Chetney Pock O'Pea

 is a gnomish blood hunter and member of Bells Hells. He is played by Travis Willingham.

Appearance
Chetney is an elderly gnome. He stands about 3 foot 4 inches and has well-muscled arms. On his right arm is a tattoo of a crown and the letters "RTA", which stand for "Recognize The Alpha". Tufts of silvery-grey hair sprout from and over his ears from under a knitted cap with ear straps pulled down tight on his head. He wears a leather chest harness, pointy-toed boots, and woodworking tools around his waist.

In his werewolf form, Chetney becomes taller, and his silvery-grey hair grows from his entire body. The transformation takes place quickly and results in his bones breaking and realigning and claws ripping through his existing fingernails. His voice is much deeper and gruffer as a werewolf.

Personality
Chetney loves woodworking, especially furniture making and toymaking. He works almost exclusively in wood and scorns the use of metal in craftsmanship; it may have been over this or a similar issue that he left his job in Uthodurn working for Oltgar. His skills as a woodcarver lend him skill in breaking and entering.

Chetney has shown himself willing to volunteer for risky situations within his skillset but hesitant to rush into danger that seems beyond his capability. He is quick to retort, stubborn-willed, and foul-mouthed but perceptive and capable under pressure.

Before Campaign 3
Chetney is a wood craftsman from Uthodurn, regarding himself as a master craftsman. He formerly made furniture but has since mostly found success as a toymaker, becoming particularly good at rocking horses. He worked for Oltgar, who mentored him in toymaking, in a shop in the city's Deliberation Disk. Chetney and Oltgar came into a dispute over a "change in direction", allegedly about no longer working with wood, that drove Chetney to believe that Oltgar "betrayed the very craft". It escalated until Chetney "messed up my employer something fierce" and was chased out of Uthodurn into the surrounding forest by the Glassblades.

A couple months before, while trying to trap food in the Savalirwood near the Flotket Alps, he snared an injured human werewolf in wolf form. Though Chetney killed the werewolf, the werewolf bit him, and Chetney contracted lycanthropy. Chetney was found shortly after by members of the Claret Orders, whom he believed were hunting the werewolf. The Claret Orders gave him opportunity to try to control his lycanthropy, with the intent to kill him if he could not. He took the Hunter's Bane to become blood hunter and was given basic training in hemocraft, in which he was found to be naturally adept.

He left the group, saying that "it didn't go well", and he was given a warning and ultimatum before he left that if he spread his lycanthropy, began to hurt others, or was too careless, they would find and kill him. At some point, he met a group of lycanthropes in the northern Savalirwood, including a woman named Rudina, though it is unclear who precisely they were. Someone in the Savalirwood directed him to find aid for his lycanthropy with Gurge Kisgregg in Jrusar, Marquet. Chetney successfully found Gurge, who shortly grew tired of him and hoped to redirect Chetney to the Gorgynei instead. Gurge entered Jrusar to look for Ajit Dayal, who knew of the Gorgynei's location, and was kidnapped upon entering Jrusar, leaving Chetney without allies.

Campaign 3: Bells Hells
Chetney witnessed the yet-to-be-named Bells Hells fighting with a spitting mimic outside the Dreamscape Theater. When the party approached him, he asked them for help in finding Gurge. During the fight with Ira Wendagoth in, Chetney transformed into a werewolf and revealed his true intention for finding Gurge, due to them both being cursed with lycanthropy and eager to control their powers. Gurge directed Chetney to Ajit Dayal for more information, as he had since parted ways with the Gorgynei, the group of lycanthropes Chetney was hoping to find.

At the Chandei Quorum ball, Chetney was tasked in watching Cyrus Wyvernwind. In doing so, he discovered that Emoth Kade could command shade creepers and transform herself.

While in Heartmoor Hamlet, Chetney encountered Zadro Ichlen, a fellow artisan who had worked with his former boss, Oltgar, but while she also greatly disliked Oltgar, Chetney and Zadro did not get along. He also, during the heist of the Twilight Mirror Museum, briefly lost control of himself while gravely injured in werewolf form, and wounded Orym.

Once back in Jrusar, Chetney met Ajit, who told him that the Gorgynei had left the Oderan Wilds some time ago and were now in the Gloomed Jungles near Aeshanadoor. That night, prior to leaving the city again, this time for Bassuras, Chetney broke into the shop of Tuyen Otwana, who had overcharged him significantly for a chisel, and injured and intimidated her into setting fairer prices.

In Bassuras, Chetney realized that Dusk may not be who she said she was, and suspected her of being a bounty hunter looking for the Calloways.

