Mighty Nein

The Mighty Nein are an adventuring party based in Wildemount and the protagonists of Critical Role in Campaign 2, starting with Chapter 9.

Chapter 9: Meeting in Trostenwald
The seven individuals who would become the Mighty Nein first met in Trostenwald in 835 PD. Up to that point, they had been traveling in three groups:
 * Caleb and Nott helped each other break out of prison about five or six months prior, and had since been traveling and pulling cons together.
 * Jester and Fjord had met in Port Damali before running into Beauregard a few weeks later. They were heading toward the Soltryce Academy.
 * Mollymauk and Yasha were members of a carnival that had just arrived in town.

Caleb, Nott, Jester, Fjord, and Beau all happened to be staying at the Nestled Nook Inn, where Molly and Yasha came to advertise their carnival. Later, when the carnival turned suddenly violent, the seven of them worked together to defeat an undead menace and became embroiled in a local investigation. They formed an alliance to clear their own names, then chose to travel together to Zadash afterward.

Yasha alone did not leave Trostenwald with the rest of the group, and was prone to disappearing on her own business for stretches of time. However, the group made a point of meeting up with her when they could. (Out of character, Yasha's absences were due to Ashley Johnson's frequent scheduling conflicts.)

Adventures
On the way to Zadash, the party passed through the town of Alfield while it was under siege by a pack of gnolls. The group helped the Crownsguard repel the assault then tracked the gnolls to a nearby abandoned mine. With the assistance of a mysterious human cleric named Shakäste, they cleared the mine of gnolls and rescued several townspeople from Alfield who had been captured.

Chapter 10: Ignoble Deeds for a Gentleman
Caleb described the new party as "a motley group of assholes". In the city of Zadash, the group encountered various factions: the local Crownsguard, the Righteous Brand, a dissenting group known as the "Knights of Requital", and a local crime boss known as "The Gentleman". After doing a few odd jobs, the party finally decided to ally with the Gentleman, agreeing to do two jobs for him north of the city.

On their way to their first task in the Labenda Swamp, the party encountered a defenseless Kenku girl named "Kiri". They decided to bring her along with them and protect her.

They completed their task (securing a safe house owned by The Gentleman's organization) with the help of a draconic sorcerer named Calianna. They also helped Cali accomplish her goal to find and destroy a ritual bowl used for contacting Tiamat. In the tunnels underneath the safe house, the party discovered a mysterious yellow orb. As soon as Fjord touched the orb, he had a vision of his former captain and mentor, Vandran, absorbing the same orb. The rest of the Mighty Nein saw Fjord push the orb into his chest and absorb it. When he came out of the vision, Fjord was unaware of what he had done. Later a yellow eye the same color as the orb appeared in the hilt of Fjord's sword.

On their way to the second task in Shadycreek Run, they passed through the town of Hupperdook and found a new home for Kiri.

Chapter 11: Iron and the Coast
While continuing on the road to Shadycreek Run, half the party (Fjord, Jester, and Yasha) were kidnapped by a group of slavers known as the "Iron Shepherds". (Out of character, Laura Bailey and Travis Willingham were absent for several episodes after their child was born. Ashley Johnson was absent due to her filming schedule in New York.)

Keg, a dwarven fighter and former member of the Iron Shepherds, joined the party to get revenge on the Iron Shepherds for killing a friend of hers. Beau, Caleb, Keg, Molly, and Nott journeyed to Shadycreek Run to find and rescue their friends. In the meantime, Nott considered Caleb to be the de facto leader of the Mighty Nein. During an attempt to ambush the Iron Shepherds, Lorenzo (their leader) managed to slay Mollymauk after he was rendered unconscious by his own Blood Maledict. Beau, Caleb, Keg, and Nott buried Molly then continued on to Shadycreek Run. They were joined by Nila, a firbolg druid whose mate and son were kidnapped by the Iron Shepherds. Arriving in Shadycreek Run, they found that their task for The Gentleman overlapped with their own desire to kill the Iron Shepherds.

They sought help from Caduceus Clay, a firbolg cleric who lived in and tended to a nearby cemetery. The group (now consisting of Beau, Caduceus, Caleb, Keg, Nila, and Nott) snuck into the Sour Nest, the Iron Shepherds' headquarters. After defeating some of the Iron Shepherds, they found Nila's mate and son in the basement. Nila left to escort them back home.

