Vestiges of Divergence

The  are ancient and powerful artifacts from the Divergence. These items have since been scattered around the world—lost to the history books, passed down as symbols of power through various bloodlines or government positions, or stolen and unrecovered for hundreds of years. According to Kamaljiori, the androsphinx mate of Osysa, some Vestiges have been destroyed over this epoch, others lie scattered across the planes of existence, and some are sealed or hidden.

Vestiges grow in power alongside their wielders. There are three tiers:  Dormant, Awakened, and Exalted. The Awakened Vestiges include the Deathwalker's Ward and Mythcarver. The Exalted Vestiges include the Titanstone Knuckles, Fenthras, and Cabal's Ruin.

Cabal's Ruin
A magic-devouring cloak that was used by an assassin to eliminate the unscrupulous Den of Druja, Kamaljiori told Vox Machina that, at that time, Cabal's Ruin was worn by a merchant-warrior with a missing eye in Ank'Harel. Before the party reached Cabal's Ruin, Dr. Anna Ripley acquired it first—likely after murdering its previous owner, Mistress Asharru. After Vox Machina killed Ripley, the cloak was given to Percival de Rolo.

While attuned to Cabal's Ruin, the wearer has advantage on saving throws against spells and magical effects and can use a reaction to have the cloak "swallow" one spell. If the swallowed spell deals damage, then the wearer takes half damage and gains a number of charges equal to its spell level, up to six charges. The wearer may then expend those charges to add lightning damage to future attacks equal to one d6 per charge. After a long rest, charges are restored.

Cabal's Ruin became exalted after Percy used it to absorb some of the spell Meteor Swarm cast by Raishan. The exalted Cabal's Ruin can now hold up to 9 charges.

Deathwalker's Ward
The Deathwalker's Ward is a set of leather armor that belonged to a Champion of the Raven Queen. It rested in the Champion's tomb, which used to stand to the west of Vasselheim until it eventually sunk into the ground as the topography shifted over time, now submerged beneath a lake known as the Marrowglade Loch.

After slaying a beholder in, Vox Machina obtained the Deathwalker's Ward from the corpse of a former Champion once known as Purvan Suul before ritualistically giving his name to the Raven Queen. Lady Kima nearly died in the battle when the beholder used its Telekinetic Ray to toss her down a deep hole. Vex'ahlia was killed when Percy attempted to remove the Deathwalker's Ward from the Champion's sarcophagus, triggering a powerful necrotic trap. Kashaw, with the aid of Percy, Zahra and Vax'ildan, was able to revivify Vex. The party then successfully retrieved the Deathwalker's Ward.

Possession of the Deathwalker's Ward passed to Vax'ildan, who reluctantly began donning it in order to acquire the allegiance of the Champion's wolf ally, Galdric, but Vax removed the armor before it was completely donned. After a dream given to him by the Raven Queen, Vax'ildan began wearing the Deathwalker's Ward reluctantly. He later agreed to serve as her champion, becoming a paladin of the Raven Queen.

When attuned, the Deathwalker's Ward grants +2 to AC on top of that of studded leather armor, and it provides advantage on death saving throws. Once per short rest, the attuned wearer can choose to be resistant to one of five elemental types of damage (fire, cold, lightning, acid, or necrotic).

The Deathwalker's Ward was the first vestige to be awakened, identified as such by Gilmore after their fight with Hotis at Whitestone, and later by Headmaster James Crayon at Ank'Harel. It appears to have awakened as a consequence of Vax'ildan becoming the new Champion of the Raven Queen. Once per day, the attuned wearer can activate a flight ability that lasts for one hour, causing black, feathered wings to sprout from the armor.

Fenthras, Wrath of the Fey Warden
A bow that felled titans, Fenthras was lost in the Feywild during the Calamity, the final battle before the Divergence. It became the heart of a cancerous tree corrupting the verdant land there. The elven name "Fenthras" has its roots in two ancient Elvish words meaning "protector" and "growth".