As the party traveled to Yios on the Silver Sun, Chetney lost control of his lycanthropy during a Ruidus flare and attacked Orym and Fearne before regaining control. To prevent further incidents, he asked Khalil Benes for manacles, in which he slept for the next few days.

During a heavy rainstorm, the skyship landed in the Gloomed Jungles to wait it out, and Chetney took the opportunity to try to contact the Gorgynei. With the help of the rest of Bells Hells, he was able to do so, and after a brief conversation, the Gorgynei permitted the party to return with them to their hidden village of Barinak.. There, he discussed his concerns with Annaline, the leader of the group. She told him that since he had already taken the Hunter's Bane, further training would likely take weeks; when he said he did not have that kind of time, she left to consider other options. She returned shortly after and told him that while she was unsure if he was ready, the Gorgynei would bring him to Zha'Vrollo, the temple of Sahyaadon, to meet with the spirit and undergo her trials.

Dorian Storm
Chetney took a great dislike to Dorian when he met him. However, the two warmed up quickly, and Dorian directly called him a friend and a member of the party when patrolling the Moon Tower. When Dorian left Bells Hells to return to Tal'Dorei, Chetney's parting gift to him was a hand-carved wooden toy skyship.

Fearne Calloway
Chetney immediately liked Fearne. When the Bells Hells returned to Jrusar after defeating the Shade Mother, he rented an extra room at the Soot and Swill and invited Fearne to join him if she felt "the call of the wolf." She instructed him to howl for her at 3:00am exactly, and did get up to wait at 2:59am, but Chetney slept through it.

Fresh Cut Grass
Chetney immediately liked Fresh Cut Grass. FCG confided to Chetney about "Shithead," the bird that they believe is pursuing them and wants them "dead or worse." Chetney swore to protect them, and after this, Chetney was now considered a "trusted companion" of Fresh Cut Grass.

Laudna
Chetney was consistently alarmed by Laudna (though he was hesitantly delighted by Pâté). Chetney's gift to Laudna was a house for Pâté and Sashimi, carved from wood from the tree in Etan's Square, which Laudna accepted with tears of joy.

Ashton
Chetney's handcrafted carved wooden toy for Ashton was an articulated posable hand.

Notable items

 * Wood chisel, mechanically acts as a shortsword
 * Turmoil
 * Mallet, mechanically acts as a shield
 * Breastplate
 * Alchemist's supplies
 * Woodcarver's tools
 * Boots of Elvenkind
 * Gloves of Thievery
 * Butcher's Bib
 * Horn of Silent Alarm
 * Map of the Oderan Wilds
 * Two healer's kits
 * 3 vials of skirath poison
 * Wooden toolbox, engraved with his crown and RTA tattoo, gift crafted by Fresh Cut Grass

Former items

 * Eversmoking Bottle, used during the heist at the Twilight Mirror Museum to slow down members of the Verdict, not found as the group left the museum and presumably taken by the Verdict.
 * A Bead of Imprisonment, given by Olly to capture Emoth Kade, which he did successfully.

Carved items
The following items were crafted by Chetney and are represented by a real object presented by Travis at the table, in the order they were presented:
 * skyship engraved with "S.S. Brontë", given to Dorian, requested
 * articulated hand, given to Ashton
 * moon-shaped dish, intended for Orym, discarded by Chetney, passed to Imogen
 * box engraved with three moons, given to Orym
 * dollhouse, given to Laudna for Pâté and Sashimi to live in
 * wolf figurine, given to Fearne
 * doll, requested by Laudna to be Pâté's girlfriend, discarded by Chetney when she received Sashimi, given to Fearne and named Caviar
 * three dolls representing Fearne, Ollie, and Birdie with textile clothing and real hair, given to Fearne
 * feelings wheel, painted with paints from Imahara Joe, given to Fresh Cut Grass
 * wind-up horse with wooden mechanisms, named Flora after Imogen's favorite horse growing up, given to Imogen

The following are additional items that were crafted by Chetney or mentioned to have been started:
 * tiny rocking horse, given to Artana Voe
 * coin, given to a guard at the Moon Tower
 * pair of feet, requested, given to Fresh Cut Grass and attached to trousers
 * wolf mask, for himself for the Chandei Quorum ball
 * tobacco pipe, started after Ashton needed their own to smoke with Dobby Kingsman
 * music box from A Taste of Tal'Dorei engraved with "To Mama Birdie and Papa Ollie" at Fearne's request, given to Birdie and Oleander Calloway
 * pet figurine matching the Calloway dolls
 * copy of his thieves' tools
 * coin, engraved with a symbol for Bells Hells, given to Orlana
 * tiny rocking horse with a wolf's head instead of a horse's head, given to Gwendolyn de Rolo, who named it Galdric
 * coin, engraved with "C-Pop Industries", given to Vex'ahlia

