Template:Infobox Creature/doc

Description
To use this template, copy the following code and fill in the appropriate fields.

Dependencies

 * Infobox Creature/AssignAlignmentCategory
 * Infobox Creature/AssignSizeCategory
 * Infobox Creature/AssignMovementCategory
 * Infobox Creature/AssignClimateCategory
 * Infobox Creature/AssignTerrainCategory

Guide
For backward compatibility,  and   should still work.
 * title    :The title of the page.
 * image    : Optional. An image of the creature. Just put the file name in this field.


 * caption  : Required if an image is present. A short sentence describing the image.


 * type : Optional. The general category of the creature. Fifth edition uses the following types:
 * Aberration
 * Beast
 * Celestial
 * Construct
 * Dragon
 * Elemental
 * Fey
 * Fiend
 * Giant
 * Humanoid
 * Monstrosity
 * Ooze
 * Plant
 * Undead


 * parentrace : The parent race of a subrace; this field is only used on pages about subraces like Duergar and Pallid elf.


 * subraces : Any notable populations of the creature that are significantly distinct physically or culturally from the norm.


 * vision : Optional. The visual capacities of the creature, usually whether it has normal vision or darkvision.


 * movement : Optional. The "movement modes" available to members of the species, as listed in the creature's statblock. Acceptable values are:
 * Burrowing
 * Climbing
 * Flying
 * Swimming


 * activity cycle : Optional. When is the creature primarily active? Acceptable values are:
 * Day
 * Night
 * Dawn
 * Dusk
 * Twilight
 * Dawn or Dusk
 * Any


 * diet : Optional. A term describing the creature's typical diet. Acceptable values are:
 * Herbivore
 * Omnivore
 * Scavenger
 * Carnivore


 * size : Optional. The creature's standard size category. Acceptable sizes are:
 * Tiny
 * Small
 * Medium
 * Large
 * Huge
 * Gargantuan


 * lifespan : Optional. The average life expectancy of a typical, healthy member of the creature's species.


 * height : Optional. How tall is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)


 * length : Optional. How long is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)


 * wingspan : Optional. If the creature has wings, how wide they are outstretched. Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)


 * weight : Optional. How heavy is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (pounds, ounces). (You may add metric units in parentheses.)


 * skin : Optional. The skin color of the creature. Can be as simple as "green" or can be more detailed, noting patterns or other visual distinctions if present.


 * hair : Optional. The hair color of the creature, with additional information for how it might change over a creature's lifespan or vary within a species.


 * feathers : Optional. Feather color and distinctions, if the creature has feathers.


 * eyec : Optional. Eye color and distinctions.


 * distinctions : Optional. Any other notable physical characteristics about the creature that are not otherwise noted in the template.


 * also known as : Optional. What other names are the creature called?


 * planes : Optional. The planes of existence the creature are most commonly found on.


 * locations : Optional. The most common Exandrian locale of the creature. This also includes homelands. This is not the same as terrain or climate.


 * climate : Optional. The climate in which this creature prefers to dwell or is likely to be found. Accepted values are Any, or one or more of Cold, Temperate, or Warm.


 * terrain : Optional. Xanathar's Guide to Everything includes a series of random encounter charts organized by environment, each one containing creatures that are canonically likely to be found in the particular environment. Volo's Guide to Monsters also includes a series of charts sorting the new monsters by environment. If a creature appears on one of these charts, list the terrain that the creature is likely to be found in. Possible environments listed in these two sourcebooks include:
 * Arctic
 * Coastal
 * Desert
 * Forest
 * Grassland
 * Hill
 * Mountain
 * Swamp
 * Underdark
 * Underwater
 * Urban


 * language : Optional. The language or languages a creature of this race/species is commonly expected to speak&mdash;often listed in the Monster Manuals or Player's Handbooks.


 * members : Optional. Notable members of the creature's species.