Jester Lavorre

Jester Lavorre is a tiefling cleric of The Traveler and a member of the Mighty Nein. She is played by Laura Bailey.

Appearance
Jester Lavorre is a blue tiefling with blue hair. She wears a pretty dress and has freckles. She wears a belt with a symbol to the Traveler on her waist. She has an Eastern European accent. She wore sequin gloves.

She had a ribbon tied around her left horn. This ribbon was originally wrapped around Jester's map of Wildemount, but Jester kept it because it looked "pretty". She later attached it to a glaive to increase the weapon's value during a trade in Zadash.

Personality
Jester is excitable and eager. According to Molly and herself, everyone tells her that she is pure of virtue, worthwhile, and a creature of some repute. She delights in small acts of mischief and trickery.

She keeps a sketchbook that she appears to uses as a kind of pictorial journal, in part as her way of devotion to The Traveler.

It is unclear to what extent her apparent personality traits are genuine. It is possible that her seemingly random mischief is all an act of devotion to The Traveler. Jester is extremely devoted to the Traveler, offering to leave the Mighty Nein early on if he doesn't like her being with a group.

Jester grew up with wealth, on account of her mother being a highly sought-after courtesan. This is apparent when she inadvertently dismisses Caleb after he tries to offer her money, and in how much she gives as tips. When Jester's mother responded to her request for additional funds, it was considerably less than Jester had asked for, and she began to hyperventilate.

Jester's favorite color is pink.

Background
Jester comes from Nicodranas, and her mother still lives there. Jester claims to have been an artist for quite some time, a talent for which she credits her mother. Jester was wealthy, stating she had owned a horse (that she dressed up) and a carriage. Her mother is a famous singer and courtesan known as the Ruby of the Sea, so Jester had to stay in hiding because having a child would hurt her profile as a courtesan. Nevertheless, Jester said her mother still loved her and took care of her even though she was very busy. In it was revealed that the likeliest candidate for her father is actually The Gentleman.

Jester was forced to leave Nicodranas after she pulled a prank on one of her mother's clients. Using a technique learned from the Traveler, Jester changed her appearance to look like her mother, then tricked the client onto the balcony while he wore nothing but her mother's girdle. She locked the balcony door, leaving the client in public view in broad daylight. The client turned out to be a powerful lord. Enraged and embarrassed, he ordered for Jester to be executed, and the officials consented. Jester's mom helped her in her attempt to flee Nicodranas. When relaying the story to the Mighty Nein, Jester couldn't remember his name ("Lord Something-Something" or "Lord Robert Something-Something"). It was revealed in that his name was Lord Robert Sharp.

When Jester left home, she had five thousand gold pieces, though she spent most of it on clothes for a horse and carriage she bought. The horse and carriage were later lost, left on the side of the road somewhere.

Pre-Stream
Jester met Fjord near Port Damali.

Traveling along the Amber Road, on their way to study magic at the Soltryce Academy in Rexxentrum, the trio (Fjord, Jester, and Beau) saved the daughter of Rinaldo (a fisherman in Trostenwald) from a giant snake.

Chapter 9
Jester tried to purchase a map of the area, but had to settle for a map of the Dwendalian Empire as a whole. Jester took the ribbon the map had been wrapped in and tied it around her left horn, because it looked "pretty".

Before leaving Trostenwald, Jester wrote a letter to her mother explaining that all her money is gone and to please send more to Zadash.

Jester received a response from her mother in the form of a small package. The package contained:


 * 1 vial of Marion's lavender perfume (smelling this brought back memories of Jester's childhood)
 * 5 small ink vials of different colours (red, blue, green and 2x black)
 * 200 gold pieces
 * A letter from Marion, reading as follows:

When Jester investigated the collection of holy symbols in the caverns below the Labenda Swamp safehouse, she found and retrieved two symbols to the Traveler. She was excited by this find, having never met any other worshipers of the Traveler.

In the middle of their first night on the road north of Hupperdook, Jester, Fjord, and Yasha were kidnapped by group of humanoids led by a bald human. The three were manacled and caged on carts that took off into the night.

