Path of the Juggernaut

The Path of the Juggernaut is a primal path for barbarians who stand their ground and move their foes into positions of weakness. While raging, they make any battlefield their domain, shoving foes over mountainsides and destroying even the strongest structures with their attacks.

Thunderous Blows
Beggining at level 3, rage instills a juggernaut with the strength to batter around their foes. Once per turn while raging, when they damage a creature with a melee attack, you can force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, juggernaut push the target 5 feet away and can choose to immediately move 5 feet into the target’s previous position.

Stance of the Mountain/Spirit of the Mountain
In addition, upon choosing this path at 3rd level, juggernaut harnesses the fury to anchor their feet to the earth, shrugging off the blows of those who wish to topple you, making it impossible to be knocked prone while raging unless juggernaut becomes unconscious.

Demolishing Might
Beginning at level 6, juggernaut can muster destructive force with their assault, dealing double damage to objects and structures. Also, melee attacks against creatures of the construct type deal an additional 1d8 weapon damage.

Overwhelming Cleave
Upon reaching level 10, as juggernaut made a weapon attack while raging, they can make another attack as a bonus action with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Unstoppable
Starting at 14th level, juggernaut can choose to become unstoppable when you enter a rage: the speed cannot be reduced, and they are immune to the frightened, paralyzed, and stunned conditions. If juggernaut is frightened, paralyzed, or stunned, they can still take your bonus action to enter your rage and suspend the effects for the duration of the rage. When the rage ends, you suffer one level of exhaustion.

Notable Juggernauts
A small number of barbarians in the Herd of Storms became known as Juggernauts for their ability to smash through defenses, wade into groups of foes with an unbreakable rage, and stand against all attempts to stop them. Those who survived still teach the Path of the Juggernaut.

Kel'Jaia Uloeh, a gnome barbarian. She was raised by the Iron Authority and traveled to Syngorn, where, through friends she made there, Kel'Jaia became the delegate between Syngorn and the Tal'Dorei Council.