Explorer's Guide to Wildemount

Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. The book was written by Dungeon Master Matthew Mercer, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. It was published by Wizards of the Coast on March 17, 2020.

It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting.

Publisher's summary
''A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.''

''Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...''

Announced

 * 304 pages of material that will help you create your own dynamic campaign set within Exandria's mystery-laden continent of Wildemount.
 * Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. These adventures have been designed to take your adventuring party from level one to three.
 * Three brand new subclasses: Echo knight, Chronurgist, and Graviturgist.
 * A guide to dunamancy magic, including new dunamantic spells!
 * 23 brand new creatures for your heroes to encounter (if they're lucky…or not, depending).
 * Descriptions for brand new magic items and Wildemount's legendary Vestiges of Divergence.
 * A guide to the calamitous history of Wildemount.
 * An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.
 * A breakdown of the major and minor factions found in Wildemount and important figures within each faction.
 * A gazetteer replete with locations familiar to Critical Role fans (alongside curious locales only hinted at in bygone lore).

Preface
The preface contains a forward by Matthew Mercer, who describes his personal history with fantasy and make-believe and how it led to the development of Critical Role and, more importantly, Wildemount.

The Preface contains the following sections:
 * Imagination is a strange & wonderful thing.

Welcome to Wildemount
Welcome to Wildemount introduces Wildemount and gives an overview of the setting. The following sections are included:


 * A New D&D Setting
 * Nations of Wildemount
 * Dwendalian Empire
 * Clovis Concord
 * Tribes of Shadycreek Run
 * Kryn Dynasty
 * Whats in This Book?
 * War!
 * The War of Ash and Light
 * Bring It On!
 * In the Background
 * No War, Please
 * Adventuring Options
 * How to Run a War Campaign
 * Calendar and Time
 * Seasons
 * Holidays
 * Moons of Exandria
 * Daily Life in Wildemount
 * Currency
 * Languages

Chapter 1: Story of Wildemount
Chapter 1: Story of Wildemount details the history of Wildemount and Exandria and the pantheon of Exandria, including non-divine deities such as the Traveler. The following sections are included:


 * History of Wildemount
 * Myth of Exandria
 * The Founding
 * Age of Arcanum
 * The Calamity
 * Wildemount after the Calamity
 * In the Wake of the Gods
 * Western Wynandir
 * Grimgolir
 * Rise of the Julous Dominion
 * Founding of the Dwendalian Empire
 * The Marrow War
 * A King Is Crowned
 * The Eve of Crimson Midnight
 * Modern Dwendalian Empire
 * The Menagerie Coast
 * The Ki'Nau
 * The Marquesian Alliance
 * Birth of the Clovis Concord
 * The Greying Wildlands
 * Molaesmyr
 * The Corruption
 * Eastern Wynandir
 * The Kryn Dynasty
 * Draconia
 * The Chroma Conclave
 * The War of the Ash and Light
 * Pantheon of Exandria
 * Prime Deities
 * Avandra, the Change Bringer
 * Bahamut, the Platinum Dragon
 * Corellon, the Arch Heart
 * Erathis, the Law Bearer
 * Ioun, the Knowing Mentor
 * Kord, the Storm Lord
 * Melora, the Wild Mother
 * Moradin, the All-Hammer
 * Pelor, the Dawn Father
 * Raei, the Everlight
 * The Raven Queen, Matron of Death
 * Sehanine, the Moon Weaver
 * Betrayer Gods
 * Asmodeus, the Lord of the Nine Hells
 * Bane, the Strife Emperor
 * Gruumsh, the Ruiner
 * Lolth, the Spider Queen
 * Tharizdun, the Chained Oblivion
 * Tiamat, the Scaled Tyrant
 * Torog, the Crawling King
 * Vecna, the Whispered One
 * Zehir, the Cloaked Serpent
 * Lesser Idols
 * Arms of the Betrayers
 * Ceratos
 * Desirat, the Twilight Phoenix
 * Naviask
 * Quajath, the Undermaw
 * The Hag Mother
 * The Luxon, the First Radiance
 * The Traveler
 * Uk'otoa, the Leviathan Lord
 * Vesh, the Bloody Siren
 * Xalicas