After being rescued by the Mighty Nein, Nott took Jester into her arms and said case closed. Seemingly fine, Jester acted like her normal self - though when she normally would have drawn in her sketchbook to the Traveler, she found that shouldn't draw as she normally could, and instead wrote, "Why didn't you come?"

When Fjord told everyone how Jester had sung and tried to talk and seemed fine the whole time while being tortured - Caleb said that he thought it was a mask.

Beauregard
Jester and Beauregard are on good terms. Beauregard met Jester and Fjord about a day before the rest of the party. They also shared a room at the Nestled Nook Inn, and have been roommates since In other inns. In Episode 19, Beau and Jester had a friendly fist fight after they discovered a "fight club" type event happening in the Evening Nip. Jester used inflict wounds on Beau, but still ended up losing the fight.

Fjord
Jester and Fjord met near Port Damali some time before they encountered Beauregard and the rest of the party, and they have been traveling together since. Nott believed that Fjord and Jester were romantically involved, but they asserted that their relationship had yet been platonic. Jester has, however, since been implied to have a crush on Fjord - something that is frequently played for comedy; she has repeatedly referred to Fjord as "Oskar," the half-orc main character of what appears to be one of her favorite erotic novels, Tusk Love.

Jester was also thoroughly impressed with Fjord's ability to change his voice and accent. She pulled him aside while Beau was buying some wine to tell him that she liked all of his many voices, including his original one.

Jester once claimed that Fjord had slept with her mother in an attempt to bail him out of an awkward situation with Ireena Clawmop, who had the impression that he wanted to sleep with the dwarf. Jester and Fjord both later admitted that this claim was, in fact, kind of weird.

Nott
Jester and Nott seem to have become very close in their travels; Nott's kleptomania, small size and aptitude for trickery have proven to be a great complement to Jester's love of pranks and whimsical behavior. Jester has given Nott the Blessing of the Trickster on multiple occasions, offered to help Nott steal trinkets, and even encouraged Nott to try stealing from her. The pair bonded greatly as they investigated the carnival after the zombie attack.

Jester and Nott have formed what they refer to as a "detective agency," a running gag which consists of them pointing out the obvious until either she or Nott declare the "case" closed.

Caleb Widogast
Jester thought that Caleb smelled really bad, and let him know that he should take a bath when they first met.

Caleb stated on many occasions that Jester is likable and charming. He has shown her his spellbook in a similar manner to how he shows it to Nott.

When the party decides to partake into a drinking contest, Caleb relies on Jester to not let him stray away and sleep with his face in the gutter. Later that night, a drunken Caleb ask Jester to a dance, to which she accepts. He ends up mistaking her name for that of Astrid and slowly begin to walk away afterwards, but Jester keeps her word and walks Caleb into his bed, tugging him in and showing sympathy for whoever Astrid might be.

Mollymauk Tealeaf
Molly read Jester's fortune for two copper pieces, using a small set of cards. He predicted that there is something bright and adventurous in her future. At the Traveling Carnival of Curiosities, he gave her the moon and shadow cards together, seemingly with some sort of meaning intended. Jester seems enamored by Molly's fortunes, instead of seeing him as a conman.

After learning that Molly had died, Jester was very sad and mourned him. She got on her knees next to his grave and when Beau offered her Molly's cards, she again drew the moon. Saying that that was his card, she placed it leaning against the marker with Molly's coat.

Yasha
Yasha and Jester, the strongest members of the party, have a growing camaraderie. When the two first met, Yasha took Jester's weapons with the promise she would return them. Jester responded by making Yasha "pinky swear," declaring that this made them "best friends." Yasha later commented to Mollymauk that "Jester's adorable" and that she liked her.

Jester seems keen on getting Yasha out of her shell. She goes to great lengths to get to know Yasha. During the night before Yasha disappears from the Mighty Nein for the third time, Jester sat beside her and showed her her drawings and even drew Yasha "lit up by the lightning" before going to sleep.

When Yasha woke up from her captivity, she broke down and Jester was the first person to offer Yasha comfort.

Quests
Jester is looking for her father.

Jester really wanted to visit a place in the Dwendalian Empire called "Hupperdook." In, she achieved this goal.

