Between a Ball and a Hot Place

is the one hundred twenty-ninth episode of the second campaign of Critical Role.

Previously on Critical Role
So, last we left off: The Mighty Nein, gathering some information and some final supplies and bits of preparation for their journey up north to Eiselcross.

''You reached out to Astrid in hopes of acquiring some of these cloaking amulets, one of which you've had for the entirety of your run in this campaign. Information was gathered and you were told they resided beneath one of the structures at the Vergesson Sanatorium, where you went to break into it, separating into two troupes. It went a little tits up, and with a brief encounter with Master Trent Ikithon realizing that it was you who broke in, a bit confused, you still managed to catch him off guard and escape, but not before he had acquired some information and some very curious interest into what it is you're doing and why you're being so dang secretive about it.'' ''You jaunted back to Nicodranas to visit your families, caught up a bit, and then began to realize that you were indeed still being pursued, after Astrid and Eadwulf seemed to have come at the behest of Trent but warned you of his particular coming very soon. You gathered the Ruby of the Sea, Marion, as well as your family, Veth, both Yeza and Luc, and immediately fled from the Lavish Chateau, having it closed behind you, and rushing to Tidepeak Tower where you learned that the mage Yussa is currently on his own expedition, astrally projecting himself into the Astral Plane in search of information to help you in your endeavors. But as such, he is unreachable.''

''As you begin to look about for some means of escape, you notice that Trent has come to the tower and followed you here. In a rush, you hatched a plan where some of you took the Folding Halls of Halas, the Happy Fun Ball, as you call it, and decided to trek into that sphere with Caleb setting most of the puzzle to completion and then handing it to Fjord to finish, in which Fjord, Yasha, and Beauregard stayed within the radius as it was triggered, and within a flash, they were gone, sealed within the Folding Halls. The rest of you took a singular scroll that was gifted to Yussa at some point in the past. Reading it, you realized it was a Plane Shift scroll, and contained within it one singular rod that was attuned. To where? You're not certain, though it was warm to the touch. As the door opened and you began to read the spell to escape, the first person to reach you was Astrid, who did not interfere with the completion of your spell. At which point you, the rest of you, with families in tow, vanished to where this may carry you. So. Let's begin with Team Happy Fun Ball, shall we?''

Part I
Team Happy Fun Ball find themselves in the Tapestry Entrance and go immediately to the locked red door they know leads to the Study and the exit. Beau uses her thieves' tools to try to pick it, but fails. When she tries again, the fire trap is set off. When she tries a third time, her lockpick breaks in the lock. Yasha then tries to pick it with a dagger, and fails, and in a rage, batters the door down. It opens to reveal the hallway beyond drifting away, unmoored from the doorway, and they frantically leap over the growing gap. Yasha fails to make the jump, but uses Radiant Soul to bamf out her wings and fly down the corridor, followed by the others.

The doorway at the end of the hall leads into the Study, where the portrait of Halas has been removed and the room ransacked. The bookcases are empty save for three books, which prove to be chained. When Beau tries to pull one out, it triggers another bookshelf to to move revealing a nine-foot-tall clay creature which begins moving toward them. The team runs to the stained glass window, pursued by the creature, and touch the red dot, dropping them into the Dragon Guard Exit. Fjord uses Armor of Agathys to charge the first pedestal, but it opens a rift above them. He runs to the other and activates it as a creature falls through the rift and cuts him off. Beau attacks and stuns it, and the party all run to the now-glowing teleportation orb and touch it, disappearing.

Meanwhile, the rest of the party along with Marion, Yeza, and Luc find themselves in a very hot, dim cavern lit by firelight, lanterns, and the lava pools scattered throughout. The air smells of charcoal and sulfur. They notice a few chairs, instruments on tables and a shelf holding notebooks in one area. The notebooks prove to be made of fireproof silk, and Jester recognizes they are written in Infernal. They discuss the connections between the Planes of Existence, and a slow shift in their structure. Caleb begins ritually casting Leomund's Tiny Hut while Veth explores the single exit, a long dark tunnel, before she returns to the party and gets Jester to come with her. Jester hands Caleb the notebook, distracting him enough that he has to start over casting the Hut, and she and Veth go off down the tunnel.

Caduceus stays behind and he and Luc have a moment, bonding over the air in the cavern smelling like farts.

Veth and Jester go to the end of the tunnel, looking out over a painfully hot endless burning broken badlands of distant flaming mountains, a burning orange and red horizon, and distant tornadoes of flame. Veth notices year-old humanoid footprints going in and out. Jester suggests that if they save the world and don't die, they should seriously open a detective agency. While they chat, they are interrupted by a voice like crackling fire, saying, "By what will do you disturb the sanctum? The sanctum must be cleansed." Looming over them is a massive, semi-humanoid feminine figure made of roiling flame. It darts into the tunnel behind them, frantically followed by Veth and Jester.

Inside, the dome is not yet complete. Caleb hears the creature approaching and tells the families to back up, pushing Caduceus away as well, while he remains at the tunnel entrance. He uses the Staff of Power to cast Cone of Cold. Jester tries to modify the elemental's memory but fails. As the creature rushes into the cavern, it sets Caleb aflame and attacks him. Veth shoots it and Caduceus casts Spirit Guardians. Luc shoots at it with his toy crossbow and is drawn back into cover by Marion in the library area, and Caleb joins them there using the Stormrider Boots to damage the creature on the way. Jester hits it with Guiding Bolt.

Damaged, the elemental shrinks in on itself, then explodes outward into an inferno that hits everyone in the cavern and splits it into three smaller elementals. Caleb is knocked unconscious. From behind the bookcase where she and Luc are hiding, they hear Marion scream.

Desperately, Veth loads a Cataclysm Bolt and rolls a natural 20 on her attack, killing one elemental. The Tinkertop Boltblaster fires again, with another natural 20, damaging a second. Veth then leaps across the lava dividing her from her family. Caduceus drops a Mass Cure Wounds into the library, bringing Caleb back to consciousness and healing all the others, but they hear Marion still frantically cry out for help, and Yeza, looking, suddenly dashes towards her.

The fight continues with the two remaining elementals. Veth reaches Marion and Luc, and realizes that Luc is lying dead in Marion's arms - the damage he suffered in the explosion was sufficient to kill him outright. In a rage, Veth kills a second elemental. Jester falls into the lava trying to get to the others, but is able to get out of it and onto the other side while suffering major damage. Caduceus gets the How do you want to do this? with his Spirit Guardians, as the insects burrow into and suffocate the sole remaining elemental into non-existence.

The Mighty Nein

 * Beauregard Lionett
 * Caduceus Clay
 * Caleb Widogast
 * Frumpkin
 * Fjord
 * Jester Lavorre
 * Veth Brenatto
 * Yasha Nydoorin

Returning

 * Luc Brenatto
 * Yeza Brenatto
 * Marion Lavorre
 * The Gentleman

Mentioned

 * Planerider Ryn

Quotations

 * The Fire Elemental: By what will do you disturb the sanctum? The sanctum must be cleansed.