Sarsaparilla, Licorice, and Red Hot

is the one hundred twenty-seventh episode of the second campaign of Critical Role. The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...

Announcements

 * Idle Champions of the Forgotten Realms is introducing The Unfair Seas, where viewers vote on the decisions of a weekly live stream adventure. Sam therefore lets the cast vote on how he'll perform the rest of the ad, resulting in clothes pins clipped to his face (noses hurt!), singing that the next episode is Monday at 4 pm Pacific on twitch.tv/cnegames, and with Ashley and Liam shooting nerf bullets at him (which they enjoy way too much).
 * Check out D&D Beyond, the official toolset of Critical Role.
 * The live moderated chat for Critical Role episodes is on Twitch, but they also stream live on YouTube.
 * New episode of Critter Hug now on YouTube.
 * Talks Machina: still a show. New episode airing Tuesday, March 2, at 7:00 pm Pacific on Twitch and YouTube.

Part I
In the morning, the rest of the party wake Beau and Yasha by pounding on the door of the tower, and enter to explore the hot tub, water slides, and lioness masseuses. Joined by Yasha and Beau, they breakfast. Caduceus mentions that he thinks they should head at some point to the Blooming Grove.

Jester uses Sending to contact Astrid, who agrees to meet them at the school, saying a conversation is required. They meet at a bench near the dormitories after Caleb casts Seeming on everyone but Jester to make them look like students. Astrid sits next to Caleb, telling them she has discovered where the bulk of the Volstrucker "veilers" are: in a small vault under the northwest tower on the grounds of the Vergesson Sanatorium. She tells them there is no cost for this information; it is a meager start at an apology. She warns that Trent Ikithon is more likely to be there at night, and that it would be best to get in and out quickly and quietly. When she departs, she casually leaves a small wooden case behind on the bench, which proves to contain several floor plan drawings of the tower at the Sanatorium showing its wards and traps.

Caleb warns that the Sanatorium is full of fully trained agents working for Trent, and tells them when he escaped, he had to murder one of them. Veth and Beau suggest splitting the party into a small break-and-enter team, and a lookout team.

Caleb Teleports them to just outside the Sanatorium, using the amulet as a focus. They can see a few guards patrolling inside the iron fence. They take some time to reconnoiter and try to figure out a plan. Eventually, they decide that Caleb, Veth, and Jester will go inside while Fjord, Yasha, and Caduceus stay outside. Beau decides to climb the tower and keep watch from above.

Fjord proposes using Channel Divinity to cast Marine Layer for "Team Outie" to hide within, while the innies ("Team Firestorm") are inside. They determine their code words: "sarsaparilla" means things are going well, "licorice" means "come save us", and "red hots" is "we're leaving at high speed". Veth casts Intellect Fortress on Caleb and Caduceus gives Team Firestorm Freedom of Movement.

Break

 * Clip from Critter Hug DM Combat Banquet now on YouTube.
 * Dani Carr's Recaps available on CritRole.com every Wednesday.
 * Merch Alert! Scanlan dice set, plus all other Vox Machina sets, now available in all CritRole shops; Mighty Nein lightweight hoodie and Vox Machina t-shirt in the U.S. shop; Vox Machina and Mighty Nein Chibi pins in the U.S., U.K., and Australia shops.
 * Marisha wants to assure everyone they don't need Matt cosplays, juvenile prop humor, puppet murder, complicated parody promos, or Sam Riegel to thank everyone for their Twitch subscriptions.
 * Critters' art montage.

Part II
Fjord casts Arcane Gate to open a doorway from where they are in the trees outside the fence, to a hidden corner against the northwest tower. Jester uses her magic paint to create a doorway into the tower itself, while Caleb casts Detect Magic on himself. When a guard approaches the area of the gate, Fjord is able to pull Jester back before the guard spots her painting arm, and she is able to finish her painting before the gate spell ends.

Veth enters first. She finds herself in a darkened room, and Caleb and Jester follow. Beau scales the tower, finding a guard at its top with his back to her. She notices he is snoring and freezes in indecision.

Meanwhile, Team Firestorm proceeds cautiously, using Astrid's map as a guide. Veth checks the door for traps and lockpicks it, and Jester uses her hair oil to keep the door's hinges from squeaking. They reach the lower level where they encounter a lone guard named Cymie whom Jester casts Fast Friends on, making an ally of him. He tells them there are a few more guards around down here, and Jester and he have a nice conversation. She tells him to stay in the entry room, come help her if he hears shouting, and distract anyone else who comes in.

