Treant

Treants are awakened trees that dwell in ancient forests, fiercely protecting their home woods from outside threats.

Description
Treant have face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms.

The treants are sensible about moderate deforestation. Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest's bounty are unlikely to arouse a treant's ire, while creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the treant's wrath.

Abilities
Treants are resistant to bludgeoning and piercing damage but vulnerable to fire damage. They ability to camouflage as a normal tree while, remaining motionless, and deal double damage to objects and structures.

Treants developed an innate magical power over plants and animals: able to animate plants and call wild creatures to aid them or carry messages across great distances. While rooted in place, a treant remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.


 * Animate Trees (1/Day): The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies, until the treant dies, until they more than 120 feet from each other, or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

History
In the pre-stream adventures, Vox Machina encountered a corrupted treant in a bramble forest that surrounds the realm of the Dread Emperor. Keyleth was able to stop a fight, casting her Pathfinder spell Dominate Plants and convincing the treant to go back to sleep.

In the adventure hook "Seed of Life" of the Critical Role: Tal'Dorei Campaign Setting and Tal'Dorei Campaign Setting Reborn, set in 812 PD and 836 PD respectively, treants, a guardians of the Verdant Expanse, were corrupted by an unknown powers. The single cure for the adversity known to elves of Syngorn was the Seed of Life, the last bloom of the ancient, deceased treant named Cedargaunt. Dwelling in the Neverfields, the seed was worn by an unidentified pet remorhaz as a neck decoration.

As of 836 PD, a treant called Wandering Oak had planted a forest in the Emerald Loop, a verdure isle surrounded by desolation of the Barbed Fields. Wandering Oak entrusted two followers of the Wildmother (Lanata and Robur) to tend after her creation.