Umber hulk

Umber hulks are large, insectoid creatures found burrowing through subterranean environments. They are considered very dangerous due to their size, strength, and ability to confuse enemies who look upon them.

Appearance
Umber hulks resemble beetles that move in ways similar to an ape. They have claws and mandibles.

Abilities
Umber hulks are very effective close-range fighters, and deal significant amounts of damage to anybody within the reach of their thick arms. Their natural abilities disorient their quarry whenever eye contact is made.


 * Confusing Gaze
 * Tunneler

History
Vox Machina has encountered umber hulks in the Crystalfen Caverns below Emon prior to the begining of the stream. During the fight, Grog, trying to grab and throw it through the hole that dropped into the giant cavern, but was knocked off instead. He fell, took enough damage to put him unconscious and the umber hulk then was pushed out after him via Tiberius, leaving vulnerable Grog with the hungry beast. To save him, Tiberius made a leap of faith after them and cast Feather Fall. The spell had "a really hard concentration check", and if he failed, he'd probably died. "He needed a 14 on a d20, and he rolled exactly a 14, cast the spell, landed, and managed to stop the umber hulk in time to let the rest of the party come down via rope."

Month later, searching for Kima of Vord deep down the mined of Kraghammer, the group encountered two umber hulks, which made it very difficult for the party to fight effectively as they had to split their forces in order to handle both creatures.