Flamefriend lantern

A Flamefriend Lantern is a portable source of light radiating from a small fire elemental spirit held in an iron case.

Description
To attune to a Flamefriend Lantern, a creature must succeed on a DC 10 Charisma check to bond with the spirit inside the lantern. While attuned to the lantern, they can verbally ask the elemental to glow (no action required), causing the lantern to cast bright light within the radius chosen by the attuned creature, but no more than 60 feet and dim light for the same distance beyond that. The creature can also cast the Produce Flame cantrip from the lantern at will using their Wisdom spellcasting ability.

The fire elemental spirit in the lantern shares a small fragment of its power with the attuned creature. As an action, the creature gains one of the following benefits of their choice for 1 hour, can't be used again until the next dawn: • Resistance to fire damage. • Whenever a creature hits the owner of the lantern with a melee attack, that creature takes fire damage equal to the owner's proficiency bonus. • Ability to cast the Burning Hands spell from the lantern at 3rd level (spell save DC 15). Once the spell is cast, it can't be cast again until the next time the owner uses this property of the lantern.

The attunement to the lantern lasts until the owner decides to end it, or until they anger the elemental (for example: by dousing the lantern in water or attacking another nonhostile elemental being). They can attempt to attune to the lantern again and repeat the check to bond with the elemental during a short or long rest, but must make this check with disadvantage until they have made amends to the spirit.