Chapter 2: Factions and Societies
Chapter 2: Factions and Societies describes all of the major political entities and organizations in Wildemount, including each group's goals and relationships with other groups, as well as figures of interest. The following sections are included:


 * Dwendalian Empire
 * Goals
 * Relationships
 * Figures of Interest
 * Kryn Dynasty
 * Goals
 * Relationships
 * Figures of Interest
 * Cerberus Assembly
 * Goals
 * Relationships
 * Figures of Interest
 * Clovis Concord
 * Goals
 * Relationships
 * Figures of Interest
 * The Myriad
 * Goals
 * Relationships
 * Figures of Interest
 * Children of Malice
 * Goals
 * Relationships
 * Figures of Interest
 * Diarchy of Uthodurn
 * Goals
 * Relationships
 * Figures of Interest
 * The Tribes of Shadycreek Run
 * Goals
 * Relationships
 * Figures of Interest
 * Library of the Cobalt Soul
 * Goals
 * Relationships
 * Figures of Interest
 * Scars of Scale and Tooth
 * Goals
 * Relationships
 * Figures of Interest
 * Claret Orders
 * Goals
 * Relationships
 * Figures of Interest
 * Golden Grin
 * Goals
 * Relationships
 * Figures of Interest
 * The Revelry
 * Goals
 * Relationships
 * Figures of Interest

Chapter 3: Wildemount Gazetteer
Chapter 3: Wildemount Gazetteer contains a gazetteer of Wildemount, detailing all major locations in and around the continent; also included are adventure ideas and plot hooks for most of the locations. The following sections are included:


 * Regions
 * Menagerie Coast
 * Areas (A-C)
 * Barren Shores
 * Bisaft Isle
 * Brokenbank
 * Bwualli
 * Copia Lake
 * Copia Wildwood
 * Cyrios End Forest
 * Cyrios Mountains
 * Areas (D-F)
 * Darktow Isle
 * Darktow
 * Diver's Grave
 * Dolithil Mine
 * Doralle Woods
 * Everplume
 * Feolinn
 * Festerwill Pool
 * Areas (G-O)
 * Gilded Roadway
 * Gravid Archipelago
 * Gwardan
 * Hearthstar Peaks
 * Lushgut Forest
 * Nicodranas
 * Othe
 * Othermoor
 * Areas (P-R)
 * Pallid Grove
 * Palma Flora
 * Plumgroves
 * Port Damali
 * Port Zoon
 * Quoraska Jungle
 * Ruins of Sepesca
 * Rumblecusp
 * Areas (S-Z)
 * Siltbasin Pass
 * Stonecage Cliffs
 * Tussoa
 * Twinward Isles
 * Urukayxl
 * Vezdaweald
 * Vide Cay
 * Wuyun Gorge
 * Marrow Valley
 * Areas (A-C)
 * Alfield
 * Ashguard Garrison
 * Ashkeeper Peaks
 * Berleben
 * Bladegarden
 * Brokenveil Bluffs
 * Crispvale Thicket
 * Cyrengreen Forest
 * Areas (D-K)
 * Deastok
 * Egelin Quarry
 * Felderwin
 * Felderwin Tillage
 * Grimgolir
 * Herethis Mines
 * Hupperdook
 * Kamordah
 * Areas (L-Z)
 * Labenda Swamp
 * Mount Mentiri
 * Ounterloch
 * Talonstadt
 * Trostenwald
 * Ustaloch
 * Vol'antim
 * Wuyun Gate
 * Zadash
 * Zemni Fields
 * Areas (A-K)
 * Amber Crossroads
 * Blumenthal
 * Bysaes Tyl
 * Druvenlode
 * Dunrock Mountains
 * Erdeloch
 * Icehaven
 * Kaltenloch
 * Areas (N-R)
 * Nogvurot
 * Odessloe
 * Pride's Call
 * Rastum Den
 * Rexxentrum
 * Rockguard Garrison
 * Ruins of Shattengrod
 * Areas (S-Z)
 * Saltwallow Bog
 * Silberquel Ridge
 * Velvin Thicket
 * Vergesson Sanatorium
 * Yrrosa
 * Greying Wildlands
 * Areas (A-M)
 * Blooming Grove
 * Boroftkrah
 * Cinderrest Sanctum
 * Crystalsands Tundra
 * Flotket Alps
 * Ivory Lake
 * Kravaraad
 * Mythburrow
 * Areas (P-Z)
 * Palebank Village
 * Rime Plains
 * Ruins of Molaesmyr
 * Savalirwood
 * Shadycreek Run
 * Uraliss
 * Uthodurn
 * Eiselcross
 * Encounters in Eiselcross
 * Islands of Eiselcross
 * Wildfolk of Eiselcross
 * Areas (A-M)
 * Aeor Crash Site
 * Allowak's Sanctuary
 * Balenpost
 * Fortress of the Dead Jarl
 * Mutalos
 * Areas (R-Z)
 * River Inferno
 * Syrinlya
 * Tomb of the Worm
 * Vurmas
 * Wastes of Xhorhas
 * Areas (A-D)
 * Asarius, the City of Beasts
 * Barbed Fields
 * Bazzoxan
 * Brokenveil Marsh
 * Charis
 * Deepriver Mine and Icozrin Steelworks
 * Dreemoth Ravine
 * Dumaran
 * Areas (F-R)
 * Fevergulf Lake
 * Iothia Moorland
 * Jigow
 * Lotusden Greenwood
 * Many Hosts of Igrathad
 * Penumbra Range
 * Rosohna (Ghor Dranas)
 * Ruins of Draconia
 * Areas (S-Z)
 * Sorrowseep Waters
 * Urzin
 * Vermaloc Wildwood
 * Verstglade
 * Xarzith Kitril
 * Blightshore
 * Bizarre Terrain of Blightshore
 * Cauldron Sea
 * Ebonglass Massif
 * Far Hharom
 * Ghor Veles
 * Incanter's Rest
 * Miskath Pit
 * New Haxon
 * Olc Skerry
 * Rotthold
 * Tooth of Zehir
 * Distant Lands of Exandria
 * Tal'Dorei
 * Marquet
 * Issylra
 * Shattered Teeth

Chapter 4: Character Options
Chapter 4: Character Options contains information for players, including background information on most player races (and a couple of new subraces), new subclasses and spells based on Dunamancy, new backgrounds, and a section called the "Heroic Chronicle", a new system that allows players and Dungeon Masters to work together to construct a compelling backstory. The following sections are included:


 * Dwarves
 * Dwarves in the Dwendalian Empire
 * Dwarves on the Menagerie Coast
 * Dwarves in Xhorhas
 * Elves
 * Elves in the Dwendalian Empire
 * Elves on the Menagerie Coast
 * Elves in Xhorhas
 * Elf Subraces
 * Pallid Elf
 * Sea Elf
 * Halflings
 * Halfling in the Dwendalian Empire
 * Halfling on the Menagerie Coast
 * Halfling in Xhorhas
 * Lotusden Halfling
 * Humans
 * Humans in the Dwendalian Empire
 * Humans on the Menagerie Coast
 * Humans in Xhorhas
 * Aarakocra
 * Aarakocra in the Dwendalian Empire
 * Aarakocra on the Menagerie Coast
 * Aarakocra in Xhorhas
 * Aarakocra Traits
 * Aasimar
 * Aasimar in the Dwendalian Empire
 * Aasimar on the Menagerie Coast
 * Aasimar in Xhorhas
 * Aasimar Guides
 * Angelic Guides
 * Angelic Nature
 * Aasimar Names
 * Aasimar Traits
 * Aasimar Subraces
 * Protector Aasimar
 * Scourge Aasimar
 * Fallen Aasimar
 * Dragonborn
 * Dragonborn Variants
 * Dragonborn Variant: Draconblood
 * Dragonborn Variant: Ravenite
 * Dragonborn in the Dwendalian Empire
 * Dragonborn on the Menagerie Coast
 * Dragonborn in Xhorhas
 * Firbolgs
 * Firbolgs in the Dwendalian Empire
 * Firbolgs on the Menagerie Coast
 * Firbolgs in Xhorhas
 * Firbolgs Classes
 * Firbolgs Names
 * Firbolgs Traits
 * Genasi
 * Genasi in the Dwendalian Empire
 * Genasi on the Menagerie Coast
 * Genasi in Xhorhas
 * Genasi Names
 * Genasi Traits
 * Genasi Subraces
 * Air Genasi
 * Earth Genasi
 * Fire Genasi
 * Water Genasi
 * Gnomes
 * Gnomes in the Dwendalian Empire
 * Gnomes on the Menagerie Coast
 * Gnomes in Xhorhas
 * Goblinkin
 * Goblinkin in the Dwendalian Empire
 * Goblinkin on the Menagerie Coast
 * Goblinkin in Xhorhas
 * Bugbear Racial Traits
 * Goblin Racial Traits
 * Hobgoblin Racial Traits
 * Goliaths
 * Goliath Names
 * Goliath Traits
 * Half-Elves
 * Half-Elves in the Dwendalian Empire
 * Half-Elves on the Menagerie Coast
 * Half-Elves in Xhorhas
 * Kenku
 * Kenku Names
 * Kenku Traits
 * Orcs and Half-Orcs
 * Half-Orcs in the Dwendalian Empire
 * Half-Orcs on the Menagerie Coast
 * Half-Orcs in Xhorhas
 * Orc Traits
 * Tabaxi
 * Fleeting Fancies
 * Tabaxi Names
 * Tabaxi Traits
 * Tieflings
 * Tieflings in the Dwendalian Empire
 * Tieflings on the Menagerie Coast
 * Tieflings in Xhorhas
 * Tortles
 * Life of a Tortle
 * Tortle Names
 * Tortle Traits
 * Hollow One
 * Supernatural Gift: Hollow One
 * Subclasses
 * Dunamis and Dunamancy
 * Beyond the Kryn Dynasty
 * Dunamis as a Martial Focus
 * Fighter
 * Echo Knight
 * Manifest Echo
 * Unleash Incarnation
 * Echo Avatar
 * Shadow Martyr
 * Reclaim Potential
 * Legion of One
 * Wizard
 * Chronurgy Magic
 * Chronal Shift
 * Temporal Awareness
 * Momentary Stasis
 * Arcane Abeyance
 * Convergent Future
 * Graviturgy Magic
 * Adjust Density
 * Gravity Well
 * Violent Attraction
 * Event Horizon
 * Dunamancy Spells
 * Dunamancy Spell List
 * Spell Descriptions
 * Dark Star
 * Fortune's Favor
 * Gift of Alacrity
 * Gravity Fissure
 * Gravity Sinkhole
 * Immovable Object
 * Magnify Gravity
 * Pulse Wave
 * Ravenous Void
 * Reality Break
 * Sapping Sting
 * Temporal Shunt
 * Tether Essence
 * Time Ravage
 * Wristpocket
 * Heroic Chronicle
 * Backstory
 * Homeland
 * Background
 * Social Status
 * Home Settlement
 * Race
 * Family
 * Family Member Traits
 * Powerful Family Relationships
 * Acquired Allies and Rivals
 * Fateful Moments
 * Favorite Food
 * Mysterious Secret
 * Prophecy
 * Prophecy Inspirations
 * For the Dungeon Master
 * Prophecy Rewards
 * Backgrounds
 * Grinner
 * Favorite Code-Song
 * Feature: Ballad of the Grinning Fool
 * Suggested Characteristics
 * Volstrucker Agent
 * Tragedy
 * Feature: Shadow Network
 * Suggested Characteristics
 * Adapting Backgrounds
 * Acolyte (Luxonborn)
 * Criminal (Myriad Operative)
 * Sailor (Revelry Pirate)
 * Sage (Cobalt Scholar)
 * Spy (Augen Trust)

