Champion

The Secluded Champions are mortal beings of Exandria that, through their own will and deeds or through some great destiny made for them, have achieved a great power, nearly god-like.

These champions, considered by many as iconoclasts, spend most of their time in seclusion (therefore their name), lending their power to others, and it is believed that said isolation is precisely what allows them to grant such gifts, while they reserve their full strenght to face an event worthy of them.

Known Secluded Champions
The following individuals, despite their different stories and reputation among their kinsfolk, are considered Secluded Champions and can become idols for whoever for those who seek them as patrons, leaders or objects of worship:


 * Azgrah, Lord of the Deep Dwelling: A duergar hero who completed six heroic labors and is venerated by many deep dwarves in the Emberhold.
 * Flavia, Queen of Unending Storms: A cloud giant ruler.
 * Suthine, Eternal Princess of Vulkanon: A fire giant aristocrat.
 * Valdemar, Draugr-Jarl of Farborg: A frost giant chief.
 * Ghaladron, Traitor to the Iron Crown: A hobgoblin outcast from the Iron Authority.
 * Tevrosk, Whose Axe Was Wreathed in Flowers: An orc warrior.
 * The First Favored Champion: A stone giant of great age, presumably the oldest of the secluded champions.
 * Typhoe, the Dreaming Shark: A powerful storm giant.

Moreover, Alyxian, the demigod-like champion known once as the Apotheon, holds a power similar to these entities, and if he were to be absolved and freed of his prison, the state he would be in would be equivalent to that of a secluded champion.

Trivia

 * The secluded champions have gained, along with their power, a limited form of immortality, or at the very least, an extended longevity that allows them to life way more that what would be expected for their mortal lineage.
 * While the secluded champions can obtain their power through their follower's worship, that's not always the case, and some of them can remain powerful even when they are despised by others.
 * This way of divine empowerment is similar to the one Artagan enjoyed as The Traveler, although in his case his position as Archfey (an already god-like being) made the transition easier.
 * It is unclear if the secluded champions have a limit on how many followers they can grant magic to, or if said followers would lose their powers the moment the champion gathers their full strength again.