Widogast's Nascent Nein-Sided Tower

Widogast's Nascent Nine-Sided Tower is a spell created by Caleb Widogast that allows him to invite guests into a massive tower. It contains rooms for each of the Nein, as well as a library, a dining room, multiple kitchens and a guest room. The tower is tended to by fey cat servants.

Description
Within the tower, the walls are covered with wooden pathways and ramps similar to aqueducts for the fey cats to travel along. Inside the tower, it is possible to float up and down at will at the same speed as a Feather Fall spell. This is necessary to reach the higher levels of the tower, as each the floors are only connected by central openings. These openings are nine-sided and can be closed by a brass iris with the command word "zu" (german/zemnian for "close"), and opened with "auf" (german/zemnian for "open").

The tower is very slowly turning and has clocks scattered throughout that show the time in the place from which the party entered.

Foyer
The foyer is a tall, almost cylindrical towering room with nine walls made of vast stained glass windows with ornate designs representing the nine schools of magic. In the center of the room is a winding brass staircase that leads up onto a platform about ten feet in the air with a brass railing around it, at the same height as the bottom of the windows. Looking up, you can see up to the top of the tower. Forty feet above is another nine-sided hole, and beyond that is more space and another nine-sided hole, and beyond that it starts to get dimmer, but there are at least two more holes still visible. There are nine floors in total. From the center of the platform, thinking "up" causes visitors to rise up through through the hole above.

The Second Floor
The next floor of the tower is an empty, nine-sided room, not as tall as the first. The room is lit by two rings of floating globules of light, one hovering five feet above the floor, and the other near the ceiling. On each of the nine walls are beautiful wooden Zemnian design sliding doors, all closed, and in each of the corners, at the floor level, are little wooden holes or portcullises, and above those sliding doors are small wooden aqueduct-like ramps or tracks built into the walls, some diagonal, some straight.

The doors in this room, when opened, reveal rooms that can become whatever is wanted at that moment, such as a target practice room, or a party room.

Library/Salon
The library is on three levels interconnected by wooden spiraling staircases. There is a large fireplace, with stained glass of the same width above reminiscent of Mollymauk's coat. The library is filled with every book that Caleb has ever read. On the second level, on one side, is a large wooden table shaped like the continent of Wildemount, with maps hanging on the walls near it. In different levels are little reading nooks and cozy corners, lit by scattered globules of light. Hidden among the shelves are more of the small wooden tracks.

Fourth Floor
The central landing here is a small wooden nine-sided room with a single door leading to the dining room.

Dining Room
The dining room is shaped like a pie wedge, with very large table in front of a large fireplace with a crackling fire. There are buffet tables and side tables piled high with food. There are swinging doors on the walls of either side of the room.

Kitchens
To the right is a kitchen that smells of pastries, cakes, and sweets, and there are cats everywhere, of all sizes from tigers to kittens, carrying trays and kitchen equipment on their prehensile tails. Occasionally one leaps on one of the winding wooden ramps on the walls and disappears into a hole. To the left is another kitchen cooking meats and other savory dishes, and again manned by cats using prehensile tails to manipulate the cooking equipment. Caleb explained that in each of the bedrooms was a red rope pull next to the fireplace that when tugged, summons one of the smaller cats through a small latched door on each floor.

The cats can also use their tails for other services, such as playing music at dinner.

Lower Bedrooms
All of the individual bedchambers in the tower are on the same basic plan: a sitting room with a fireplace with stained glass above it and a small rounded table with a stack of five books, then a door to the right leading to a unique private sitting area, followed by another door leading to a bedroom with a bath. On each floor, three sets of three rooms curve around the nine-sided doughnut of the tower. The five books in each room are the same: Tusk Love, The Courting of the Crick, Der Katzenprinz, Change and the Potentials of Transmutability, and Die Waldhexe und andere Zemnische Volksmärchen (The Forest Witch and Other Zemnian Folk Tales).

The central landing for the lower bedchamber floor is small, with three doors split evenly across its nine walls. One is decorated with a scarab beetle, one with lilacs, and the third is plain.

Caduceus's Room
The door with the scarab beetle marks Caduceus's room. The furniture is simple, wooden, and firbolg-sized, reminiscent of his home in the Blooming Grove. There is another fireplace with a fire burning and a stained glass window, this one depicting the story of Clay, Stone, and Dust. On the left are beasts of the wild within a cavern of red and gold. At the center is a pool of water surrounded by caverns of crystal with plants and flowers growing about it, all in glass, and at the right, a pool of fiery magma within a cavern of obsidian. There is a tea station in the corner with endless boiling water.

The second chamber in Caduceus's suite holds an eclectic assortment of fungi, crystal formations, ferns, and other plants. There is a potted plant that is home to a small colony of bioluminescent beetles. The final room contains a very large four-posted firbolg-sized bed, and a brass bathtub with steam rising off of hot water within it.

Yasha's Room
The lilac door is Yasha's. Again, the first room is a sitting area with a fireplace, and the stained glass above it depicts the symbol of the Stormlord against a clouded background with grey and lavender flowers along the bottom edge and hints of lightning hidden in the clouds. This room is exploding with flowers. There are pressed flowers hanging on the walls, there are vases of flowers, there are potted plants everywhere. They are everywhere.

