Glossary

The following is a glossary of terms used throughout the wiki, many of which are related to the mechanics of Dungeons & Dragons or to the lore of Exandria.

A
ability check: A way to determine how well a character achieves a certain task or uses a certain skill. Ability checks are made by rolling a 20-sided die (d20) and adding any s that character may have to the relevant skill. Armor Class: The measure of how hard a creature is to hit in combat. Higher numbers indicate they are more difficult to hit. A higher AC can be the result of better armor; a higher score; or magical effects. artificer: A player class in Dungeons & Dragons with some spellcasting abilities, specializing in infusing magic into objects or potions. Taryon Darrington is a notable artificer in Exandria.

B
barbarian:

bard:

blood hunter:

C
Charisma:

check: See. class:

cleric:

Constitution:

Critter:

D
DC: Difficulty Class, the numerical measure in Dungeons & Dragons of the difficulty of a particular task, such as resisting a spell's effects or performing a physical feat. An or is made against this number to determine success or failure. A DC is variable and may be determined in numerous ways, ranging from adding various s based on the game's rules to the deciding what it is based on roleplay and situational factors. Dexterity:

druid: A player class in Dungeons & Dragons that gains magic through a connection with nature and characterized by their ability to turn into beasts, called Wild Shape. is their spellcasting ability score. Factions in Exandria related to druids include the Ashari, and notable druids include Keyleth, Reani, and Fearne Calloway. Dungeon Master: The of a Dungeons & Dragons game. Dungeon Masters include Matthew Mercer (Critical Role), Aabria Iyengar (Exandria Unlimited, Exandria Unlimited: Kymal), and Brennan Lee Mulligan (Exandria Unlimited: Calamity). Though Dungeons & Dragons has a specific name for its Game Masters, sometimes the Dungeon Master is referred to as a Game Master.

F
feat:

fighter:

G
Game Master: The player responsible for running the game, including devising encounters, managing the world, and structuring the story. A Game Master may have a more specific name, such as the of a Dungeons & Dragons game. going Minxie:

H
How do you want to do this?:

hello, bees!:

I
Intelligence:

Is it Thursday yet?:

K
Keyfish:

M
makin' my way:

modifier:

monk:

multiclass:

N
non-player character: A character played by the or. Contrasted with a. Examples of non-player characters include Shaun Gilmore, Allura Vysoren, Marion Lavorre, Essek Thelyss, Ariks Eshteross, and Jiana Hexum.

A non-player character may have mechanical abilities derived from a, have mechanical abilities derived from a in the way that a player character does, or have no mechanical abilities at all. Additionally, non-player characters who are classed do not necessarily follow class rules in the way that a player character must; Essek, a who has abilities from two es (Graviturgy Magic and Chronurgy Magic), is an example of this.

P
paladin:

PD: Year notation indicating that a year is Post-Divergence, that is: after the Divergence. Most media set in Exandria takes place in a year PD. For example, Campaign Two begins in 835 PD. player character: A character played by a player who is not the or. Contrasted with a. In Dungeons & Dragons, all player characters have abilities derived from their and gain levels as they progress through the game. proficiency:

R
ranger:

rogue:

S
saving throw:

sorcerer:

statblock:

Strength:

subclass:

T
TTRPG: Tabletop role-playing game, a form of role-playing game in which players verbally describe the actions their character takes to interact with the world through improv acting and a formal set of rules is used to determined the character's success or failure. Many systems have the session led by a, but these are not universal features of TTRPG games. Dungeons & Dragons is an example of a TTRPG.

W
warlock:

wizard:

Wisdom: One of six ability scores in Dungeons & Dragons.