Aeorian hunter


Aeorian hunters were designed by the mages of Aeor to wage war against divinity during the Calamity.[2]

History[edit | edit source]

Aeorian hunters were created to be biological weapons capable of fighting angels, fiends, fey, and even the gods themselves. Through arcane experimentation on beasts and humanoids, both captive and volunteers, the hunters were given abilities to resist and fight against Aeor's enemies. After Aeor's fall, a number of hunters still live within the fallen city's ruins.[2]

Abilities[edit | edit source]

Aeorian hunters are immortal and do not require sustenance. A typical hunter is wholly immune to radiant and necrotic damage, and are resistant to magic in general. A hunter's memory is perfect, able to recall everything that it has experienced since its creation. While unable to speak, hunters are capable of understanding Draconic, as that was the language used by their Aeorian trainers. As hunters have never been seen attacking other hunters, it is believed that this behavior was enchanted into them.[2]

Varieties[edit | edit source]

  • Absorber: Catlike in appearance, absorbers are able to draw magical energy into their bodies and release it back upon their attacker. [1]
  • Nullifier: Humanoid in appearance with a serpentine head and a torso covered in mouths, nullifiers are designed to cancel magical effects, ranging from being able to cast counterspell at will, to being able to once per day create an antimagic field. Additionally, the gnashing of its multiple mouths could drive its foes mad.[1]
  • Reverser: Gorilla-like in body with the head of a bear, reversers tear into their foes while unraveling any healing magic cast by its enemies, instead inflicting damage on any who would receive it.[3]

Unique specimens[edit | edit source]

  • Subject 0-002: An early experiment in creating a hunter, Subject 0-002 lacked many of the immunities common among later hunters. The Subject has an elephantine body with the head of a humanoid baby, a gaping toothy maw, numerous grasping hands, and the lantern-lure of an anglerfish.[4] The Subject was capable of stunning creatures that gazed upon its lure, could vomit acid produced within its stomach,[5] and could swallow a humanoid whole.[6] It can use the Legendary Actions to use one action to grasp with its hands and use two points to swallow. The subject had Legendary Resistances, as well as resistances to fire, cold, lightning, and nonmagical weapon damage, immunity to acid damage, and immunity to charmed, stunned, and frightened conditions.[7]

Appearances[edit | edit source]

The Mighty Nein fought Subject 0-002 and found an absorber and a nullifier intact within containment tubes while exploring the ruins of A2 on Foren in Eiselcross.[8]

The Mighty Nein fought two absorbers and a reverser,[9] and later a nullifier,[10] within the ruins of Aeor.

References[edit | edit source]

  1. 1.0 1.1 1.2 Explorer's Guide to Wildemount, Chapter 7: "Wildemount Bestiary", p. 283.
  2. 2.0 2.1 2.2 Explorer's Guide to Wildemount, Chapter 7: "Wildemount Bestiary", p. 282.
  3. Explorer's Guide to Wildemount, Chapter 7: "Wildemount Bestiary", p. 284.
  4. "Malice and Mystery Below" (2x119) at 6:49.
  5. "Malice and Mystery Below" (2x119) at 21:36.
  6. "Malice and Mystery Below" (2x119) at 32:57.
  7. "Malice and Mystery Below" (2x119) at 1:02:52.
  8. "Malice and Mystery Below" (2x119) at 2:27:01.
  9. "The Streets of the Forgotten" (2x134) from 2:44:52 through 3:45:22. Matt identifies the absorbers at 3:08:54.
  10. "The Genesis Ward" (2x135) at 2:58:55.

Art:

  1. Official art of aeorian hunters, by David René (source). This file is a copyrighted work. Its use in this article is asserted to qualify as fair use of the material under United States copyright law.