Hell or High Water

is the one hundred thirty-sixth episode of the second campaign of Critical Role. The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve..

Announcements

 * First sponsor tonight is Fandom Gaming, makers of D&D Beyond, offering 25% off all books through May 2. Sam auctions off his old props to the cast, including a bag of his hair and his pink latex Gencon costume. At least one charity wants nothing to do with the proceeds.
 * Critical Role is now livestreaming on both Twitch and YouTube, but the moderated community live chat is on Twitch.
 * Vox Machina Origins Series 3 Issue 2 is now available at local shops and online.
 * Ashley thanks everyone for their support of the Critical Role Foundation... but since they're pre-recorded she can't give an actual update on their latest project. Get updates by following @CriticalRoleFDN on Twitter, and donate at criticalrolefoundation.org.
 * Merch Alert! Darrington Brigade adventure patches created for those live shows that never happened 'cause Covid are now on sale in the US shop.

Part I
As the party Flies and Feather Falls down the massive central pit, Jester directs them to level B-9, a wide hall. There is only one exit, an arched hallway, from which a continuous layer of slightly salty cold water pours out and over the edge into the pit. Beau notices that she no longer needs the Goggles of Night in order to see in the darkness. Caleb doesn't either, and suggests they both now have truesight as well as darkvision, which they confirm by testing. Caleb shares that he has seen Sprinkle whispering in Jester's ear when she was talking to Artagan. To Jester's (and the party's) shock, Sprinkle creeps out of Jester's hood, asking in Artagan's voice, "How else was I supposed to stay with you and keep tabs on you?" He admits he was Sprinkle from the beginning, but confirms that Professor Thaddeus was just an asshole owl. Veth suggests that since Beau and Caleb have three eyes, they must also have a third new ability. Beau tries to communicate with Caleb telepathically, and succeeds. They discover that both Caleb and Beau can now project their thoughts to others.

They hear creature noises from above and move on, stealthily, down the watery hallway, reaching a door labeled "T-Dock Project" with a teal-colored crystal that Caduceus opens with his bracelet. Caleb, Yasha, and Jester explore the room beyond, finding lead-lined walls and a platform bearing an experimental arcane construction and a deeply intricate runic circle which Caleb recognizes as a combination of transmutation and dunamancy heavily based in temporal alteration. Caleb also finds notes referring to the "Primal Artifact" with a drawing of a Luxon beacon, indicating that the Aeorians learned from the beacon how to travel backwards in one's own timeline, leaving an anchoring echo behind. The Temporal Dock allowed them to spend only a few seconds in transit, but created worrying physical stress. Individuals who spent longer than predetermined in the past had their echoes fade and the person never returned. Essek is fascinated by the possibility of changing the past, and Caleb takes the log book with him.

Hearing more creature noises behind them, those remaining in the hall discuss possible distractions but in the end the whole party just stealths away further inward, recognizing an Aeorian reverser behind them. They reach doors labeled "Kitchen" and "Common Area" - the water is coming from the common area, and two absorbers are asleep in the kitchen. The common area is L-shaped and the far end is hidden, but there is a sign above an opening reading, "Immensus Hall". There is also a hovering pyramid-like device which immediately explodes, causing massive damage to Yasha and Fjord, and significant damage to all the others. Yasha is knocked unconscious and is healed by Caduceus; Fjord is healed by Jester but remains stunned. They notice a grated pit in one corner, with growls coming from it, and behind them is the sound of splashing: one of the absorbers is approaching, wounded. Jester grabs the stunned Fjord and they all run into the common area and into the archway leading to the Immensus Hall. Stairs descend until the water reaches waist-high with a mist lying over it, but Beau sees two more intuit charges about a hundred feet ahead. With the hurt monsters coming behind them, Caleb uses the Staff of Power to cast Wall of Force to block the creatures, one of which is suddenly hit by the tentacle of an otyugh from behind that pulls it backward and they begin fighting.

Caleb uses Dispel Magic to deactivate the intuit charges and they move forward cautiously, finding a security storage closet holding more intuit charges, about fifteen of which are missing. Beau also finds three potions (two of them greater healing potions) which she takes.

About thirty feet further down the waist-deep water filling the hallway, Fjord and Beau in the front see it opens into a room, and they can see movement within it. Veth turns invisible and moves forward using her Ring of Water Walking. She sees two intuit charges flanking the doorway leading into a massive chamber, in the center of which is a raised dais holding mechanical rune-covered constructions surrounding a 10-foot wide ring, the Immensus Gate. The ring is bisected by a narrow glowing, crackling line, with water and mist weeping from it. Lucien and Cree stand by it, adjusting the machinery.

Veth creeps back and shares this information. As they plan, Lucien's voice creeps into Beau and Caleb's minds, inviting them in to talk. Fjord casts Underwater Breathing on the party, while Jester Invokes Duplicity and sends the duplicate with the party while she sinks underwater. Caleb and Beau go in the front, with Caleb also underwater planning to try to dispel the charges before he is seen.