Moving further into the basement, the party discovered their old friend Shakäste also imprisoned. With his assistance, the party defeated Lorenzo and the rest of the Iron Shepherds.

Fjord, Jester, and Yasha were found alive. Shakäste left to escort the other captives home while the Mighty Nein and Keg stayed the rest of the night in the Sour Nest. While looting the house, they found a letter from someone named Avantika hiring a crime family to find an orb like the one Fjord absorbed. Once the orb is found, it is supposed to be delivered to Nicodranas.

After spending the night with Beau, Keg snuck out in the morning. The reunited Mighty Nein escorted Ophelia Mardun (a business associate of The Gentleman) back to Zadash. On the way, they stopped at Molly's grave so Fjord, Jester, and Yasha could pay their respects. Yasha told the party that she would find them again when she was ready and took off on her own. The Mighty Nein arrived safely in Zadash with Ophelia, fulfilling their contract with The Gentleman. They took a week of down time in Zadash for personal projects.

When they got back together, Fjord asked the group to travel to Nicodranas. He wanted to find out what the people who wanted the orb he absorbed knew about it. They agreed. Jester introduced the Mighty Nein to her mother, Marion Lavorre. The party offered to help Marion deal with Algar Dyomin, a possessive client causing problems for her. While investigating, they ran into Yasha in a bar. She agreed to join them again, for now. The Mighty Nein discovered Algar was a Clovis Concord agent keeping a marid (water djinn) enslaved. It was being forced to use its elemental abilities to power some of the machinery of the city. They freed the marid and coerced Algar into leaving Nicodranas.

The Mighty Nein went to the docks late at night, following a lead that a meeting about the orb was happening. The party found the meeting happening near a ship docked in the harbor and tried to listen in on it. The crew of the ship noticed them and attacked. The battle attracted the attention of the Zhelezo. The Mighty Nein continued attacking the crew, eventually defeating them and gaining control of the ship. Ignoring Zhelezo orders to stop, they set sail into the harbor with a stolen ship.

Chapter 12: Followers of the False Serpent
Sailing away from Nicodranas on their stolen ship, the Mighty Nein discussed where to go next. They discovered a map to where Avantika (who is apparently a pirate captain) was waiting for the yellow orb. They decided to go to there to find out what Avantika knows about the orb. The Mighty Nein snuck back to Nicodranas, hired a crew for the ship, then sailed to the island of Urukaxl. Fjord commanded the ship (now renamed The Mistake) under the name "Captain Tusktooth".

Avantika and her ship, the Squall-Eater, met The Mistake at Urukaxl. Speaking with Avantika, Fjord learned the identity of his warlock patron- a powerful sea creature named Uk'otoa, The Great Leviathan. Uk'otoa has been sealed away for centuries. Three yellow orbs (called Cloven Crystals) are the three keys to release Uk'otoa. Avantika (also a warlock of Uk'otoa) intends to release Uk'otoa by putting the three orbs into three temples around the Lucidian Ocean. She already has one crystal and knows the location of one of the temples- Urukaxl. The Mighty Nein agreed they had no choice to but to play along with Avantika's desire and appear to help her, for now.

The Mighty Nein traveled with Avantika inland on Urukaxl to the first temple. Sneaking (sometimes fighting) past the yuan-ti and Lizardfolk inhabitants of the island, they reach an inner chamber of the temple. Fjord and Avantika raced to place their crystals in the temple to unlock the first seal. Avantika is faster than Fjord and is rewarded with the power to control water. Later that evening, Avantika questioned Fjord about his sword. She told him she knew a man named Vandran (Fjord's mentor) that carried the same sword and also had a cloven crystal. Fjord got caught in a lie pretending not to know Vandran then ended up agreeing to work with Avantika to unseal Uk'otoa and sleeping with her.

Now part of a pirate crew, the Mighty Nein sailed to Darktow Isle, an island controlled by the union of pirates known as The Revelry. Avantika introduced them to Wyatt Marinos, current Plank King of The Revelry. After Jester and Nott broke into Avantika's quarters and left obvious traces, a fight broke out on the deck of the Squall-Eater between the Mighty Nein and Avantika's crew. The Plank King's guards broke up the fight and arrested everyone. During the following trial, the Mighty Nein presented evidence that Avantika planned to overthrow the Plank King with the power she would gain from releasing Uk'otoa. He judged her guilty of treason and executed her. The Plank King banished the Mighty Nein from Darktow Isle and confiscated The Mistake. They were forced to immediately leave on the heavily damaged Squall-Eater.

