Campaign 2 Arc 6: Weird Magic

The sixth arc of Campaign 2 of Critical Role concludes the Wildemount campaign. The Mighty Nein pursue a familiar face north to Eiselcross toward the ruins of the ancient magocracy of Aeor. The cold circumstances lead to even colder complications, however, with knowledge of an encroaching threat from the distant past threatening to return: the Somnovem. Armed with this knowledge, the Mighty Nein consolidate their alliances and goals, travel across the land and even the planes, and engage in a desperate race against time that will determine the fate of their home and those they hold dear.

⬅ Arc 5: Family Ties / Arc 6: Weird Magic