Campaign 2 Arc 6: Weird Magic

The sixth arc of Campaign Two of Critical Role concludes the Wildemount campaign. With TravelerCon completed and Vokodo defeated, the Mighty Nein return to the mainland of Wynandir to pursue the political threads of the web of intrigue at the heart of the Dwendalian Empire, and what eyes may be looking as they travel to the Biting North of Eiselcross where cold circumstances could lead to even colder complications. With the threat of the return of Cognouza looming ever closer, the Mighty Nein consolidate their alliances and goals as they travel from Eiselcross to Wynandir and back again, ultimately embarking on a collision course with the Nonagon Lucien to determine the fate of their home and those they hold dear...

⬅ Arc 5: Family Ties / Arc 6: Weird Magic

Art Credits 1. 2. 3. 4. 5. 6. 7.