Trial by Firelight

is the second episode of the third campaign of Critical Role. The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...

Pre-Show
It's the Halloween episode! This year, the cast dressed up as each other: Travis as Sam, Robbie as Matt, Marisha as Taliesin, Sam as Marisha, Ashley as Travis, Laura as Robbie, Liam as Ashley, Taliesin as Liam, and… Matt as a pretty spot-on Laura.

Announcements

 * First sponsor is Ravensburger-- um, RAH-vensburger-- Disney Gargoyles: Awakening. Top table is three gargoyles from New York City-ish, and one confused Robbie Daymond who doesn't quite know what's going on, but roleplays pigeon murder.
 * Second sponsor is Bethesda Softworks and Zenimax Online Studios presenting The Elder Scrolls Online: Blackwood, available now on all platforms.
 * Critical Role livestreams on Twitch and YouTube, but the moderated community live chat is on Twitch.
 * The Tales of Exandria: The Bright Queen Issue #1 is available right now.
 * Kith & Kin, CR's first novel, is available for pre-order now and will release on 30 November 2021, narrated by Robbie Daymond. Those who pre-order will gain access to a special pre-recorded Q&A to air 29 November 2021 at 5:00 pm Pacific.
 * Merch Alert! Sweaty Xhorhas joggers and Scanlan Reunion Tour t-shirt (with updated tour stops) available now.
 * Thumbs up for jumping into tonight's episode of... Critical Role!

Previously on Critical Role
''On the continent of Marquet, disparate destinies begin to intertwine as a few small groups of companions whose lives have folded together all begin to converge within the center of the Oderan Wilds, amongst the various spires of the central city of Jrusar. Upon wandering your ways through the city streets, suddenly there was a commotion. It looked like a cart-- something had detonated and sent it onto its side, and let loose a cadre of enchanted utensils and furniture. Jumping to the defense of the locals, this ragtag unexpected group of allies managed to throw them to the ground and keep everyone safe, as well as catching the eye of the esteemed -- once esteemed -- fighter, Sir Bertrand Bell. Bertrand then offered to pay for a meal for this crew, assemble them, invite them if they are looking for work and opportunity to a patron that he has a relationship with.''

''After some discussion and a night's rest, you all gathered the next morning and followed him to the estate of Lord Eshteross. Upon being led into the somewhat dusty and dark interior, led by a woman named Evelyn, to a study, you stepped within and were met with a roaring fireplace and a darkly lit, dark wood interior. The individual sitting in a chair facing away from you, Lord Eshteross himself, a well-to-do older orcish gentleman, began to enquire as to what Bertrand's reason was for coming to his estate. And upon pitching yourselves as possible allies, hires, if you will, Lord Eshteross stood from his chair, turned to you all, and said essentially, "Show me." Then, clutching his cane, rushed you.''

Part I
Roll initiative!

Up first, Orym tells Lord Eshteross, "We really don't have to do this," and holds his action, but Laudna has no such reservations and immediately casts Hex and Eldritch Blast on him. The others also attack, landing with both spells and physical attacks, with the exception of Bertrand who retreats across the room and watches, making occasional encouraging comments.

The party does well at first, landing some significant damage while not taking much in return. However, Lord Eshteross uses his three attacks and an Action Surge to good effect to severely wound Orym, damage Laudna, and knock Dorian unconscious to join Orym prone at Eshteross's feet. The party continues to hit Eshteross, while FCG brings Dorian back to consciousness, and Dorian immediately gives Orym badly-needed healing as well.

Lord Eshteross, significantly wounded at this point, says, "Enough!" and moves back to his chair. He admits he is surprised; they indeed do have some skill. As most of the group gathers around, he adjusts the top of his cane and those closest feel a warmth which Dorian only much later realizes was a Zone of Truth. He asks about their goals, saying that these are challenging times and that while the Chandei Quorum promises justice and protection, they have failed. The Ivory Syndicate moves unimpeded through both Jrusar and the Honored Trails of the jungle, and there are rumors of yet darker dangers creeping closer. He offers them a chance to combat these evils in return for payment and a chance to prove the unity of their ideals, but stresses that for both their safety, they cannot reveal for whom they work.

