Thuron

 was a dark-elf/drow who infiltrated the Zauber Spire and retrieved a Beacon that had been stolen from Xhorhas. As an NPC, was played by Matthew Mercer.

Appearance
He had dark blue-purple skin, whitish gray hair that went just past the shoulders when not tied up in a tight bun, and prominent white incisors. .

He wore jet black, chitinous insect-like leather armor that protruded in large sweeping hooks at the joints and the shoulders. He wore a form-fitting helmet of similar black leather that had onyx studs wrapped around the head. The brow plate of his helmet had backwards facing horns, looking almost demonic.

Battled the Mighty Nein, but was ultimetly knocked unconcious, he was tied and interogated with the aid of Molly's Charm person spell (from his Devil's Tongue racial traits). He was releaded with his armor and the Beacon, he was shortly cornered and killed by crownsguard, to have his corpse paraded through the city towards the Kings Hall(?), while the Beacon was being carried of by some of the guards Jester attempted to stop them, Caleb disguised as a crownsguard got hold of the Beacon and seperated himself from the other guards while Nott used silent image to trick the guards that the Beacon was some ways away.

Character Information
He spoke broken common, and undercommon.

He was right handed.

Abilities
Unless otherwise noted, the following abilities are assumed from the standard Dungeons & Dragons materials:

Drow Abilities

 * Superior Darkvision - he was able to see through areas of magical darkness he'd created.
 * Sunlight Sensitivity
 * Drow Weapon Training
 * Drow Magic
 * Dancing Lights cantrip
 * Faerie Fire spell
 * Darkness - Unlike normal, magical light wasn't able to illuminate a space consumed by this darkness, additionally such sources of light were extinguished when they entered the space.

Magic Brand
As part of one of his sword attacks, Thuron could magically mark one of his enemies by burning a glowing symbol over their flesh. Although the effect had a burning singe it did not actually burn into the skin.

Shadowy Echo
The first time he stuck someone with his sword or he took damage, in a round, he could create a shadowy echo of himself. As a flash of grayish energy scattered from such an impact, the energy would congeal into a semi-corporeal somewhat translucent clone made of dark grayish shadow energy.

Such echoes were able to make a single separate each turn equal in strength to Thuron, though dissipated when they successfully struck their target or when they took damage.

Transpose Echo
Thuron could use his reaction to switch places with a shadowy echo.

Notable Items

 * A gnarly-looking magical hooked longsword that he kept in a sheath.
 * The Beacon
 * A pair of dark, jagged black boots
 * Three daggers
 * A money pouch filled with 12 gold and 116 platinum pieces in the mintage of the Dwendalian Empire