Glossary

The following is a glossary of terms used throughout the wiki, many of which are related to the mechanics of Dungeons & Dragons or to the lore of Exandria.

A
ability check: A way to determine how well a character achieves a certain task or uses a certain skill. Ability checks are made by rolling a 20-sided die (d20) and adding any s that character may have to the relevant skill. Armor Class: The measure of how hard a creature is to hit in combat. Higher numbers indicate they are more difficult to hit. A higher AC can be the result of better armor; a higher score; or magical effects. artificer: A player class in Dungeons & Dragons with some spellcasting abilities, specializing in infusing magic into objects or potions. is their spellcasting ability score. Taryon Darrington is a notable artificer in Exandria.

B
barbarian: A martial, player class in Dungeons & Dragons that has an ability to enter a state (known as rage) in which they are able to do more damage and are themselves more resistant to physical damage. Notable barbarians in Exandria include Grog Strongjaw, Yasha Nydoorin, and Ashton Greymoore. bard: A player class in Dungeons & Dragons that gains magic through creation and artistic expression, characterized by their ability to inspire their allies. is their spellcasting ability score. Notable bards in Exandria include Scanlan Shorthalt and Dorian Storm. blood hunter: A player class in Dungeons & Dragons that has mastered the art of hemocraft and has altered their own physicality in order to better fight monsters. Factions in Exandria related to blood hunters include the Claret Orders, the Tombtakers, and the Gorgynei. Notable blood hunters include Mollymauk Tealeaf and Chetney Pock O'Pea. This class was created by Matthew Mercer.

C
Charisma: Charisma is one of the six ability scores used in Dungeons & Dragons and refers to one's ability to interact with and influence other people. The Deception, Intimidation, Performance, and Persuasion skills are based on Charisma, and s, s, s, and s use Charisma as their casting stat. check: See. class: A class, in Dungeons & Dragons, refers to a character's broad skill set. It defines whether or not they rely on magic, weapons, or a mix of the two, what abilities and features they may have, and what they may have done to gain these abilities. cleric: Clerics are spellcasters whose magic comes from a divine source. They derive their powers through their devotion to a deity, god-like entity, pantheon, or concept. They are notable for having access to nearly all healing and resurrection spells, and for the ability to turn or destroy undead creatures. Their spellcasting stat is. Constitution: Constitution is one of the six ability scores used in Dungeons & Dragons and refers to one's hardiness, health, and stamina. While no skills are based on Constitution, Constitution measures how well a character can withstand difficult physical tasks such as going without sleep, resisting the effects of poison, or enduring extreme heat or cold. are determined by Constitution, and rely especially on this stat. Critter: A term for a fan of Critical Role.

D
DC: Difficulty Class, the numerical measure in Dungeons & Dragons of the difficulty of a particular task, such as resisting a spell's effects or performing a physical feat. An or is made against this number to determine success or failure. A DC is variable and may be determined in numerous ways, ranging from adding various s based on the game's rules to the deciding what it is based on roleplay and situational factors. Dexterity: Dexterity is one of the six ability scores used in Dungeons & Dragons and refers to grace, agility, and reflexes. The Acrobatics, Sleight of Hand, and Stealth skills are derived from a character's Dexterity score. is also sometimes determined by Dexterity score, as it represents an ability to dodge hits. Ranged attacks typically rely on Dexterity, and most martial classes, but especially s and s use this stat for their attacks. druid: A player class in Dungeons & Dragons that gains magic through a connection with nature and characterized by their ability to turn into beasts, called Wild Shape. is their spellcasting ability score. Factions in Exandria related to druids include the Ashari, and notable druids include Keyleth, Reani, and Fearne Calloway. Dungeon Master: The of a Dungeons & Dragons game. Dungeon Masters include Matthew Mercer (Critical Role), Aabria Iyengar (Exandria Unlimited, Exandria Unlimited: Kymal), and Brennan Lee Mulligan (Exandria Unlimited: Calamity). Though Dungeons & Dragons has a specific name for its Game Masters, sometimes the Dungeon Master is referred to as a Game Master.

F
feat:

fighter:

G
Game Master: The player responsible for running the game, including devising encounters, managing the world, and structuring the story. A Game Master may have a more specific name, such as the of a Dungeons & Dragons game. going Minxie:

H
Hit Points:

How do you want to do this?:

hello, bees!:

I
Intelligence:

Is it Thursday yet?:

K
Keyfish:

M
makin' my way:

melee:

modifier:

monk:

multiclass:

N
non-player character: A character played by the or. Contrasted with a. Examples of non-player characters include Shaun Gilmore, Allura Vysoren, Marion Lavorre, Essek Thelyss, Ariks Eshteross, and Jiana Hexum.

A non-player character may have mechanical abilities derived from a, have mechanical abilities derived from a in the way that a player character does, or have no mechanical abilities at all. Additionally, non-player characters who are classed do not necessarily follow class rules in the way that a player character must; Essek, a who has abilities from two es (Graviturgy Magic and Chronurgy Magic), is an example of this.

P
paladin:

PD: Year notation indicating that a year is Post-Divergence, that is: after the Divergence. Most media set in Exandria takes place in a year PD. For example, Campaign 2 begins in 835 PD. player character: A character played by a player who is not the or. Contrasted with a. In Dungeons & Dragons, all player characters have abilities derived from their and gain levels as they progress through the game. proficiency:

R
ranger:

rogue:

S
saving throw:

sorcerer:

statblock:

Strength:

subclass:

T
TTRPG: Tabletop role-playing game, a form of role-playing game in which players verbally describe the actions their character takes to interact with the world through improv acting and a formal set of rules is used to determined the character's success or failure. Many systems have the session led by a, but these are not universal features of TTRPG games. Dungeons & Dragons is an example of a TTRPG.

W
warlock:

wizard:

Wisdom: One of six ability scores in Dungeons & Dragons.