Sewers of Zadash

At the King’s Hall, the Mighty Nein received a job assigned to them by the Herald of the Hall to search in the sewers for the extermination of a mysterious beast that has been terrorizing the Crownsguard. As per the writ of Lawmaster's intent, the party made their way to the sewer entrance.

Giant Sewer Rats
These larger, bulbous, mutated rats had large fangs, stretched peach flesh, much of their interior was gray and beige from various stages of necrosis and infection. About a third or the body mass was made up of the refuse shell. The rats were snowblind, or due to infection were very nearsighted, or close to being blind. Their matted fur seemed to have overtime merged with the excrement, refuses and general within the sewers to create as sort of protective crusty outer shell.

When their flesh was cut or pierced their bodies would release putrid clouds of poisonous gases that were contained within their necrotic bodies. When the ballooned forms of these rats were cut these noxious gases seemed to spread out in a 5-foot radius. Comparably, although some small amount of gas emerged from the forms of the rats when bludgeoned, it was not enough to harm those in the vicinity. Similarly, freezing or burning the rats prevented the spread of these gasses from spreading.

Phase Spider
The spider was a massive pale white and blue arachnid creature, legs spindling outward, at a width of ten feet or more. Giant dripping fangs and beady red eyes, a row of them.

Tunnel Entrance
On the corner of Ruen Road and Dewmist behind a lantern pole, off to the eastern side of the intersection, a cover can be found that leads to the sewer network.

The sewer covers were essentially an open drain with a latch and a metal pole attached to it to prevent anyone entering. The cover required a key kept by the crown’s guard, which were guarding the area. One of the crown’s guard approached the party and unlocked it so that the Mighty Nein could descend into the sewer. Once they had entered the guard promptly relocked the cover.

Once the latched was opened it revealed a foot and a half square down which the party could descend down.

The Tunnel
The sewers were dark except for the few beams of light that made their way down from the sewer covers. The tunnels had a strong stagnant smell of waste products, whatever waste has rotted and congealed, bacteria-filled liquid and water. In some places, clusters of waste had combined with sticks and whatever else has washed down here, and have to begin to build up blockages which were around a foot or two across. The air in the sewers had a humid warmness to it.

Near the base of the ladder rungs were arrows pointing towards each of the directions where a tunnel continued on.

Additionally, mirroring the tunnels, these arrows would fork and branch out in accordance with the directions they lead on into the sewers. The arrow to the right leads upward and splits into 3 additional arrows. The arrow leading to the left is a solid arrow continuing down southwards.

The Mighty Nein took the tunnel leading southwards.

South Passage
The tunnel continued on for about 100 feet or so before it curved slightly to the right, and which point it came to another series of rungs that lead up to the surface. At these rungs the markers showed a singular arrow pointing back north where the party had come from, and an arrow heading further southward that split into two.

There appeared to be no tracks, but near the grove where the water flowed, elements of where sludge had congealed over time along the edges had 4 inch marks that suggested that something had moved against the flow of water and waste and made it way higher, northward closer to towards the Tri-Spire.

Tasting the sludge it had hints of excrement, a faint hint of sulfur from things breaking down in the water, and hints of an iron like aftertaste of something oxidizing. This familiar taste seemed to be most likely from blood that had trickled down with the water from higher up in the sewer.

After taking in the information gathered from the sludge, the flow of water, and the taste of blood, the Mighty Nein decided to double back to the entrance they use to descended down into the sewers and to see where the path further north lead.

North Passage
Following the sewers on its slight incline upwards, the party judged that they were just under the outer walls of the Tri-Spire. The tunnel curved upward a little to the right before coming to a T-intersection.

T-intersection
The T-intersection of the sewer continues on straight, to the right, and to the left. It contained more clusters of built up refuse where water would pool and flow around. These larger clusters of refuse began to move around, and when disturbed revealed be giant sewer rats.

The gasses and the green liquid pouring out of the rats mouths seemed to have been built up and formed by the various bacteria the rats were infected with.

The Straight Tunnel
In this tunnel the water was trickling down the path.

The Left Tunnel
This tunnel continued on for around 40-50 feet before it curved back northward to run parallel to the straight path. Water was tricking down from this path as well.

The Right Tunnel
The entrance to this tunnel showed hints of very faint thin silk cheesecloth like webbing material, which proved to be very flammable.

