Marquet

Marquet is one of the continents on the world of Exandria, located south of Issylra and southwest of Tal'Dorei. It is where Campaign Three will start, and it is one of the settings of the upcoming adventure module Critical Role: Call of the Netherdeep.

The adjectival form denoting things and people from Marquet is "Marquesian".

Geography
Centuries after the Calamity, Marquet is known as a continent of deserts and mountains, with few bastions of civilization to be found. But only one-third of the continent is desert.

There is some in-stream disagreement on the shape of the continent. A paper map shown on-screen shows an outline that does not match a previous description of Marquet as a U-shaped continent.

The port city of Shammel is located among the pebble beaches of the Bay of Gifts on the northeastern end of the continent lie. Beyond that is the Aggrad Mountains, which stretch hundreds of miles before reaching the immense Rumedam Desert, also known as the Marquesian Desert. The city of Ank'Harel, an imperial capital surrounded by a web of smaller villages, is alternately described as being near the center of the Rumedam Desert, or only a day-and-a-half's foot travel from the Aggrad Mountains, making it close to the northern shore relative to most of the continent. To the far south are scrubland and marshes leading to the volatile mountains surrounding the Suuthan Volcano. A separate and distinctive mountain formation, the spire-like Smouldercrown Mountains, can be found 290 miles southeast of Ank'Harel. The desert is at least partly bordered by jungles; on the west coast of Marquet is a village surrounded by tropical greenery.

Shumas is a region in Marquet. It's unclear what relation this has to the Vault of Shumas, a hidden temple in the Aggrad Mountains that belonged to one religion from the beginning of the Age of Arcanum until just before the Calamity, when it was brutally taken over by another religion's adherents.

Other regions of Marquet are the Hellcatch Valley and the Taloned Highlands.

Notable places

 * Ank'Harel is a large, central oasis city in the Marquesian Desert, locally known as the Rumedam Desert.
 * The Vault of Shumas, in the Aggrad Mountains, was a religious sanctuary taken over by followers of Zehir. It was here that Arkhan found the Wreath of the Prism.
 * Shammel is a bustling port city on the northern coast on the Bay of Gifts, and is home to the Dalen's Closet beach resort.
 * The Scaldwind Sands were once the domain of Thordak and his armies.
 * Shandal is a small village south of Ank'Harel where Shaun Gilmore's parents live.
 * In the Smouldercrown Mountains was a hidden ziggurat that served as a second portal for members of the Remnants to get into the Shadowfell.
 * The active Suuthan Volcano is worshipped in southern Marquet.

Demographics
Individuals native to or descended from Marquet tend to have darker hair and skin than those from more northerly climes.

Many desert elves emigrated from Marquet to the Menagerie Coast following the banishment of Uk'otoa. Only small numbers of dwarves from Marquet visit the Menagerie Coast as travelers or sailors, but one of the dwarves on Rumblecusp, Alana, hailed from Marquet.

When Vox Machina visited Ank'Harel, it was mostly populated by humans; they saw only one elf, and saw no dwarves or goliaths, but they did see dark-skinned halflings, a few half-elves, some half-orcs, and a couple of tieflings. Tiefling entertainers from the Menagerie Coast sometimes tour Marquet.

The Duneburrow goblins are known to inhabit the deserts and frightening stories about them are told on the Menagerie Coast.

Culture

 * The Marquesian language is spoken by many humanoids on the continent; it is the main language spoken in the trade and tourism hub of Shammel Bay, but a majority also speak Common with varying proficiency. Marquesian became the language of the Clovis Concord elite and of the pirates of the Revelry due to Marquesian people settling in the Menagerie Coast.
 * Merchants of import, such as those present for the Harvest Close Festival Victory Pit tournament in Zadash, wore outfits consisting of very light linens of a dull egg-shell white, with trims of gold and purple, paired with deep blue pants.
 * Gambit of Ord is a Marquesian card game.
 * An antiwar folk song from Marquet, Let the Sword Grow Rust, is a code-song used by the Golden Grin.
 * An example of a weapon with a Marquesian flair is a Scimitar of Speed, a finely crafted sword with pearlescent gems embedded in the hilt.
 * The Cobalt Soul maintains at least one satellite archive in Marquet to collect information and artifacts.

History
During the Age of Arcanum, Marquet was the lush home of a prominent civilization. During the early years of the Calamity, warring nations on the continent turned the verdant landscape into ash and desert.

