The Shade Mother

is the sixteenth episode of the third campaign of Critical Role.

Announcements

 * The Nordverse is back! Number Two pushes BlackWillow69 out of his system with the ever-sophisticated "crapper zapper." As BlackWillow69 is now software in need of a host instead of flesh and blood, CryptonicOverride sacrifices her consciousness to bring back "the only man [she's] ever loved." Find out what happens to her the next time Nord VPN sponsors the show.
 * Don't miss Critical Role's 7-year anniversary on 17 March 2022! Stream Campaign 3 Episode 17 at home or watch it on the silver screen across America or in select Brazilian mega-cities. Check out critrole.com/seven for more information.

Previously on Critical Role
''Last we left off, the Bells Hells, after just barely escaping the chaos of the ball at the top of the Core Spire here in Jrusar, returned to Eshteross' manor where you saw off your friend Dorian and his brother who were currently figures of interest in the events of that night and nights before. The next morning, you went to seek out possible paths of escape from the city before discovering that you were being followed by the Green Seekers, a pair of very well-known investigators that were present at the events the night before. They took you off the side of the road and proceeded to interrogate you in a semi-public space, and through some communications, some persuasive discussions, and putting a few things on the table in the open, beginnings of trust were granted, and you decided that maybe you could help each other, both find that trust, and look into some curiosities you both have that align. This, in particular, involving the rising oddness of shade creeper intrusions and alterations in recent months.''

''Following some leads and one individual with a past with Gus, one of the two Green Seekers, you traveled towards the bottom of the Smolder Spire, within the mines there, at the very base. Asking around, discovered more connections to the Mahaan Treshi house, being involved in one of the subterranean mines. The Crownset Mines have been closed for months, and some strange goings-on in that space. Convincing, magically, the one manager, the one foreman who was watching over the closed mines, to allow you down the extensive subterranean shaft elevator that led you to where the mines were abandoned. You made enough noise to draw the attention of numerous shade creepers, some even further changed from the ones you had previously encountered. In this battle, you managed to slay many of these strange monstrous beasts, suffering a bit of rough and tumble first foray into these deep, deep mines below the city. And upon taking a moment to heal yourself, discovered what it seems to be is the partially healed, cocooned form of Lady Emoth Kade that you've been chasing.''

''As she began to emerge from this cocoon, awoken by some of these shade creepers that had escaped from death after seeing you entering their home, you plotted to wait as the invisible members of your team would travel outward. You would gather their attention with noise and the rest would swarm in and wipe out this cluster of creatures and Lady Emoth in one fell swoop. As you rushed through, in the midst of this plan you noticed that Lady Emoth Kade was not present. As you turned around the bend to the opening of another subterranean chamber, the rest of you managed to wipe out the majority of the creatures that remained, opening with a Fireball from Gus, and tactically and quickly dispatching of the creatures there, the few that remained alive in this central space, the loud explosive sound of the fireball and the combat sounds echoing throughout the nearby network of caves and tunnels. You step into this large chamber, here in the lightless depths of the mines.''

''You see unfolding before you small tables standing among scavenged equipment pieces where two figures stand hunched over cobbled devices and chunks of faintly glowing stone. Their faces are vacuous and stretched, like a long, hollowed swamp tree bowing under its own weight. A large, unfinished machine sits mostly between them, next to a pillar of broken rock. This room itself looking like a partially excavated and abandoned centerpiece of part of this mine. On the floor of the far wall, you see faint glitters in the very, very dull, barely there light, signs of coinage, and gems, residual wealth, like a hoard partially spent. Within it, an odd device, about two feet tall, that resembles a twisted orrery, a dull purple stone embedded in its center. Above that, these rocky outcroppings and abandoned mining platforms that rise among the sharp, stony walls, dozens of rising tunnels twist upward from the rising spire and vanish into it. Openings, like a magnificent sponge of rock, that continues to spread out into the city above.''

''You can see seemingly hundred of shredded husks that dangle from the walls in places, remnants of abandoned cocoons, their podlings long set free. Along this jagged expanse, a sprawling, flat, slug-like mass stretches across the far wall, nearly 50-60 feet across. You can just make out a few dozen opaque pods set beneath this slug mass, and you also watch as the mass tapers to one side, and there you see the spindly, monstrous, haunted tree-like body of the four-limbed creature, he matted black mane tangled and tumbling from her bony horned skull, black eyes peering soulless and predatory. There upon the rocky platform in the center, Lady Emoth stands, glancing up, arms open to this entity, calling to her "mother", before mentioning that there seems to be company, and looking back over her shoulder towards the hallway where your friends currently wait.''