Orym is sold, but FCG suggests they discuss it among themselves first. The party leaves for a tavern where they talk a little about their individual goals and histories, still hiding more than they reveal. Laudna shows them her dead rat with a raven skull that she made herself, named Pâté de Rolo, which she puppets and speaks through. Orym recognizes the de Rolo name, and the party learns that Laudna left Whitestone after the Briarwoods took over but before Vox Machina arrived and restored the de Rolos to their rulership of the city. Bertrand proudly shows them his Vox Machina lapel pin. FCG urges everyone to be open and honest with each other, and Pâté, Orym, and Ashton agree. They return to Lord Eshteross and tell him they've decided to accept his offer, but want a written contract. Lord Eshteross replies they will do that if this preliminary venture goes well. The Dayal Hall is a privately funded learning center in the Core Spire, and Lord Eshteross has been overseeing its deliveries and supplies storage. Recently, however, there have been thefts. He would like them to go to his storage warehouse in the Lantern Spire, called "Prudaj Textiles", and investigate. They will each receive a 50 gold advance, 150 gold for a "satisfactory conclusion", and 350 gold if the source of the thefts is dealt with. They must not let the warehouse workers know that they work for Lord Eshteross.

On the way out, Fearne tries and fails to steal a "shiny", then tries and fails to lie her way out of it, but Lord Eshteross lets it go. Making their way to the Lantern Spire, they locate Prudaj Textiles, a storage facility. Laudna and Dorian head around its side, Fearne and Ashton guard the front, and Imogen, Orym, and FCG go inside just as several dead rodents are flung out the front door. They are greeted by a worker asking if he can help them. Imogen convincingly tells him they're here on behalf of Madam Zhudanna, who is opening a shop in the Core Spire.

Break

 * Elder Scrolls Online console enhanced version now available.
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 * Written recaps by Dani Carr every Wednesday on CritRole.com.
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Part II
As Imogen, Orym, and FCG wander the warehouse, uncertain what they're looking for, Orym notices three crates that look more recently arrived than the others. He manages to get atop one and opens it, noticing that it had been previously forced open. Inside are simple fabrics and clothing, and some small bags of dried figs and grains. There is also a gap as if something small has been removed, and a strange gravel-like residue left behind. Both FCG and Imogen attempt to read the thoughts of the workers, but neither learns anything useful. When FCG opens another crate that looks recently opened, he too notices a gap and a granular residue. He uses a lens over his ocular sensor to Identify the residue: it is brumestone, a very rare substance now used to keep skyships aloft. Meanwhile, outside, Laudna, Ashton, and Dorian discover a second entry to the warehouse from the rear alley, sealed and barred. There is a rotted rope ladder hanging from the roof fifteen feet above them, and Dorian uses his Winged Boots to reach it, carrying Laudna, but all they find is a thoroughly ruined leather satchel holding a moldy leather case, which she takes.

Meanwhile, also outside, Fearne asks Bertrand about his family (no significant other, no children that he knows of), and when he asks, tells him she does want to settle down with a family someday. He also shares that the Ivory Syndicate mentioned by Lord Eshteross is dangerous and clandestine. Bertrand is concerned that they may be involved in their current investigation and since they're aware of his existence, might recognize him if he enters the warehouse. Fearne, however, really wants to go in and is easily talked into it by Bertrand.

She arrives just as FCG is attempting to let Imogen know about the brumestone, and makes a total hash of trying to talk her way in. An increasingly suspicious and frazzled Danas, the manager, is arguing with her when Orym takes a pratfall as a distraction. FCG reads Danas's thoughts, which are to get them out as quickly as possible, and they decide to leave.

Outside, the group rejoins in the back alley to discuss what they found. Imogen suspects the thefts are an inside job, and they decide it might be smart to stake the place out once darkness falls. They decide on one group at the back door, one at the front, and one person inside in case anything arrives other than by way of the doors. Ashton, Laudna, FCG, and Fearne are Team Back Door; Dorian, Bertrand, and Imogen are Team Full Frontal; and Orym is designated to be made invisible by Dorian and sneak inside while the employees are leaving. While they wait, Laudna investigates the pockets of a drunk that passes out near them, but Ashton talks her out of keeping the three coppers she finds.

