Hexen

Hexen was a marilith and leader of the Six Blades, a gang of fanatically devoted criminals active in Turst Fields, Tal'Dorei in 812 PD. They led the gang in a bid for control of the town's criminal underworld and made examples of anyone in their way. Ambitious to spread their influence beyond Turst Fields if possible, Hexen's identity was shadowy and unknown beyond their name.

So far, Hexen has not appeared nor been mentioned onstream.

Equipment

 * Longswords: As a marilith, Hexen wields up to six longswords.

Marilith abilities

 * Natural armor: Hexen has natural body armor.
 * Damage resistances: Hexen is resistant to cold, fire, and lightning damage, as well as bludgeoning, piercing, and slashing damage from nonmagical attacks.
 * Poison immunity: Hexen is immune to poison damage and the poisoned condition.
 * Languages: In addition to knowing Abyssal, Hexen can use telepathy up to 120 feet.
 * Senses: In addition to their normal vision, Hexen has truesight up to 120 feet.
 * Magic resistance: Hexen has advantage on saving throws against spells and other magical effects.
 * Magic weapons: Hexen's weapon attacks are magical.
 * Reactive: Hexen can take a reaction on every turn in combat.
 * Actions:
 * Multiattack: Hexen can make seven attacks in total; six with their longswords and one with their tail.
 * Longsword: A melee weapon attack that deals slashing damage.
 * Tail: A melee weapon attack that deals bludgeoning damage and can grapple up to one smaller creature.
 * Teleport: Hexen can magically teleport with any equipment they have to a visible, unoccupied space within 120 feet.
 * Reactions:
 * Parry: Hexen can parry a melee attack if they are carrying a melee weapon.