Oloore root

Oloore root acts as a psychedelic drug, when brewed as a tea.

History
Oloore root's use as a drug originated in various religious rituals, including those of oracles and druidic cultures, who used it to obtain insights and visions. Keyleth and Vilya both used oloore root during their Aramentés.

By the 812 PD, it started to infiltrate the upper crust across Exandria had started using the drug recreationally, and, as it is illegal in Tal'Dorei, trafficking and selling this substance was a major source of the Clasp's income.

In the Oderan Wilds, the druid Fearne Calloway searched for plants that could be made into a tea that could help Imogen Temult control her dreams.

Properties
The imbiber must succeed on a DC 19 Constitution saving throw or experience vivid hallucinations for 1d4 hours. During this experience, imbiber has disadvantage on attack rolls and ability checks. If the saving throw failed by 10 or more, the hallucinations become horrific visions and the user gains a level of exhaustion. On the success, they gain an opportunity to cast the Scrying spell once in the next 1d4 hours.