Template:Infobox Creature/Folks/doc

Description
This template is a subtype of the Infobox Creature template, intended to reflect that some of the organization used for monsters may be insensitive to intelligent creatures that form societies.

Dependencies

 * Infobox Creature/AssignAlignmentCategory
 * Infobox Creature/AssignSizeCategory
 * Infobox Creature/AssignMovementCategory
 * Infobox Creature/AssignClimateCategory
 * Infobox Creature/AssignTerrainCategory

Guide
For backward compatibility,  and   should still work.
 * title    :The title of the page.
 * image    : Optional. An image of the creature. Just put the file name in this field.
 * caption  : Required if an image is present. A short sentence describing the image, followed by the source of the image.
 * type : The general category of the creature. Fifth Edition Dungeons and Dragons uses the following types:
 * Aberration
 * Beast
 * Celestial
 * Construct
 * Dragon
 * Elemental
 * Fey
 * Fiend
 * Giant
 * Humanoid
 * Monstrosity
 * Ooze
 * Plant
 * Undead
 * subtype : If you are making a page for a subrace or an ethnic group, list the race here. For example, the subraces pages Duergar or Pallid elf pages would list the subtype as Dwarf or Elf, respectively. Another example, ethnic group pages for Zemnian humans or Molaesmyr elves would list the subtype as Human or Elf, respectively.
 * subsubtype : If you are making a page for a particular race, list the mechanically different subraces here. For example, the Elf page would list Dark Elf, Eladrin, High Elf, Pallid Elf, Sea Elf, and Wood Elf under this parameter. This section is not for ethnic groups with no mechanical differences, such as Zemnian for humans or Molaesmyr for elves – these populations would go under the "ethnicities" parameter below.

Physiological Information
This section is specifically for traits that mechanically affect individuals of the species beyond superficial appearance. For example, "size" is listed under this section because it is a mechanical quantification of size, but the superficial height of a creature does not mechanically affect the creature, so it is listed under "Physical Appearance". Note: some creatures may have multiple sizes. For example, all PC races tend to be either Small or Medium for mechanical simplicity, creating cases where an opponent of the same species as a PC may be counted as Large while the PC counts as Medium (e.g. Bugbears). In that case, it would be appropriate to list the creatures size as "Medium to Large". While some species may technically be omnivores, certain ethnic groups may choose to have certain diets. In this case, it may be appropriate on the pages of such ethnic groups to list the chosen diet in parentheses. For example, "Omnivore (Vegetarian)".
 * size : The creature's standard size category. Acceptable sizes are:
 * Tiny
 * Small
 * Medium
 * Large
 * Huge
 * Gargantuan
 * vision : Optional. The visual capacities of the creature, usually whether it has normal vision or darkvision.
 * movement : Optional. The "movement modes" available to members of the species, as listed in the creature's statblock. Acceptable values are:
 * Burrowing
 * Climbing
 * Flying
 * Swimming
 * diet : Optional. A term describing the creature's typical diet. Acceptable values are:
 * Herbivore
 * Omnivore
 * Scavenger
 * Carnivore
 * activity cycle : Optional. When is the creature primarily active? Acceptable values are:
 * Day
 * Night
 * Dawn
 * Dusk
 * Twilight
 * Dawn or Dusk
 * Any
 * lifespan : Optional. The average life expectancy of a typical, healthy member of the creature's species.
 * abilities : The universally shared combat or exploration abilities of the species.

Sociocultural Information

 * ethnicities : Optional. Some species have ethnic groups that are not mechanically different from other members of the same species. Some examples of this may include . These ethnicities can be listed here.
 * locations : Optional. The most common Exandrian locale of the creature or ethnic group. This also includes homelands. This is not the same as terrain or climate.
 * members : Optional. Notable members of the creature's species.
 * language : Optional. The language or languages a creature of this species or ethnicity is commonly expected to speak&mdash;often listed in the Monster Manuals or Player's Handbooks.
 * patron/patrons : Optional. The standard patron deity or deities for the species, if applicable. Use only one of the two options depending on how many patron deities of the species there are, and delete the other. For example, the Elf page may list Corellon, Sehanine, and Lolth with the "patrons" parameter. At the same time, the Pallid Elf page would list only Sehanine with the "patron" parameter.
 * analogy : Optional. Some ethnic groups are analogous to real-world ethnic groups, often communicated through things like accents, architecture, cultural practices, or governmental institutions. For example, the Zemnian ethnic group is coded as Central/Eastern European, and a Zemnian accent is a real-world German accent. Another example would be Marquesian ethnic groups, which are coded as Middle Eastern.

Physical Appearance

 * height : Optional. How tall is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)
 * length : Optional. How long is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)
 * wingspan : Optional. If the creature has wings, how wide they are outstretched. Measurements are, in keeping with the current standards in official sources, in U.S. customary units (yards, feet, and inches). (You may add metric units in parentheses.)
 * weight : Optional. How heavy is the creature? Measurements are, in keeping with the current standards in official sources, in U.S. customary units (pounds, ounces). (You may add metric units in parentheses.)
 * skin : Optional. The skin color of the creature. Can be as simple as "green" or can be more detailed, noting patterns or other visual distinctions if present.
 * hair : Optional. The hair color of the creature, with additional information for how it might change over a creature's lifespan or vary within a species.
 * feathers : Optional. Feather color and distinctions, if the creature has feathers.
 * eyes : Optional. Eye color and distinctions.
 * distinctions : Optional. Any other notable physical characteristics about the creature that are not otherwise noted in the template.

Geographic Information

 * planes : Optional. The planes of existence the creature are most commonly found on.
 * locations : Optional. The most common Exandrian locale of the creature. This also includes homelands. This is not the same as terrain or climate.
 * climate : Optional. The climate in which this creature prefers to dwell or is likely to be found. Accepted values are Any, or one or more of Cold, Temperate, or Warm.
 * terrain : Optional. Xanathar's Guide to Everything includes a series of random encounter charts organized by environment, each one containing creatures that are canonically likely to be found in the particular environment. Volo's Guide to Monsters also includes a series of charts sorting the new monsters by environment. If a creature appears on one of these charts, list the terrain that the creature is likely to be found in. Possible environments listed in these two sourcebooks include:
 * Arctic
 * Coastal
 * Desert
 * Forest
 * Grassland
 * Hill
 * Mountain
 * Swamp
 * Underdark
 * Underwater
 * Urban