The doorway leading onward is marked with a sigil on Astrid's map, and Caleb's Detect Magic confirms it. His 3rd level Dispel Magic fails, but a 4th level succeeds and it opens, revealing a darkened hallway with another guard at its end. Veth crossbows the guard and Caleb finishes him off, bloodily and noisily, with Gravity Sinkhole. As another guard approaches, Veth uses Silent Image to create an image of the dead guard, but it doesn't fool the investigating guard. As he turns to get help, Caleb casts Gravity Sinkhole again, and Veth finishes him with her crossbow. They hear at least one more voice coming from the next room. Jester instructs Cymie to sit still, close his eyes, and start counting.

Caleb walks to the doorway of the room, an armory holding two more guards. They attack, wounding him. Jester Invokes Duplicity just behind Caleb and tries to distract the guards, while Veth casts Hypnotic Pattern, affecting one of them. Caleb then uses the Staff of Power to cast Lightning Bolt, but while it kills the guards, it ricochets and wounds both him and Veth.

Veth wants to stay and loot, but Caleb is focused on their objective and they move to the final room on this level. It smells of caustic chemicals. A huddled robed figure in the corner leaps up as Veth enters and casts a spell on her, but she shrugs it off. The mage casts a Fireball into the corridor, hitting Jester and Caleb, Caleb retaliates, and Veth again finishes the job with her crossbow. The dead guard mage falls down the stairs behind him, triggering its sigil and setting off a lightning attack on Veth.

Meanwhile, Beau on the roof feels the vibrations through the tower of the battle below and the sleeping guard begins to stir. She forces her bottles of acid into his mouth, slowly killing him. As she puts him out of his misery, she spots a guard rushing out of the tower toward the center of the grounds, and she tries to alert Team Outie with hand signals. Fjord also spots him. He tells the others he thinks the jig is up and they need to be ready to get Team Firestorm out.

Caleb, Veth, and Jester have found what appears to be a torture chamber, holding a rack and tables of implements for incisions and carving flesh. The sigil at the stairs downward is still glowing, Caleb dispels it, and they look down into an empty room. Veth investigates the far door, behind which they believe the amulets are kept. Caleb spots a magical film between them and the glyphed door, however, and Dispel Magic has no effect at either 5th or 6th level. Caleb realizes it is a Wall of Force, through which magic can pass, and he dispels the glyph on the door, but Veth is unable to lockpick it. Jester then casts Dimension Door to take her and Veth inside the room behind the door. Inside, they see boxes and crates.

Outside, Fjord sees a group of guards heading toward the tower, led by a red-robed figure: Trent Ikithon. Fjord casts Marine Layer to hide Team Outie, and also a Major Image of a red dragon in the other direction, but Trent seems to realize it is an illusion and continues toward the tower.

Jester finds the Amulets they seek via Locate Object and picks up the locked box they are held within. Veth investigates and finds an interesting box, which she quickly lockpicks. Inside are multiple metallic containers filled with long, thin, pointed blue crystals. She grabs as many as she can. Outside, Fjord sees Trent disappear. Jester grabs Veth and they Dimension Door back out to rejoin Caleb. Veth Messages Yasha "Red hot! Red hot! We're leaving fast-- get out of here! Move! Get! Go!" Caduceus tries to signal Beau to come join them but they are hidden by Fjord's Marine Layer. Seeing the red dragon, Beau jumps off the tower, but stays at its base.

Jester casts Word of Recall as soon as she touches Veth and Caleb, but it doesn't work. From the top of the stairs, they hear the voice of Trent Ikithon, standing there looking down at them.

The Mighty Nein

 * Beauregard Lionett
 * Caduceus Clay
 * Caleb Widogast
 * Frumpkin (not mentioned)
 * Fjord
 * Jester Lavorre
 * Veth Brenatto
 * Yasha Nydoorin

New

 * Cymie

Returning

 * Astrid
 * Trent Ikithon

Mentioned

 * Eadwulf

Quotations

 * Veth: (to one of the guards) Please don't attack us! I'm traveling with a murderer!
 * Trent Ikithon: (upon finding Jester, Veth, and Caleb within the Sanatorium) Well, if this isn't extremely curious.

Trivia

 * This was the shortest episode of Critical Role since, almost two years ago.
 * This was the 100th episode with Caduceus Clay as a member of the Mighty Nein following his debut in.