Cold snap spirit

Cold snap spirits are elementals native to the ever-winter realm of the Frostfell and places in Exandria that mirror the eternal cold climate of their origin.

Description
Cold snap spirits are "little more than animalistic creatures of instinct" and harmless until they sense a presence of heat nearby. They have an instinctive fear of flame and even the warmth of a living creature or a temperate region can be enough to drive them into a terrible frenzy. When they no longer sense the source of heat, a cold snap spirit rapidly returns to a state of calm ambivalence. Cold snap spirits often recruited by elemental beings, the loylty to whom quickly overrides their hostility to warm climes.

Appearance
Cold snap spirits are described as a a small orb that emit a pulsing, faint blue light and is surrounded by a "cavalcade of teeth-like icicles".

Abilities
Cold snap spirits are immune to cold and poison damage, as well as charmed, frightened, poisoned, paralyzed, and stunned conditions. They have resistance against slashing and piercing damage from nonmagical attacks. But vulnerable to fire damage.

Cold snap spirits are able to sense heat within 60 feet of them, consume warmth from a targeted creature and damage creatures within 5 feet by their cold aura, deal extra cold damage if another cold snap spirit is within 5 feet of them, and, once a day, spirits are able to deal cold damage to all creatures within 30 feet of them.

History
Cold snap spirits were a part of Errevon army during the Icelost Years and, after his subsequent defeat, partly remained on the Material Plane: in the forests of the Frostweald, atop the peaks of the Cliffkeep Mountains, and amid the arctic plains of the Neverfields.

The Mighty Nein encountered multiple cold snap spirits in the A5 crash site of Aeor.

In 836 PD, the League of Miracles is conducting secret experiments to try to bind cold snap spirits to their service.