Satyr

Satyrs, also called fauns, are fey creatures native to the Feywild.

Appearance
Satyrs appear as humans with the horns of a goat or ram (and sometimes the ears to match) and a furred lower body supported by two cloven-hooved legs. One satyr, Fearne Calloway, is about six feet tall, but another figure posing as a satyr was fairly short.

Personality
Satyrs are drawn to revelry.

Abilities
As a playable race, satyrs have the following abilities:
 * Ram: Unarmed strike with the head and horns, dealing bludgeoning damage of 1d4 plus their Strength modifier
 * Magic Resistance: Advantage on saving throws against spells and other magical effects
 * Mirthful Leaps: Add a d8 to the number of feet they can jump.
 * Reveler: Proficient in Performance, Persuasion, and one instrument

Note that satyrs are fey, not humanoids like most playable races; some spells and effects that target humanoids do not affect fey, and vice versa.

History
Artagan disguised himself as a satyr named Garmelie to approach Vox Machina in the Feywild.

Fearne Calloway, also originally from the Feywild, was a faun druid sent by her grandmother through a gateway to the Material Plane, emerging near Syngorn and making her way to Emon. There she became part of an adventuring party called the Crown Keepers that faced a new elemental threat decades after Thordak's corruption of the area. Later, she joined Orym and Dorian Storm on a mission to Marquet, where they became members of the Campaign Three adventuring party.