History of Exandria

The Founding
The Founding was the first age of Exandria.

"Long ago, this world was one of tumultuous and chaotic forces. Naught but unbridled fires, and churning, saw-like rock made up its substance. Through the ashen skies of Creation Primordial, the gods came from beyond the ether, new and formless. Looking upon this roiling realm, they saw potential for great beauty, great strength, and the chance to learn their own place in creation."

- The Myth of Exandria

The Protean Creators and the Children of Creation
During this first age, gods brought forth the elves, dwarves, and humans, along with as many other races as they had inspiration. Because the world was still a dangerous place, ruled by elemental chaos, many of their children were killed in the earliest days.

The First Protectors
Saddened by the loss of so many children, the gods gifted mortals with arcane magic so they might better defend themselves. The Dragons Metallic were created by the gods to aid in the defense of the Children of Creation. With the dragons' help, civilization began to flourish and mortals first offered worship (and purpose) to their creators.

The Primordials
These Elemental Titans had lain beneath the land since before the coming of the gods and now rose up to wreak havoc on the gods' creations. Their carnage invited the attention of demons from the Abyss, who came to feast on the remains.

The Prime Deities vs. the Betrayer Gods
As the Primordials devastated creation, two factions arose between the gods. The Prime Deities wished to stay and conquer the Primordials, leaving the land safe for their children. The Betrayer Gods, frustrated by their losses, gave up; some gave in to madness, and some began twisting their creations and joining forces with the Abyss.

The Prime Deities, with the help of their mortal champions, ultimately destroyed the Primordials and banished the Betrayer Gods from the Material Plane.

Vasselheim
As peace finally blanketed the land, the first true civilization was able to take root. It was called Vasselheim, the "Dawn City", and the "Cradle of Creation."

The Age of Arcanum
The Age of Arcanum was the second age of Exandria.

"Over time, some of the peoples grew arrogant. Seeing their arcane gifts as proof the gods held no sway over their fate, some began to believe that, with enough understanding, they could become as powerful as the gods themselves."

- The Myth of Exandria

Arcane Power
Mortal mages grew ever more powerful, building entire castles in a day and even learning to create life-forms of their own. Driven by the quest for immortality, an unnamed mortal woman challenged and defeated the God of Death himself, ascending to take his place in the pantheon.

Ghor Dranas
One man, Archmage Vespin Chloras, sought to harness the power of the Betrayer Gods. He broke open their prison, where they had been spawning hungry creations of their own. Driven by an urge for domination, the exiled gods came forth, enthralled the mage who had freed them, and founded Ghor Dranas, a kingdom of their own on the far end of the world.

Assault on Vasselheim
From Ghor Dranas, the Betrayer Gods spread their influence and eventually made an assault on the bastion of Vasselheim. The battle lasted twenty days and nights but, with the divine aid of the Prime Deities, Vasselheim and its inhabitants stood triumphant, if battered, at the end.

This assault left both mortals and gods alike shaken. Mortals turned their arcane powers to the forging of heroic weapons, and the gods prepared for war.

The Calamity
The Calamity was the third age of Exandria.

"No record remains of the terrible war that followed, but its effects are still felt today. The sheer magnitude of the energies unleashed in the ensuing battles of gods and mortals alike was enough to fray the boundaries holding back the elemental chaos, spilling unbridled destruction into the world. It completely rearranged the known flow of magical ley energy across Exandria."

- The Myth of Exandria

Divine Warfare
Following the assault on Vasselheim, a second conflict against the Betrayer Gods was joined. Most cities that had sprung up during the Age of Arcanum were reduced to ash, leaving Vasselheim once again as the sole bastion of civilization. Historians estimate that no more than a third of the world's population survived this war.

A Long Recovery
In the end, Ghor Dranas was defeated and the Betrayer Gods banished once more, but now with the knowledge and fear that they could return again. While the mortal world recovered slowly from the devastation it had endured, the Prime Deities were left to ponder how they might prevent a third divine war.

The Divine Gate
Hoping to seal away the Betrayer Gods for good, the Prime Deities retreated from the Material Plane. Behind themselves and their defeated brethren, they erected a barrier known as the Divine Gate, which would prevent any god from physically crossing over into mortal realms.

The departure of the gods from Exandria, and the diminishment of their influence, was an event that has since come to be known as "The Divergence."

Post-Divergence
The events of Critical Role take place during the fourth age of Exandria.

"Much time has passed since, and the world has been reborn once again. The gods still exhibit their influence and guidance from beyond the Divine Gate, bestowing their knowledge and power to their most devout worshipers, but the path of mortals is now their own to make."

- The Myth of Exandria

Influence of the Gods
Though unable to physically cross over into Exandria, both the Prime Deities and the Betrayer Gods still grant boons from afar to their mortal followers. Vasselheim remains as the bastion city of the Prime Deities, where divine magic is common but arcane magic feared and discouraged for its role in the Calamity.

Vestiges of the Divergence
Powerful relics from the war against the Betrayer Gods remain scattered throughout the planes of existence. Eight of these relics have been gathered together by a group of heroes known as Vox Machina, though more remain lost.

Ascension of a New God
The arch-lich Vecna has once again pressed the limits of arcane power. As of the events of, and for only the second time in the history of the world, he, a mortal, has attained the power of a god. Vecna now seeks to gather worshippers and expand his power, while the Prime Deities seek to defeat him as the Betrayer Gods were once defeated.

Unlike during the last war, the Divine Gate now stands as a barrier between the Prime Deities and the newly ascended Vecna, who came to power on the mortal side of the gate. It seems that the responsibility for his banishment will therefore fall upon a select few mortal champions, bearing the gifts of their gods from across the Divine Gate.

"We, the Creators, did breathe the beauty into this world. We planted the seeds that would blossom into this incredible weave of Exandria. However, what is the purpose of the parent but to teach what they can, then set the children free? Some gods rule through fear, others through love, and others still through perceived fate. ... For me, our greatest purpose has passed, the moment we granted your forebears the spark to seek their own purpose. We now stay to inspire, to guide, to guard the Gate, to keep the hate of ignorance we spawned in our hubris from burning away everything. The rest is up to you. We need you, perhaps, but you do not need us."

- Ioun, the Knowing Mistress, to Vox Machina