Hall of Erudition

The Hall of Erudition is the Soltryce Academy's branch within the city of Zadash.

Description
The campus is made of white and gray marble, and various cobblestone paths wind through it. The buildings feature many stone towers and appear to be Elvish-inspired in their design. There are also a number of courtyards with trees and manicured gardens on campus. The main entrance is at the top of a twenty-foot wide tapering staircase. The entrance features a pair of double doors that are topped by a spiraling ivory archway.

The centerpiece of the campus is a large ivory and marble tower, the Zauber Spire (German: Magic/Spell Spire). It has large blue banners and looms over the northern section of the Tri-Spires district. The tower's top floor is a domed cylinder of glass allowing a view of the entire city.

On the night of the pre-harvest gala on the 28th of Sydenstar 835 PD, the Zauber Spire suffered substantial damage as a result of a raid by Xhorhasian drow who sought to retrieve a stolen relic.

While breaking into the High Richter's house, the Mighty Nein noticed a loud, high-pitched whining sound that was increasing in volume, and observed a rapidly expanding black sphere partway up the tower. The sphere then suddenly folded and vanished, along with the stone it encompassed, leaving a gaping hole in the side of the tower. The tower began to collapse before it was caught at an angle by a pulsing blue force field.

They then saw two figures leap from the tower, pursued by two spellcasters who flew down from the top of the tower and cast a spell towards the figures. The caster, who hit one of his targets, was a robed human man in his 70s with long gray hair. He had a staff in hand and was wearing a large ornamental mantle.

The Mighty Nein observed that the Zauber Spire appeared to have been fully repaired.

The Mighty Nein visited the campus in order to speak with Oremid Hass about their findings regarding the Angel of Irons cult.

Trivia
The Halls of Erudition appear as a location on the game board for Clue: Critical Role. For gameplay purposes, the Halls have a Teleportation Circle leading to The Invulnerable Vagrant. No such portal is known to exist canonically.