An archfey named Saundor lived in the Feywild, wielding Fenthras as his personal weapon. Betrayed thousands of years ago by the woman he loved, his heart became corrupted—and he, in turn, corrupted the Shademirk Bog. After slaying Saundor, Vex'ahlia claimed ownership of Fenthras.

Fenthras's handle is wrapped in a very tight, dark brown-black leather. At the cusp where nocked arrows rest against the handle, there is a golden-bronze metallic inlay. The rest of the bow is a curved, verdant green, jungle vine texture as if building on itself as a series of natural leaf scales. As it curves to the ends of the recurve bow, it flexes and shifts on its own, tightening and loosening of its own accord. As an arrow is nocked, the bow tightens immediately; when the string is pulled back, it takes no strength to do so, as if the bow pulls the string back itself. When fired, the arrows shoot off at an incredible speed and the bow flexes forward with such intensity that it makes a roaring "woosh" sound.

Fenthras is a +3 longbow that deals an additional 1d4 lightning damage, along with the following features:
 * Bramble Shot:  Deals an additional 4d8 piercing damage, and the target must make a Strength saving throw or be restrained.
 * Oracle Shot:  Once per short rest, the archer can project sight through the fired arrow for up to ten minutes.
 * When a creature is killed by an arrow from Fenthras, a single six-foot tree grows from its corpse.

Mythcarver
A legendary longsword with a silvered blade, the Mythcarver resonates with musical tones. It once belonged to the White Duke—and many master bards before him. The Mythcarver acts as a +3 longsword that deals an additional 1d6 force damage on a hit. When attuned, it also gives advantage on weapon attacks whenever Bardic Inspiration is used, as well as forcing any target of Cutting Words to suffer disadvantage on its next saving throw.

Before the White Duke died, he gifted the Mythcarver to Kamaljiori, who in turn awarded it to Vox Machina to aid in their fight against the Chroma Conclave. Possession of the Mythcarver passed to Scanlan Shorthalt.

While fighting a pit fiend named Ghurrix in the City of Brass, Scanlan managed to awaken the sword to its full power by remembering and acting on his promise to Kaylie that he would stay alive. The glowing blade granted him four consecutive attacks with advantage, with which he slew the fiend.

In its awoken form, Mythcarver allows its wielder to spend an action to let the spirit of the sword overtake them momentarily. The wielder makes four melee attacks with the sword, then suffers one point of exhaustion.

The Plate of the Dawnmartyr
Also known as the "Beacon of Protection" to the chosen of Pelor, Kamaljiori told Vox Machina that the Plate of the Dawnmartyr was gathering dust on a wall in the City of Brass in the Elemental Plane of Fire. The armor was a trophy won by a fire giant in a card game from the Suutan bloodline that once donned it. Beautiful brass scrolling and priceless cut rubies adorn the silver armor. It was originally worn by the High Priest of Pelor, Duanna, as she fell in the battle of Gordranas.

Vox Machina met with the owner of the Plate of the Dawnmartyr, Juuraiel, in the City of Brass. Scanlan challenged her to a card game to try and win the armor, but lost, and instead the fire giant won Vox Machina as slaves. However, she promised to grant them their freedom, as well as the Plate of the Dawnmartyr, if they killed a pit fiend named Ghurrix who had slain her lover. Vox Machina set out to slay Ghurrix, succeeded, and returned to Juuraiel, who fulfilled her end of the deal by freeing them and giving them the Plate of the Dawnmartyr from her collection. It was immediately donned by Pike Trickfoot.

The Plate of the Dawnmartyr is a set of +3 Plate Armor. The wearer cannot be frightened, and has resistance against fire damage. When the wearer is struck by a melee attack, the attacker suffers 2d6 points of fire damage. Once per day (refreshing at dawn), when the wearer is knocked unconscious by an attack or spell, the wearer is immediately healed for 5 HP and lifted to their feet. At the same time, all enemies within fifteen feet of the wearer must make a Dexterity saving throw or take 6d6 fire damage (half damage on a success).