Part I
As the slug creature slithers down from the wall and curls momentarily around a purple glowing crystal orrery, the back half of the slug mass sloughs off and remains on the wall. The creature, the Shade Mother, seeks the invisible Chetney, sensing his presence although not able to see him, and her voice enters his mind: "Where are you? Come, prospective child. Welcome." Terrified, Chetney moves stealthily backward to rejoin the others and describes what he's seen. Gus suggests they snatch Lady Emoth and run, and Olly displays three small marble-like stones that she says can encapsulate an enemy and make them easily movable. She gives one each to Chetney and Imogen.

As the party enters the Shade Mother's chamber, she activates five brumestones embedded into devices along her body and lifts into the air, approaching slowly. Fearne spots shade creepers emerging from tunnels, and sees what might be Lady Emoth on the back wall. Gus then kicks off the battle with a Fireball and the fight begins. Because it is dark and she can't see, Fearne cast Daylight above Mother, which causes the shade creepers, Mother, and the until-now hidden Emoth to screech and shrink back from the sudden bright light.

The creatures within the daylight fight at disadvantage, but Mother has legendary resistances and attacks, and a lair action that summons more shade creepers each round. Chetney notices Emoth run into cover, approaches invisibly, and hits her with one of Olly's beads, imprisoning her in an impermeable bubble-like orb. He then assumes his werewolf form. Meanwhile, the others battle both Mother and the shade creepers she summons into the fight. Mother's poison attacks force those affected to fight at disadvantage, and she can also force them to attack their allies.

As always, the shade creepers are easy to kill but hit hard, and two more appear each round, joining the husks in the battle within the cavern. However, the party is able to gradually move the orb holding Emoth toward the exit. FCG pulls a lever within the room, setting off an augur which collapses the central rock pillar and damages Chetney, but Chetney is able to crawl out from underneath it. Imogen moves to the orrery and manages to pull the purple crystal out of its center, then Misty Steps to the exit near the sphere. Orym uses the Rope of Climbing to pull the Shade Mother's tail into the grinding gears of the mine augur, holding her there and severely limiting her ability to attack.

Fearne leaps on top of the sphere and gets it rolling well down the exit tunnel as the rest of the party gradually moves there as well, taking potshots at the creatures and receiving some damage as they go. Eventually, they all reach the safety of the exit tunnel, pushing the sphere holding Emoth before them as they run.

Break

 * Merch Alert! Campaign 3 face-mask two-pack in all five shops; The Legend of Vox Machina journal and sticker sets in the US shop; Critter Love t-shirt and Vax & Veth rogue neck gaiters in the US, Canada, UK, and Australia.
 * 7th Anniversary Broadcast 17 March 2022 at 7 pm Pacific in select theaters in the United States and Brazil as well as Twitch and YouTube. More info at critrole.com.Critical Recap every Wednesday on CritRole.com.
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 * Marisha unboxes all the benefits of subscribing to Critical Role on Twitch.

Bells Hells

 * Ashton Greymoore
 * Chetney Pock O'Pea
 * Fearne Calloway
 * Little Mister
 * Fresh Cut Grass
 * Imogen Temult
 * Laudna
 * Orym

Returning

 * Dorian Storm (via sending stone)
 * Emoth Kade
 * Gus
 * Olly
 * Preio Madali
 * Pretty
 * Shade Mother

Mentioned

 * Armand Treshi
 * Ira Wendagoth
 * Milo Krook
 * Ogdes Friez (unnamed)
 * Orlana Seshadri
 * Shotan Bruo (indirectly)

Quotations
Chetney: That's fucking terrify-- no! Think nothing. Balls! Shade Mother: Are you called "Balls?" Chetney: Yes. Mighty Balls. Shade Mother: Well, Mighty Balls, have you come for the anointment? Chetney: Are you going to anoint my mighty balls? Bells Hells: Oh, well. Ashton: No you won't. Unless you've hired a nurse to make sure you don't die in the middle of the night.
 * Shade Mother: Where are you? Come, prospective child. Welcome.
 * Laudna: My strength is not good. I can't push a balloon.
 * Chetney: I'm getting my own room. I might have company.