Dark Dealings

is the one hundred twelfth episode of the first campaign of Critical Role. Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…

Pre-Show

 * Marvel Puzzle Quest

Announcements

 * Merchandising
 * The cast missed Ashley
 * Issue #1 of Vox Machina Origins is out digitally
 * Talks Machina on September 26 at 7 PDT will discuss this episode
 * Laura and Travis will be at Anime Weekend Atlanta (Friday, Saturday, and Sunday)
 * Subtember (Twitch subscriptions half off during September)
 * Matt encouraged viewers to donate to UNICEF and Oxfam Mexico in wake of the Central Mexico earthquake

Part I
Before carrying on, Vax heals Scanlan's damaged face. The party moves on down the tunnel until they find a huge, ruined courtyard of Thomara. Above them, collapsing part of the chamber, is the transported earth of Thar Amphala. Across from them, in the wall on the far end of the space, are three arches into more tunnels. Patrolling the openings are a number of humanoids, skeletons, and one larger creature.

The party decides to scry on Vecna's death knight to see if he might be around. Keyleth manages to see the knight climbing stairs to the top of Entropis before her Scry sensor is dispelled by Vecna, who is apparently with the knight.

Scanlan disguises himself as Viskorad, one of the cultists they killed, and goes ahead of the group with Simon 3. While the others stealth along behind him, he approaches the figures in the archways ahead. By pretending to have found something powerful back in the tunnels, he convinces several of the cultists and a rot behemoth to leave their posts, sending Simon 3 along with them. This leaves only a handful of enemies, which are easily dispatched. Grog collapses the passageway behind them as they dash through one of the arches.

Running ahead of the collapsing stone tunnel, the party finally comes in view of an opening to the surface. Vax sneaks ahead to look out of the tunnel, seeing the city of Thar Amphala around him and the bluish-green protective barrier in the sky overhead. The barrier seems to be keeping the wyvern-riders of Vasselheim at bay, along with J'mon Sa Ord, and striking anything that tries to attack it.

Retrieving the Sword
As Vax reports back, the party decide to make finding the Sword of Kas their next priority. Vex borrows Keyleth's Scrying Eye to get a look at the sword, then casts Locate Object to determine that it is buried somewhere underneath the city. An elaborate planning session ensues. Eventually, it is agreed that half the party will go into Scanlan's Magnificent Mansion, where Vecna has thus far been unable to spy on them, while Vex, wearing her Band of Shrouds, will lead her brother and Keyleth to the sword's location.

The plan works well at first. Scanlan sets up his mansion inside a building they find. Percy places one of their two gate stones near the mansion entrance and gives the other to Vex. Grog, Pike, Percy, and Scanlan go into the mansion while Vex, Vax, and Keyleth venture into the city.

They arrive without too much trouble at a point directly above where Vex senses the sword. Keyleth glides through the earth as an elemental, but is unable to find the sword, so Vex decides to look for it by dousing herself in Oil of Etherealness. It is at this point that the plan begins to go awry.

As Vex fades, along with her ring, into the Ethereal Plane, Vax and Keyleth lose their protection from Vecna's divination magic. Vax hears Vecna whisper in his ear, "Ah, there you are." As gloomstalkers start to hone in on his location, he is forced to flee back to the mansion.

Vex, now able to pass through the rock, drifts downward and emerges into a cavern where the sword seems to be resting in a greenish pool. Keyleth earthglides her way, blindly, into the same cavern, but is unable to communicate with Vex's ethereal form. Following her best guess, she combs the bottom of the greenish pool until she encounters a sword, which she then drags out of the pool.

After an hour of waiting, Vex's etherealness wears off. Keyleth hands her the sword, which Vex confirms to be the one that she saw during her Scry. Vex uses the gate stone to get back to the mansion while Keyleth glides back in her elemental form.

At the Mansion
Back in the mansion, there is a quick, high-pressure rendezvous between the reunited halves of the party. It is clear that, because Vax came through the door without the protection of Vex's ring, Vecna now knows exactly where their safe house is. While Keyleth prepares an emergency Plane Shift, they hear a high-pitched whine from outside. The mansion is dispelled and they are all deposited back into Thar Amphala.

Outside, just finishing her Dispel Magic spell, they see Delilah Briarwood on the back of an undead dragon. Behind her, apparently newly resurrected, sits her husband, the vampire Sylas.

Keyleth desperately casts Plane Shift. Delilah tries and fails to counter it, and the party hear her yelling in frustration as they escape to the Feywild.

In the Feywild
Safe for the moment by Nahla's pool, the party catch their breath. Grog attunes the Sword of Kas and finds it sentient, powerful, and single-mindedly bent on the goal of defeating Vecna. The sword, hungry for blood, does force him to take a swing at Vex, but seems to be sated after a successful hit.

Keyleth suggests that, since they are in the Feywild, they may be able to ask the archfey Artagan -- with whom they have some history -- to bend time in their favor when they return to Thar Amphala. This could give them time for a much-needed long rest without putting Vasselheim in jeopardy. Pike uses Sending to contact the fey, presenting a drawing of a happy penis that says, "Cum see us 4 a good time."

Artagan appears almost immediately, saying, "Well? Show me a good time."

A deal is proposed: Artagan will compress their time in the Feywild, making one day pass as only an hour in the Material Plane, and in return, he asks for two things. First, should Vox Machina survive their fight with Vecna, they will help him build a doorway from the Feywild into the Material Plane. Second, because Vax let slip that he can't be killed, Artagan asks to strangle him to death.

Since Vax will return the next morning per his deal with the Raven Queen, no one can see any harm in this. They accept it as a weird kink of the chaotic archfey and agree, with some caveats, to the terms. Vax asks everyone else to leave except Grog and Scanlan, who stay to supervise. Artagan then, exactly as promised, chokes Vax to death.

The body turns to ash, and Grog gathers up the equipment. Artagan invites the remainder of the party to rest and "play". Still a little weirded out, they instead use their time to plan for the next day. Eventually Vax shows up, alive and nude, out of the trees, safely returned by the Raven Queen's pact.

Vox Machina

 * Taryon Darrington (absent; not mentioned)
 * Doty 2.0 (absent; not mentioned)
 * Keyleth
 * Percival de Rolo
 * Scanlan Shorthalt
 * Grog Strongjaw
 * Pike Trickfoot
 * Trinket
 * Vax'ildan
 * Vex'ahlia

New

 * Sword of Kas

Returning

 * Artagan
 * Delilah Briarwood
 * Sylas Briarwood
 * J'mon Sa Ord
 * Vecna (voice only)

Mentioned

 * Raven Queen
 * Viskorad

Quotations
Artagan: That's fun. Scanlan: Oh, no. Vax: (strained) Well... Vax: I'm sorry. Come again? Artagan: I wish to put my hands on your throat until you expire. If you say you're unkillable, well, that's a new experience entirely.
 * Percy: You finally found a worse pet than Trinket. Well done.
 * Vecna: (to Vax) Ah. There you are. I've been looking all over for you and your friends. Well. Welcome!
 * Vax: I'm kind of unkillable for a while.
 * Artagan: Tell you what. I'll help you under two conditions. One: should you go back and defeat this wannabe god thing you speak of and all is well and you're heroes and you have all of this influence and money and everything's grand, we can discuss maybe creating a doorway for me that allows passage. I'll come visit and see what strangeness your world seems to have whenever I'd like. [...] Second: (to Vax) I wish to strangle you until death.

Trivia

 * This episode marks the third time that Vax'ildan has died.
 * This is the thirteenth on-stream player character death, and the fifteenth overall.
 * This is the first time Vax has died since becoming a revenant in.