Seat of Disdain

The Seat of Disdain is the headquarters of the Paragon's Call, located in the West Dregs of Bassuras, abutting the Carmine Wall.

Exterior
The Seat of Disdain is a pentagonal stone fortification, towering three tiers high. It is surrounded by a weathered sky-blue wall, which are crenelated and topped with pieces of sharp scrap metal that are either rusted or bloodstained. Four twisting spires made of scrap metal are at the corners of the fortress, and there are lookout platforms with large, mounted weaponry, as well as arrow slits and other openings for firing projectiles cut into the walls. The wall has a couple of visible cracks but most of them have been patched.

There are two opposite entrances to the Seat of Disdain. The front gate is about 15 to 20 feet wide door with iron fittings to reinforce its wooden base that slowly rotting away. The gate in the back is 10 to 15 feet and has two smaller doors that shift inward. Inside, there is a courtyard just within the gates, containing a fire pit and some training materials.

There is a large ballista on the roof, with wheels on it so that it can be positioned as needed. The roof also has braziers and serves as a vantage point, as it provides a good view of the city.

When Bells Hells first approached the Seat of Disdain, there were two burn piles on the roof, each emitting black smoke.

Interior
There are three above-ground levels, and a basement. The halls of the Seat of Disdain are almost in their entirety carved from sandstone, rock, and dirt, which are found on the plateau and the ravine surrounding Bassarus. The majority of doorways and furniture are made out of wood. Many of the halls are narrow and take multiple turns. The floors are made of stone.

First floor
The first level has an armory, near the entrance, and living quarters, which are mostly dimly lit by torches and contain multiple bunks, cots, and personal lock boxes. There is a large central hall that is more brightly lit and has a large table, on which Fearne noticed many papers. The war room, which contains a large table and a map of the Hellcatch Valley, is on this floor,, as are Bells Hells' barracks.

Second-third floors
The mess hall is on the second floor, directly above the war room, and adjoins the kitchens. Much of the upper storeys are more barracks and storage. Above the kitchen and mess hall, on the third floor, is a second war room hung with banners of various Marquesian cities and towns, with a round, mahogany central table and a symbol of the Duskmaven, which is used for more formal meetings. The third floor also has balconies with arrow slits.

Basement
The basement is barred off with a locked grate. It smells of black powder, rust, and excrement and contains a number of corridors and tunnels, as well as six prison cells. When Chetney infiltrated the basement to find Armand Treshi, he found him in one of these cells, but in a relatively comfortable conditions, with peculiar level of treatment for a prisoner.

In another hallway of the basement, patrolled by especially well-armored wardens, is a guard room with a massive metal, vault door and a small hole in the ceiling, opening up for a chain that leads upward.

Campaign Three
Bells Hells learned that Treshi might be hiding with the Paragon's Call, possibly within their fortress. They went to the Seat of Disdain to gather some intelligence, and Fearne infiltrated it by Wildshaping into a quokka and burrowing under the wall, but was quickly taken as a pet by multiple members before being thrown out. She did notice Ratanish inside, but did not see Treshi.

Orym and Laudna later watched the Seat of Disdain from a nearby rooftop for much of a day, and saw Armand Treshi take a break on the roof of the fortress. Bells Hells then decided to attempt to join the Paragon's Call in order to gain access, and met Ratanish and Otohan Thull in the courtyard of the Seat of Disdain to discuss. Following a successful Deathwish Run, Bells Hells were granted membership.

The party reported to the Seat of Disdain a few days later, and were given barracks and shown around the building. While there, they found that a mammoth crawler was being loaded with an important shipment, and were told that their first assignment would be to guard the fortress while many of the other members were off with said shipment.

Fresh Cut Grass learned via Locate Creature that Treshi was in the basement, which Bells Hells had been told not to enter. Chetney, while invisible, picked the lock to the basement and confirmed Treshi's location. Not long after the party reunited in their barracks, they heard the sounds of a scuffle outside and found that the courtyard, and the shipment in it, was under attack. Artana Voe arranged an attack on the seat as a diversion to kidnap Armand too, knocking out or murdering several guards on her way through.

Bells Hells took advantage of the attack to capture Treshi and steal part of the shipment. They then reconvened in the courtyard and left out the back gate, where they were met and attacked by Otohan.