13.
  97. "Welcome to Cognouza" (2x137) from 2:41:45 through 2:43:45.
  98. "Where There Is a Will..." (2x138) from 1:32:00 through 1:44:07.
  99. "Rebirth" (2x139) at 3:08:40.
  100. "Long May He Reign" (2x140) at 56:47.
  101. "Long May He Reign" (2x140) at 4:19:06.
  102. 102.0 102.1 "Fond Farewells" (2x141) at 4:45:31.
  103. "Fond Farewells" (2x141).
  104. "Fond Farewells" (2x141) at 6:47:30.
  105. "Shadows New and Old" (3x96) at 3:00:22.
  106. "The Mighty Nein Reunited Part 1 – Unfinished Business" (OSx50) at 51:31.
  107. "The Mighty Nein Reunited Part 2 – Uk'otoa Unleashed" (OSx51) at 5:18:21.
  108. "The Mighty Nein Reunion: Echoes of the Solstice" (OSx54) at 1:59:13.
  109. "Where The Red Fearne Glows" (3x94) at 2:44:04.
  110. "Where The Red Fearne Glows" (3x94) at 3:25:48.
  111. "Where The Red Fearne Glows" (3x94) at 3:32:16.
  112. "Where The Red Fearne Glows" (3x94) at 3:40:03.
  113. "Gathering of Needs" (3x95) at 18:59.
  114. "Gathering of Needs" (3x95) at 36:23.
  115. 115.0 115.1 "Gathering of Needs" (3x95) at 2:32:03.
  116. "Gathering of Needs" (3x95) at 2:39:59.
  117. "Gathering of Needs" (3x95) at 2:49:09.
  118. "Gathering of Needs" (3x95) at 3:10:47.
  119. "Shadows New and Old" (3x96) at 3:20:57.
  120. "Talks Machina #152: Up to Ice and Fire" (TM2x121).
  121. Phrased as "would be together for a while." "Fond Farewells" (2x141) at 6:46:23.
  122. Liam O'Brien (@VoiceOfOBrien) on Twitter: "It took a little more time and recovery, but yes, they were romantically involved. I thought it was clear, but if there's any doubt, whole heartedly, yes, they were." (June 4, 2021) — in reply to @DaydreamDeuce: "@VoiceOfOBrien The vagueness of your Caleb epilogue has caused a lot of cishet fans to verbally abuse queer critters as we try to celebrate Caleb/Essek. Without being vague, were they romantically involved? The non-committal ending is encouraging bullies that only support "canon""
  123. Matthew Mercer (@matthewmercer) on Twitter: "Just wanted to touch on something regarding the finale, in case there is any confusion. Indeed, Essek and Caleb's story in eventually being together is in the romantic sense. Let there be no confusion, l @VoiceOfOBrien and I meant it as such. #criticalrolespoilers" (June 4, 2021).
  124. "Domestic Respite" (2x62) from 1:49:46 through 1:50:46.
  125. "Stone to Clay" (2x91) at 39:02. Essek says he sees a "similar spark" of curiosity in Caleb.
  126. "Stone to Clay" (2x91) at 1:37:10. Caleb remarks that he and Essek share interests.
  127. "The Fancy and the Fooled" (2x97) at 1:14:19. Caleb feels foolish for having trusted Essek.
  128. "The Fancy and the Fooled" (2x97) from 3:57:13 through 4:00:15.
  129. "A Walk to Warmer Welcomes" (2x124) at 3:26:25. Essek admits to being "sorry for a lot."
  130. "A Walk to Warmer Welcomes" (2x124) at 2:54:53.
  131. "Hunter and Hunted" (2x133) from 3:26:25 through 3:33:00. Caleb and Essek discuss their sins on the Ninth Floor.
  132. "Hell or High Water" (2x136) at 51:44. Essek and Caleb study the T-Dock together.
  133. "Fond Farewells" (2x141) from 6:40:00 through 6:46:25.
  134. "In Love and War" (2x57) at 1:19:08.
  135. "Agreements" (2x61) at 3:22:22.
  136. "Manifold Morals" (2x74) at 4:00:29.
  137. "A Tangled Web" (2x77) at 2:06:42.
