Brenatto's Voltaic Bolt

{{Infobox Spell
 * title = Brenatto's Voltaic Bolt
 * image =
 * caption =


 * school =
 * type =
 * level = 1 {{ep ref|ep=OSx51|cite=needed|Veth casts Voltaic Bolt "up to" 2nd level, implying it to have a base level of 1.)
 * time = 1 bonus action
 * components = S, M (a bit of fleece)
 * duration = Concentration (unknown, likely 1 minute){{ep ref|ep=2x116|0:15:50|more=Before encountering any foes, Veth was going to charge up a bolt. Matt asked Sam how long it lasts; if it's concentration.  Sam says "you're totally right", which may mean it is concentration}}{{ep ref|ep=OSx51|cite=needed}}
 * effect = Next ranged attack deals additional 3d6 lightning damage{{ep ref|ep=2x104|2:15:10|more=Veth accidentally shoots herself with her own spell, dealing 4d6 damage, 1d6 of which was the crossbow bolt.|name="Damage"}}
 * classes = Wizard

}} Brenatto's Voltaic Bolt is a spell created by Veth Brenatto that causes ammunition fired from a weapon to deal additional lightning damage.
 * aka = Voltaic Bolt
 * created = 836 PD
 * creator = Veth Brenatto
 * users = Veth Brenatto

Spell description
Brenatto's Voltaic Bolt requires a bonus action to cast, with somatic and material components. The material component is a bit of fleece rubbed on the ammunition to build up a static charge.

The caster creates an electrical charge on a piece of ammunition. The next time they make a weapon attack with that ammunition, the attack deals 3d6 additional lightning damage on a hit.

History
Veth began work on creating the spell while she and the Mighty Nein were sailing on the Balleater towards the peace talks they arranged to end the War of Ash and Light. Later on the island of Rumblecusp, Veth first cast the spell in a fight against a bodak.

Appearances

 * Critical Role — Campaign 2: The Mighty Nein
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Trivia

 * Shortly before the first appearance of the spell, Sam was complaining that Liam only names spells after Caleb.