Wand of Magic Missiles

A  is a wand that can cast the Magic Missile spell.

Description
A wand of magic missiles can hold up to seven charges. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level.

Each day at dawn, the wand regains 1d6+1 of its expended charges. If all charges are used up, there is a 5% chance the wand will disintegrate into ash.

The wand Vox Machina found was in the form of a twisted piece of bleached ivory that ended in a point at one end.

History
Scanlan had a wand of magic missiles which Vox Machina found on a duergar beneath Kraghammer. He first used it on-stream against an undead creature in Whitestone, and several more times during the Whitestone Rebellion. Crossing the Gilded Run, every member of Vox Machina were tought together with a rope, which limited their mobility in the fight against Feymire crocodile. Scanlan solved this issue with magic missiles, cutting the rope between each party member before the crocodile moved them closer to its mouth.