Archive:Magic Items Template

On March 24, 2017, Matthew Mercer posted to Twitter a link to his Excel template for magical item cards as hosted through a public Dropbox file: These cards initially contained the details for certain homebrewed magical items until at least October 3, but they were removed by November 7, 2017. The blank template is still available as of January 3, 2023.

The following items are known to have been included, and their text appears as it appeared in the template. This text is sourced from contemporaneous comments made by fans and edits made to the Critical Role Wikia (imported into this wiki) that reproduced these descriptions. Editorship at Enyclopedia Exandria takes it on good faith that these descriptions were accurately copied and properly reflect the text as it existed in the template.

Fist of Genesis
Hammer, Legendary (requires attunement) Value: —

This massive, gold and black hammer seems to hum with power within your grasp.

You gain a +3 bonus to attack rolls made with this weapon. Any creature hit by this warhammer also suffers an additional 2d6 thunder damage.

As an action, you can channel your anger through this hammer to produce a shockwave of thunderous energy, as with the Thunderwave spell (cast at 5th level). You cannot use this feature again until you complete a short or long rest.

As an action, you can will the hammer to transform between being a Light Hammer (1d4, light), Warhammer (1d8/1d10, versatile), Maul (2d6, heavy).


 * Sources and notes
 * u/Seedy88 in "[Spoilers E108 Stats on an Item" on August 11, 2017], u/RellenD in "[Spoilers E108 #IsItThursdayYet? Post-Episode Discussion & Future Theories!" on August 15, 2015].
 * This card's existence in the template is mentioned in an August 15, 2017 Dropbox comment: "Hey Matt, I think you forgot to put the save DC for the Fist of Genesis' Thunderwave ability."

Cincture of the Stoneking
Belt, Very Rare (requires attunement) Slot: Waist Value: 26,500g

This belt of dark-grey leather is adorned with seven large, rectangular opals 1-2 inches across.

The attuned gains resistance to Psychic damage. In addition, they are immune to being paralyzed or petrified, and cannot be knocked prone.

As an action, you can channel your anger to produce a shockwave of thunderous energy, as with the Thunderwave spell (DC 16) cast at 5th level. You cannot use this feature again until you complete a short or long rest.


 * Sources: u/Seedy88 in "[Spoilers e110 Percy's Item" on September 16, 2017], u/Xortberg in "[Spoilers E110 It IS Thursday! Episode 110 live discussion" on August 25, 2017], compare text to that read off the card in

Prime Trammel
Trammel, Legendary

This twisting, javelin-like spike of glittering platinum is covered from tip to base in intricate runes that pulse with divine energy.

This trammel can be thrown or thrust into a foe (an improvised weapon attack using Strength or Dexterity, attacker's choice) at a range of 20/40. Upon a hit, if the target has taken enough damage to leave an open wound, the trammel may imbed itself within the weakened opening.


 * Sources and notes
 * September 19, 2017 revision of "Rites of Banishment", u/Juncat in "[Spoilers E114 A Hope for a Certain Sword" on October 9, 2017], Anonymous on /tg/ on 4chan on November 23, 2017 (via the 4plebs Archive).
 * This card's existence in the template and text is corrborated by an August 11, 2017 Dropbox comment: "The Prime Trammel card should say "embed", not "imbed"! Imbed is not a word."

Tome of Isolation
Tome, Legendary

This thin, grey leather-bound tome appears damaged and ancient. The cover and pages read as blank.

As an action, you can expend a spell slot of any level higher than 3 into the book. The cover and internal pages glow with hidden text of the Rites of Prime Banishment. This text remains for 1 hour.

While legible, you can spend an action to invoke the Rites of Banishment against a target. The target must make a Wisdom Saving Throw (DC 10, +5 for each Divine Trammel fused to the target). On a failure, the target is banished and sealed, while this book is immediately teleported to the The Endless Atheneeum. On a success, the text becomes blurred until the end of your next turn.


 * Sources: September 19, 2017 revision of "Rites of Banishment", u/mathemmatics in "[Spoilers E108 The Boots of Haste" on August 17, 2017], Anonymous on /tg/ on 4chan on November 23, 2017 (via the 4plebs Archive), compare text to that read off the card in

Fane-Eater
Battleaxe, Very rare artifact

Carved from deep cerulean sapphire and adorned in numerous runic sigils, this axe is cold to the touch.

You gain a +3 bonus to attack rolls made with this weapon. When you deal a critical hit with this weapon, the target suffers an additional 2d8 necrotic damage, and you regain an equal amount of hit points. You gain an additional use of Channel Divinity between rests while attuned to this weapon. When you bring a medium or larger living creature to 0 hit points with this weapon, you can expend a use of your Channel Divinity to gain a number of temporary hit points equal to your character level.


 * Sources and notes
 * October 3, 2017 revision of "Arkhan", @S5photog on Twitter on October 6, 2017, October 4, 2017 revision of "Arkhan", attested to by u/g_dementes in "[Spoilers E112 #IsItThursdayYet? Post-Episode Discussion and Theories" on September 27, 2017]
 * This item's card was apparently added to the template on September 27, 2017 just ahead of.
 * This item was published in Baldur's Gate: Descent Into Avernus in 2019 with different stats.

Obsidian Flint Dragon Plate +2
Plate Armor +2

This suit of black-metal is hooked and jagged at the edges with green dragon scales embedded throughout.

You gain poison resistance. The bladed and jagged nature of this armor grants the wearer advantage to break non-magical grapples.


 * Sources and notes
 * October 3, 2017 revision of "Arkhan", @S5photog on Twitter on October 6, 2017, October 4, 2017 revision of "Arkhan", attested to by u/g_dementes in "[Spoilers E112 #IsItThursdayYet? Post-Episode Discussion and Theories" on September 27, 2017]
 * This item's card was apparently added to the template on September 27, 2017 just ahead of.
 * This item was published in Baldur's Gate: Descent Into Avernus in 2019 with different text.

Wreath of the Prism (Exalted)
Neckpiece, Legendary artifact

The wearer gains darkvision and can see invisible objects and creatures up to 60 feet. The wreath can be removed for up to 1 minute before losing attunement. If the wreath is placed around the neck of a beast, dragon, or monstrosity of CR 6 or lower (requires a successful grapple attempt against the creature), the creature must make a Wisdom saving throw (DC 17). On a success, the creature is immune to the effects of this item for 24 hours. On a failure, that creature is charmed by the attuned and will follow simple commands. This effect lasts until the wreath becomes unattuned, or another creature is charmed by the wreath. A creature that is released from the wreath's influence knows it was charmed by the bearer.


 * Sources and notes
 * October 4, 2017 revision of "Arkhan", summarized by u/g_dementes in "[Spoilers E112 #IsItThursdayYet? Post-Episode Discussion and Theories" on September 27, 2017]
 * This item's card was apparently added to the template on September 27, 2017 just ahead of.
 * This item was published in Explorer's Guide to Wildemount in 2020 with different stats.