Three to four centuries after the Divergence, Marquesian explorers and traders had a seminal influence on other continents. Over on Tal'Dorei, a legendary spicemonger from Marquet named Abdar helped to fund the construction of Emon in the fourth or maybe fifth century PD, and a major district of the city still bears his name. Around 400 PD, an exploration vessel from Marquet reached the Swavain Islands and first established trade with the Ki'Nau. The Marquesians soon returned and established a colonial outpost called Damali on the Menagerie Coast, the beginning of what would eventually expand into the independent Clovis Concord. A secret sect of Marquesian worshipers of Zehir brought about the banishment of Uk'otoa, who had been a guardian of the Ki'Nau, and an influx of Marquesian travelers to the Menagerie Coast soon followed, including elves who helped found Gwardan.

At that time in the fifth century PD, the great city of Ank'Harel had just been founded under the rule of J'mon Sa Ord. When J'mon Sa Ord was declared emperor in Ank'Harel, the Marquesian colonists of the Menagerie Coast demanded independence, and the emperor eventually granted it. At the time, the red dragon Thordak tyrannically ruled over half of Marquet from his base in the Scaldwind Sands. Thordak, with his feral armies of kobolds and other serpentine followers, attacked the city when it was perhaps 100 or 150 years old, but after a two-week battle, his armies were defeated and Thordak was wounded, and as he fled north over the ocean he was struck down and fell into the sea. He was presumed dead for nearly two centuries before his confrontation with Emon's forces in 794 or 795 PD.

Campaign One
Vox Machina's quest for Vestiges of Divergence to help them defeat the Chroma Conclave took them to Ank'Harel. They made allies with J'mon Sa Ord and picked up a lead on Anna Ripley, whose adventuring party had beaten Vox Machina to Cabal's Ruin.

After Scanlan Shorthalt left Vox Machina with his daughter Kaylie, the rest of the party returned to Ank'Harel to bring Ripley's hand to the Scarbearers. There they met Taryon Darrington, who joined in their adventures. They also secured a pardon for their employee Jarett Howarth, who had been exiled from Marquet.

Some time later, Scanlan and Kaylie eventually decided to travel to Ank'Harel to exact revenge on criminals who had conned Scanlan for gold. They ruined the criminals and took over their place in the city's underworld, ending up running one of the top criminal organizations in the city.

During Vox Machina's nearly year-long break from adventuring, with Taryon having become a regular member, the party took a winter vacation to the Bay of Gifts. Soon afterward, Scanlan returned to Vox Machina with word that one of his employees, Lionel Gayheart, had discovered a second ziggurat in Marquet's Smouldercrown Mountains. The party investigated and found the Remnants, including a resurrected Delilah Briarwood, moving artifacts through the ziggurat sphere. The party traveled through the sphere to the Shadowfell, beginning their confrontation with Vecna.

Between Campaign One and Campaign Two
In 813 PD, Percy and Vex had a destination wedding at Dalen's Closet, which was interrupted by Sylas Briarwood and some subordinate vampires. Vox Machina finally destroyed Sylas for good.

Around 815 PD, the Myriad crime syndicate established a satellite cell in Marquet.

Campaign Two
After the Vo villagers of Rumblecusp recovered their memories, many had places to which they wanted to return, and five locations across Exandria were chosen to get people closest to where they wanted to go. One location was on the western coast of Marquet. This location had a beautiful village with tall, bright-white towers and an exterior wall upon a hillside teeming with vegetation, near a cluster of tropical trees.

Behind the scenes
The culture and architecture of Marquet's cities is broadly inspired by 12th-century Turkey, and its outlying villages are reminiscent of early Palestine. In a December 2018 episode of Talks at Google, Matthew Mercer talked about the cultural inspirations for Marquet and his desire to revisit the continent in greater depth:

Ahead of Campaign Three, Matt wrote in a blog post on the official Critical Role website that the city of Ank'Harel was "deeply realized and fleshed out" with the help of others on the Call of the Netherdeep adventure module from Wizards of the Coast. Makenzie De Armas, a Wizards of the Coast writer on Call of the Netherdeep, stated that the writing team wished to make Ank'Harel cosmopolitan without creating a monolith of any culture and that southern and western Marquet are inspired by her Filipino heritage. She described seeing the setting reflecting her Southeast Asian identity as "important and cathartic".

In the post, Matt also named some locations on the continent for the first time, such as the Hellcatch Valley and the Taloned Highlands. In the post, he also stated that the deserts of Marquet only covered one-third of the continent, reducing their size from a previously stated approximately 70% of the overall land area. He also wrote that Marquet as presented in Campaign Three was built with the help of sensitivity and cultural consultants.

Trivia

 * The adjectival form is spelled "Marquessian" in the Critical Role: Tal'Dorei Campaign Setting sourcebook but only once in Explorer's Guide to Wildemount, in the glossary, while the rest of the book spells it "Marquesian".