Episode openings

This article lists the episode openings, or intros, that aired at the beginning of Critical Role episodes.

Vox Machina Character Introductions
This slideshow of images with narration by each member of Vox Machina served as an opening for the first few episodes of the show. It premiered with the first episode,. The videos were put together by Matthew Mercer, using a combination of stock pictures and art by Kit Buss and various other artists. However, because some of the art was used without permission, and the Twitch border covered some of the artist credits, the videos were later blurred when uploaded on Youtube to avoid copyright infrigement.

The introduction video was also shown during the pre-show and during the half-time break. After the first official opening was filmed, the introductions were aired together with it, either before or after, for some time.

Grog's introduction
"Right, listen up. If you have ale, then you have a friend in Grog Strongjaw. A goliath of towering height and size, this barbarian has an appetite for the two great loves in his life: combat, women, and ale. Wait...

''Easily the brains of the group, Grog is often consulted for his vast knowledge of shapes, colors, and shiny things. Also ale.''

''In his early years, armed with his two-handed great axe, Grog often enjoyed proving his might amongst the ranks of his family's wandering herd. But after coming upon an unsuspecting elderly gnome in the woods, he objected to the killing of such an innocent life. A creature of impulse, Grog felt only pity for this terrified little thing. His disobedience cost him dearly. Beaten bloody and banished by the herd leader, his uncle Kevdak, Grog was abandoned and left to die.''

''Exiled from his herd, it was then that the relative of the very gnome he fought to save, saved him. It was the kindness of a gnome cleric named Pike that healed Grog, bringing him back from death's edge. And they have remained close friends ever since.''

''Most nights, Grog can be found challenging entire taverns to wrestling matches! Or accompanying Scanlan to the nearest house where you pay for, er, lady favors. Also ale."''

Keyleth's introduction
"A first impression of Keyleth would leave you with little information on the half-elven druid. You might even think that her social awkwardness, due to her sheltered upbringing, is... kind of sweet. Of course, it would be unwise to underestimate her based on first impressions. Under that unintimidating petite frame is a vicious beast waiting to be unleashed, whose natural powers have made even the fiercest of champions pee their pants. Literally.

''Born to the air tribe of the Ashari people, Keyleth was raised with a deep love of nature and the elemental magics. It is her people's inherent duty to protect the delicate areas in Tal'Dorei, where the four elemental planes begin to bleed with this realm. Since she was a little girl, she had quite a knack for air manipulation and beast shaping abilities; well, if you consider kittens and flying squirrels to be little beasts, which I do. Anyways, it wasn't long before the headmaster of the tribe, her father, Korrin, realized her true prodigious abilities and she was inveterated to succeed him as the next headmaster. Just like that, her jovial childhood was stripped and replaced with endless spell memorization, teachings from ancient traditions, and exceedingly high expectations.''

''Every druid leader-to-be must embark on a journey to seek out the sister tribes in order to introduce and establish respect amongst the fellow headmasters. They call this the Aramenté, or Noble Odyssey. When her father felt she was ready, he set her on the path to truly discovering herself. Not knowing when, or if, she will ever return. As she hikes down the mountain towards Stilben, she meditated on the task ahead. Part of the Aramenté is proving yourself a strong warrior, a valiant protector, and a wise and compassionate leader. With this knowledge, one thought plays in repeat in her mind: is she even worthy?"''

Percy's introduction
"Percy was the third child of seven children, born to a noble family who lived far to the north in the ancient castle of Whitestone. With so many siblings to share the burdens of lordship, Percy turned his attention to the sciences, engineering, and naturalism.

''One day, a mysterious couple, named Lord and Lady Briarwood, came to court. During a feast held in their honour, the Briarwoods violently took control of the castle, killing or imprisoning everyone who would stand in their way.''

''Percy awoke chained in the dungeon, only to be freed by his younger sister. Together they fled, chased by the Briarwoods' men. As they ran, Percy's sister took several arrows to the chest and fell. Percy kept running, eventually jumping into a freezing river and floating unconscious to freedom. He did not remember waking up on a fishing boat. He barely remembered the next two years as he slowly made his way as far south as possible.''

''Then one night, Percy had a dream. A roaring cloud of smoke offered him vengeance against those who destroyed his family. When he awoke, Percy began to design his first gun."''

Pike's introduction
"Pike grew up in the outskirts of town, near the Bramblewood. Her ancestors were a family of deep gnomes with quite an unfavorable reputation. Thievery, destruction, and trickery left them with the curse of the last name of Trickfoot.

''Sarenrae, the goddess of healing and redemption, had other plans for Pike's great-great-grandfather Wilhand, who left his family at a young age after a dream—a dream that changed the course of the Trickfoot family. Wilhand devoted his life to Sarenrae, and pledged from then on that he and his family would live a life of service and devotion.''