Chapter 5: Adventures in Wildemount
Chapter 5: Adventures in Wildemount includes four new adventure modules set in Wildemount. The following sections are included:


 * Using These Adventures
 * Going Off the Rails
 * Tide of Retribution
 * Story Overview
 * Adventure Summary
 * Setup and Starting Points
 * That Sinking Feeling
 * Earthquake and Sahuagin Attack
 * P1. South Shore
 * P2. West Shore
 * P3. North Shore
 * P4. East Shore
 * Other Flora Isle Locations
 * Seafarers
 * Character Advancement
 * Wavechaser
 * Interacting with the Crew
 * Palma Flora Refugees
 * Three Earrings's Plan
 * Ports of Call
 * Next Moves
 * Hunger of the Deep
 * Adapting Your Port of Call
 * Port General Features
 * Bisaft Isle
 * Brokenbank
 * Port Damali
 * Departing for Palma Flora
 * Encounter on the Open Sea
 * Ambush at Palma Flora
 * Descent into Sharkfeather Abyss
 * Features of the Ruins
 * Showdown with Selachai
 * Concluding the Adventure
 * Defeat
 * Victory
 * Character Advancement
 * Dangerous Designs
 * Story Overview
 * Adventure Summary
 * Setup and Starting Points
 * A Boom in the Night
 * Prison Break!
 * H1. Ironlot Streets
 * H2. Gearhole Prison
 * H3. The Builder's Plot
 * H4. Lay of the Land Herbalist
 * H5. Firemark Facility
 * H6. Nima Cinnarid's House
 * Other Hupperdook Locations
 * Ascending the Mountain
 * Peak of Silver Falls
 * Silver Falls Cavern
 * Character Advancement
 * Next Moves
 * Shahlmast's Lair
 * Steel Door
 * Entering the Lair
 * L1. Turret Cavern
 * L2. Armory
 * L3. Volatile Materials Storage
 * L4. Recreation Room
 * L5. Stahlmast's Workroom
 * L6. Kitchen
 * L7. Prison Cells
 * Stahlmast's Lair (areas L8-L14)
 * L8. Shark Chamber
 * L9. Training Room
 * L10. Ambassador's Bedroom
 * L11. Kobold Barracks
 * L12. Steam Trap
 * L13. Blacksmith's Chamber
 * L14. Smithy
 * Stahlmast's Lair (areas L15-L20)
 * L15. Storage Chamber
 * L16. Infirmary
 * L17. Surgery
 * L18. Stahlmast's Bedroom
 * L19. Clockwork Forge
 * L20. Passage to the Underdark
 * Concluding the Adventure
 * New Lodgings?
 * Character Advancement
 * Frozen Sick
 * Story Overview
 * Adventure Summary
 * Setup and Starting Points
 * Mystery in Palebank Village
 * Elro's Request
 * Urgon's Cabin
 * Tulgi Lutan's Cabin
 * Pelc's Curiosities
 * Croaker Cave
 * Croaker Cave Features
 * C1. Entrance Pool
 * C2. Training Pool
 * C3. Bat Cavern
 * C4. Bandit Camp
 * C5. Old Croaker's Pool
 * C6. Hulil's Cavern
 * Development
 * Jolly Dwarf
 * Development
 * Character Advancement
 * Traveling to Eiselcross
 * NPCs Infected with Frozen Woe
 * Voyage of the Remorhaz
 * Syrinlya
 * Bertron's Yurt
 * The Buyer
 * Orvo Mustave
 * Into the Wilds
 * Overland Travel
 * Finding Salsvault
 * Salsvault
 * S1. Entrance Chamber
 * S2. Ransacked Frigid Woe Laboratory
 * S3. Animated Armor Laboratory
 * S4. Frigid Woe Laboratory
 * S5. Disease Storage
 * S6. North Hall
 * Salsvault (areas S7-S12)
 * S7. Unoccupied Dorm
 * S8. Ruined Dorm
 * S9. Zombie Dorm
 * S10. Ferol Sal's Chamber
 * S11. Kitchen
 * S12. Dining Hall
 * Salsvault (areas S13-S18)
 * S13. Drowned Library
 * S14. South Hall
 * S15. Animated Weapon Storage
 * S16. Golem Laboratory
 * S17. Ferol's Laboratory
 * S18. Drowned Curative Laboratory
 * Concluding the Adventure
 * Character Advancement
 * Unwelcome Spirits
 * Story Overview
 * Adventure Summary
 * Setup and Starting Points
 * Mission in Urzin
 * Buhfal's Boon
 * Preparing for the Journey
 * Exploring Brokenveil Marsh
 * Random Encounters
 * B1. Urzin's March
 * B2. Withered Grove
 * B3. Sunken Boneyard
 * B4. Crumbling Tower
 * B5. Bullywug Cave
 * B6. Ritual Stone
 * B7. Brokenveil Bluffs
 * B8. The Mossback Steward
 * B9. Fort Venture
 * Character Advancement
 * Infiltrating Fort Venture
 * V1. Palisade
 * V2. Tent Yard
 * V3. Commander's Quarters
 * V4. Training Yard
 * V5. Main Hall
 * Infiltrating Fort Venture (V6-V11)
 * V6. Chapel
 * V7. Armory Tent
 * V8. Jail
 * V9. Storehouse
 * V10. Kennels
 * V11. Latrines
 * Concluding the Adventure
 * Character Advancement