Break

 * The Dungeon of Doom set is now available at Dwarven Forge.
 * Help build the Critical Role writer's room at Venice High School by donating at CriticalRoleFoundation.org.
 * Clips from .
 * Dani Carr's Recaps available on CritRole.com every Wednesday.
 * Merch Alert! Darrington Brigade adventure patches in the US shop; Fortune's Favor dice scroll in the US, Canada, and Australia; Marquet Market tote bag and Mighty Vibes sticker in US, UK, and Australia; Mighty Nein Chibi decals in all four Critical Role shops.
 * Sam is weird, but you shouldn't let that stop you from subscribing to Critical Role's Twitch channel.
 * Critters' art montage.

Part II
As the party enters, Caleb and Jester hide below the water's surface. Lucien immediately tells Beau that's far enough and they halt, and telepathically she tells Caleb to reveal himself. Lucien invites them in further and Caleb notices the satchels containing the threshold crests are on the dais holding the Immensus Gate. Lucien momentarily apparates the Cloven Crystal between his hands that had been in the stolen Bag of Holding, telling them it intrigues him. He still wants to show them what he's been working on. When Cree asks why not just kill them now, Lucien responds that a part of him still likes them. Beau telepathically tells him he should listen to Cree and Lucien twitches, and when Caleb then calls him "Circus Man", he twitches again and has a moment of hollow confusion. He then shares his story:

After Lucien's explanation, Cree finishes her preparations at the machinery, shifting a lever slightly upward and causing the crack in the gate to widen allowing a torrent of water to fall through. She closes it and switches out a rod within the machine. The water begins to undulate and gather. Lucien bows in farewell, and as he rises he pulls the lever up again, opening the portal wide and revealing the purple-gossamer starscape of the Astral Sea and the floating, living Cognouza Ward. Lucien and Cree grab the threshold crests and leap through the portal, waving as they rocket away.

The central whirl in the chamber rises up into elemental liquid, an octopus-like elemental leviathan that had escaped from the Elemental Plane of Water when the portal was previously opened. It stands between them and the still-open Gate. As the party runs there in pursuit of Lucien, Yasha and Jester are able to get halfway. Beau uses Unarmored Movement to make it to the other side of the creature, and Veth is able to reach the dais but wild magic shrinks her to about a foot tall. When the leviathan attacks, it hits hard, but the real threat is the potential grapple on a failed strength saving throw each time it hits. Caleb is grappled and casts Teleport to reach the gate, but is Polymorphed into a sheep by a wild magic surge. Undeterred, he steps into the Astral Sea. With Expeditious Retreat, Fjord reaches the gate but waits there. Essek casts Fly on Caduceus and can only move fifteen feet, but Caduceus picks him up and flies both of them above the creature to one side. The leviathan uses a legendary action to whack Caduceus as he passes. Yasha jumps through the portal and the leviathan's attempt to grapple her as she goes fails. Jester reaches the gate but waits there. Beau jumps through, and before Veth jumps through as well, she casts Mage Hand and leaves it near the control lever.

The leviathan attacks again, hitting Fjord, Caduceus, and Essek, and grappling Essek. Fjord jumps through the portal, Essek casts Misty Step to reach it as well, and Caduceus is able to fly through. The leviathan uses its reaction to hit Jester as she jumps through last, reaching a tentacle through it and succeeding in grappling her, but Veth uses her Mage Hand to pull the control lever, making the portal close and vanish. Jester is released as the leviathan's tentacle is severed, dispersing into a pool of water.

The party is adrift in the middle of the Astral Sea within sight of the immense mass of shifting and flexing rock, buildings, and towers that is the Cognouza Ward of Aeor. As it drifts closer and closer, Beau and Caleb hear within their minds the now-familiar laughs, shouts, and sobs as many voices welcome them.

The Mighty Nein



 * Beauregard Lionett
 * Caduceus Clay
 * Caleb Widogast
 * Frumpkin ''(not mentioned)
 * Fjord
 * Jester Lavorre
 * Sprinkle
 * Veth Brenatto
 * Yasha Nydoorin

Returning

 * Essek Thelyss
 * Artagan
 * Lucien
 * Cree

Mentioned

 * Professor Thaddeus

Quotations
Jester: Oh my gosh, and you've just been here the whole time?! Artagan: I told you I'd be keeping an eye. Fjord: Sprinkle is the Traveler!? Jester: Of course he is! That makes perfect sense. Caleb: It's the only reason he's still alive. Artagan: You're not entirely wrong, and it's been a journey. Caleb: It's-- it's interesting. Essek: A chance to correct mistakes. It's alluring, regardless of how dangerous. [...] Perhaps, if we survive this, we can return and... Jester: And change the past? Essek: Exchange theories. Jester: (whispering to Caleb) Does that mean what I think it means? Is he coming on to you? Caleb: (telepathically to Jester) "What do you think it means?" Jester: I think he's coming on to you. Caleb: (telepathically) "It's complicated." Veth: You sheep-shifted?!
 * Artagan: (after the party discovers Sprinkle is the Traveler in disguise} How else was I supposed to stay with you and keep tabs on you?
 * Essek: If one could change the past...
 * Matt: (to Caleb) You are Polymorphed into a sheep.
 * Travis: In space, no one can hear you bleat.

Trivia

 * The message on Sam's flask read, "Dear Davexian, 115 116 101 112 032 111 110 032 109 101. Veth". The numbers are ASCII code for "Step on me."