Laudna

 is a human Hollow One sorcerer/warlock and a member of the Campaign Three adventuring party. is played by Marisha Ray.

Appearance
When she first appears, Laudna is fairly young, pale, and gaunt. Her big eyes have dilated pupils, and her lips are dark. Marisha further describes Laudna's features as "almost doll-like." She has long, thin, dark hair with a shock of white through her bangs, pulled up in a half-up bun with a rock chisel (depicted as a rock pick in official art). She wears tattered clothes, including a dark red blouse and a black skirt. Her belt holds various tools, a dead rat with a raven skull named Pâté de Rolo, and other odds and ends.

When Laudna uses her Form of Dread, her extremities elongate and a black veil comes across her face, hiding a stream of black tears pouring from her eyes.

Personality
In stark contrast to her ghoulish appearance, Laudna is rather bubbly, personable, and easy-going. Laudna seems largely unaware of how frightening she appears (especially when she uses her Form of Dread power) and becomes offended when someone judges her based on appearances alone.

Background
Laudna grew up on a farm on the outskirts of Whitestone in Tal'Dorei, and always had innate magical capabilities. The Briarwoods took over the city when Laudna was a young woman, thirty years ago around the time of the Whitestone Rebellion. Her parents, recognizing her magical abilities, wanted a better life for her, but instead both they and Laudna died at the hands of the Briarwoods. Laudna was hit by a burst of necromantic magic and woke up surrounded by corpses. She left the city and never returned, and believes she is a cross between dead and alive. Although the Briarwoods are long dead, Laudna possibly hears the voice of one of them in her head "every now and then."

Laudna was unaware that Percival and Cassandra de Rolo had returned to power in Whitestone, saying that she became "a bit of a recluse" after her time in Whitestone. She didn't talk to people much, and they didn't want to talk to her. She spent the next thirty years going from town to town, living in fixed-up abandoned shacks in the woods until chased out by townsfolk denouncing her as an undead witch.

Imogen Temult

 * &rarr; Main article: Relationship between Imogen and Laudna

Imogen is Laudna's closest ally, whom Laudna met while she was in Imogen's town a couple of years ago. They "hit it off real well" and decided to start traveling together. They share a goal: to try to enter one of the conservatories located in the Spires so Imogen can do research. They have been staying together in Jrusar with their landlady, Zhudanna.

Delilah Briarwood
Laudna occasionally hears the voice of her patron, who may be Delilah, in her head. Delilah is possibly her warlock patron, although it is unclear when after Laudna and Delilah's respective deaths the pact was made.

Notable items

 * Immovable rod
 * Pâté de Rolo, a puppet made by Laudna
 * Thieves' tools

Hollow One abilities

 * Ageless
 * Cling to Life
 * Revenance
 * Unsettling Presence

Feats

 * Spell Sniper

Sorcerer abilities

 * Spellcasting (Charisma-based spellcasting)
 * Sorcerous Origin (Shadow Magic)
 * Eyes of the Dark: Darkvision 120 ft.
 * Strength of the Grave
 * Font of Magic
 * Sorcery Points: 2
 * Flexible Casting

Warlock abilities

 * Otherworldly Patron (The Undead)
 * Form of Dread
 * Pact Magic (Charisma-based spellcasting)
 * Eldritch Invocations (2)
 * Agonizing Blast

Cantrips

 * Mending
 * Message

1st-level

 * Shield

Cantrips

 * Eldritch Blast

1st-level

 * Bane
 * Hex

Unknown class spells
Some spells Laudna knows are available to her through both of her classes and are listed here until their source is confirmed.

Cantrips

 * Chill Touch
 * Prestidigitation
 * Thaumaturgy

1st-level

 * False Life
 * Silent Image

Quotations
Imogen: Laudna, you’re scary-scary. Dorian: When you're using their body parts, I think so. Laudna: Wow. Don't tell Pâté. Laudna: (in Pâté's voice) "Well, you see, Laudna here was quite alone for quite some time, and she kind of needed somebody to keep her company or else she would go insane. Especially because it was just me and that voice in her head." (in her own voice) He's so silly. Ashton: It's a very broad word, isn't it? Laudna: I'm not entirely sure. I think so. [...] I think I'm some cross in between life and death. Not totally alive, but not totally dead. I definitely died! I died, and then I woke up. I woke up, and I was surrounded by a lot of other corpses, and all of Whitestone was in a complete panic, run amok, just death and disease and nightmare everywhere, and I didn't know what happened so I ran. I haven't really aged. FCG: How long ago was that? Laudna: Thirty years.
 * Laudna: I'm fun-scary!
 * Laudna: Is it rude to ask about dead people?
 * Orym: So why are you puppeteering a dead rat?
 * Laudna: You know, I don't think I've ever been in love either. I mean, that's not true. I deeply love Imogen.
 * FCG: Are you dead? What the fuck is up with that?
 * Laudna: (giving the "book jacket version" of her life to Chetney) I was alive, but then I was dead, and now I'm alive again. I'm originally from Whitestone and this is Pâté, my pet rat. (As Pâté) "Hello, Chetney!"

Trivia

 * Laudna's name likely derives from laudanum, an opium tincture historically widely used as pain medication or to induce sleep. Its use often features in especially 19th century Gothic and horror literature.
 * The animation on her stat card features black smoke and black ooze dripping from the top of the frame.
 * One fan theory speculates that Laudna's body was at one point hung from the Sun Tree.
 * When using the Message spell, Laudna's voice is accompanied by eerie whispers and otherworldly sound effects created by the rest of the cast. This began as a joke when Laudna tried to spook Orym with a Message and has become a running gag. Prior to this event, her Messages had no echoes.
 * Laudna is the second player character to hail from Whitestone, following Percival de Rolo.
 * Until Chetney Pock O'Pea's introduction in, Laudna was the only member of the Campaign Three adventuring party to have darkvision.