Vox seeker

A vox seeker is a small wind-up construct that moves towards and attacks the the source of the nearest voice that it hears.

Appearance
A vox seeker resembles a metalic crab the size of a dinner plate.

Properties
A vox seeker is inert unless it is wound up. For each action used to wind the vox seeker, it can operate for 1 minute, to a maximum of 10 minutes. If the vox seeker is reduced to 0 hit points, it's destroyed.

Traits and abilities

 * Damage Immunities: The vox seeker is immune to poison and psychic damage.
 * Condition Immunities: The vox seeker can't be blinded, charmed, deafened, exhausted, frighened, paralyzed, petrified, or poisoned.
 * Voice Lock: Once activated, the vox seeker must move twoards and attack the source of the nearest voice within 60 feet of it. The vox seeker ignores all other targets.
 * Spider Climb
 * Pincer: deals piercing and lightning damage.

History
The vox seeker was designed by Cleff Tinkertop, a gnomish inventor from Hupperdook.

Dangerous Designs
Around 835 PD during the War of Ash and Light, the disgraced inventor Huron Stahlmast created crude copies of Cleff's vox seekers as part of his revenge plan to take over Hupperdook. He used a vox seeker to deliver a bomb, a Ring of Obscuring, and a note to Sken Zabriss, a Kryn prisoner of war held in Gearhole Prison, to help her escape. An adventuring party hired to find and recapture Sken took the ruined remains of this vox seeker to Cleff, who identified it as a copy made by Stahlmast. He also offered to repair it for 15 gold pieces.