The Mighty Nein sailed to the site of the shipwreck where Fjord had last seen Vandran. Diving underwater, they found the shipwreck looted by a sea fury named Dashilla. They found her lair, defeated her, and recovered another Cloven Crystal.

Enroute to a safe port to repair the ship, the Mighty Nein discovered a stowaway. A gnome named Twiggy was on the run after stealing the Happy Fun Ball of Tricks, a mysterious magical artifact. Caleb Widogast accidentally opened a portal using the artifact and transported the party and Twiggy into an extradimensional manor. Making their way through deadly traps and fighting their first dragon, the party barely managed to survive and find the exit. Now docked on Bisaft Isle, Twiggy left the Happy Fun Ball with the Mighty Nein and set out of her own adventure.

Following one of Fjord's dreams from Uk'otoa, the party sailed their ship (now repaired and renamed the Ball-Eater) to the site of a sunken temple to Uk'otoa. The Mighty Nein dove underwater to the ruins. Fjord placed one of his two cloven crystals in the temple. He saw a vision of the third and final temple and was rewarded with the power to control water. The Mighty Nein agreed not to release Uk'otoa, and it was time to get back on land. As long as the third cloven crystal remained absorbed into Fjord's sword, Uk'otoa would stay sealed away.

Chapter 13: Shades of Gray
The Mighty Nein sailed the Ball-Eater back to Nicodranas and made Orly Skiffback the new acting captain of the ship. They gained entry into a mysterious mage tower and made an alliance with Yussa Errenis. The party gave him the Happy Fun Ball of Tricks in exchange for his protection whenever they come back to Nicodranas. The Mighty Nein traveled to Felderwin (the area where Nott is from) after hearing the Kryn Dynasty had attacked the town.

Upon arriving, they discovered that Nott's halfling friend Yeza Brenatto has not been seen since the attack, but no body has been found. Searching the ruins of his apothecary, the party found a silver tripod, a vial of an unknown substance, and Cerberus Assembly research notes describing experiments with Dunamancy. One of the names mentioned in the notes was Trent Ikithon, Caleb's former teacher who modified his memory and tricked him into killing his parents. Nott cast Disguise Self to look like a halfling woman and went to the house where they were told Yeza's son, Luc Brenatto, has been staying since the attack. Old Edith, the woman who has been looking after Luc, recognized Nott's disguised form as "Veth", Luc's mother. They found that Luc was alive and safe, but confused. He had believed his mother was dead.

Nott revealed to the Mighty Nein that she had not been born a goblin. She was actually born a halfling named Veth. She and Yeza were married; Luc is their son. Goblins kidnapped the family, and when they attempted to escape Veth chose to distract the goblins to allow Luc and Yeza to get away, and Veth was recaptured. The goblins took her to a magic woman then drowned her for killing their chief in the escape attempt. Veth the halfling woke up in a new body and became Nott the goblin. Yeza and Luc do not know about Veth's transformation. Caleb revealed that his birth name was Bren Aldric Ermendrud. He told the group that he had been training with the Cerberus Assembly, but left out the murder of his parents and his time spent in an asylum and instead Caleb told the party he went mad during training and ran away. Since then he has been giving everyone he meets false names.

Using magic from Caduceus and Jester, the Mighty Nein discovered Yeza was being taken to Ghor Dranas, the capital of the Kryn Dynasty. They reopened the tunnel the Kryn soldiers had come through and followed their trail under the mountains to Xhorhas. After multiple days of travel underground, the party emerged onto the barren plains of Xhorhas. They defeated a Kryn Dynasty scouting party that ambushed them, but one of the party (a mage) got away. Moving across the plains, the Mighty Nein reached Asarius, the City of Beasts. They were hired by Lady Zethris Olios (the drow leader of the city) to find the source of portals to the Abyss that have been popping up throughout the city.

Before their investigation got under way the group made friends with a goblin called Zorth who sold Moorbounders, cat-like mounts common in Asarius. The party bought three and Caduceus (who named his Clarabelle), Jester (who named her's Yarnball) and Caleb (who named his Jannik) bonded to them through training with Zorth.

