Campaign 2 Arc 6: Weird Magic

The sixth arc of Campaign Two of Critical Role concludes the Wildemount campaign. With TravelerCon completed and Vokodo defeated, the Mighty Nein return to the mainland of Wynandir and subsequent travel to the Biting North of Eiselcross, home to ruins of a city governed by an ancient magocracy. The cold circumstances lead to even colder complications, however, with knowledge of an encroaching threat from the distant past threatening to return. Armed with this knowledge, the Mighty Nein consolidate their alliances and goals, travel across the land and even the planes, engaging in a desperate race against time that will determine the fate of their home and those they hold dear.

⬅ Arc 5: Family Ties / Arc 6: Weird Magic

Art Credits 1. 2. 3. 4. 5. 6. 7.