Gorgon

Gorgons are large quadrupedal creatures covered in natural iron plates. They can attack their targets with their hooves and horns, and additionally exhale a petrifying gas.

Appearance
Gorgons look like bulls covered in metal armor. The mutated gorgon the Mighty Nein encountered at the shrine to Melora near the Whitedawn Lagoon also had barbed protrusions, and a scoop-like jaw.

Characteristics

 * Armor Class 19, >23 when tightened (Miskath gorgon)

Abilities
The gorgon can attack with its long horns or with its hooves. It can also exhale a gas that induces petrification; the save DC is 13 and the target gets two chances to save against it before being turned to stone.

The Miskath gorgon the Mighty Nein fought additionally poisoned anyone in melee range of it when it was hit.

Known s
The Mighty Nein fought a mutated gorgon that had petrified the Stone family, the Clay family, and various other worshipers and pilgrims at the shrine of the Wildmother in the Quoraska Jungle. Beau also became petrified. The party was able to save Beau using willowshade oil, and the other victims using Greater Restoration. The creature was believed to have been mutated by the strange magic of Blightshore.

Trivia
While the D&D version of the gorgon appears as a bull, in Greek mythology, gorgons were women with terrifying faces and hair made of snakes. Classical gorgons were able to turn anyone who saw them to stone. These creatures in D&D are called Medusas.