At Dawn, We Plan!

"At Dawn, We Plan!"
Campaign 1 episode
Episode no.Episode 53 (1x53)
AirdateMay 12, 2016 19:00 PDT
Running time3:37:36
Links and related articles
Episode chronology
Previous
"The Kill Box" (1x52)
Next
"In the Belly of the Beast" (1x54)
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Previous
"The Kill Box" (1x52)
Next
"In the Belly of the Beast" (1x54)
List of Campaign 1 episodes

"At Dawn, We Plan!" (1x53) is the fifty-third episode of the first campaign of Critical Role. Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?

Synopsis[edit | edit source]

Announcements[edit | edit source]

Part I[edit | edit source]

Vox Machina is walking across Westruun, to bring Theodore home and find Wilhand Trickfoot. The boy directs them to his home and jumps off of Trinket's back to knock on the door with Vex behind him. There is no answer at the door and Keyleth asks Theodore when he left the house, which he responds that he was taken today. The door opens to reveal the boy's mother who rushes to hug him. She introduces herself as Yulia and thanks them. She tries to pay them and they refuse. She glances worriedly at Grog and he assures her that things are going to change with the herd.

Before they leave Vex'ahlia asks if she has seen an older gnome and Yulia says she hasn't seen Wilhand, which might be a good thing. She shows them the hiding place they were using, with a broken shrine to Melora. Keyleth asks about Melora and performs a Mending spell on the broken statue. Grog suggests that the family should leave and head to the encampment by Foromir Basin. Vax asks if anyone in the city would be able to navigate the sewers and Yulia says the guards were the only ones who usually go through. Vex asks about Reginald's daughter and she says she'll ask around. Pike gives Theodore a wooden doll and after asking her name, names the doll Pike after her. The party leaves them.

Pike leads the group to Wilhand's home, which is mostly intact although the second floor has partially fallen in. The door is locked and they knock with no answer, even when Pike calls out for him. Pike finds her key to the door and opens it, hitting a barricade and Pike yells for him again. Vax'ildan climbs up into the hole in the roof. Percy and Keyleth work on pushing open the barricade and manage to get inside. The first floor is empty and the shrine to Sarenrae is haphazardly remade. There is opening in the floor and they call in. Wilhand responds saying "I'm not here!" Pike pulls Wilhand out of the hole and hugs her. Wilhand also hugs Grog, who leans down to embrace the old gnome. He greets the rest of Vox Machina including introducing himself to Percy, whom he is unfamiliar with.

Wilhand says he was worried that the Herd came for him, reminding the group of the story. The group lets him know that Kevdak has been unseated and Zanror is now in charge and that they plan to evacuate the civilians so they can fight the dragon. Wilhand, who was previously unaware of the dragon wants to go back in his hiding hole. They share some of Wilhand's home-brewed alcohol and discuss next steps, knowing that tomorrow they will have to meet up with Zanror to plan and need to visit Master Quall's home.

Wilhand tells them that his neighbor Davin was taken to the stockades and he wishes he had done something to help, calling himself a coward. He grabs his statue for Sarenrae and Vax offers to hold it for him, as Wilhand is a little tipsy. Scanlan starts to summon his mansion and Wilhand is impressed by his wealth telling Pike that she is of marrying age. Scanlan takes Wilhand up to his room and mentions that he would like his permission to marry Pike. Wilhand says he will think about it and Scanlan calls some servants to take care of him while they are gone. The group makes their way to Master Quall's home with Grog standing out front on guard duty.

After dispeling the magic on the false staircase, Vex takes her broom upstairs with Vax hanging off of it. They find two rooms and the only thing of value they find is a small box underneath the bed. It originally contains copper, but at the suggestion of Percy, they find a false bottom with a key hidden in it. They head down to the basement and when Pike's dispel magic fails, Scanlan calls an Unseen Servant named Mort to open the door with the key they found. The room is Quall's workspace and has mostly been cleaned of the research that he has brought with him. However there is a giant stone Golem in the room and the party ties it up so if it comes to life, it can't hurt them. Vax also draws a curly mustache on it. They find the circlet they were sent to find and Keyleth puts it on, attuning to it. Meanwhile, Grog is watching the streets and sees that there are a few individuals tailing them. He takes out the Bloodaxe and Titanstone Knuckles, putting the knuckles on and having a vision of the creation of the world.

Keyleth tries out the circlet and it does indeed control the Golem as they believed. Keyleth has him wave to Pike, curtsy to Vex and, at his request, double flip off Vax. They discuss how to bring the Golem with him and name him Fassbender. They can't put him in Vex's necklace so Scanlan makes him invisible so they can transport him without notice. It doesn't exactly go as planned considering that Fassbender is larger than the staircase. Vex casts Pass Without A Trace to try and lessen the noise.

