Explorer's Guide to Wildemount

"You know, D&D is such a huge part of my life, role-playing games role-playing games are what made me today and so to have the opportunity to collaborate with Wizards and bring this world that kind of just came from here to an official guide like this and invite people to make what they want of it is incredible... and I think it'll be awhile before it really sinks in. [...] But it's meant to be both, you know, for fans of Critical Role but for people who have never watched an episode. It's an entirely new setting to set an entire campaign or more in."

- Matthew Mercer

Explorer's Guide to Wildemount is a sourcebook for Dungeons & Dragons 5th edition set in Wildemount. The book was written by Dungeon Master, Chris Lockey, James Introcaso, and James Haeck alongside a team of designers. It was published by Wizards of the Coast on March 17, 2020.

It is the second Exandria campaign setting book, after Critical Role: Tal'Dorei Campaign Setting.

Publisher's summary
''A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder.''

''Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you'll find new character options, a heroic chronicle to help you craft your character's backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign...''

Contents

 * 304 pages of material that will help you create your own dynamic campaign set within Exandria's mystery-laden continent of Wildemount.
 * Four starting adventures, set in four different regions of Wildemount, which are full of terrifying discoveries and dangerous secrets. These adventures have been designed to take your adventuring party from level one to three.
 * Three brand new subclasses: Echo Knight, Chronurgist, and Graviturgist.
 * A guide to dunamancy magic, including new dunamantic spells!
 * 23 brand new creatures for your heroes to encounter (if they're lucky…or not, depending).
 * Descriptions for brand new magic items and Wildemount's legendary Vestiges of Divergence.
 * A guide to the calamitous history of Wildemount.
 * An extensive breakdown of the Wildemount pantheon, featuring idols and demigods that exist outside of the pantheon.
 * A breakdown of the major and minor factions found in Wildemount and important figures within each faction.
 * A gazetteer replete with locations familiar to Critical Role fans (alongside curious locales only hinted at in bygone lore).