Satyr

Satyrs, also called fauns, are fey creatures native to the Feywild.

Appearance
Satyrs appear as humans with the horns of a goat or ram (and sometimes the ears to match) and a furred lower body supported by two cloven-hooved legs. One faun, Fearne Calloway, is about six feet tall, but another figure posing as a satyr was fairly short.

Personality
Satyrs are drawn to revelry.

Abilities
As a playable race, satyrs have the following abilities:
 * Ram: Unarmed strike with the head and horns, dealing bludgeoning damage of 1d4 plus their Strength modifier
 * Magic Resistance: Advantage on saving throws against spells and other magical effects
 * Mirthful Leaps: Add a d8 to the number of feet they can jump.
 * Reveler: Proficient in Performance, Persuasion, and one instrument

Note that satyrs are fey, not humanoids like most playable races; some spells and effects that target humanoids do not affect fey, and vice versa.

History
Artagan disguised himself as a satyr named Garmelie to approach Vox Machina in the Feywild.

Fearne Calloway, also originally from the Feywild, is a faun druid sent by her grandmother through a gateway to the Material Plane, emerging near Syngorn and making her way to Emon. There she became part of an adventuring party called the Crown Keepers that faced a new elemental threat decades after Thordak's corruption of the area. Later, she joined Orym and Dorian Storm on a mission to Marquet, where they became members of the Campaign Three adventuring party.

Trivia

 * The satyr is an existing mythical creature from greek and roman culture. Satyrs first appeared in ancient greek as male nature spirits, often portrayed with the ears and tails of horses and an exagerated erection, and were associated with indecency. Over time, they began to be represented as more goat-like. Fauns were spirits of peace and fertility originating in ancient Rome who borrowed their appearance from the later depictions of satyrs. Eventually, the differences between the two creatures were blurred, and they came to be known as a single creature.