Seat of Disdain

The Seat of Disdain is the headquarters of the Paragon's Call, located in the West Dregs of Bassuras, abutting the Carmine Wall.

Exterior
The Seat of Disdain is a pentagonal stone fortification, towering three tiers high. It is surrounded by a weathered sky-blue wall, which are crenelated and topped with pieces of sharp scrap metal that are either rusted or bloodstained. Four twisting spires made of scrap metal are at the corners of the fortress, and there are lookout platforms with large, mounted weaponry, as well as arrow slits and other openings for firing projectiles cut into the walls. The wall has a couple of visible cracks but most of them have been patched.

There are two opposite entrances to the Seat of Disdain. The front gate is about 15 to 20 feet wide door with iron fittings to reinforce its wooden base that slowly rotting away. The gate in the back is 10 to 15 feet and has two smaller doors that shift inward.

When Bells Hells first approached the Seat of Disdain, there were two burn piles on the roof, each emitting black smoke.

Interior
There is an courtyard just within the gates. It contains a fire pit and some training materials.

The halls of the Seat of Disdain are almost in their entirety carved from sandstone, rock, and dirt, which are found on the plateau and the ravine surrounding Bassarus. The majority of doorways and furniture are made out of wood. Many of the halls are narrow and take multiple turns. The floors are made of stone.

The first level has living quarters, which are mostly dimly lit by torches and contain multiple bunks, cots, and personal lock boxes. There is a large central hall that is more brightly lit and which contains a large table, on which Fearne noticed many papers. The war room, which contains a large table and a map of the Hellcatch Valley, is on this floor,, as are Bells Hells' barracks.

The armory is also on the first level, near the entrance.

There are three above-ground levels, and a basement. The mess hall is on the second floor, directly above the war room, and adjoins the kitchens. Much of the upper floors are more barracks and storage.

Above the kitchen and mess hall, on the third floor, is a second war room hung with banners of various Marquesian cities and towns, with a round, mahogany central table and a symbol of the Duskmaven, which is used for more formal meetings. The third floor also has balconies with arrow slits.

There is a large ballista on the roof, with wheels on it so that it can be positioned as needed. The roof also has braziers and serves as a vantage point, as it provides a good view of the city.

The basement is barred off with a locked grate. The basement smells of black powder, rust, and excrement. It contains a number of corridors and tunnels, as well as six prison cells. When Chetney infiltrated it to find Armand Treshi, he found that Treshi was in one of the cells, but it had been made relatively comfortable for him, and he was not being treated as a prisoner.

In another hallway of the basement is a guard room in which there is a chain leading upward so that a guard can pull it. There is also a massive metal door, presumably to a vault.

Campaign Three
Bells Hells learned that Treshi might be hiding with the Paragon's Call, possibly within their fortress. They went to the Seat of Disdain to gather some intelligence, and Fearne infiltrated it by Wildshaping into a quokka and burrowing under the wall, but was quickly taken as a pet by multiple members before being thrown out. She did notice Ratanish inside, but did not see Treshi.