Pale Guard

The Pale Guard is peacekeeping and law enforcement organization protecting Whitestone, led by the Pale Lord of Wardship (or the Commissioner of Wardship), a position within the Chamber of Whitestone appointed by the de Rolo family. Because crime has become rare in Whitestone by 836 PD, it eventually became largely concerned with civic tasks such as helping new visitors find their way around town, escorting foreign dignitaries, and performing diplomatic roles. The Pale Guard often gently turns away locals who gather to watch the Whitestone Rifle Corps train behind Whitestone Castle, and it maintains a night watch at the templates in the Greyfield cemetery to destroy any dead woken by lingering traces of Delilah Briarwood's necromancy.

Those of the Pale Guard wear armor visibly marking them as members; by 836 PD, in Campaign 3, the armor was described as having dark, polished metal, "not quite black iron", and dark gray cloaks with pale yellow lining. They are typically armed with swords or spears, but they allowed to carry three-barrel pepperbox revolvers if carrying out a task requiring one.

A member of the Pale Guard volunteered to walk through the ziggurat sphere underneath the city in 811 PD and did not return, stopping anyone else from further volunteering.

Known members

 * Jarett Howarth, apparently an officer in a position of power
 * Trisha

Trivia

 * The name is occasionally spelled "Paleguard".
 * The Whitestone Rifle Corps background in Tal'Dorei Campaign Setting Reborn instructs a player to decide which of the city's defense groups their character belonged to, the Pale Guard among them.