Kir

Kir is a young eisfuura living in Avalir and the son of Cerrit Agrupnin. As an NPC in Exandria Unlimited: Calamity, Kir is played by Brennan Lee Mulligan.

Description
Kir is an eisfuura boy. He is excitable and talkative. Despite this, he listens to instructions from his father, Cerrit Agrupnin, seriously and sincerely, and he is quick to do as his father asks.

Kir admires Cerrit and mimics him as a detective, to the point that he tattles on his sister Maya to their father when she breaks curfew, and he misses his mother while she is away on long research trips. He assigns members of his family code names, which change constantly "depending on what he thinks is cooler that week", and uses them when he contacts his father via sending stone.

is said to be 5 in Exandria Unlimited: Calamity. However, his behavior is more suggestive of a young adolescent or pre-teen. Cerrit uses the racial mechanics of an aarakocra in Explorer's Guide to Wildemount, in which they have significantly shorter lifespans than other peoples and mature at a very early age. The later version of aarakocra published in Monsters of the Multiverse, released just before Calamity with different mechanics, describe their lifespans using the default "about a century" text in keeping with Wizards of the Coast removing the age trait from player races beginning with Wild Beyond the Witchlight in September 2021. His older sister is said initially to be 7, then later 14 both in-game and out-of-game by Marisha Ray and described as a young teenager.

Background
Kir lives in Avalir with his father Cerrit Agrupnin, Senior Sightwarden of the Eyes of Avalir, and his older sister Maya. His mother Wrayne is a scientist who is possibly sometimes busy on long-term research trips away from home.

Cerrit missed a significant portion of his life while he was growing up and did not give enough of his attention to the family. Shortly before the events of Exandria Unlimited: Calamity, Wrayne and Cerrit's relationship became so strained under his obsessive dedication to his work that she separated from him and went to Gwessar. For further detail on the relationships within their household, see: Cerrit Agrupin § Relationship with Wrayne, Maya, and Kir.

Exandria Unlimited: Calamity
Kir used his sending stone to contact his father and tell him about Maya breaking curfew to go to a party. Cerrit told Kir not to stop Maya but to follow and keep an eye on her. Cerrit, unsettled by his experience with a k'nauth cleric and Vespin Chloras moments before, added that he would be home as soon as possible and that he loved him. Kir was caught off-guard by Cerrit's sudden sincerity but replied that he also loved him. He then asked if his mom would be returning tomorrow, to which Cerrit replied he didn't know but was sure that she would be if she could. Cerrit reminded his son not to get too close to his sister and to keep away from the alcohol, and Kir let slip that he'd taken a vial of the alcohol and stored it in his "evidence locker" hidden in a secret compartment under his bed. He quickly realized his error and hung up.

Later that night, realizing that Avalir was in grave danger, Cerrit contacted his son via sending stone. Kir attempted to excitedly update Cerrit on Maya's activities. Though Cerrit was initially patient, he interrupted Kir to instruct him to gather his sister and hurry home as it was an emergency, just as they discussed in the past. Kir was worried by his father's tone and urgency, but Cerrit reassured him. Kir told his father again that he loved him, and Cerrit responded in kind.

Kir returned home with Maya and was met there by Cerrit. He was unaware of the chaos and attacks occurring in the city, but along with his sister, realized his father was very concerned and noticed Cerrit's Ring of Honor glowing. Cerrit gave him and Maya the Runes of Recall and told them they would take them to their mother, and that he loved them very much. Cerrit then squeezed his hands, breaking the rune, sending Kir and Maya to their mother in Gwessar.

Notable items
Sending stone, his father has the corresponding stone

Behind the scenes
Travis Willingham, the player for Cerrit, noted that the structure of Exandria Unlimited: Calamity, in which the party meets a threat within the city, differed from traditional campaigns where adventurers typically traveled to a more remote location first and minimized collateral damage. Because this campaign was taking place inside the characters' home, he felt it was necessary to have a family to make the situation more complex. He pitched Cerrit to Dungeon Master Brennan Lee Mulligan as Jor-El, specifically in wanting to play a character sent his children to safety out of their collapsing home. In relation to that, he also wanted to explore putting something above one's family, which he struggles to imagine as a new parent. Cerrit's children were developed to create a tension between Cerrit having to choose his work and his family, who is ultimately more important.

Brennan was "really glad" that Travis gave Cerrit children because he felt that otherwise the other characters would have become bystanders in the narrative. He felt that Maya and Kir grounded the story in "something real" and were lives are at stake and still matter but are powerless. He named Kir, alongside his sister Maya, among his favorite NPCs of Exandria Unlimited: Calamity. He loved playing them and described the ability to as "really special".

Appearances and mentions

 * Exandria Unlimited: Calamity

Quotations

 * "This is Talon to Wingspan. Talon to Wingspan. I am in position and I am reporting that Egghead is preparing to break curfew and sneak out of the house to go to a party, and you said that she's not allowed to leave but she's about to leave, and she has no idea that I'm here."
 * "Wingspan, who do you think you're even talking to? I followed Egghead, and Dad, remember, code names, code names."

Trivia

 * His name is spelled as "Kyr" in the Critical Recap for.
 * It is unknown where in Gwessar Kir and his family lived during the Calamity, but Aabria Iyengar said that she hoped they were in the Qoniira Tetrarchy, a civilization in southern Gwessar that she created for the first Exandria Unlimited series and was added to Tal'Dorei Campaign Setting Reborn. The Qoniira are neutral and non-judgmental about sources of magic and respectful of all magics, and the civilization's capital Niirdal-Poc survived the Calamity. Furthermore, Niirdal-Poc also has a population of birdfolk, possibly eisfuura, living in it as late as 842 PD, some of whom may be descendants of the Agrupnin family.