Campaign 2 Arc 1: Come Together

Arc 1: Come Together (1-25) / Arc 2: The Bad Guys ➡

The first arc of Campaign Two of Critical Role begins a new campaign set twenty-three years after Vox Machina defeated Vecna. The campaign is set on the continent of Wildemount, which is northeast of Tal'Dorei. Seven disparate individuals first meet by chance in the sleepy town of Trostenwald, but they quickly become involved in an investigation after a zombie attacks the recently arrived traveling carnival. Out of necessity, they come together as a group, calling themselves the Mighty Nein and setting off north. In the aftermath of the attack on the Zauber Spire, they find themselves exploring the underbelly of Zadash, gambling their fates with the Gentleman, and riding across the swamps of Berleben before engaging in merriment and mayhem among the folks of Hupperdook, oblivious to their soon-to-be changing fortunes.

Art Credits 1. 2. 3. 4. 5. 6. 7. 8.

Come Together


Secrets of Zadash


The Gentleman's Bargain