During their investigation, the Mighty Nein discovered Beau's Cobalt Soul mentor Dairon was working as a spy in Asarius. There Diaron revealed their suspicion that the Cerberus Assembly could be secretly aiding the Kryn Dynasty in the war effort, and planned to go to Ghor Dranas for more information. In a side conversation Dairon warned Beauregard not to get too attached to to her new adventuring companions, and the two parted ways for the time being.

The Nein returned to their investigation into the rifts around Asarius and managed to find another in caverns below a well, but not without a deadly fight against a succubus and incubus duo. In the ensuing fight Caduceus was killed by Nott's explosive bolt, but Jester was able to bring him back with help from both the Traveller and the Wildmother using a Revivify spell. The group brought proof of the abyssal threat to Lady Zethris Olios, an abyssal anchor that punched holes into the Abyss, and were given their promised reward - an audience with the Bright Queen herself.

The Mighty Nein were teleported to the heart of the Kryn Dynasty in Ghor Dranas, or Rosohna to the local Kryn. The Nein were granted an audience with the Bright Queen Leylas Kryn and her court, but during the meeting they were recognised by the same mage that escaped the fight when the Mighty Nein first arrived in Xhorhas, and the Nein were declared enemies of the Dynasty. As soldiers began descending and Nott's pleas for her husbands release fell on deaf ears, Caleb produced the dodecahedron from Jester's Haversack and offered it to the Bright Queen. The Queen, shocked at the return of the precious artefact, shed a single tear and declared the Mighty Nein heroes of the Dynasty.

In the aftermath of becoming allies to the Dynasty, a drow mage called Shadowhand Essek Thelyss was assigned to them as steward. The group learned some of the history of the Kryn and their side of the war, were given free lodgings in a local inn, and were pointed towards a Professor Waccoh. Nott was allowed to visit Yeza in the Dungeon of Penance, and the two had a long-awaited reunion where Yeza accepted Nott's new appearance, and Essek granted Yeza his freedom.

Chapter 14: Orphanmaker's Ordeal
The party began exploring the city of Rohsona and met with the eccentric Professor Waccoh, who tasked them with clearing out some giants who invaded a local mine. They learned that the giants were actually driven from their original home by strange demonic creatures, and the party agree to clear out the giant's original home so they can leave the mine. With the help of a stone giant druid called Soorna, the Braan was cleared of demonic creatures and the party found a familiar device is causing the infestation - another demonic anchor, like the one from Asarius.

The party rested for the night and Yasha received a cryptic dream of a red-skinned demonic figure standing over the bodies of Yasha's loved ones. At the advice of Caduceus and Jester, Yasha confronted the growing storm outside and in another dream Yasha saw a vision of the Stormlord, who told her she needed to fight against the chains that bound her.

Jester scryed on the owner of a piece of cloth Beau found caught in the Abyssal Anchor and saw a blond zemnian man plotting some kind of meeting at the 'Overcrow' in 13 days, and ended his report with 'Angel's Eye, friend'. Afterwards, Yasha told the group about her marriage to Zuala, how it angered her clan and how she ran away at Zuala's capture. She also shared that she doesn't remember anything afterwards, having a gap in her memory. The Nein returned to the mining camp, humiliated the Foreman as a favor for Professor Waccoh, and returned to Rohsona to get their reward.

During the night at the Dim's Inn, Fjord received another dream from Uk'otoa demanding he return to the Menagerie Coast and release him, and Fjord woke up without his magical abilities as punishment. The group set out to find the Overcrow and discovered it was an apothecary ran by Maruo, a goblin with a special interest in Fjord. The same night, Essek Theylss revealed to the group that they were to be awarded their own home in the city that they decorated and dubbed the Xhorhaus. The group did some reconnaissance on the Overcrow and learned it hid residuum supplies. Through Jester, Shakäste agreed to visit Felderwin and accompany Luc and Old Edith south to Nicodranas, where they could stay with Jester's mother. Another scrying spell on the blonde man revealed he was sitting in on a royal meeting with King Dwendal of the Dwendalian Empire, and the group learn some tactical information that they decide to bring to the Bright Queen.

Name
Upon defeating a gnoll pack that had raided the town of Alfield, the adventurers earned some renown for themselves. The local watchmaster, Bryce Feelid, asked for a group name for their Crownsguard paperwork. After conferring among themselves, the group settled on The Mighty Nein, a nod to Caleb's Zemnian accent.

