Campaign 2 Arc 5: Family Ties

The fifth arc of Campaign Two of Critical Role continues the adventures set in Wildemount. With a tentative cease-fire in place, the Mighty Nein make time within their hectic schedules to plan for TravelerCon and to catch up with their own separated families and former friends. Soon after peace is apparently made a reality, the party finally arrives at the long-awaited destination of Rumblecusp for the event that Jester and the Traveler spent half a year preparing for. However, they discover more secrets, oddities, and threats than expected, including the potential loss of their own memories and selves and an even more chilling omen on the horizon.

⬅ Arc 4: Swords and Angels / Arc 5: Family Ties / Arc 6: Weird Magic ➡

Art Credits 1. 2. 3. 4. 5. 6. 7. 8. 9.