Found & Lost

 is the twenty-sixth episode of the second campaign of Critical Role. The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost (with guest Ashly Burch).

Pre-Show
This is the first episode in Critical Role's new, independent studio!

Announcements

 * Tonight's sponsor is D&D Beyond!
 * Sam has written an audio drama re-enacting the birth of Travis and Laura's child. Taliesin narrates, Sam plays Travis, Marisha plays Laura, Liam plays the doctor, and Matt plays himself and the baby.  Travis pops in chat to announce that their revenge will be swift and exacting.
 * Wyrmwood giveaways are back! The keyword for the giveaway should be entered into the chat for the Critical Role Twitch chat, which is hosting the stream from Geek & Sundry.
 * Talks Machina is every Tuesday at 7:00 pm PDT, talking about last week's episode of Critical Role with host Brian Wayne Foster.

Previously on Critical Role
''Last we left off, The Mighty Nein were making their way north after making a deal with the Gentleman in Zadash. They had completed the first of two tasks for him, the second one requiring them to make their way to the northern city of Shady Creek Run, outside of the Empire, to meet with a business operative of his, who had been busy with some other elements and needed some help to reconnect about what their business together was. Along this journey, [the party] had made a stop in the gnomish city of Hupperdook, where [they] discovered the work-hard-play-hard gnomish society, got all [their] money taken from [them], got it returned to [them] as [they] found out the thieves were the young children of a family, the parents of which had been arrested and had been imprisoned for a while.''

[They] went to the prison, helped destroy one of their long-haywire guardians, and paid off the rest of the fine for those parents, to set them free, returning them to their children, and decided to leave [their] temporary companion for a while, Kiri, with them, as a safer means of continuing her journey, now with her new family.

''With that, [they] gathered [their] things, [ Nott ] found [her]self a better crossbow, and began heading back on the trail along the Crispvale Road and making [their] way northward. There, [the party] had set up camp for the evening about a day's travel outside of Hupperdook, and during the night, while Yasha and Fjord were taking their watch, wakening Jester with their conversation, and the three of them deciding to step away from the camp as not to wake the rest of you, they were... Well, they went missing.''

Part I
Nott, Beau, Molly, and Caleb wake up to find that Jester, Fjord, and Yasha are gone. After searching for their missing friends, the four are encountered by an armored figure, who later introduces herself as the Drawven Fighter Keg. After the remaining members of the Mighty Nein explain their situation, Keg reveals that the Iron Shepherds, a dangerous group of slavers, were the ones to kidnap their friends. She explains that the slavers were out of Shady Creek Run, and that she is headed there to kill the Shepherds. She makes a deal with the group, that she will lead them to their friends. In return, they must help her kill the shepherds. Without any other choice, the four head out with Keg to find and rescue their missing party members.

Break

 * announcement of Critical Role at New York Comic Con
 * D&D Beyond ad
 * "Additional Knowledge Acquired": Marisha tells the Critters about Twitch Prime
 * "Loremasters: Legends" ad
 * Spellslingers gag reel for "Day[9] vs. Ari Stidham"
 * "How To Play with Becca Scott": Becca teaches us how to play "Coup"
 * previously on "Good Fornight Kevin": a parody of sitcoms set in bars
 * fan art reel

Part II
The party comes upon two figures (one adult and one child) sitting around a campfire. Beau approaches, and the adult (a Firbolg) reads her mind to assess if the party are a threat. Her fears assuaged, she introduces herself:. The child (another Firbolg) with her is not her son, but one of the children of her clan that was save from being kidnapped.

The Mighty Nein

 * Beauregard
 * Fjord (absent, mentioned)
 * Frumpkin
 * Jester (absent, mentioned)
 * Nott
 * Mollymauk Tealeaf
 * Caleb Widogast
 * Yasha (absent, mentioned)

New

 * Dwelma
 * Jumnda
 * Keg
 * Ombo
 * Protto
 * Ruzza
 * Wohn

Returning

 * Lorenzo

Mentioned

 * Nila