Reality Break

Reality Break is a dunamancy spell created by Matthew Mercer for the Explorer's Guide to Wildemount.

Spell description
Targets failing a Wisdom saving throw can't take reactions until the spell ends. A failing target rolls a d10 at the start of each of its turns to determine the spell's effect that turn, as shown below. The target rolls another Wisdom saving throw at the end of each of its turns to end the spell.

1-2: The target takes 6d12 psychic damage, and is stunned until the end of its turn.

3-5: The target must make a Dexterity saving throw, taking 8d12 force damage on a failed save, or half as much damage on a successful one.

6-8: The target is teleported, along with everything it is wearing and carrying, up to 30 feet to an unoccupied visible space of the caster's choice. The target also takes 10d12 force damage and is knocked prone.

9-10: The target takes 10d12 cold damage, and it is blinded until the end of the turn.