The door leads to a far emptier room with a simple straw mat on the floor before a reproduction of the mural Jester painted on the wall of Yasha's room in The Xhorhaus, but the flowers shift in the breeze ever so slightly. The bedroom holds more pressed flowers, bedding reminiscent of Xhorhasian design, and the same brass tub of steaming water and four-post bed. There is also a terrarium full of insects, which are either for viewing or possibly snacks.

Guest Room
The guest room holds a very nondescript fireplace, cozy Zemnian wooden furniture and architecture with a small side table next to the fireplace with a stack of five books on it, several cozy chairs, some water in a pitcher, and a door leading to another room.

Middle Bedrooms
The central chamber on the sixth floor is similar to the previous one. The doors are decorated with an anchor, a symbol of the Cobalt Soul, and an archway, respectively.

Fjord's Room
The stained glass above the fireplace in Fjord's room depicts a sailing vessel at sea. The walls of all three rooms are designed to look like the inside of a ship, with porthole windows spaced out all throughout the quarters, but the glass is thick and opaque. Fjord's sitting room side table has the same design as the altar top of Dashilla’s briny lair, just as a reminder. The center room is very sparsely furnished as a meditation room, with a mat laid out on the floor. On the wall hangs an old yellowed map of the waters and islands of the Menagerie Coast. Standing on the opposite wall is a stone statue of the Wildmother, who is draped with growing, curling ivy and vines. His bedroom also holds a four-post bed and a steaming brass tub, but there is also a hammock bolted into the ceiling.

Beauregard's Room
Beauregard's sitting room stained glass shows a picture of the Mighty Nein, standing with their backs to the viewer, looking off into the hills and fields of the Empire. The middle room is mostly empty, but there are sashes in cobalt blue draped around the room and three bo staffs hanging decoratively on one wall. There is a polished wooden fighting post in one corner with blue bands wrapped around it. There is a writing desk and quills and a stack of blank paper. The bedroom holds a four post bed done in blue and the same bathtub. However, when a rope is pulled while lying in the bed, curtains part on the roof of the bed to reveal a full-sized mirror hung there.

Jester's Room
Jester's room is marked by the symbol of the Traveler. The doorway and the one that leads further in have little gemstones built into the sides, subtly reminiscent of the Traveler’s gate. The stained glass above the fireplace depicts the coastal cityscape of Nicodranas and the Lavish Chateau, with a small red figure on the balcony, arm outstretched toward the water. The decor and furniture in the room re-create the design and decor of the Chateau.

The next room is a very well-stocked art studio, with paintings and chalks and ink and lots of paper, painting easels and canvases that sit waiting for creation. The walls are all blank and white, ready to be whatever Jester chooses. There is also a small side table full of pastries and a bowl of blueberries in the corner.

The bedroom is a re-creation of Jester's bedroom in the Chateau, but in the nature of an homage, an updated version. It has all the same elements, but is equal parts whimsy and elegance. The windows match the windows in her old room, but are actually all stained glass re-creating the views from her room. There is a small selection of framed art pieces on the walls, mirroring a few of the bits of art on her walls, including a very early sketch and also one of the most detailed, and one of her mother. Three lanterns hang about the room, illuminating it. The canopy bed is just as frilly, but again is a little more sumptuous and refined. On the underside of the canopy is the same painting that she did of Nicodranas, the lighthouse and the sea, but as in Yasha’s room, the painting is undulating ever so imperceptibly, and one can hear quiet sounds of the city and the ocean after staring at it for a moment.

Upper Bedrooms
The upper bedroom floor's central chamber is similar to the previous one. One door is slightly tinted green, one of them has amber veins going through it, and the third is plain.

Caleb's Room
Caleb's room has not yet been seen.

Veth's Room
Veth's room has a stained glass window depicting three halflings walking down a countryside road among wildflowers. Most of the furniture is halfling-sized, but there are one or two larger chairs. There is also an earthen container holding a variety of walking sticks, and all around the room are glass bowls and open jewelry boxes filled with some colorful gemstones, but primarily buttons. Uniquely, this room has a second door to the left.

The next chamber to the right is a children's room for Luc, full of toys, hobby horses, stuffed dolls in the various forms that Frumpkin can take, game boards, playing cards, and lots of archery targets. There is a proper oil painting of the Brenatto family hanging on the wall. Veth's bedroom has a halfling-sized four post bed that includes a pull out trundle bed as well.

Laboratory and Study
The second door in Veth's room leads into a combination laboratory and study, with a giant slate on the wall with chalk markings already on it, a slate on the ground, and tables with alchemical equipment and paper everywhere.

Eighth floor
This floor is only accessible by saying the phrase "Fort, doch nicht vergessen" (which roughly translates to "gone, but not forgotten" in English). The wooden room contains nine doors. Behind the sixth is a chamber presumed to be a replica of the chamber at the Soltryce Academy where Trent Ikithon implanted residuum crystals into Bren, Astrid, and Eadwulf. The surprisingly large stone room holds three wooden chairs with leather straps, old crusted-over metal trays holding tools and green gritty dust, and matted hay in one corner.

History
Caleb had been thinking about the design of the tower ever since the Iron Shepherds kidnapped several members of the Mighty Nein overnight in Fessuran 835 PD, more than eight months earlier.

Trivia
Early in the second campaign, when asked which spells he looked forward to casting the most, Liam O'Brien said, "I really want to get my hands on the Mansion. Yeah, I want Caleb's Mansion."