Ashton Greymoore's hammer

Ashton Greymoore's hammer
Maul with a rectangular head of jagged turquoise-colored glass and a long handle with two sections wrapped in purple leather.
Official art of Ashton Greymoore's hammer, by Hannah Friederichs.[art 1]
General information
TypeWeapon (Maul)
  • Glass
  • Metal
Notable properties
  • +2 bonus to attack and damage rolls
  • Use action to fix in space like an immovable rod
Historical information
Created byMilo Krook
OwnerAshton Greymoore
StatusAshton's primary weapon

Ashton Greymoore's hammer is a magical maul created by Milo Krook using glass left over from the repairs to Ashton's head. It is a standard +2 weapon, and was later upgraded with an immovable rod integrated into its handle.

Description[edit | edit source]

The maul[2] has a glass head and the phrase "fuck off" engraved around the base.[3] In Ashton Greymoore's official portrait, the handle is threaded through the head with a pointed endcap and reinforced with metal struts around the glass. There are two purple leather grips, and the pommel has a glass orb in a claw prong setting.[4]

Official art of the modified hammer head, by Hannah Friederichs.[art 2]

After Milo's upgrade, the crystals from the Shrine of the Emerald Tree were embedded into the front and side of the hammer. Additionally, the handle was reinforced and installed with an immovable rod.[5]

Properties[edit | edit source]

The hammer has a +2 bonus to attack and damage rolls.[6] The enchantment also prevents the hammer from breaking.[7]

The button on the handle can be pressed as an action to fix the hammer in space as though it were an immovable rod.[8][9]

Split a Spell.[10] A spellcaster can disperse a spell through the hammer. They must make a Spellcasting ability check, with a DC equal to 6 + the spell's level. On a success, the effect and area of the spell is amplified. For example, a 2nd-level Scorching Ray emits 6 beams instead of 3.[11]

History[edit | edit source]

Milo Krook created the hammer using the glass left over from the repairs to Ashton's head,[12] and Ashton began using it in place of the hammer he previously used.[13] In addition to its use as a weapon, Ashton used it as a chair[14] and offered it as a step stool for Orym.[15]

When Bells Hells acquired the scythe Turmoil, Chetney Pock O'Pea did not want Ashton to replace their hammer, but he offered to let Ashton have Turmoil if they gave Chetney the hammer. They refused. They added he was allowed to simply try the hammer out but felt it may be too much for him.[16]

Once Bells Hells were reunited after being separated by the activation of the Malleus Key, Ashton and FCG made their way to the Krook House. Ashton gave Milo their hammer, the Emerald Tree crystals, and Bor'Dor's immovable rod to be upgraded and combined before leaving for Zephrah.[17] He took the hammer with him to Zephrah and first used it in combat in the Grey Valley. They encouraged Imogen to try to cast through it, but she decided against it at the time due to the risk of potentially hitting party members.[18] Later, in a fight on Ruidus, Laudna cast Blight through the hammer, splitting the spell between two attackers.[19]

Behind the scenes[edit | edit source]

To match the level of magical items that Fearne Calloway, Orym, and Dorian Storm were bringing from Exandria Unlimited, Matthew Mercer allowed the other players to pick magical items to start with in Campaign 3. This led to Ashton beginning the campaign with this +2 maul.[20]

References[edit | edit source]

  1. 1.0 1.1 Dungeon Master's Guide, 5th edition, p. 149. This is true of standard +2 weapons.
  2. "Fight at the Museum..." (3x21) at 1:19:53. The hammer does 2d6 damage, indicating it is a maul.
  3. "The Draw of Destiny" (3x01) at 47:25.
  4. HYPE: Check Out Our Official Campaign 3 Character Art by Hannah Friederichs and Jrusar Art by Clara Daly! on
  5. "A Path of Vengeance" (3x65) at 3:50:15.
  6. Taliesin stated in "The Trail and the Toll" (3x03) at 1:59:03 that his damage bonus is +7 while Raging. This is calculated as Strength modifier (+3 at the time) plus Rage bonus (+2) plus weapon bonus, so that leaves +2 for the weapon. This is corroborated by Taliesin much later stating in "A Desperate Call" (3x36) at 3:55:26 that his to hit modifier is +9, calculated as Strength modifier (+4 at the time) plus Proficiency (+3) plus weapon bonus.
  7. "Breaking and Entering..." (3x20) at 26:14.
  8. "A Path of Vengeance" (3x65) at 3:50:37. Milo says not to activate the button while swinging the hammer or it would "be a major disappointment".
  9. "Bloody Flowers" (3x67) at 1:58:43.
  10. "Arrival at Kreviris" (3x87) at 3:17:43.
  11. "The Eve of the Red Moon" (3x81) at 36:01.
  12. "4-Sided Dive: Party of NPCs" (4SDx02) at 45:33.
  13. "Pyrrhic Return" (3x35) at 3:46:32.
  14. "Omens Above" (3x19) at 17:08.
  15. "Heart-to-Heartmoor" (3x17) at 1:24:28.
  16. "The Momentum of Murder" (3x39) from 1:52:34 through 1:53:27.
  17. "A Path of Vengeance" (3x65) at 51:30.
  18. "Aid of the Tempest" (3x66) at 4:02:00.
  19. "Arrival at Kreviris" (3x87) at 3:17:22.
  20. Matthew Mercer (@matthewmercer) on Twitter: "Str bonus + Rage bonus + Magic Weapon bonus (folks got to pick starting magic items to match the level of the EXU arriving chars)" (November 21, 2021) — in reply to: "There are plenty of classes that do way more damage early on, @executivegoth just rolling well!. That said, some of us are confused about how he could've have rolled 27 to hit... and he says his plus damage is +7 at level 3?"


  1. Official art of Ashton Greymoore's hammer, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.
  2. Official art of the modified hammer head, by Hannah Friederichs (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.