Module:Alignmenttrans

-- This hash table contains the strings to be used when generating categories for creature alignment. -- The categories are in the form "" where foo comes from the values below, based on the given key. return { ["LG"]         = "lawful good", ["NG"]         = "neutral good", ["CG"]         = "chaotic good", ["LN"]         = "lawful neutral", ["N"]          = "true neutral", ["TN"]         = "true neutral", ["CN"]         = "chaotic neutral", ["LE"]         = "lawful evil", ["NE"]         = "neutral evil", ["CE"]         = "chaotic evil", --["default"]          = "" }