Otohan Thull

Otohan Thull, the Legend of the Peaks, is a famous warrior, the leader of the Paragon's Call who notably organized the attacks involving the Gray Assassins. As an NPC, she is played by Matthew Mercer.

Appearance
Otohan Thull is a small and compactly built woman with dark tan skin; short gray hair, which she wears to one side of her face; and intense dark eyes. She wears dark leather armor that extends to the base of her fingers along the arms. When Bells Hells first met her, she also wore a dark hooded cloak and scarf covering the lower portion of her face. A hidden device under the cloak gives her a slightly hunched look. She also carries two sheathed weapons on her back.

Personality
Otohan is a very commanding presence.

Background
Otohan was a famed warrior and general in the Apex War between the Stratos Throne and Aeshanadoor, and made a name for themselves as a brilliant tactician. They then disappeared from the public eye for some time, eventually returning to Bassuras, becoming the head of the Paragon's Call, and bringing it to prominence. Otohan have also accessed information on the converging leylines above Marquet.

Before 843 PD, Otohan made several incursions in the company of their echoes, sometimes known as Gray Assassins.

Campaign 3
Bells Hells met Otohan when they went to the Seat of Disdain to maintain their cover story of Ashton wanting to take up Ratanish's offer of employment. She told them that to gain employment, they would need to either fight or race. After a somewhat starstruck Ashton told her they would race, she set the timing at dusk that same evening.

As she turned to leave, Fearne, Wild Shaped into a rat, managed to crawl up her cloak and investigate the object beneath it. It was worn as a backpack, with gold and brass pieces. There were two cylindrical cavities within the backpack-like object, containing crystals. Fearne was unable to discern its purpose, but described it to the group.

Otohan's appearance matches that of the figure from Imogen's dream during the Ruidus flare two nights earlier. However, neither Imogen nor Fresh Cut Grass, to whom she had described the figure, were present at the meeting, and Laudna was not able to make the connection having only seen FCG's sketch. Imogen later saw Otohan watching the Deathwish Run, and identified her as the woman from her dream.

After meeting Hondir, who told Bells Hells about the Gray Assassins, Imogen realized that the armor worn by Otohan, and others featured in her dream, matched the describtions given by Hondir, Orym, and Birdie Calloway. She asked Hondir and Birdie if they knew a woman of Otohan's description, and Hondir confirmed that Otohan was the who was seen with the Gray Assassins. Birdie confirmed that Otohan had been working with the Unseelie Court in an unknown plot surrounding Ruidus in the Feywild.

During the attack on the Seat of Disdain, Laudna planted the tracker ring previously used on Armand Treshi on Otohan. Otohan then apprehended the party as they were fleeing with Treshi, summoned three shadows that Orym recognized as the Gray Assassins, and attacked the party. She telepathically learned the party had been hired by Eshteross and indicated she would pay him a visit, repeatedly urged Imogen to embrace her Ruidus-based powers, and ignored offers from other party members. After she had killed Fearne, Orym, and Laudna, and Imogen was overtaken briefly by her powers, Otohan disappeared.

Upon interrogating Treshi, Bells Hells learned he was terrified of Otohan.

Within seven days after her clash with Bells Hells, Otohan and her Gray Assassins broke into Ariks Eshteross' manor and, avoiding and ignoring the traps of their way, murdered its owner.

Notable items

 * Backpack-like contraption, containing distilled dunamancy: Can manifest 3 echoes as a bonus action.
 * Two swords. Deals extra 2d6 force damage to prone targets.

Abilities

 * Legendary Resistance (3/Day)
 * Legendary Actions
 * Strike: Makes a sword attack.
 * Dash: Otohan moves up to her speed.
 * Psi-Powered Leap
 * Speed 40 ft

Fighter abilities

 * Fighting Style: Two-Weapon Fighting
 * Second Wind
 * Action Surge
 * Martial Archetype: Psi Warrior
 * Psionic Power
 * Psionic Energy die: At least eight d10s
 * Protective Field
 * Psionic Strike
 * Telekinetic Movement
 * Telekinetic Adept
 * Psi-Powered Leap
 * Telekinetic Thrust
 * Guarded Mind
 * Extra Attack: 3 attacks
 * Indomitable

Appearances and mentions

 * Campaign 3