Oremid Hass

 is the Archmage of Cultivation for the Cerberus Assembly and the Headmaster of the Hall of Erudition at the Zauberspire in Zadash. As an NPC, is played by Matthew Mercer.

Appearance
Oremid is described as stocky and squat, about 5'6" but with a wide body. He has very dark ruddy brown skin with a “unique texture” and pitch black eyes that sparkle like obsidian. He has short, curled black hair and a square jaw. There is a strongly inset dimple wrinkle when he smiles with his dull grey teeth. Clouds of dust loosen from his joints with each movement. Despite his inhuman appearance there is something very welcoming about him. He wears red and grey robes.

Personality
While Oremid Hass is a gentle soul who adores animals, he puts on the façade of a strict man with no sense of humor. He teaches students that failure is not an option, and that emotion is a barrier to one's true ability. Equally feared, respected, and privately loathed by the students (and some instructors) of the Hall of Erudition, Oremid personally dismisses those who break under his school's curriculum and heaps joyous praise on those who endure their training.

Oremid Hass presents a very welcoming presence. He tries to appear respectable at social gatherings but seems unable to hide his childlike wonder and excitement at things that interest him, such as cats. Pumat Sol described him as a beacon of tutelage, and although he was tough and a bit rough around the edges was in fact a real softie, especially when it came to small critters. Despite this it is clear that Oremid Hass is formidable enough to make Pumat look fearful and regret speaking about him in such a way afterwards.

Background
Oremid Hass is a powerful mage with enough power to gain the position of the Archmage of Cultivation within the Cerberus Assembly and the Headmaster of the Hall of Erudition in Zadash, tasked with watching and grooming the next generation of mages and arcane specialists outside Rexxentrum. One of these former students was Pumat Sol.

While not directly seen, Oremid Hass was one of the flying figures who pursued the Xhorhasian assassins that attacked the Zauberspire, shooting bolts of energy at them.

Chapter 2
Oremid Hass was announced as a spectator at the Victory Pit tournament. He was credited with repelling the Xhorhasian assault on the Zauberspire. At the afterparty for the Victory Pit, Oremid Hass was talking with Trent Ikithon on the balcony when they were approached by Beau and Yasha. He let Trent interrogate Yasha on her ties to Xhorhas, but when Trent asked if Beau was a member of the Cobalt Soul, he politely asked Trent to stop questioning them and apologized, claiming his friend was just very studious. When Beau confirmed she was indeed a member of the Cobalt Soul, Oremid commented that they had done much great work and aided the Hall of Erudition on many occasions. When Beau said the Cobalt Soul felt the same about the Hall of Erudition, Oremid laughed good-naturedly and said that despite the tensions between the two organizations in the past, he honestly appreciated them.

Beau asked if the Hall of Erudition would be moving men to the front line like the Cobalt Soul intended to do. Oremid questioned this, since the war with Xhorhas hadn't been publicly announced yet, but Beau just smiled in response. Oremid responded that they had trained mages who would be at Bladegarden and beyond. If things escalated, a number of the Assembly would join where necessary. As he and Trent exited the party, Oremid spotted Frumpkin and was unable to contain his glee and childlike wonder, picking up and petting the cat.

After returning from their journeys inside the Heirloom Sphere, Yussa Errenis suggested that the Mighty Nein seek out Oremid in Zadash and consult him about the Cult of the Angel of Irons. Later, once the party arrived in Zadash, they gained an audience with Oremid Hass at the Hall of Erudition by presenting their letter of introduction from Yussa. They told him about the Cult and their motives, and about their concerns about the war and the dodecahedrons. Oremid responded that in the private echelons of the Empire, there were rumors of defectors working with the Kryn Dynasty. When the Mighty Nein discussed their suspicions about Vence Nuthaleus, Oremid was convinced and began an investigation, learning that Vence was in Rexxentrum when he contacted him. The Mighty Nein also brought Sprinkle and Frumpkin with them, and Oremid cuddled with them until the end of the conversation.

The Mighty Nein saw Oremid when they went to see King Dwendal after their battle with the Laughing Hand, Obann, and the rest of the Cult of the Angel of Irons, and they discovered that Oremid had been researching the Angel of Irons at their suggestion.

Trent Ikithon
Oremid and Trent are colleagues in the Cerberus Assembly and appear to be on friendly terms. They pursued the Xhorhasian assassins together, attended the Victory Pit together and were drinking and talking on the balcony at the afterparty. Oremid referred to Trent as a friend and apologised for his blunt interrogatory nature by claiming he was just "studious."

Abilities
Unless otherwise noted, the following abilities are assumed from the standard Dungeons & Dragons materials:

Earth Genasi Abilities:
 * Earth Walk
 * Merge with Stone
 * Pass without Trace spell