Uthodurn

Uthodurn is a city north of the Ivory Lake and southwest of Kravaraad in the Flotket Alps of the Greying Wildlands. A rare haven for both Dwarves and Elves, Uthodurn has become a center for the highest levels of craftsmanship and blacksmithing. "Uthodurn" roughly translates from Dwarvish as "the new under salvation".

Description
Uthodurn is nestled at the base of a steep mountain valley, among the Flotket Alps and about 300 to 400 feet above the ground. The surface part of the city is built around a large gazebo-like roof roofing over a wide pit that descends over a hundred feet into the rock beneath. The perimeter is marked by protective fences and about a dozen stone watchtowers, four of which stand around the pit, guarding the entrance into the city proper. This portion of the city also has a number of liveries and stables for the city's horses and cliffneck goats. The buildings are small, with thatched rooves, and are built to withstand the harsh wintry conditions of the region.

The rest of the city can be accessed from this point by any of a number of spiral staircases, each of which is about 15 feet wide. Along the descent are many tunnels into the rock. The access is protected by iron-reinforced doors, protecting each tunnel, and safeguarded by the Glassblade Kaserne, centered around the entrance tunnels. The Kaserne is a semi-domed barracks for the Glassblades. The air at this point in the descent is warm even during wintry conditions outside, and smells like iron, wood fires, and wet earth.

Uthodurn is divided into three layers, which are, in order of descent from the surface, the Volition Disc, the Deliberation Disc (often called the Liber Disc), and the Grand Disc. Each district within the discs is divided by sets of wide pillars supporting the ceiling. The pillars also hold huge gates of dark metal, which can be dropped to defend the deeper regions of Uthodurn from an external threat. Some of the pillars have homes of elven style built into them.

Points of interest

 * The Volition Disk: The topmost, widest and oldest level of Uthodurn. Most of the city's residents live here. The district is a massive 120-foot high by 1500-foot wide underground cavern, bisected by the Auger Trail, so named for the way it curves further down into the mountain, which serves as both a thoroughfare and a public meeting space. On one side of the trail are mines, and on the other are the residential buildings, which, like much of the city, are in a mixture of elven and dwarven styles. A number of construction business are also found on this disc.
 * The Broken Stool: A tavern and inn run by Luda, an older dwarven woman.


 * The Deliberation "Liber" Disk: The Liber Disc holds much of the city's commerce; it is a busy marketplace full of stores, forges, taverns, and some homes. It smells of cooking tubers and meat, and the population mingles and relaxes here.
 * The Anvil of Smeltborne: A forge and blacksmith
 * Moradin's Mantle: A massive temple to The Allhammer
 * Oltgar's shop
 * Plexus Post: An odds-and-ends shop
 * The Softer Stoneforge: A bakery
 * The Tumbled Tankards: A dive bar with root mead and live music, run by Vonbrag.
 * The Tumblecarve Residence: The home of the Tumblecarve noble family, located in Demerant Circle.
 * Vellum Steeple Archive: On the boundary between the Liber and Grand Disks, a for-profit library with a Teleportation Circle.


 * Grand Disk: Some of the wealthier citizens live here, and the city's palace is also located on this disc.ll
 * The Grandcast Citadel: The palace of the diarchy of Uthodurn. It is carved into stalactite pillars and has marble walls. It is an inverted tower that resembles a "frozen, underground tornado".
 * Luddenbrock Mines: A source of precious metals.
 * Underrest: A high-end inn for dignitaries.

Demographics
Uthodurn's citizens are mostly dwarves, with a large elven population and a sprinkling of other races. Dwarven, Elvish, and Common are the most used languages in Uthodurn. In 835 PD, the population is 26,240: more than half (56%) are dwarves, a little over the third of them (36%) elves, with a small population of gnomes as well (4%).

The Diarchy
The city is ruled simultaneously by dual monarchs, a dwarven queen and an elven king, who each are advised by their own small council. They share the responsibility of governing the city.

Glassblades
Glassblades are the military and ranger force that guard the city. They gained the name when Uthodurn was founded.

Background
Uthodurn was founded by dwarves in the wake of the Calamity, shortly after 35 PD. After the fall of Molaesmyr, many of the elves fled what would later become the Savalirwood. Some of the refugees traveled into the Flotket Alps, and found sanctuary with the dwarves of Uthodurn. The Diarchy of Uthodurn was founded shortly after, when the dwarves, with "only mild hesitation", decided to fully incorporate the elven refugees into their society. However, after the corruption of the Savalirwood did not recede, and a few years of rapidly growing, uneasy culture clash, dwarven Queen Judessa Fruunast reached out to the former elven king of Molaesmyr, Imathan Talviel, and proposed a dual monarchy of to rule the city to establish social harmony between two races. After lengthy discussion regarding the many considerations and changes needed, and with feedback from both the dwarven and elven populations, the diarchy was installed. The two monarchs ruled jointly for roughly two centuries. Following the death of Judessa Fruunast in 794 PD, her daughter Simone Fruunast assumed the dwarven throne.

Campaign 2
The Mighty Nein traveled to Uthodurn from the Cinderrest Sanctum in search of Dulgrim Smeltborne, who would be able to reforge the Star Razor. They were granted entry. The following morning, Jester purchased cupcakes, and the party found the Smeltborne Anvil. They learned that Dulgrim had since passed, but his son Umagorn Smeltborne believed he would be able to help them provided they obtained the iceflex, mithral that had been breathed on by a white dragon, necessary for the reforging.

Reani approached the group as they left the smithy, and introduced herself. She and the Mighty Nein then went to the Plexus Post to purchase mithral items. While there, the shopkeeper, Ava Endlewood, asked them to bring her a ring in the possession of the Tumblecarve Family in exchange for some residuum shards she had, which Caduceus needed. Fjord and Caduceus stopped by the smithy again so that Umagorn could melt down the mithral into a more usable form. The rest of the party went to the Vellum Steeple library, which Reani was able to gain them entry to. Beau learned from her research that Gelidon, a white dragon, could likely be found in the alps in Mythburrow. Caleb and Nott, however, attempted to run a con in order to obtain a page from a book that contained hidden items. Jester was able to tear out the page, but in the process, Caleb and Nott were expelled from the library. Eventually, after Reani promised 200 platinum and her services on an upcoming expedition to Molaesmyr, the Mighty Nein were granted permanent access to the library's teleportation circle. They then teleported to Rosohna so that Essek could teleport them to Mythburrow.

After getting Gelidon to breathe on the mithral, the Mighty Nein and Reani teleported back to the Vellum Steeple. The party scouted out the Tumblecarve Residence, and Beau and Caleb spent some time with Demid Sunlash, a Cobalt Soul researcher who was investigating the Moons of Exandria. The following day, the party successfully broke into the the Tumblecarve's home and stole several items, including the ring Ava had requested. They, Reani, Umagorn, and his assistant Deilin then left for the Cinderrest Sanctum.

The Mighty Nein briefly returned to Uthodurn via the teleportation circle to drop off the Clay family after they restored them from their petrified forms, and asked Reani to escort them back to the Blooming Grove.

Before Campaign 3
Chetney Pock O'Pea lived in Uthodurn for much of his life. While there, he worked as a woodcarver as part of Oltgar's business until the two had a significant falling out.