''As a child, Pike seemed to have an affinity to heal. Whether it was animals, people, or even flowers, she felt she had a purpose in making things whole that had once been broken. She studied and learned the ways to heal through divine magic. She lived a peaceful life, quiet and simple, until one day, Wilhand was captured and almost killed by a group of goliath barbarians. One of the goliaths took a stand against the murder of the innocent gnome, and he himself was beaten, bloodied, and left for dead, abandoned by his herd.''

''Wilhand went to Pike for help. She prayed, and healed this barbarian as best she could, bringing him back to life. When he awoke, she discovered his name was Grog Strongjaw. After that, they were the best of friends—a rather unlikely pair. Little did she know that in a few years time, Grog would soon return the favor and bring her back from the clutches of death.''

''After being killed in battle, Pike felt angry. She wanted to be stronger, so that it would never happen again. She spent four months at sea, training with the men and women aboard a ship called The Broken Howl. Gripping her holy symbol in one hand, and her morningstar in the other, this time, Pike is ready."''

Scanlan's introduction
"Oh, you haven't heard of Scanlan Shorthalt? Well, gird your loins, ladies, because he has his eye on you. A talented musician, master of disguise, and dashingly handsome in his own mind, Scanlan sings songs almost as much as he sings his own praises.

''Born a poor gnome, Scanlan used his endless charm and soaring tenor voice to croon for coin and support his single mother. One day he was discovered by a half-orc promoter, and joined Dr. Dranzel's Spectacular Traveling Troupe, where he learned the ways of the world, and honed his skills as a bard extraordinaire.''

''A loner much of his life, Scanlan has never quite come to terms with the violent death of his mother at the hands of a goblin invasion. While his years on the road provided many, shall we say, educational experiences with the opposite sex, deep down Scanlan yearns for the one thing he's never known: the true love of a fellow gnome.''

''Still, Scanlan considers himself a lover first, performer second, and fighter distant third. On the battlefield, he'll support his allies, but rarely draws blood unless it's to protect fellow gnome Pike. Count on Scanlan for a hearty laugh, a rollicking song, and a twinkle in his eye that melts hearts and makes the females swoon."''

Tiberius's introduction
"Greetings and salutations. I am Tiberius Stormwind. I hail from a town called Tyriex, located in the heart of Draconia, born from a politically respected family.

''At the age of 15, I succeeded in passing the Sorcerer's Rite, showing prodigy-like control of my magic. The judges and the Draconian high council were amazed at how powerful my spells were for how long I had been training. At 20 years old, I was the youngest appointed member of the magic guild in Draconian history. For the next few years, I almost went mad from the malaise of being a guild member, as it's rather boring.''

''However, one day I happened upon a chamber, unused for quite some time. In the room were stacks of books and maps of the surrounding cities and areas around the known world. For months I would frequent the chamber, and learned of artifacts from legend. After a long period of research, I made a list of artifacts that caught my eye. I brought these findings to the high council and was told that all of the information in the chamber I stumbled upon was either believed to be fiction or unsolvable mysteries and hence were lost forever. I found those answers to be unacceptable.''

''A year later I devised a ruse and managed to convince the city council to lend support in me leaving Draconia on a mission of peace and diplomacy for the surrounding kingdoms, going from town to town and making friends and allies, in and for the name of Draconia. Being a red dragonborn, I had quite the task on my hands in that respect, but it was exactly what I needed so I could explore the world and find these artifacts, as I felt the truth was out there.''

''Some may describe me as buffoonish, but I say poppycock to all that. I am much sharper than most give me credit for. I just don't pay attention to things sometimes. I've also been known to be rather cunning, loyal, happy-go-lucky, and well, dangerous. I can't help but show my true scales now and then. But overall, I think I'm quite friendly for a dragonborn."''

Vax'ildan's introduction
"Never entirely welcome in the company of elves or men, Vax'ildan learned at a young age to skip past formality, preferring instead to invite himself in your door.

''Along with twin sister Vex'ahlia, Vax was born by a chance encounter between elven royalty and human peasantry. Raised by their mother in their early years, the twins were eventually sent off to their father in the elven capital of Syngorn. But their cool reception among the elves there never warmed, and their time in the capital didn't last. The siblings stole away one autumn night and set out on the open road.''

''After a few years of wandering, they eventually decided to return to their mother, and journeyed back to the lands of their youth. But instead of finding their childhood home, they returned to a pile of rubble. Their mother was gone, their home burned to ash. Pressing the townspeople for answers, they learned of the day the dragon came.''

''With their ties all severed, Vax'ildan and his sister set out to find their fortune together in Tal'Dorei. An outsider since birth, Vax quickly learned to solve life's challenges in his own particular way, often by sidestepping them entirely. And when his knack for circumventing adversity isn't enough, the way of blades the elves schooled him in more than makes up the difference.''"