Chapter 6: Wildemount Treasures
Chapter 6: Wildemount Treasures contains a list of original magic items, including ones seen on Critical Role, including new Vestiges of Divergence. The following sections are included:


 * Magic Items of Wildemount
 * Magic Item Descriptions (A-B)
 * Acheron Blade
 * Amulet of the Drunkard
 * Arcane Cannon
 * Battering Shield
 * Bloodaxe
 * Breathing Bubble
 * Brooch of Living Essence
 * Butcher's Bib
 * Magic Item Descriptions (C-K)
 * Coin of delving
 * Corpse Slayer
 * Dispelling Stone
 * Duskcrusher
 * Dust of Deliciousness
 * Ersatz Eye
 * Goggles of Object Reading
 * Hunter's Coat
 * Magic Item Descriptions (L-Q)
 * Last Stand Armor
 * Luxon beacon
 * Needle of Mending
 * Nightfall Pearl
 * Orb of the Veil
 * Potion of Maximum Power
 * Potion of Possibility
 * Prosthetic Limb
 * Magic Item Descriptions (R-Z)
 * Reincarnation Dust
 * Ring of Obscuring
 * Ring of Temporal Salvation
 * Rod of Retribution
 * Spell Bottle
 * Staff of Dunamancy
 * Staff of the Ivory Claw
 * Vox Seeker
 * Weapon of Certain Death
 * Vestiges of Divergence
 * Danoth's Visor
 * Grimoire Infinitus
 * Hide of the Feral Guardian
 * Infiltrator's Key
 * Stormgirdle
 * Verminshroud
 * Wreath of the Prism
 * Arms of the Betrayers
 * Betrayer Artifact Properties
 * Destroying These Artifacts
 * Blade of Broken Mirrors
 * Grovelthrash
 * Lash of Shadows
 * Mace of the Black Crown
 * Ruin's Wake
 * Silken Spite
 * The Bloody End
 * Will of the Talon

Chapter 7: Wildemount Bestiary
Chapter 7: Wildemount Bestiary contains new stat blocks, including for creatures seen in the second campaign of Critical Role. The following sections are included:


 * Stat Blocks by Creature Type
 * Wildemount NPCs
 * Aeorian Hunters
 * Aeorian Absorber
 * Aeorian Nullifier
 * Aeorian Reverser
 * Blood Hunter
 * Core Spawn
 * Core Spawn Crawler
 * Core Spawn Emissary
 * Core Spawn Seer
 * Core Spawn Worm
 * Frost Giant Zombie
 * Frost Worm
 * Gearkeeper Construct
 * Gloomstalker
 * Horizonback Tortoise
 * Husk Zombie
 * Merrow Shallowpriest
 * Moorbounders
 * Moorbounders
 * Bristled Moorbounder
 * Nergaliid (Devil Toad)
 * Sahuagin Warlock of Uk'otoa
 * Sea Fury
 * Shadowghast
 * Swavain Basilisk
 * Udaak

Glossary
The Glossary contains brief descriptions of terms used in the book, including the names of locations, groups, events, characters, magic, etc.

Credits
The credits section list everyone involved with the creation, development, and publication of the book.
 * Lead Writer: Matthew Mercer
 * Writers: James J. Haeck, James Introcaso, Chris Lockey
 * Developers: Jeremy Crawford, Dan Dillon, Ben Petrisor, Kate Welch
 * Managing Editor: Christopher Perkins
 * Editors: Scott Fitzgerald Gray, Hannah Rose, F. Wesley Schneider
 * Art Director: Kate Irwin
 * Graphic Designers: Trish Yochum, Trystan Falcone
 * Cover Illustrator: Karl Kerschl
 * Interior Illustrators: Even Amundsen, Jonah Baumann, Mark Behm, Eric Belisle, Dan Bittencourt, Zoltan Boros, Wesley Burt, Clint Cearley, Jedd Chevrier, Chippy, David René Christensen, CoupleOfKooks, Joma Cueto, Alayna Danner, Kent Davis, Nikki Dawes, Axel Defois, Olga Drebas, Lars Grant-West, Julian Kok, Linda Lithén, Jessica Mahon, Andrew Mar, Marcela Medeiros, Robson Michel, Goñi Montes, Irina Nordsol, Stephen Oakley, Robin Olausson, Claudio Pozas, Livia Prima, Jenn Ravenna, Nick Robles, Caio E Santos, David Sladek, Brian Valeza, Anna Veltkamp, Richard Whitters, Shawn Wood, Zuzanna Wuzyk, Anna Zee
 * Cartographer: Deven Rue
 * Producers: Bill Benham, Lea Heleotis, Dan Tovar
 * Product Engineer: Cynda Callaway
 * Imaging Technicians: Sven Bolen, Carmen Cheung, Kevin Yee
 * Art Administration: David Gershman
 * Prepress Specialist: Jefferson Dunlap
 * Franchise & Global Brand Strategy: Nathan Stewart
 * Director Licensing & Publishing: Liz Schuh
 * Licensing Manager: Hilary Ross
 * Marketing and Communications: Bart Carroll, Pelham Greene, Chris Lindsay, Shauna Narciso, Emi Tanji, Greg Tito, Anna Vo
 * D&D IP Development: Adam Lee, Ari Levitch, Mike Mearls, Richard Whitters, Shawn Wood
 * Brand Manager: Shelly Mazzanoble
 * Playtest Coordinator: Bill Benham
 * Critical Role Team: Laura Bailey, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, Marisha Ray, Sam Riegel, Rachel Romero, Ben Van Der Fluit, Travis Willingham
 * Special Thanks: Ashly Burch, Mica Burton, Matt Colville, Tanya DePass, Brian Foster, Will Friedle, Todd Kenreck, Matthew Key, Sumalee Montano, Brennan Lee Mulligan, Khary Payton, Brittany Walloch, Deborah Ann Woll

Adventurer's League adaptation
When Critical Role: Call of the Netherdeep is released in March 2022, both it and Explorer's Guide to Wildemount will be adapted for D&D Adventurer's League play.