  138. "Stone to Clay" (2x91) from 46:52 through 57:38.
  139. "The Fancy and the Fooled" (2x97) from 3:23:36 through 3:24:31.
  140. "The Fancy and the Fooled" (2x97) at 4:01:32.
  141. "A Walk to Warmer Welcomes" (2x124) from 2:17:40 through 2:18:13.
  142. "A Walk to Warmer Welcomes" (2x124) from 2:23:57 through 2:24:09.
  143. "A Walk to Warmer Welcomes" (2x124) at 2:54:20.
  144. "A Walk to Warmer Welcomes" (2x124) at 2:53:06.
  145. "Hunter and Hunted" (2x133) at 3:22:03. Jester asks Essek what his favorite food is while preparing her Heroes' Feast.
  146. "Fond Farewells" (2x141) at 4:44:46.
  147. "Critical Role Campaign 2 Wrap-Up" (Mx10) at 1:37:30.
  148. "A Walk to Warmer Welcomes" (2x124) at 3:24:30.
  149. 149.0 149.1 "Domestic Respite" (2x62) at 1:52:20.
  150. "With Great Power..." (2x94) at 3:24:55. Made from Nolzur's Marvelous Pigments.
  151. "Fond Farewells" (2x141) at 1:08:09. Jester makes Essek another parasol using her Marvelous Pigments.
  152. "Into the Eye" (2x131) at 3:32:39. Essek is given one of the Mighty Nein's spare amulets.
  153. "Into the Eye" (2x131) at 4:09:11. Essek has an orb affixed to his side that drifts above his hand, creating a radius of warmth around it.
  154. "Aeor" (2x132) at 46:43. Essek produces a pair of Sending Stones from a Secret Chest.
  155. "Shadows New and Old" (3x96) at 2:18:54.
  156. "Ancient Sins" (3x97) at 2:57:46.
  157. "Stone to Clay" (2x91) at 1:34:36.
  158. "In Love and War" (2x57) at 1:09:38.
  159. Matt discussed Essek at the Stockholm Comic Con panel.
  160. "Through the Trees" (2x79) from 20:42 through 32:32. Essek casts Teleport twice but also indicates he can't do it a third time. This means he has one 7th- and one 8th-level spell slot, but doesn't have a 9th-level slot or a second 7th-level slot. This makes him a 15th- or 16th-level wizard.
  161. "Stone to Clay" (2x91) at 3:46:40. Essek uses Adjust Density.
  162. "The Genesis Ward" (2x135) at 3:03:41. Essek uses Arcane Abeyance.
  163. "Hell or High Water" (2x136) at 3:29:42.
  164. "Where There Is a Will..." (2x138) at 1:19:02.
  165. "Stone to Clay" (2x91) at 3:46:40. Essek makes 50 pounds of clay weigh half as much.
  166. "The Genesis Ward" (2x135) at 3:03:41.
  167. 167.0 167.1 167.2 Player's Handbook, 5th edition, p. 24.
  168. "Welcome to Cognouza" (2x137) at 2:22:56.
  169. "Fond Farewells" (2x141) at 4:13:13.
  170. "A Walk to Warmer Welcomes" (2x124) at 2:45:03.
  171. "The Fancy and the Fooled" (2x97) at 46:34. Essek demonstrated using Prestidigitation to style hair into a point.
  172. "Domestic Respite" (2x62) at 1:52:20. Essek conjures his spellbook from thin air, matching the description of the spell.
  173. "The Streets of the Forgotten" (2x134) at 1:32:32. Essek examines Brashaar's stasis bubble, and this arcane-focused investigation is later described at 1:38:46 as "this seemed to be his version of the Detect Magic" spell.
  174. "The Fancy and the Fooled" (2x97) at 1:06:58. Essek uses an illusion spell to disguise himself as Dezran Thain, consistent with this spell.
  175. 175.0 175.1 "Domestic Respite" (2x62) at 1:52:40. Essek allows Caleb to copy two dunamancy spells from his own spellbook.
  176. "Into the Eye" (2x131) at 3:32:50. Essek casts a spell which appears to reveal the nature of the amulet he is given, consistent with this spell.