Vex'ahlia's introduction
"Like so many half-elves, Vex'ahlia has spent most of her life suffering the cool reception of a people who don't fully accept her.

Born of a human mother and an elven father—who only later in life took an interest in their existence—, Vex'ahlia and her twin brother Vax'ildan quickly realized the only people they could truly rely on in this world were each other.

''It was at the age of ten when the two were taken from their mother, and brought to live in Syngorn, the isolated elven city for which their father was an ambassador. He quietly took them in, but always kept an icy distance, and after too many years of disdainful looks, the pair decided to leave his indifference behind, and set out on their own.''

''Vax took to the cities, stealing small trinkets and learning the ways of the thief, while Vex kept to the woods. She preferred the isolation. Always the keen observer, she learned to hunt and to track, to spy, and to shoot. And through a series of fateful events, earned herself a companion in the form of a bear—her own stolen Trinket—to fight alongside her and protect her fiercely. Also, he is adorable—and gives expert massages."''

Vox Machina Opening 1
The first official opening premiered at the beginning of. It features the first version of the Critical Role theme composed by Jason Charles Miller and include live-action footage of the main cast. The cast of Critical Role wore accessories reminiscent of their player character and posed for a few seconds each in front of a plain grey backdrop. The actor's name, followed by their character's name, race and class appeared on screen briefly, with firey sparks shooting around them. Matt also appeared at the end, credited as the Dungeon Master. At the end of the opening, the title Critical Role appeared surrounded by flames.

Credits

 * Travis Willingham as Grog Strongjaw
 * Marisha Ray as Keyleth
 * Taliesin Jaffe as Percival de Rolo
 * Ashley Johnson as Pike Trickfoot
 * Sam Riegel as Scanlan Shorthalt
 * Orion Acabaas Tiberius Stormwind
 * Liam O'Brien as Vax'ildan
 * Laura Bailey as Vex'ahlia
 * Matthew Mercer as himself
 * Editing: Zac Eubank
 * Mixing and sound effects: Alex Neat
 * Music: Jason Charles Miller

Vox Machina Opening 2
The second live-action opening first aired during the 50th episode of Critical Role,. The cast dressed up in full cosplay of their characters and filmed the opening in a forest setting in Simi Valley. The music is an extended and remastered version of the previous one.

The intro opens on a close up of a bloody axe, held by Grog, who goes into a rage and charges off-screen. Keyleth walks in behind him and unleashes a lightning attack. Percy jumps out from behind a tree and shoots, but is knocked unconscious by a large tentacle. Pike, gowing in golden light, grabs his hand and helps him back up. She grabs her symbol of Sarenrae as Scanlan takes her by the shoulder, and she blocks an uncoming tentacle attack with her shield. Scanlan then casts Lightning from his crotch, then runs after Pike. Vax'ildan stabs a goblin, and Vex'ahlia shoots another one who was about to attack Vax. She then shoots at a cloaked figure, who redirects the arrow away, then removes their mask to reveal the face of Matthew Mercer.

Credits

 * Travis Willingham as Grog Strongjaw
 * Marisha Ray as Keyleth
 * Taliesin Jaffe as Percival de Rolo
 * Ashley Johnson as Pike Trickfoot
 * Sam Riegel as Scanlan Shorthalt
 * Liam O'Brien as Vax'ildan
 * Laura Bailey as Vex'ahlia
 * Matthew Mercer as a female NPC (possibly Delilah Briarwood) and himself
 * Bryan Forrest as a goblin
 * Jon Enge as a goblin
 * Director of Photography: Jan-Michael Losada
 * Thumbnail Photography: Pamela Joy and Loretta Richert
 * Makeup: Misti Dawn, Talor Bianca Appice and Heather Galipo
 * Costumes and Props: Jessica Dru Johnson, Vanessa Walton, Bryan Forrest, Avery Faeth, Anne Valiant, Kai Norman, Labyrinth of Jareth at Masquerade Ball and Sword and the Stone
 * Special Effects Supervisor: Jon Enge
 * VFX, Color Grading and Editing: Dave and James Codeglia (Ghostlight)
 * Sound design: Geoff Bisente
 * Music: Jason Charles Miller

Campain 2 Retro Opening
This intro first aired with the very first episode of Campaign 2,. The cast dressed in 70's fashion to play Dungeons & Dragons in a living room full of retro furniture. The theme song, Critical Role Too, is a reworked version of the previous themes with a retro twist.

