Annaline

Annaline is a weretiger human woman and leader of the Gorgynei, a group of lycanthropes in Aeshanadoor, Marquet. She was formerly called Divaasheela, and that name now acts as a password when seeking the Gorgynei.

Description
Annaline is a human woman in her late 40s. She has short, dark red hair with three gray streaks "that push to the back". She is cursed with the weretiger form of lycanthropy. In her hybrid form, she has deep red-orange fur, is six-and-a-half feet tall, and wide-shouldered. She is armed with a massive iron hammer with a leather-wrapped, seven-foot-long handle and wears dark gray-brown hide armor and a jet black cloak.

She is serious woman with a severe and intense expression. She seems to be always clenching her jaw and surveying her surroundings watchfully.

Before Campaign 3
Originally named Divaasheela, she was a student at Dayal Hall in Jrusar, Marquet. While visiting her uncle in the port of the Oderan Wilds, she was attacked by a weretiger named Darao who was sent to her uncle. They were released and bit her. From what Ajit told her, this was related to an attempt to deal with the Ivory Syndicate. She vanished from public, then took the name Annaline; "Divaasheela" then eventually became a password of trust among her allies.

She was mentored by Ometho, a former member of the Claret Orders who founded the Gorgynei. After Ometho's death, she herself became leader of the Gorgynei, a group of lycanthropes living in Marquet, when Ajit Dayal was in regular contact with the group. It is not clear when she came to lead it relative to the Gorgynei saving Ajit and his wife near Evishi, but she was presumably leading the group when they left the Oderan Wilds to live in the Gloomed Jungles of Aeshanadoor some time before 843 PD.

Campaign 3: Bells Hells
The name "Divaasheela" and instructions to contact her were provided to Chetney Pock O'Pea by Ajit Dayal; Chetney in turn was instructed to find the Gorgynei by Gurge Kisgregg, a former member. Weeks later, Chetney and Bells Hells contacted Annaline and other members of her hunting party in the Gloomed Jungles by howling at dusk. She was persuaded of Chetney's good faith upon hearing that Ajit vouched for Chetney and his friends, and she took them to Barinak, where the Gorgynei lived.

At Barinak, she recognized Chetney already took the Hunter's Bane of a blood hunter and learned hemocraft. She additionally found Chetney's recent loss of control over his lycanthropy due to a Ruidus flare unusual, having never known of more than an inconsequential itch during flares, and felt that learning to control this was possibly outside of the Gorgynei's training. Though she was uncertain that he was ready, she ultimately decided to have Chetney face a trial at Zha'Vrollo, the temple of Sahyaadon, in the hope that it will help him.

On the way to Zha'Vrollo, Annaline pulled Chetney aside to learn how much he knew of hemocraft and to confirm his motives. She was satisfied with his response that he wished to help others and that he was looking for a quicker solution to his issues with Ruidus only because of his other commitments. She discussed her own history with him, and then showed him some more hemocraft glyphs.

The day after Chetney's trial, Ashton approached Annaline and asked her to provide him with some training with the hammer. The two sparred, and she showed them how to potentially knock out Chetney without doing permanent damage.

Notable items

 * Iron hammer
 * Chetney's detailing chisel after she gave him her pocket knife

Abilities
Annaline is said to have more than 7 total levels. Assuming that all her levels are in blood hunter, she would have the at minimum following abilities:
 * Hunter's Bane (Hemocraft die: at least 1d6)
 * Blood Maledict (2 blood curses known; at least 2 uses per rest)
 * Fighting Style: Great Weapon Fighting
 * Crimson Rite (2 known)
 * Blood Hunter Order: Order of the Lycan
 * Heightened Senses
 * Hybrid Transformation
 * Stalker's Prowess
 * Extra Attack
 * Brand of Castigation

Appearances and mentions

 * Campaign 3: Bells Hells