Chuul

Chuuls are large sentient amphibious aberrations, able to attack on both land and water.

Appearance
Chuuls are large crustacean-like creatures that have heavy pincer claws. Their faces descend into small tentacles that writhe and curl under the mouth. They have a pair of four legs, very arachnid-like, that scurry across the ground.

Abilities
Chuuls are immune to poison and the poisoned condition and able to sense magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.


 * Multiattack: The chuul can make two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
 * Pincer: Melee weapon attack against one target with +6 to hit and reach of 10 ft. If hits, deals 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14), if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
 * Tentacles: One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Known Chuuls

 * The Mighty Nein encountered four chuuls and a deep scion near the second seal, keeping Uk'otoa imprisoned beneath Lucidian Ocean.
 * Aboard the Midnight Hammer in the Frigid Depths, the Mighty Nein fought three more chuuls and a deep scion who supported Avantika in her pursuit for the last Cloven Crystal.