Patia Por'co

 is an elf wizard and the Keeper of Scrolls of Avalir. She is played by Marisha Ray.

Appearance
Patia has very pale skin and silvery hair. She has elaborate, perfectly done makeup. She wears an emerald green coat over a deep blue-green dress, a gold fascinator through which strands of her hair fall, and a hovering, rotating golden ring around her neck.

Personality
Patia is charismatic and demanding. She is a very talented mage, and believes it is her destiny to continue Avalir's great legacy.

Marisha Ray describes Patia as "the epitome of 'boss bitch', who is prepared for anything – and if she isn't, she sure as hell isn't going to let you know that" and as the "walking embodiment of 'Fake it till ya make it'". She added that Patia, like herself, is hard-headed, hard-working, and constantly examining the choices that brought her to the current moment.

Background
Patia is the granddaughter of one of the founders of Avalir, Imyr Por'co, who was responsible for the final enchantments to lift the city into the air.

After wishing the statue of her grandfather a good Replenishment, Patia spoke with Eldamir the Wise, one of the Septarion of Avalir, who complimented her and talked about her grandfather's legacy. She then spoke with Loras, Eldamir's apprentice, who told her that the other apprenticeship position would be opening up. Loras also told Patia that Aeor was planning a potential attack to test a weapon on Lathras, a more minor flying city. He also informed her that the oracles in the Hall of Prophecy required a rest and the hall had closed for the day; and that some artifacts from Vasselheim had come to the city and were in the custody of Sightwarden Cerrit Agrupnin. Loras indicated that the artifacts seemed to be tied to Vespin Chloras and his presumed attempt to recreate the ascension of The Raven Queen. He asked Patia to use her relationship with Cerrit through the Ring of Brass to become involved in the investigation.

Patia later hosted the party at the Palazzo Por'co. She noticed a hodmedod behaving strangely and cast Detect Thoughts on it only to find that it - a non-sentient creature - was thinking "Ghor Dranas".

Patia continued to host the party and distract the guests so that the Ring of Brass could investigate their various leads. She was excited by Laerryn's success with the Astral Leywright and argued in favor of its use. As the group discussed the various coincidences - the closing of the Hall of Oracles, Zerxus's dream, Laerryn's strange experience with the Arboreal Calix, and Cerrit's encounter with Vespin Chloras, Patia recalled lore about the apogee solstice she had learned from the woman who would later become the Raven Queen. She was able to determine that the unidentified cleric of a Betrayer God entered the party disguised as Lacrytia Hollow's hodmedod servant, bearing a gift. She then opened the gift to find that it was a powerful poison accompanied by a note indicating this would be "the easier way out".

Patia and Laerryn then went to the Magisterium to investigate further, and quickly killed an invisible Micah Cormorant, then looked through his papers to find that he had been sneaking people through the teleportation circles into the city, as well as some information regarding the Pact of Crown and Throne concerning the Arboreal Calix.

Notable items

 * Orb (arcane focus)
 * Ring of Mind Shielding

Elf abilities

 * Darkvision
 * Keen Senses
 * Fey Ancestry
 * Trance

Wizard abilities

 * Spellcasting
 * Arcane Recovery (up to 7 slot levels)
 * Arcane Tradition

Behind the scenes
Patia is an iteration of early character concepts developed by Laura Bailey for Exandria Unlimited: Calamity. Laura was originally a member of the cast, but she left early in the character creation process due to scheduling conflicts. Marisha joined the cast in her place and developed the final version of Patia.

Appearances and mentions

 * Exandria Unlimited: Calamity

Trivia

 * Brennan Lee Mulligan, Dungeon Master for Calamity, said that if Patia was a cheese she would be brie.