Grog sees his friends come out of the house and then the door explode spontaneously. He races over to help and runs straight into Fassbender. They head back towards the Trickfoot residence as it starts to hit sunset.

Break[edit | edit source]

Part II[edit | edit source]

Fassbender barely fits into the mansion. Keyleth suggests a group training session and Scanlan says that he has to go find Kaylie. He also requests that Vax helps him, who agrees to tag along. As they start to head out, Vax rushes back to Keyleth and asks her to mend Wilhand's statue, which she does.

Scanlan takes Vax where he dropped Kaylie off, asking him to track. Vax reminds him that he is Vax, not Vex, but says that he can give it a shot. They pull up the cover and get inside. Vax'ildan tries to check for tracks and finds some humanoid ones that they follow. They see a huge figure, not moving, and they see that it has been wounded: the pair suspect that Kaylie and her group killed it. They navigate through the sewers and see footprints. Vax believes that Kaylie got out safely. Scanlan also thanks Vax for saving him during the fight with the Sphinx, even when his sister was in trouble. They take the sewers back.

With Fassbender now visible, Keyleth wants to train with him. She has him attack Grog, punching him in the face. Grog punches Fassbender back with his new Titanstone Knuckles. They experiment with Fassbender, trying to determine how intelligent it is and determine it isn't able to speak. Fassbender uses a slow spell on Percy. Eventually, they put him into rest mode.

Meanwhile, Pike and Grog admire his new vestige. Grog double checks that the Bloodaxe is not sentient. He punches the wall to try it out and lets Pike try the axe on a dummy. Pike gets the Gauntlets of Ogre Power back from Grog. Scanlan and Vax'ildan return. The group start discussing what they are going to have to do next. Most of them are uneasy about fighting a dragon on such short notice and they aren't sure of the time crunch with the herd. Grog tells them that the herd is made up of bad people, so if they end up having to sacrifice them it shouldn't be a stain on their conscience. He tells them the Herd means nothing to him, compared to the people in this room.

Scanlan takes the opportunity while everyone is gathered to propose to Pike. Pike is startled and he tells her that she doesn't have to answer right now. The group makes their way up to the kitchen. Wilhand's asleep after cooking with chicken. Vax disappears up to his room and tells the Raven Queen that he will commit to her and come to her when he is able to. Pike pulls Scanlan aside and admits that she read his letter. She promises she will do everything in the letter should he die. Both of them are a bit of a mess over what to do about their relationship and Pike jokes that maybe they should just sleep together. Pike tells Scanlan that while she does love him, she has feelings for someone else. She kisses his cheek and bids him goodnight.

Everyone gets up early in the morning and makes their way to the Margrave's house. Grog recognizes the two individuals trailing them and they introduce themselves as Veskin and Mortar. They have been watching him, trying to figure him out. Herd members are out getting ready for battle as Vox Machina walks through. They find Zanror, already preparing for battle. Even when they try to get him to delay, he tells them that if they do that the dragon will show up as they are getting low on offerings. This is their last chance to take this fight on their own terms.

The Rivermaw Tribe members Ivon and Tress enter at this point, angry. They don't recognize Zanror as their Thunderlord and are going to leave, not wanting to fight the dragon. Scanlan calls him a coward and Ivon spits in his face. Pike tries to appeal to him, telling him that the dragons will come for everyone eventually and that there is strength in numbers. Ivon ignores the gnomes and tries to leave but Vax interrupts holding out a dagger. He tells them that the Rivermaw is making a mistake and will weaken themselves, Vox Machina tells him that they have already killed dragons, but Ivon refuses to listen. Scanlan tells the others to let him leave and Keyleth tells Zanror that if Ivon isn't loyal now, he won't be on the battlefield. She tells him to let the Rivermaw go. Zanror tells them to go and they leave.

After they leave, Grog asks about Zanror's preparations. The plan is to get to its cave so it can't fly. Zanror says that Umbrasyl's next pick up is tomorrow morning. Keyleth suggests that they take the day to try and heal some of their wounded, then set a trap. Zanror agrees to their plan.

Featured characters[edit | edit source]

Main player characters[edit | edit source]

Companions[edit | edit source]

These characters are familiars or other companions of the player characters.

Returning[edit | edit source]

These characters previously appeared in Campaign 1 or any other Critical Role work.

New[edit | edit source]

These characters have not previously appeared in Campaign 1 or any other Critical Role work, though they may have been previously mentioned.

Mentioned[edit | edit source]

Inventory[edit | edit source]

Quotations[edit | edit source]

  • Percy: Never underestimate the paranoia of rich people.[1]
  • Pike: I want to be a monstah![2]

References[edit | edit source]

  1. "At Dawn, We Plan!" (1x53) at 1:21:37.
  2. "At Dawn, We Plan!" (1x53) at 2:44:32.

Art: