Dark Bargains

is the eighty-third episode of the second campaign of Critical Role. Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...

Pre-Show
It's the Halloween episode! And that means costumes, all of characters the cast have voiced:
 * Taliesin: Barry Allen (Injustice 2)
 * Laura: Kait Diaz (Gears 5)
 * Liam: Gaara (Naruto)
 * Marisha: Soldier B
 * Travis: Two-Face (Batman: The Telltale Series)
 * Matt: McCree (Overwatch)
 * Sam: The Invisible Man-- Oops, no, Phoenix Wright, Ace Attorney

Announcements

 * Eldritch Foundry customizable minis are offering 15% off with the code "critrole" at checkout.
 * The Return of D&D Beyond! But Sam's not there yet, so Liam steps in, fortified by a "glass" of wine (properly aerated).
 * Daylight Saving Time ends in the U.S. this weekend, so double check when Critical Role will air where you are.
 * Matt painted Orly Skiffback on the latest Pub Draw.
 * The first episode of Mini Primetime is up on YouTube. Check out Sam being out-Sammed. Next week is Liam painting dirt on Caleb.
 * UnDeadwood Part III airs Friday, November 1 at 7 pm PDT on the Twitch channel.

Previously on Critical Role
''Last we left off, the Mighty Nein have been in search of Yussa, the archmage ally of theirs that they had gone to after it seemed that all was nearly lost when it came to their struggle against Obann, as he races toward some sort of endeavor in the name of the Angel of Irons. After discovering that Yussa had vanished into the Heirloom Sphere that you had given him months before, you made contact with an ally of his named Allura Vysoren, and then proceeded to go into this sphere, known as the Folding Halls of Halas, where a series of inter-dimensional rooms are connected by a singular twisting tower, only some of which have been explored. Following the footsteps of Yussa, you made your way through multiple chambers, fought golems, made golems, managed to hunt down the Permaheart, which was a specific artifact that maintained the undying nature of the Laughing Hand.''

''After destroying that, in discovering through some notes that Halas had been experimenting with cloned bodies and seemed to have some sort of ritual chamber somewhere in the Dreadnought, which you had found on the map, you went to investigate this Dreadnought, and discovered it was an astral dreadnought that had been chained down, its eye covered, and held adrift in the center of the Astral Sea, as via the door you had followed. You pulled one of these levers, which then opened the jaws of the astral dreadnought, and then you all proceeded to step inside of its mouth. So after stepping into this astral dreadnought, you found yourselves standing in this cold, almost natural-seeming cavern, larger in diameter to where you cannot see the walls around you or the ceiling above you, but a few burning bits of light in the distance, some that look to be a small arrangement of furniture. And that’s where we left off. So, Mighty Nein, as you now walk into wherever the interior of the dreadnought sent you, what would you like to do?''

Part I
The party find themselves in silence and pitch blackness in a chamber with no visible walls, ceiling, or exit, a stone floor, and torchlight in the distance. They move toward the light and discover four pillars in a square around three tables set up as some form of laboratory. One table holds a collection of old tomes. Nott investigates as the others creep up around the area. In the center of the tables lies a male body, appearing to be mid-fifties with ruddy skin, long black hair, a trimmed beard, and piercing yellow eyes, dressed in long red robes with gold trim, looking very much like the portraits of Halas. He is in the center of a large series of glyphs drawn on the floor in black dust and reddish-purple chalk. He is breathing and appears unharmed, but unresponsive. Directly above, Beau notices a faint red glow on the ceiling, which she later determines to be a ten-foot diameter circle of symbols bearing conjuration-based magic.

Caleb determines the glyphs on the floor are necromantic. Nott searches the body and finds the chalk and black soot that were used to draw the glyphs, and a pouch with 500 gp worth of gold dust. Under one of the tables, she sees a palm-sized ruby, and uses Mage Hand to pick it up. As she takes it from the Hand to put in her pouch, she hears a voice in her mind saying, "You!" The voice, with a Zemnian accent, tells her they can help each other and that he can possibly tell them how to get out of the room they are in, identifying himself as Halas, a mage of Zeidel. He would like to speak to their leader.

Caleb asks Nott who she is speaking to and when told, immediately urges everyone back from the tables, but Nott brings the ruby. Jester asks to see it, and when she looks into it sees two golden amber eyes in a swirling mist. It begins talking to her, but Nott snatches it back and puts it on the ground at Caleb's request. Caleb immediately casts Identify on it, learning that the ruby is a reliquary. He throws a rag over it and tells the others he believes it contains Halas's soul.

Nott searches the tables and finds four books which she gives to Caleb. One contains the spells Magic Jar, Trap the Soul, and Clone. One contains notes on partially developed spells, including a spell seeking to alter Halas's own body permanently, reforming it to become a different type of similar body indefinitely. Nott is extremely interested in this information. Caleb also learns that the Magic Jar spell would allow Halas to possess a person or body within 100 feet and urges everyone back even further, using Cat's Ire to move the body and the gem out about a hundred feet at right angles to each other. He searches the laboratory and finds 100 gp of powdered silver, 1200 gp of rare incense, and 4 pearls worth 100 gp each.

Nott gives Caleb Spider Climb and he climbs up to the circle on the ceiling, then summons Frumpkin and asks him to touch it. The circle glows, and Frumpkin begins to float and then is scattered to atoms. After some discussion, they decide they need to talk further to Halas and that Beau should be the one to do it since she is the only non-magic user. They inspect the body again and notice it has no scars and the heart is beating, and chain it with the manacles they took from Lorenzo. Caleb casts Leomund's Tiny Hut where all except Beau take shelter as she picks up the ruby.

Halas promises aid and rewards in return for them dispelling the Gem of Imprisonment he finds himself in. He says that the design of the ruby was sabotaged by one of his enemies, trapping him within it. The passage of time within the Halls can be adjusted in the Tower Machine. Beau tells Halas it's now 836 PD, and since he doesn't recognize "PD" he deduces it's been at least 800 years he's been trapped, which takes him aback. Nott keeps urging Beau to ask Halas about changing bodies permanently. Halas offers to tell them how to escape the Donjon they find themselves in, if they'll take the gem and his body with them.

Unable to decide what to do, the party contacts Allura. She can't help them directly, but tells them to take everything Halas says with a grain of salt and not to give him what he wants until they can discuss it in person. Beau then agrees with Halas to aid him, and he tells them the symbols on the ceiling are a Plane Shift circle which will transport them to his study. Using Jester's Polymorphed giant eagle and taking the body, the ruby, and Willi, one by one they touch the ceiling glyphs and poof into nothingness.

Break

 * D&D Beyond animation.
 * Clips from.
 * Mini Primetime with Will Friedle is releasing Wednesdays on YouTube.
 * Travis Willingham's Yee-Haw Game Ranch: Outlast, starring the ghost of T.N. Tina.
 * Pub Draw Season 2 is on Wednesdays at 5:00 pm Pacific on Twitch. This week's guest is Erika Ishii.
 * UnDeadwood is on Fridays through November 8, 2019 on Twitch. and YouTube.
 * "UnDeadwood" deck of playing cards in both the U.S. and U.K. stores.
 * Vox Machina Origins trade paperback now at local and online retail shops; hardcover available in the U.S. and U.K. critrole.com stores.
 * Dani drinks away her sorrows. Taliesin presents the solution: a Twitch subscription.
 * Critters' Art Montage.

The Mighty Nein

 * Beauregard Lionett
 * Caduceus Clay
 * Caleb Widogast
 * Fjord
 * Frumpkin
 * Jester Lavorre
 * Nott
 * Yasha Nydoorin (seen through Allura's ritual)

New

 * Halas
 * The Angel of Irons

Returning

 * Willi
 * Yussa Errenis
 * Allura Vysoren
 * Wensforth

Quotations
Fjord: Well, Jester, you’re also very willful. Jester: No, I’m not. I’m very docile. Beau: Dying? Halas: Undying. Nott: You seem unlike any ruby I've encountered.
 * Jester: (about Halas} He kept asking for somebody willful.
 * Halas: Morality is relative, and I do not know by your standards what is considered nice or useful. So I will say, given the lack of information we have about each other, I myself can also prove useful.
 * Caduceus: It’s better to have somebody’s word broken than to have no word at all.
 * Halas: Death is an inconvenience one of my experience and power is not willing to kowtow to. So I would seek other means of prolonging one’s life without having to give in to such base, easy transitions such as lichdom or means of undeath. The whole deal is messy and difficult to control–
 * Halas: You seem unlike any goblin I've encountered in my times here.

Trivia

 * This episode marks the first time that Nott has died on-stream. This is the third on-stream death of a player character, Molly and Caduceus being the first and second.
 * This is Episode 83 of Campaign 2; Sam's character Scanlan also died in Episode 83 of Campaign 1.