Team Full Frontal waits by the front door as two of the employees leave, then Dorian casts Invisibility on Orym and he succeeds in darting through the door as the third leaves, leaving only Danas inside nervously scurrying between the crates before she leaves as well. Team Full Frontal watches her tensely pull a note from her pocket and read it before briskly running off. Bertrand and Imogen follow her, leaving Dorian alone at the front door. Orym is alone inside the warehouse in total darkness. He sits down and starts listening intently. Laudna Messages Imogen, who tells her they're following Danas, Orym is inside, and Dorian's alone. FCG attempts to contact Orym, but all he gets is a feeling of FCG's curiosity. Laudna then contacts him and he confirms he's okay, but he doesn't know Imogen and Bertrand have left. Worried about him, Fearne bangs on the metallic door. They consider sending some of their group to the front, or loosening some of the bars on the back door, but decide to leave him alone to do his thing.

Orym sits in the darkness inside, blade drawn, facing the metallic banging he just heard. Team Back Door remains in place outside. Dorian is pacing nervously at the front door, and Bertrand and Imogen are chasing Danas through the streets of Jrusar. And in the midst of this chaos is where we'll pick up next week!

Campaign Three adventuring party

 * Ashton Greymoore
 * Bertrand Bell
 * Fearne Calloway
 * Fresh Cut Grass
 * Imogen Temult
 * Laudna
 * Orym

Returning

 * Dorian Storm
 * Lord Ariks Eshteross
 * Evelyn Wress

New

 * Danas - female gnome supervising Gerudal, Karrock and Otan at Prudaj Textiles
 * Gerudal - female dragonborn
 * Kamala the Maven
 * Karrock - male human
 * Otan - male dwarf

Mentioned

 * Anni Aughta
 * Madam Zhudanna
 * Milo Krook
 * Mistress Prudaj
 * Grog Strongjaw
 * Keyleth
 * Vex'ahlia de Rolo
 * Oshad Breshio
 * Percival de Rolo
 * Cassandra de Rolo

Quotations
Laudna: (smiling) Tragic. Bertrand: Unfortunate. Ashton: Shit happens. FCG: That must have been very hard for you. Lord Eshteross: I would certainly hope so. And the minute you prove otherwise, our business is done. Fearne: I thought I remember it... Stonejaw or something. Travis: (under his breath) I'm going to fucking... Ashley: Try it. Sam: What a stupid rule. Bertrand: (hesitantly) What? Fearne: I think we should kill them all. (pauses and laughs) I'm just kidding. Bertrand: Which-- which, which, which... who were you, in that-- were you talking about the people inside the warehouse or, just, everyone? Fearne: I don't remember. Orym: Well, I'm pretty sure I'm locked inside and I can't see shit, but I think this is the plan still. And don't worry, Dorian and Bell and Imogen are out front, so they've got me covered. Laudna: (turning to FCG) Oh, he's totally out of the loop. It's quite adorable. Matt: There is no crack. It is sealed. Sam: This back door has no crack.
 * Lord Eshteross: I have many contacts across the city, across Marquet, even, and hear of many places where people cry out for help unheard. So I seek individuals that can do these deeds in my stead, offer guidance, protection, or at least be my eyes and ears in the greater world. Doing this kind of work as long as I have tends to make some enemies, so it's safest I stay here, and those that work for me make no mention of it.
 * Lord Eshteross: (recounting the fate of Bertrand's prior party) One fell. The others left.
 * Imogen: So we'd be the good guys?
 * Bertrand: There were many stages to Vox Machina in its glory, but I was there in the heyday of it all. Rescuing Frog-- uh, Grog... uh, Strong-- Strongbone. Large fellow. Beard. I think he's in Whitestone now, actually.
 * Liam: (rolling dice) That is... ooh, it's a natural one, which I get to re-roll because I'm a halfling, motherfucker.
 * Fearne: You know what I think we should do?
 * Laudna: (in a very spooky-sounding Message) Do you need assistance?
 * Fearne: (trying to whisper under the back door) I try just under the crack. I get down low--

Trivia

 * The ringtone of Sam's phone in his break ad for Twitch subscriptions was Sponsor Me from his musical ad bit in Announcements last week.