  177. "Hunter and Hunted" (2x133) at 24:33.
  178. "Hunter and Hunted" (2x133) at 44:24.
  179. "Fond Farewells" (2x141) at 3:16:57.
  180. 180.0 180.1 "A Tangled Web" (2x77) at 2:01:13. Essek casts two more dunamancy spells while teaching them to Caleb.
  181. "Where The Red Fearne Glows" (3x94) at 3:18:34.
  182. "Hell or High Water" (2x136) at 3:28:23.
  183. "A Walk to Warmer Welcomes" (2x124) at 3:15:02. Essek casts a spell to search for a Scrying sensor, consistent with this spell.
  184. "Manifold Morals" (2x74) at 4:01:22. Caleb recognizes the spell cast as Dispel Magic.
  185. "The Genesis Ward" (2x135) at 3:40:31.
  186. "Aeor" (2x132) at 1:17:24.
  187. "Shadows New and Old" (3x96) at 2:16:21.
  188. "The Genesis Ward" (2x135) at 3:05:10. Veth releases a Lightning Bolt that Essek stored with Arcane Abeyance.
  189. "Bathhouses and Bastions" (2x90) at 2:38:18. Essek casts a spell that Jester recognizes as Sending.
  190. "Fond Farewells" (2x141) at 2:58:17. Matt says Essek can cast Confusion, but decides to cast something else.
  191. "The Streets of the Forgotten" (2x134) at 3:17:00.
  192. "Aeor" (2x132) at 46:32. Essek casts a spell consistent with the description of Leomund's Secret Chest.
  193. "Where There Is a Will..." (2x138) at 57:46.
  194. "Stone to Clay" (2x91) at 1:07:34. Essek admits to having Scried on the Mighty Nein.
  195. "Aeor" (2x132) at 11:06.
  196. "Clay and Dust" (2x72) at 18:53. Essek transports himself back to Rosohna, consistent with the mechanics of the spell.
  197. "Manifold Morals" (2x74) at 4:00:34. Essek moves a cupcake from Jester's hand to his cloak, matching the spell description.
  198. "Rebirth" (2x139) at 1:36:20.
  199. "Long May He Reign" (2x140) at 1:00:17.
  200. "Where The Red Fearne Glows" (3x94) at 3:40:30.
  201. "In Love and War" (2x57) at 29:59.
  202. "In Love and War" (2x57) at 1:17:12.
  203. "Stone to Clay" (2x91) from 31:06 through 31:27.
  204. "Stone to Clay" (2x91) at 47:22.
  205. "A Walk to Warmer Welcomes" (2x124) at 2:51:36.
  206. "Long May He Reign" (2x140) at 4:20:04.
  207. "Fond Farewells" (2x141) at 6:39:58.
  208. "Hunter and Hunted" (2x133) at 3:22:15.
  209. Matthew Mercer (@matthewmercer) on Twitter: "That one is a unique Essek specialty! (Time/space limitations left it on the cutting room floor for the book, unfortunately)." (March 17, 2020) — in reply to @TheErixperience: "What happened to Resonant Echoes? I can't find it anywhere and it was the spell I was most looking forward to."
  210. Matthew Mercer (@matthewmercer) on Twitter: "I personally feel Essek is MLM, though hasn't been involved with anyone in a loooong time. His guarded persona makes for mistrust, and relationships are a risk not worth taking ...well, until he met this one wizard." (June 4, 2021).
  211. Matthew Mercer (@matthewmercer) on Twitter: "Aye, Demi as well, now that I think about it!" (June 4, 2021).
  212. "Hunter and Hunted" (2x133) at 3:26:50.


  1. Official art of Essek Thelyss, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Official art of Essek Thelyss, by Ari (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  3. Essek, by Kamille Areopagita and Kevin Areopagita from "Titles and Tattoos" (2x84) at 9:42. This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  4. Screenshot of Essek in Crit Recap Animated (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  5. Official art of Essek Thelyss, by Minttu Hynninen (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  6. Essek Thelyss, by Minttu Hynninen (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  7. Official art of Essek's mini in winter gear, by Eldritch Foundry and Ian Phillips (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  8. Official art of Essek Thelyss, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.