Wraithroot tree

The Wraithroot Tree is an tree animated in necromancy and transmutation rituals to guard objects of grave importance. The most notable wraithroot tree inhabitants the Mouldered Grove of the Lotusden Greenwood, animated to guard the heart of the Cadogeist.

Description
Wraithroot trees are the product of necromancy and transmutation rituals, gifted with advanced intelligence and imbuing its roots with mobility. Upon awakening, the tree filled with rage and longing to obliterate.

Appearance
The Wraithroot tree that lives in the Mouldered Grove of Lotusden Greenwood is the tallest tree around. It is thin, twisted, and covered in dead vines, with hundreds of leafless branches. It is a paler color than the surrounding trees. When animated, the Wraithroot tree's branches become arms and a knot in the center becomes a mouth.

Abilities
A wraithroot tree can appear as an ordinary tree, sharing its vurlnerability to fire, resistances to bludgeoning, piercing damage, and immunities to stunned, frightened, charmed, paralyzed, poisoned conditions. In addition it has these abilities:


 * Wraith Shift: the wraithroot tree can move through other creatures and objects as if they were difficult terrain. The tree does not provoke opportunity attacks while moving, and must finish its movement in a space unoccupied by any Large or larger objects or creatures. Any Medium or smaller creature in the tree’s space when it finishes moving is pushed to the nearest unoccupied space of the creature’s choice. Medium or smaller objects in the tree’s space are pushed to the nearest unoccupied spaces of the tree’s choice.
 * Multiattack: the Wraithroot tree can make two slam attacks.
 * Wraithstorm (Recharge 5–6): the wraithroot tree pulls life energy from the area around it, leaving creatures temporarily frail. Each creature that is not a construct or undead within 30 feet of the tree must succeed on a DC 16 Constitution saving throw or have its speed halved and gain vulnerability to bludgeoning damage until the end of the tree’s next turn.
 * In order to pull guarded object from from the maw of the tree (e. g. Jourrael's heart), a creature must suceed on a Constitution save and then succeed on a contested Strength check against the tree.