The Spire of Conflux
A staff born from Melora's breath, Kamaljiori told Vox Machina that the Spire of Conflux was devoured, along with its previous owner, by a goristro named Yenk in the Endless Maze of the Abyss.

Scanlan used a Gate spell scroll to pull Yenk from the Abyss, using him as bait for Vorugal in the hopes that one of them would kill the other. The two giant creatures managed to do significant damage to each other. Vox Machina, with the aid of Lady Kima and Raishan, managed to finish them off. Once the battle ended, the Spire of Conflux was retrieved from Yenk's eviscerated belly and given to Keyleth.

The Spire of Conflux, as it turns out, is a very powerful relic passed down from generation to generation of Ashari leaders.

While holding the staff, the user gains +2 to their spell attack rolls.[50 ] Whenever the user casts a spell that deals fire, ice, or lightning damage and they roll a 1 on a damage die, they can reroll the die and must use the new result. The staff holds 20 charges and regains 1d6 + 4 expended charges daily at dawn.

While holding the staff, the user can use an action to expend some of its charges and cast one of the following spells from it, using their spell save DC and spellcasting ability:
 * Fireball (3 charges)
 * Ice Storm (4 charges)
 * Conjure Elemental (5 charges)
 * Chain Lightning (6 charges)
 * Fire Storm (7 charges)

Titanstone Knuckles
According to Kamaljiori, the Titanstone Knuckles were taken from the brutalized corpse of their proud owner and worn by a terrible half-giant turned tyrant in Westruun. According to Grog Strongjaw, his uncle Kevdak possessed the Titanstone Knuckles as one of his two prized weapons. It is unknown if Kevdak understood their true origin or power. After Vox Machina successfully dispatched Kevdak, the large gauntlets were passed to Grog.

The Titanstone Knuckles became exalted after Grog just barely defeated Earthbreaker Groon within the Trial Forge, the temple of Kord in Vasselheim. Two beams of light, similar to lightning strikes, came down from the ceiling of the temple, hitting the gauntlets and causing them to glow.

When attuned, the Titanstone Knuckles grant a Strength of 24 and, upon slamming the knuckles together, the wielder grows one size-category larger. This enlarge effect is not a spell and does not require concentration, but otherwise is functionally the same as the Enlarge spell:  everything the wielder is wearing and carrying changes size along with their body (including weapons, which then deal an additional 1d4 damage), and the user gains advantage on Strength checks and Strength saving throws. The Titanstone Knuckles also grant a siege effect, which allows the user to deal double damage against objects or structures. The Exalted Titanstone Knuckles grant a Strength of 26 and also provide resistance against Fire, Cold, and Lightning damage for ten minutes after the Enlarge effect is triggered.

Whisper
A blade forged from metal pulled from the Far Realm, Whisper was the center of many dark rituals. According to Kamaljiori, it was lost with a ship called The Shrew at the bottom of the Ozmit Sea, sunken near an island of glass in a storm three hundred years ago. Scanlan realized that this island was the Isle of Glintshore, part of an archipelago that edges the continent of Marquet due north of Ank'Harel, beyond the Mountain of Gifts.

Before Vox Machina was able to obtain Whisper, it was recovered by Anna Ripley and given to Kynan Leore to wield. After Ripley's death, Kynan gave the dagger to Vax'ildan.

Whisper is a +3 dagger that deals an additional 1d8 psychic damage on hit. Whenever Whisper is thrown, the wielder can choose to transform into shadow and merge with the blade, teleporting instantly to wherever the blade impacts. If the target is a creature the user emerges adjacent to the creature in a space of their choice. Whenever a creature is critically hit by Whisper, they must make a DC 18 Wisdom saving throw or become frightened of its wielder for one minute.