From an out-of-character context, Liam O'Brien had been using German words and a German accent as a stand-in for Caleb's Zemnian. The rest of the cast picked up on this and would yell "Nein!", the German word for "no", whenever a nine was rolled or referenced. The joke became a running gag over several episodes. When asked to come up with a group name on the spot, nein was the first thing the group landed on, plus mighty for strength.

It has become a running joke that new people the party meet mistake "Nein" for the number nine. They are often confused that the party does not have nine members.

Horses

 * Crapper (left in Felderwin)
 * John (left in Felderwin)
 * Loaf (left behind along the road from Hupperdook to Shadycreek Run)
 * Loo (injured by an ankheg on the outskirts of the Crispvale Thicket, put down after the battle)
 * Toilet (left in Felderwin)
 * Winter's Crest/WC/Water Closet (injured by ankheg on the outskirts of the Crispvale Thicket, put down after the battle)
 * Fernando (let loose on request by Ophelia)
 * Waterloo (let loose on request by Ophelia)
 * Mamma Mia (left in Felderwin)
 * Dancing Queen (left in Felderwin)
 * 5 Unnamed Horses (left at the Xhorhaus as a gift for Essek, though unknown if he took them)
 * Crapper Junior  (killed by acid from geyser in the Cyrios Mountains)
 * John Junior  (killed by acid from geyser in the Cyrios Mountains)
 * Shitter  (killed by acid from geyser in the Cyrios Mountains)
 * Toilet Junior (released in the forest near the Cyrios Mountains disguised as a Moorbounder)
 * Winter's Crest/WC/Water Closet Junior (released in the forest near the Cyrios Mountains disguised as a Moorbounder)
 * Loo Junior (presumed name)  (released in the forest near the Cyrios Mountains disguised as a Moorbounder)
 * Loaf Junior (presumed name)  (released in the forest near the Cyrios Mountains disguised as a Moorbounder)

Moorbounders
The Mighty Nein purchased three moorbounders in Asarius from a livery called Zorth's Pits, run by a goblin named Zorth.
 * Clarabelle (bonded to Caduceus Clay, left in Bazzoxan)
 * Jannik (bonded to Caleb Widogast, left in Bazzoxan)
 * Yarnball (bonded to Jester Lavorre, left in Bazzoxan)

The Mistake (formerly The Mist)

 * The Mighty Nein hijacked The Mist from Nicodranas then renamed the ship The Mistake.
 * The Mighty Nein were forced to abandon The Mistake on Darktow Isle after being expelled from The Revelry.

Ball-Eater (formerly Squall-Eater)

 * The Mighty Nein joined the crew of the Squall-Eater while it was captained by Avantika.
 * The Plank King gave the Mighty Nein Avantika's ship as a reward for uncovering her plot to overthrow him.
 * The Mighty Nein renamed the ship the Ball-Eater before re-entering Clovis Concord territory to prevent it from being recognized as a pirate ship.
 * Fjord handed over command of the ship to their navigator Orly Skiffback when they returned to Nicodranas.

