Isharnai

 is a woman who lives alone among the Cyrios Mountain woods north of the Bromkiln Hills. She wields strange magics, weaving boons and hexes for those who make the journey to find her, demanding high prices for her deeds, sometimes beyond mere coin. As an NPC, is played by Matthew Mercer.

Appearance
Nott's memory of Isharnai was of a humanoid woman with elongated features, very high and prominent cheekbones, jowls sunk very deep and hanging below, and dull green eyes. Jester's later Scry revealed a woman with gnarled clumps of oily black hair drifting out from the sides of her robe, tangled and knotted into large rats' nests, and wrapped in heavy, tattered robes with long ratty gold twine wrapped around from shoulder to side, holding it on in a very unique, ready-to-travel pattern. On the Mighty Nein's visit to Isharnai's lair, they specifically see that she has a long, pointed jaw, her cheekbones are so high as to be like exaggerated elvish features, and her eyes are almost glowing. Above the dark robes, her cloak is gray-brown and stained.

Isharnai's body is curved backward in an S-formation where the front of the torso pulls back like a serpent, and then the shoulders slouch forward with the head emerging from the shoulders in the center in a very heavy hunch. Even hunched, she stands about six-and-a-half feet tall. If she were able to stand straight, she would be probably seven-and-a-half feet tall. Her arms are long, almost appearing to have two elbows each, and she has extended fingers reminiscent of Keona the Keen. Definitely not human, she moves with unnaturally graceful, sweeping gestures and sudden rapid grasps and snatchings. Similarly, she walks with "long, lumbering strides" and her arms swaying unnaturally, then suddenly skitters up a rock like a spider.

When Yasha threatens her, her shoulders pull back and her body momentarily begins to swell and cause shadows to grow across the walls.

Personality
Matt describes Isharnai as a "very intelligent and conniving individual that has made their living feeding off the misery of other people that she's tricked them into." That said, she doesn't approach Beau's father or the Mighty Nein; they come to her, through much difficulty; the willingness of the person to make the deal is key.

Isharnai is extremely old, claiming to have seen many lifetimes. So, unsurprisingly, she is cautious. When the Mighty Nein appear at her lair, she stealthily perches, invisible, atop her house to observe them. Though they say they wish to converse peacefully, she tries not to leave her back exposed. She agrees to meet with them one at a time inside her windowless house, where she can open and close the one door at will and perhaps see through the walls.

Isharnai has a habit of sniffing loudly when she gets close to people; she can smell Beau's misery, and Beau's scent is "familiar" because they are already somehow tethered, but Isharnai doesn't immediately recognize it's through her father.

Home
Isharnai lives in a bramble forest among dark, dangerous woods and rocky mountainside cliffs. Her home is small, about 15 to 20-feet in size, and has a large porch in front. It has no windows and no back door. At its base, heavy roots emerge almost as if the house itself was rooted into the ground. The cabin appears to have been put together from numerous thin, tall trees. There are hooks hanging from its edge from chains and ropes, and a wooden rack off to the side of the porch that contains stretched-out leathers. The roof is heavy-thatched and brightly green with moss, mold, and other natural growth that has taken root in it.

Inside, her house is small, dense, and cluttered in an organized way with everything in its place, but it is very jam-packed. There are many collected books, papers, broken lanterns and pieces, elements of animal bone, and a large collection of jars and vials holding various alchemical and magical supplies. In the corner lies a collection of stones arranged in a pattern. It is both warm and muggy, the smell intensely reminiscent of strong mildew and herbs. In the middle of the room is a table bearing a single glowing lantern. Along the ceiling on the inside, between where the wooden boards hold up the thatch, cages of varying sizes holding small animals hang from chains, rope, and twine.

The party realized that the mysterious woman that transformed Nott into a goblin, and the soothsayer that foretold Beau's father Thoreau Lionett's business success were possibly the same, which Caduceus confirmed with Commune. Researching at The Cobalt Soul, they discovered she was likely Isharnai the Prism Mage. Nott used Disguise Self to show the others her memory of the woman, and Jester cast Scrying on her, successfully seeing her in her home casting runes. However, Isharnai looked up and saw the scry focus, saying, "Hello. Who's this I see? My curiosity is piqued. I hope this means I’m having visitors." She then crushed the focus between her hands.

Abilities

 * Can see invisible objects
 * Invisibility
 * Reincarnation or similar spell used on Nott
 * Magic Resistance

Quotations

 * Isharnai: "I’ve seen many lifetimes. And I enjoy being tethered to misery. It feeds me. And your friend has been a delicious drip. [...] Existing misery is paltry. New misery... that is lasting."