Credits

 * Travis Willingham as himself
 * Marisha Ray as herself
 * Taliesin Jaffe as himself
 * Ashley Johnson as herself
 * Sam Riegel as himself
 * Liam O'Brien as himself
 * Laura Bailey as himself
 * Matthew Mercer as himself
 * Executive Producer: Sean Becker
 * Production Manager: T.J. Rotell
 * Producers: Maxwell James and Dani Carr
 * Director: Steve Sprinkles
 * Director of Photography: Jan-Michael Losada
 * Assistant Camera: Tristan Savage-Tate
 * Gaffer: Tyler Hart
 * Costumes: Jenny Newman
 * Hair and Makeup: Wren Witting and Vanessa Marie
 * Production assistant: Jose Sosa
 * Aditional photography: Selina Ruthe
 * Location manager: Brandon Clark
 * Thumnail photgraphy: Pamela Joy and Loretta Ritchert (Heirloom Photography)
 * Post-production: Sean Hudson
 * Editing: Andy Inglat
 * Music: Jason Charles Miller

Mighty Nein Animated Intro: Your Turn To Roll
This opening first aired at the beginning of and is the first to feature original animation. The intro was animated by Kamille Areopagita and Kevin Areopagita, in the same style as the D&D Beyond advertisement that they had previously animated. This is the first opening to feature the theme song Your Turn To Roll, which is similar to the previous Critical Role themes but features lyrics, written by Sam.

Credits

 * Animation by Kamille Areopagita and Kevin Areopagita
 * Theme Song Written by Sam Riegel and Jason Charles Miller
 * Theme Song Produced by Jason Charles Miller
 * Theme Song Vocals by Laura Bailey, Ashley Johnson, Sam Riegel and Travis Willingham

The Legend of Vox Machina Animated Intro
On march 4th 2019, Critical Role announced a Kickstarter Campaign to fund an animated series titled The Legend of Vox Machina. The announcement was accompanied by an animated opening featuring the members of Vox Machina. The theme, Your Turn To Roll, was reworked with the addition of electric guitar.

The intro opens on a shot of a large metal icosahedron bursting with green energy, followed by an establishing shot of the world featuring two dragon-looking creatures flying above a forest. Vox Machina appears inside misty woods and readies themselves for battle. While they attack, the action freezes on each character, while the color palette changes to a more dramatic lighting and their names appear. However, the actor's names do not appear. They are later seen arriving in Emon, then at the palace, where they face the king and his family. His wife puts her hand on a, icosahedron identical to the one seen at the beginning, and transforms into a Glabrezu and the group prepares for battle.

Because the Kickstarter campaign broke records in terms of funding amassed, it is entirely possible that the final product will have a modified, or even completely different opening.

Credits

 * Executive Producers: Travis Willingham, Sam Riegel, Chris Prynoski and Shannon Prynoski
 * Animation Production: Titmouse, inc.
 * Director: Sung Jin Ahn
 * Producer: Ben Kalina
 * Character Design: Joanna Park
 * Background Design & Layout: Arthur Loftis, Kirk Shinmoto, Anthony Wu and Richard Chang
 * Animators: Sung Jin Ahn, Amanda Sitareh Bautista, Grace Mi and Deanna Trudeau
 * FX Animator: Naoki Araiza Tokumasu
 * Digital Animation Cleanup: Symbiosis Technology
 * Composite: Steve Kellener
 * Theme Song Written by Sam Riegel and Jason Charles Miller
 * Theme Song Produced by Jason Charles Miller
 * Theme Song Vocals by Laura Bailey, Ashley Johnson, Sam Riegel and Travis Willingham

Trivia

 * Probably due to Orion leaving the show, the first opening, in which he was featured, stopped airing after . The next 20 episodes had no opening, until the second one was filmed.
 * In every live-action version of the opening, the actors and/or their characters are always featured in the same order: Travis, Marisha, Taliesin, Ashley, Sam, Liam, Laura, and Matt.
 * Although he only appeared in two of them, Orion also remained at the same spot in the order, after Sam and before Liam.
 * In the animated opening for the Mighty Nein, the order was changed to Travis, Marisha, Sam, Laura, Liam, Ashley, Taliesin and Matt.
 * The order was also changed in the animated intro of The Legend of Vox Machina that aired during the kickstarter campaign.
 * The Legend of Vox Machina animated intro suggests some changes to the events regarding the Glabrezu that Vox Machina defeated in Emon. In the original telling of the pre-stream events, the glabrezu Jurazel seemed to have posessed Uriel Tal'dorei's family, and Vox Machina freed them before fighting the monster. However, in the opening, Salda Tal'Dorei transformed into a glabrezu after touching a 20-sided metal object emitting green light, indicating that Jurazel may have impersonated her instead in this version.
 * It is unclear what the metal object is, as it was never mentionned during the first campaign. Although the shape ressembles that of a Luxon Beacon, the object in the opening seems to be used for activating the glabrezu's transformation, rather than peering into multiple possible futures. The object also has twenty sides, as opposed to the twelve sides of a Luxon beacon.