Feywild

The Feywild, also known as the Plane of Faerie or the Fey Realm, is one of the Planes of Existence in the Critical Role universe. It is a near plane, overlapping the Material Plane.

Description
The Feywild is described as a more wild and chaotic version of the Material Plane, in which nature is unchecked, many creatures and forces within the plane wish to trick travelers, and time and space are more mutable and strange. When Vox Machina traveled to the Feywild, they were repeatedly warned to be aware of deceit and trickery.

The Feywild uses a different system of cardinal directions than Exandria; rather than north, south, east, and west, the directions there are duskward, seaward, nightward, and tangleward.

A creature that leaves the Feywild must make a DC 10 Wisdom saving throw. Fey creatures automatically succeed on the saving throw, as do creatures with fey ancestry such as elves or half-elves. Creatures who make the save retain their memories of the Feywild, though those memories may be somewhat dreamlike; creatures who fail their save forget their time in the Feywild entirely, though their memories can be restored by spells that remove curses.

Time also runs strangely between the Material Plane and the Feywild.

Syngorn
Syngorn is an elven city within the realm of Tal'Dorei that can transport itself into the Feywild via threshold crests as a defensive response until danger passes. This was done in response to the Chroma Conclave attacks.

Evershifting Grasses
A field nearby the Moonbrush forest covered with tall, thick grass. True to its name, after the grass was trampled by someone, it shifts back into its initial place, leaving no trail behind. The grass is also quite sensitive, and will make itself difficult to traverse if travelers insult it or treat it roughly.

Moonbrush
The Moonbrush is a dense and foggy forest in the Feywild.

Green Sea
The Green Sea curves around the outside of the Shademurk, connecting with one of the Gilded Run tributaries.

Gilded Run
The Gilded Run refers to a series of enchanted rivers that surround the Shademurk forest, some of which feed into the Green Sea.

Shademurk Bog
The Shademurk Bog was a corrupt, thickly-wooded swamp in the Feywild. It later became the Shademurk Forest after the source of the corruption was destroyed.

Gnarlrock
The Gnarlrock is a large rock deep within the Feywild that mutates its surroundings into a nightmarish thicket.

Notable portals
There are many portals from Exandria to the Feywild. The boundaries between the two planes becomes thinner with the moon cycle, and portals are often marked and guarded by druids. Some known portals are:
 * A portal within the Frostweald, frequently used by Vox Machina.
 * Artagan's Gate, built by Vox Machina for Artagan. It was later used by Fearne Calloway to travel from the Feywild to the Verdant Expanse and then to Syngorn.
 * Dusk and Fearne's parents, Birdie Calloway and Oleander Calloway, arrived in Marquet via a portal from the Feywild, though they were separated.

Courts
The Feywild's politics are presided over by archfey.


 * Seelie Court: The Seelie Court had an ancient pact with the Lord of the Hells which permitted them opportunity to call back members of her court to the Feywild shortly before the onset of the Calamity. Their leader is Elmenore.
 * Unseelie Court: Sometimes known as the Shadow Court, it is more dangerous than the Seelie Court. They use their theater, which several members of Vox Machina visited, to entrap unsuspecting mortals.
 * Summer Court: The court of Queen Titania.

Domains
A domain is a territory within the Feywild ruled by an Archfey, their traditional settlement, where they are more powerful. The portal in the Frostweald leads to multiple forest domains of various Archfey, and is guarded by the nymph Arethusa.

Known domains include:


 * Burning Vale: The domain of Lady Elmenore, High Warqueen.
 * Moontides: The Archfey has the title of Keeper of the Moontides.
 * Shademurk Bog: Also known as the Shademurk Forest, the ruling Archfey was Lord Saundor, whose title was Master of the domain.
 * Sun's Shadow: The domain of Potentate Sammanar, Keeper of the Sun's Shadow.

Vox Machina Origins II #4
Grog Strongjaw entered a portal alone to retrieve "The Heart of a Nymph". Nahla was on the other side protecting it. Instead of attacking him, she liked what she saw. After a while, Grog returned looking quite satisfied with himself while holding the item that Vox Machina needed.

Campaign 1 Arc 3: The Chroma Conclave
Vox Machina went into the Feywild to retrieve Fenthras, a Vestige of Divergence that was lost in the Shademurk forest, now a corrupted bog, during the Calamity. On their way to the Shademurk Bog, the group visited Syngorn, and became involved in a conflict between the wisher pixies colony and the Fendir, a tribe of lycanthropes. Vox Machina's assistance helped the Fendir win over the pixies, and in turn, the Fendir aided them later in retrieving Fenthras and defeating Saundor. They also, along the way, met a satyr named Garmelie, who turned out to actually be the Archfey Artagan in disguise. After retrieving the bow, the party Plane Shifted back to Whitestone.

During Vox Machina's one-year break, Keyleth, Vax'ildan, Vex'ahlia, Pike, and Tary visited the Feywild and secretly watched a performance of the Royal Troupe of the Unseelie Court at the Theater; at the end they apparently saw an "entity" step back into a doorway. Only later did they learn from Percy just how dangerous their trip could have been, as the Unseelie Court often takes patrons of the theater for unknown purposes.

Keyleth transported Vox Machina to the Shademurk in the Feywild to escape a losing battle against Vecna and his forces. They stayed there for the night to recover. In the middle of the night, Vax emerged, living, from the trees, having made a deal with his patron The Raven Queen to return as a revenant.

and
Keyleth again transported Vox Machina to the Feywild, this time to Nahla's pool, to escape the Briarwoods as they prepared for the final battle with Vecna. They contacted Artagan in the hopes that he could ensure they could take a long rest in the Feywild prior to that battle without risking any time warp effects back on the Material Plane. He agreed to ensure their long rest in the Feywild would only take an hour in Exandria, on two conditions: that Vox Machina build him a gate back to the Material Plane; and that he be permitted to strangle the "unkillable" Vax to death. They agreed; he killed Vax and the rest of the party rested and made plans as they waited for him to return. After they had all rested and planned, Artagan sent them back to the Material Plane as promised.

Exandria Unlimited
Fearne Calloway led her adventuring party to the gate in the Verdant Expanse through which she had passed to the Material Plane.

Campaign Three
In Bassuras, Bells Hells met Dusk, an elf warlock who had recently been in the Feywild and who had lost many of their memories.