Trivia

 * The name, The Mighty Nein, was most likely chosen because of Caleb's German accent and the parties joy in Liam saying the German word nein.
 * The name may also be a reference to the 2016 video game "Mighty No. 9", whose voice cast included Matthew Mercer as Pyrogen (Mighty No. 1), Steve Blum as Countershade (Mighty No. 8), and Yuri Lowenthal as Beck (Mighty No. 9).
 * None of the religious members of the Mighty Nein follow the approved deities of the Dwendalian Empire. Jester worships the Traveler, Molly worshipped the Moonweaver (he publicly worshipped the Platinum Dragon as a front), Caduceus and Fjord worship The Wildmother and Yasha worships the Stormlord. Though Beau is nominally tied to the worship of The Knowing Mistress (a state-approved deity) as a Monk of the Cobalt Soul, Beau has only expressed interest or faith in her once.
 * In Episode 8, Nott informs Jester that she never knew her age, since goblins don't celebrate birthdays, but that she is between 6 and 9 years of age - an "almost grown goblin." Caleb declares that today - Miresen (turns out to be the 21st of Sydenstar 826 P.D.) - is Nott's ninth birthday "Congratulations," Caleb says, "today you are a mighty nine"
 * Nott saying she is somewhere in between 6 and 9 years old may be a reference to a sexual act as Sam Riegel (Nott’s actor) can be childish with humorous intent when it comes to those kinds of things.
 * Nott’s age could also be a reference to Scanlan’s starting age in the first campaign which was 69.
 * Later in the same episode, while the group is bedding down for the evening, Fjord rolls a nine on a perception check to group giggles. The DM responds "Your mighty nine allows you to keep an eye out..."
 * Every magic user of the Mighty Nein can cast the spell Disguise Self.
 * Caduceus Clay can cast Disguise Self once per short rest with the firbolg racial ability Firbolg Magic. When casting the spell with this ability, Caduceus may appear three feet shorter instead of one foot shorter, like the spell normally allows.
 * Fjord has the Eldritch Invocation Mask of Many Faces, allowing him to cast Disguise Self at will.
 * Jester Lavorre always has Disguise Self prepared as one of her Trickery Domain spells.
 * Nott chose Disguise Self as one of her Arcane Trickster spells.
 * Caleb Widogast has Disguise Self in his spellbook as a Wizard spell.
 * All of the Mighty Nein contrast heavily with the players' previous characters:
 * Fjord is very intelligent but one of the weaker members of the Mighty Nein, whilst Grog had low intelligence and was the muscle of Vox Machina. Also, as a Warlock, Fjord casts quite a bit of magic in addition to his melee combat, in contrast to Grog's complete lack of magic.
 * Beauregard is a self-admitted cynic with no qualms about hurting innocent people if it's necessary and adamantly refused to accept the Way of the Cobalt Soul until she was beaten into accepting. In contrast, Keyleth was an idealist who was traumatized when she accidentally killed an innocent child and happily set off on her Aramente. Both have poor social skills but Keyleth was socially awkward whilst Beau is just abrasive.
 * Caleb is a pure magic user while Vax was mostly a physical fighter. It is referenced a lot in the first campaign that Vax has no arcane knowledge in the beginning, while Caleb as a wizard has much arcane knowledge. Vax made himself look presentable, while Caleb actively works to cover himself in dirt and mud. Vax spent his entire life with his sister, while Caleb's closest friend in the party is Nott who he only met comparatively recently. Vax regularly ran straight into danger with no problem risking his life for his friends, while Caleb always hangs back away from danger and considers himself to be a coward.
 * Nott is a huge contrast to Scanlan. Low charisma, awful singing, constantly nervous and jumpy where Scanlan projected confidence, and a goblin when Scanlan hated goblins for killing his mother (although Nott also hates goblins). Scanlan hated Trinket the bear, while Nott - as a pickpocket - loves trinkets.
 * Vex was a smart and serious member of Vox Machina often coming up with plans and strategies while Jester acts ditzy and is a prankster. While Vex had difficulty trusting people growing up, Jester is an optimist who feels it's always better to trust someone even if they're obviously deceiving you. Jester is also less concerned about money than Vex was, having grown up being spoiled by her rich mother and having little understanding of how difficult earning coin was whereas Vex lived in the woods, worked hard for every coin she earned and was an expert haggler when it came to prices.
 * Mollymauk had only slightly above-average intelligence whereas Percy was the smartest member of Vox Machina. Percy placed importance on politeness, moderation and appearing noble whilst Mollymauk was ostentatious, shameless and revelled in being chaotic. Molly was a melee fighter with some ranged spells whilst Percy was a ranged fighter with some melee capabilities. Percy sought revenge on those who harmed him and destroyed his family in the past; Molly had completely forgotten his past, permanently living in the moment and not wanting to know what happened. Molly was also genuinely nice despite coming off as untrustworthy, whereas Percy appeared straightforward but harbored a dark side and didn't always care about collateral damage.
 * While Mollymauk based his life around excess and hedonism, Caduceus Clay has lived a sheltered life based around healthy living and far removed from the influence of vice. Whilst Molly dealt increased damage from his blood hunter abilities, Caduceus' main talent lies in healing. While Mollymauk evaded death once by clawing his way out of his own grave, Caduceus ran a graveyard and had been taught his whole life about the natural state of death.
 * Yasha is a Barbarian and pure physical brawler, a huge contrast to Pike's role as the group's healer. Yasha is also very closed off and blunt, where Pike was friendly and extremely kind. Yasha is one of the party's tallest and strongest members, Pike was a tiny gnome. Also, Pike used divine magic and worshiped Sarenrae the Everlight a goddess all about redemption and healing, whilst Yasha is a fallen aasimar which are a group whose inner light has been replaced by shadow and a follower of The Stormlord a god all about strength and fighting.