Into the Greyspine Mines

"Into the Greyspine Mines" is the second episode of the first season of Critical Role.

Synopsis
After Scanlon Shorthalt brought the abomination of a Naga to it’s tortured end, Vox Machina vowed to Nostoc Greyspine to put an end to the darkness now bubbling up out of the bowls of the earth. The team quickly gears up and makes their way into the mine, and begins a miles long trek down into the veins of Khaloor. After many hours wandering the dark, they reach a subterranean river within a massive, inky cavern where they are are attacked by a pair of umberhulks. The beasts are dispatched without too much difficulty, but in a fit of rage and shortsightedness, Grog charges toward a flickering light further off in the cavern. He stumbles across several Duergar, dark cousins of the Dwarves above, as well as a skittering, four legged brain. The wretched thing is killed quickly, but not before lashing out at Grog’s psyche. The Goliath’s mind is broken, and he falls to the ground in a heap.

Previously on ...
"So [ Vox Machina ] has been hired by their friend Arcansit Allura Vysoren to head towards the dwarven town of Kraghammer as a good friend of hers has gone missing. [The] Halfling Paladin named Lady Kima of Vord, on a vision quest as part of a pilgrimage, was drawn towards some dark evil she said was manifesting somewhere deep beneath Kraghammer and hadn't been heard from since. The party was sent there to seek her. Upon arriving in Kraghammer, shenanigans ensued. They made some friends, made some enemies, wandered the town, a bear almost got into a fight, and eventually the party made their way to the bottom ring of Kraghammer. Talked to Lord Nostoc Greyspine, the head of the Greyspine mines where supposedly Lady Kima disappeared. After their conversation with him, a bunch of goblins and ogres sprang from the mines, attacking the workers. The party swooped down to aid, realized that the goblins and ogres weren't attacking, they were fleeing from something else that emerged from the mines. A strange naga-based hydraish abomination. The party proceeded to slaughter it, the final blow dealt by Scanlan."

A deal with Nostoc Greyspine
After the battle, Nostoc Greyspine invites them to continue their conversation. He admits that these "intrusions" have been bad for business and begrudgingly accepts their help and a reward if they stop the source. They seal the deal with a drink of the Thistle Branch Dark Blood Wine and again Vax tries to steal some of it. This time he manages it with the help of Scanlan playing some gnomish music that Nostoc does not like.

They leave his office and look for Foreman Herris to learn about what creatures they might encounter in the mines. Scanlan sings a song of rest, "Scanlan make you feel good. Scanlan make you feel real goo-o-ood."

Finding Foreman Herris, they learn of the nightmarish creatures he has seen - goblins stitched together, unstable mutated slimes and oozes, a swollen duergar with multiple mouths and sets of eyes, and creatures from the surface that don't normally wander down on their own. Tiberius suggest this is the work of necromancy, but Herris believes that the creatures are still alive.

Herris gives them a map of the mines before they leave.

Back to House Thunderbrand
They head back to House Thunderbrand to stock up. This time Vax attempts to walk toward the door and gets blasted by blue energy. Tiberius casts dispel magic but the spell has no affect. Vex wants to fly the magic carpet over to the door, but Scanlan casts unseen servant and commands it to knock on the door. The door is answered by Lord Thunderbrand. Tiberius tries to introduce the group but Lord Thunderbrand casts silence on him, upset by his intrusion a few nights ago. Tiberius tries to mime his way through a conversation while the rest of the group make excuses for his weirdness. When Tiberius can be heard again he makes an impassioned speech about his respect for the arcane to persuade Lord Thunderbrand but he turns away because he is not a dwarf.

While his back is turned Tiberius casts alter self on Keyleth, who had previously been a squirrel hiding in Vex's pocket, and turns her into a dwarf. Lord Thunderbrand sees through the spell. Before he can turn away again, Vax tries to make peace but fails. Not even Vex's wink got them in the door. Scanlan makes one last effort by offering him anything interesting they find in the mine and he replies, "When you bring them, then we'll talk!"

The Value of Valor
The party head to The Value of Valor, an elven establishment, for potions and enchanted arrows. When paying, Vex does the math and intentionally gives a lower price but Grog corrects her.

They head back to the Iron Hearth Tavern to rest. The next morning they head into the mine. They use Foreman Herris's map to get to the elevator and continue down. Vex finds some tracks of dwarves dragging dwarves deeper into the mine but two sets of drag marks do not have accompanying tracks of their draggers. They follow the tracks down the winding and descending tunnel for four hours until it finally widens into a cavern, through which runs a river that leads to a waterfall.

As they enter the cavern, they hear a skittering and two umberhulks drop from the ceiling.