The Shade Mother

is the sixteenth episode of the third campaign of Critical Role.

Announcements

 * The Nordverse is back! Number Two pushes BlackWillow69 out of his system with the ever-sophisticated "crapper zapper." As BlackWillow69 is software in need of a host, CryptonicOverride sacrifices her consciousness for "the only man [she's] ever loved." Find out what happens to her the next time Nord VPN sponsors the show.
 * Don't miss Critical Role's 7-year anniversary on 17 March 2022! Stream Campaign 3 Episode 17 at home or watch it on the silver screen across America or in select Brazilian mega-cities. Check out critrole.com/seven for more information.

Previously on Critical Role
''Last we left off, the Bells Hells, after just barely escaping the chaos of the ball at the top of the Core Spire here in Jrusar, returned to Eshteross' manor where you saw off your friend, Dorian, and his brother, who were currently figures of interest in the events of that night and night before. The next morning, you went to seek out possible paths of escape from the city before discovering that you were being followed by the Green Seekers, a pair of very well-known investigators that were present at the events the night before. They took you off the side of the road and proceeded to interrogate you in a semi-public space, and through some communications, some persuasive discussions, and putting a few things on the table in the open, beginnings of trust were granted, and you decided that maybe you could help each other, both find that trust, and look into some curiosities you both have that align. This, in particular, involving the rising oddness of shade creeper intrusions and alterations in recent months.''

''Following some leads and one individual with a past with Gus, one of the two Green Seekers, you traveled towards the bottom of the Smolder Spire, within the mines there, at the very base. Asking around, discovered more connections to the Mahaan Treshi house, being involved in one of the subterranean mines, the Crownset Mines have been closed for months, and some strange goings-on in that space. Convincing, magically, the one manager, the one foreman who was watching over the closed mines to allow you down the extensive, subterranean shaft elevator that led you to where the mines where abandoned. You made enough noise to draw the attention of numerous she creepers, some even further changed from the ones you had previously encountered. In this battle, you managed to slay many of these strange monstrous beasts, suffering a bit of rough and tumble first foray into these deep, deep mines below the city. And upon taking a moment to heal yourself, discovered what it seems to be is the partially healed, cocooned form of Lady Emoth Kade that you've been chasing.''

''As she began to emerge from this cocoon, awoken by some of these shade creepers that had escaped from death after seeing you entering their home. You plotted to wait as the invisible members of your team. You would travel outward, you would gather their attention with noise and the rest would swarm in and wipe out this cluster of creatures and Lady Emoth in one fell swoop. As you rushed through, in the midst of this plan you noticed that Lady Emoth Kade was not present. As you turned around the bend to the opening of another subterranean chamber, the rest of you managed to wipe out the majority of the creatures that remained, opening with a Fireball from Gus, and tactically and quickly dispatching of the creatures there, the few that remained alive in this central space. The loud, explosive sound of the fireball and the combat sounds echoing throughout the nearby network of caves and tunnels. You step into this large chamber, here in the lightless depths of the mines.''

''You see unfolding before you small tables standing among scavenged equipment pieces where two figures stand hunched over cobbled devices and chunks of faintly glowing stone. Their faces are vacuous and stretched, like a long, hollowed swamp tree bowing under its own weight. A large, unfinished machine sits mostly between them, next to a pillar of broken rock. This room looking like a partially excavated and abandoned centerpiece of part of this mine. On the floor of the far wall, you see faint glitters in the very, very dull, barely there light signs of coinage, and gems, residual wealth, like a hoard partially spent. Within it, an odd device, about two feet tall that resembles a twisted orrery. A dull purple stone embedded in its center. Above that, these rocky outcroppings and abandoned mining platforms that rise among the sharp, stony walls, dozens of tunnels twist upward from the rising spire and vanish into it. Openings, like a magnificent sponge of rock, that continues to spread out into the city above. You can see seemingly hundred of shredded husks that dangle from the walls in places, remnants of abandoned cocoons, their podlings long set free. Along this jagged expanse, a sprawling, flat, slug-like mass stretches across the far wall.''

Bells Hells

 * Ashton Greymoore
 * Chetney Pock O'Pea
 * Fearne Calloway
 * Fresh Cut Grass
 * Imogen Temult
 * Laudna
 * Orym

Returning

 * Emoth Kade
 * Gus
 * Olly
 * Shade Mother

Mentioned

 * Armand Treshi
 * Orlana Seshadri