There was no water flowing from the central ditch of this tunnel, which left it dry and dust covered. The temperature seemed to drop and be little less humid from the lack of water.

The Mighty Nein headed down this tunnel.

First Web Barrier
A dense webbing barricade enclosed a portion of this tunnel 20 feet in A small path on the right side of it left a five-foot space between it and the wall. This webbing had a large knot in it which suspended an enveloped dried out rat body a foot off the ground.

Second Web Barrier
Beyond this first barricade, there was another layer of webbing 15to 20 feet further in. It looked to be even heavier than the previous wall and it completely blocked continued access down the tunnel, except for small one-foot wide sections along the upper part of the wall. Shifting slightly from a faint breeze were two larger clusters of webbing were being wrapped around dried out, decaying crownsguards with sunken and shallow cheeks, and curled back lips over their teeth.

Examining the bodies revealed heavy puncture marks, either right in the back of the neck or right under the front of the chin. These deep puncture marks were around two inches across on each side where the skin and flesh had bubbled and pushed away from the side.

Contents
These crownsguards wore bracers, chest plates, helmets, and each had similar longswords and a coin purse folded into their belt. Together these coin purses had 15 gold, 60 silver, and 20 copper pieces.

Third Web Barrier
Taking a stark left and then right curve, this tunnel led to another webbing barrier 20 feet in. This web contained three different figures and fourth that had been stuck to a wall right next to it. Approaching this barrier, the ground began to be more sticky with fallen bits of webbing strands, though not to the point when one's movement was impeded. When this webbing was carved into with non-magical means ones weapons would become caught.

Web Nest
The entire floor and walls of this portion of the sewers was covered with layers of webbing. Due to the sheer amount of webbing that covered the movement was hindered somewhat.

While exploring the nest a phase spider appeared and attacked the party. After a fight Molly mocks the spider to death.

After the fight the party discovers that about 25 feet into this tunnel from the third barrier, there are similar rungs that lead up to a latched grate, through which a faint wind and light was coming through from the surface. There was a two-inch gap between the rungs and the wall. Across the wall, there was a very faint scratch on to it that said "Money pot". This locked to be an unguarded grate that opened up to a dark alleyway, 25-feet out from a fine cobblestone road within the Tri-Spire.

There was a number of figures that were encased in webbing and attached to the walls, one of these was partially webbed up a foot off of the ground next to the rungs. Unlike the other bodies this halfling man, who claimed to be named Thed, did not have gray, lifeless, and drained flesh like the others.

At the far wall, a large cluster of webbing, that at first glance looked like a mass of three or four bodies, was jammed together, at this dead-end. After later examination, this cluster appeared to have been slowly pulsing egg sacs. Tiny, golfball-sized, white and blue spiders began to expand out and make their way up the sides of the wall though were presumably all burnt up by the party.

Contents
After the various dead bodies were burnt, two sets of crownguard armor and their longswords were retrieved.

There was also a full set of darker grey studded leather armor made up of a leather chest plate, leather armbands, and bracers, and then leg plates. This armor had a sea motif to it with shells pressed into it and a wave pattern on its edges. Elements of where it had been pressed in with leather scrolling, look almost like waves curling on the outer parts of the different leather plates, and had a very faint turquoise inlay color on the inside that could only be seen when the armor was directly lit.

Among the bodies, there was also 85 gold, 210 silver, and 45 copper pieces.

Notable Corpses:

 * The body that was wearing the sea motif armor had tattoos across their body, some of which were of the names of different ships. The assumption was that this individual was once a sailor. Some of the names tattoed on their body included the Broken Howl on his back, the Midnight Lorry, the Shell Carrier, and the Pink Giver which Fjord recognizes. The Pink Giver had apparently had that name due to the wooden carving at the front bow of the ship that was of a mermaid with her arms extended that was gifting a human heart that was painted with this vibrant pink color.



History
The Mighty Nein would use this sewege passage many time when needing to enter the Tri-Spire.

 When the Mighty Nein made their way through the sewers escaping after infiltrating the High-Richter's Estate and seeing the attack on the Zauber Spire, they saw, 150-feet from the 'money pot' entrance,that the left passage of the T-intersection was later partially collapsed, and near it were spatterings of blood leading in a trail towards a gravely injured Xhorhasian drow, named Thuron. Provoked by the party casting spells, Thuron attacked the party.