Maledicta Hexos's lieutenant

This individual was a night hag and the lieutenant of the army of the spirit naga Maledicta Hexos.

History
In an adventure hook in the Tal'Dorei Campaign Setting sourcebook set in 812 PD, Maledicta Hexos has emerged from the Stormcrest Mountains and formed an army of lizardfolk and hydras with the intention of invading and bringing down Syngorn.

Night hag abilities
As a night hag, the lieutenant possessed the following traits and abilities.


 * Natural armor
 * Resistance to cold and fire damage, as well as bludgeoning, piercing, and slashing damage from nonmagical attacks that are not silvered
 * Immunity to charming effects
 * Innate spellcasting: The night hag was able to innately cast the following spells, with a spell save DC of 14 and no need for material components.
 * At will:
 * Detect Magic
 * ''Magic Missile'
 * 2/day each:
 * Plane Shift (self only)
 * Ray of Enfeeblement
 * Sleep
 * Actions:
 * Claws: A melee weapon attack that dealt slashing damage. This was only usable in their hag form.
 * Change Shape: The hag could magically polymorph into a small or medium-sized female humanoid and back, retaining her statistics but not her equipment. She would revert to her true form once deceased.
 * Etherealness: As long as they had a heartstone in their possession, the hag could enter the Ethereal Plane from the Material Plane and vice versa.
 * Nightmare Haunting: Once per day, while on the Ethereal Plane, the hag could magically touch a sleeping humanoid on the Material Plane, so long as the target was not protected by a Protection from Evil and Good or Magic Circle spell. While the contact persisted, the target would have negative visions and, if contact lasted for an hour, gained no benefit from a long rest and experience a drain in vitality. The drain in vitality could be removed via Greater Restoration or similar magic.