Feats

 * Shadow Touched (Intelligence)
 * Invisibility (1/Day)
 * Inflict Wounds (1/Day)

Gnome abilities

 * Darkvision
 * Gnome Cunning
 * Subrace: Forest gnome
 * Natural Illusionist: Minor Illusion cantrip
 * Speak with Small Beasts

Blood hunter abilities

 * Hunter's Bane (Hemocraft Die: d6)
 * Blood Maledict (2 known; 2/rest)
 * Blood Curse of the Marked
 * Blood Curse of Bloated Agony
 * Fighting Style: Dueling
 * Crimson Rite
 * Rite of the Flame
 * Blood Hunter Order: Order of the Lycan
 * Heightened Senses
 * Hybrid Transformation (Chetney becomes Medium while transformed)
 * Feral Might
 * Resilient Hide
 * Predatory Strikes
 * Bloodlust
 * Extra Attack
 * Brand of Castigation

Rogue abilities

 * Expertise
 * Sneak Attack (1d6)
 * Thieves' Cant

Behind the scenes
Chetney was conceived as a "true, legit" take on the character Chutney Chocolatecane, a Christmas elf Travis played in and in Narrative Telephone ' s "Chutney's Christmas Vacation"; Campaign 3 and the Critical Role special do not share continuity, and the gnome Chetney is distinct from the Christmas elf Chutney.

Chetney bears similar facial scars to his Christmas elf counterpart, and his knit cap alludes to Chutney's Christmas hat; similarly, both are armed with a weaponized wood chisel. As Chutney is a toymaking elf from the North Pole who rues the replacement of wooden toys with plastic ones, so Chetney is a toymaker from the snowbound northern city of Uthodurn who opposes the use of metal instead of wood in craftsmanship. Both Chutney and Chetney committed an act of violence against their former employer (Santa Claus and Oltgar respectively). Snowflakes are also depicted in the animation on Chetney's stat card, a further nod to his inspiration, and Chetney, a blood hunter, was initially stated to be a rogue like Chutney.

Travis wanted Chetney to join the party a little later in the story, so Chetney was not introduced until toward the end of. Instead, Travis played Bertrand Bell (a returning character) until and was absent from the table until Chetney's introduction.

Travis has a long-established fascination with werewolves and was expected to play as one for the second campaign, also choosing the Order of Lycan. However, the expectations alone and desire to play a spell caster, lead Travis to halt on this idea. His first appearance on-stream as a werewolf was in Gamespot one-shot streamed on 22 Mar 2016. Knowing about Travis' desire to play more games as a werewolf, Liam took this as a part of his inspiration to create.

Appearances and mentions

 * Campaign 3, every episode beginning at

Quotations
Laudna: "Are you armed to the teeth?" Chetney: "Yes." Chetney: "I do now."
 * Chetney: (on meeting the party) "You're awfully nice. I mean, I could be fucking armed to the teeth. You don't know me."
 * Chetney: (explaining his woodworking past) "I started with furniture and there wasn't much of a market for that where I was. I wanted to make something that people loved, so I switched to toys. I'm particularly good at making rocking horses."
 * Chetney: "Woodworking is something I've had a passion for decades, maybe longer. I learned from some of the best." [...] "The wood speaks to you. You just have to be ready to listen."
 * Dorian: (to Chetney) "You have a friend, right? Like a group of friends?"
 * Chetney: (after admitting his lycanthropy to the party) "I won't lie. There are some things that I haven't told you yet, but I'm trusting you more, and I have selfish desires. There are people that need to die, and things that need to be righted, but that's down the road."
 * Chetney: Recognize the alpha.
 * Chetney: There was a time years ago where I would've just sat by my lonesome and hated you from afar, but there's a different side of me now, and he wants (snarling) to hunt.

Trivia

 * The animation on both his gnome and his werewolf stat cards is of falling snow.
 * Chetney is one of two members of Bells Hells with darkvision. Because Laudna acquired it magically through her sorcerer subclass, he is the only one who has darkvision naturally.
 * The RTA tattooed on Chetney's right shoulder stands for "Recognize the Alpha"; Matt emphasized in-universe that the concept of wolves having an alpha is based on outdated and disproven research popularized in The Wolf by L. David Mech, who has since disavowed the book's premise.