Gnoll

A gnoll is a humanoid creature stretching up to about seven feet tall. They are carnivorous humanoids, known for their savage culture and warlike ways.

Gnoll Pack Lord
The gnoll pack lord is the alpha of a gnoll pack is the pack lord with dark thick fur, ruling by might and cunning. A pack lord earns the best of a gnoll pack's spoils, food, valuable trinkets, and magic items. The pack lord encountered by the Mighty Nein ornamented its body with ornate scale mail armor with thick, bony manticore spines that were woven into the shoulders, the back of his large helmet, and the sides of his armor. These spines, approximately 1.5–2 feet long, may have served a defensive purpose or perhaps only been an ornate adornment intended to look scary.

Gnoll Witherling (Undead Gnoll)
With clumps of fur, sloughing dried flesh, and exposed bone, gnoll witherlings were undead skeletal gnolls with part of their skulls pushing out of their snouts. They shambled alongside their living allies and had gnashing teeth, claws for tearing flesh, and heavy wooden clubs.

According to Watchmaster Bryce Feelid's research, the witherlings are gnolls who did not survive food shortages. After they were eaten by other gnolls, someone raised them from the dead.

Priest to Yeenoghu
Gnoll packs often have priests or shamans to Yeenoghu. The one encountered by the Mighty Nein seemed unusual: smaller than the other gnolls, this humanoid figure wore a hollowed-out skin of a gnoll. Wearing the skin like armor, they used the jawless head as a hood, and sections of the arms like handless gloves. Part of this armor was discolored and rotting with long, bony manticore spines piercing through elements in the shoulders and head of the gnoll's hide that they were wearing. They also had had baubles and chains with symbols hanging from their neck.

Society
Traveling in small, roving hunting packs of half a dozen at a time, these humanoids are generally seen on the outskirts of civilization.

Although they are easily provoked into violence, large-scale raids against points of civilization, are generally too dangerous for their small packs, and they would only dare to do so out of desperation.

Aggressively hungry creatures, gnolls would eat what flesh they could get a hold of, though they are known to be opportunistic hunters, keeping to small game and the occasional person who wandered too far from their fields. On occasion when food is scarce, it is not uncommon for gnolls to turn to cannibalism in their obsessive hunger. Feeding on each other, gnolls would pile up the bones of the dead whose flesh they had devoured.

Worship
Worshiping dark powers, the gnolls were seen to have banners made of flesh with the mark of a demon lord of the Abyss called Yeenoghu. Through rituals performed in the name of this patron, the gnolls were able to take the corpses of the fellow gnolls they had consumed and raise them up as undead warriors in their service.

Yeenoghu
A demonic lord of the Abyss, Yeenoghu was a large, feral, bestial demon that had once roamed the Prime Material Plane. He was ever hungering, and ever wandering to conquer and devour all in its wake, leaving destruction, fetid meat, and wave and waves of yipping, angry hyenas that would devour what was left behind.

Gnoll

 * Senses: Darkvision.
 * Languages: Gnoll.
 * Rampage: When a gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can move half its speed and make a bite attack.
 * Attacks:
 * Bite: The gnoll can bite at a target.
 * Spear: The gnoll can make a two handed or a one handed attack with its spear.
 * Longbow: The gnoll can attack with its bow.

Gnoll Pack Lord

 * Senses: Darkvision.
 * Languages: Gnoll.
 * Rampage: When a gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can move half its speed and make a bite attack.
 * Attacks:
 * Multiattack: The Pack Lord can make two attacks.
 * Bite: The Pack Lord can bite at a target.
 * Glaive: The Pack Lord can make an attack with its glaive
 * Longbow: The Pack Lord can attack with its bow.

Gnoll Witherling

 * Immunities: Poison damage, the exhaustion and poisoned condition.
 * Senses: Darkvision.
 * Languages: understands Gnoll but can’t speak.

Manticore

 * Tail Spike regrowth: The manticore can grow back it has twenty-four tail spikes.
 * Attacks:
 * Multiattack: The manticore can make three attacks,
 * Bite: The manticore can bite at a target with its giant, toothy maw.
 * Claw: The manticore can make a claw attack with it dagger like-claws.
 * Tail Spike: The manticore can attack with its deadly spiked tail.

Known Gnolls

 * In The Mighty Nein adventuring party encountered gnolls in Alfield, they had muscular torsos, thin dog-like legs, extended necks with spots of fur, ears curled upward, and dog-like snouts. They were strong and able to rapidly dart and leap across areas. They communicated in yips and growls and had a hyena-like laugh. As well as their bite, they used spears and longbows. They wore patchwork hide and leather armor over mangy fur that was coated in thick, oily liquid smelling of acrid, rotting flesh. After this encounter the Mighty Nein tracked the gnolls to their lair in Rill's Mouth Mines in.