Abyssal abomination

Abyssal abominations are half-elven monstrosities created by K'Varn.

Appearance
Abyssal abominations have elven features to their appearance. Their legs are gaunt, the body marked by stitch marks, and modified with four jagged tentacles that protrude from both sides of its torso. Their eyes are blank white. Abominations are driven mad by series of torturing experiments they suffered and set in motion by a hungry blood-lust.

Abilities
Abyssal abominations are immune to poison damage and the poisoned condition.


 * Aura of Fear: Creatures who start their turn within 15 ft of the abomination, must make a Wisdom saving throw (DC 15) or become frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the Aura of Fear for the next 24 hours.
 * Regenaration: Abomination regains 10 HP at the top of each round, after it's dropped to a certain amount of HPs.
 * Multiattack: Abomination can make three tentacle or bite attacks per round. If the tentacle hits, it deals acid damage, grapples the target, and pulls it 15 ft toward the abomination.

Known abyssal abominations
Abyssal abominations are the creatures with half-elven ancestry who managed to survive K'Varn's experiments.

Vox Machina fought one abyssal abomination after they escaped the Emberhold fortress. K'varn held two abominations in cages in the temple of Yug'Voril. When Vox Machina infiltrated the place, they attempted to grapple party members who got too close.