Notable Items

 * Sickle
 * Which was later replaced by a Hand Axe
 * A deck of cards for "Crick Queen's Call"
 * Sketchbook/journal (drawing what she saw that day for The Traveler)
 * Disguise kit
 * A fang from the giant loch snake that terrorized Rinaldo and his daughter
 * Map of the Dwendalian Empire
 * Ribbon from the Dwendalian Empire map (tied around her left horn)
 * Jester later tied the ribbon to Fleshrender and traded it in Zadash for other gear.
 * Painter's supplies
 * Jar of gnoll and hyena ears (formerly a jar of pickles)
 * The party sold the gnoll ears to Watchmaster Bryce Feelid for 570 gold coins.
 * Fleshrender (a glaive taken from Gnoll Pack Lord)
 * Traded to Pumat Sol in Zadash for a Fantastic Haversack.
 * Fantastic Haversack
 * The description of the Fantastic Haversack was consistent with that of Heward's handy haversack.
 * A holy symbol to The Traveler
 * Healer's kit (given by Beau)
 * Wand of Smiles
 * Hand Axe(Given to Pumat Sol for enchanting has a +1 to attack rolls and damage)
 * Tusk Love (a novel)
 * Grappling Hook with 50 Feet of Hempen Rope
 * A small iron safe, received from Claudia Sheed when she was selling off the Leaky Tap Left behind with the cart when the Mighty Nein headed after the Iron Shepherds.
 * Pearl of Power
 * Shield
 * Dust of Deliciousness (six servings)
 * Cast Iron Mask with Tusks

Abilities
Unless otherwise noted, the following abilities are assumed from the standard Dungeons & Dragons materials:

Tiefling Abilities

 * Darkvision
 * Hellish Resistance - Cold Resistance
 * Infernal Legacy
 * Thaumaturgy cantrip
 * Hellish Rebuke spell (as a 2nd-level spell that deals cold damage)
 * Darkness spell

Class Features

 * Channel Divinity (2 uses per short rest)
 * Turn Undead
 * Destroy Undead (CR 1/2)
 * Divine Domain: Trickery Domain
 * Blessing of the Trickster (advantage on stealth checks)
 * Channel Divinity: Cloak of Shadows
 * Channel Divinity: Invoke Duplicity
 * Domain Spells
 * Ritual Casting
 * Spellcasting (Wisdom-based ability)

Domain Spells
Jester always has access to these spells.

1st-level

 * Charm Person
 * Disguise Self

2nd-level

 * Mirror Image
 * Pass without Trace

3rd-level

 * Blink
 * Dispel Magic

Cleric Spells
In addition to her domain spells, Jester has access to four cleric cantrips and 1st- through 3rd-level cleric spells. As a 6th-level cleric, she can prepare up to 10 of these spells per day.

Cantrips

 * Mending
 * Sacred Flame
 * Spare the Dying
 * Toll the Dead

Due to a misunderstanding, Laura thought she could prepare different cantrips each day like the rest of her spells, so Jester no longer knows this cantrip:
 * Word of Radiance

1st-level

 * Bless
 * Cure Wounds
 * Detect Evil and Good
 * Detect Magic
 * Guiding Bolt
 * Healing Word
 * Inflict Wounds
 * Sanctuary

2nd-level

 * Blindness/Deafness
 * Hold Person
 * Lesser Restoration
 * Locate Object
 * Prayer of Healing
 * Spiritual Weapon (takes the form of a giant lollipop, and once as a lollipop with a sharp, jagged edge)
 * Zone of Truth

3rd-level

 * Revivify
 * Sending
 * Speak with Dead
 * Spirit Guardians

Quotations

 * "Why though? But I won it." (when asked by Fjord to give two silvers that she won back to Caleb)
 * "I use Thaumaturgy to open all the windows."
 * "Which one?" (when asked to stop moving by a guard while her Duplicity was invoked)
 * "We're a group, you guys!" (when questioned by the Lawmaster of Trostenwald)
 * "Oh no...are you guys making fun of her spasm?!?" (when Beau claimed that her attempt to break free of custody was a muscle spasm resulting from a childhood injury)
 * "I have seen a lot of dicks. This is what most of them look like." (when Molly asked Jester how she knew what a dick looked like)
 * "You're doing great!" (trying to be encouraging of Nott, despite the Goblin's thievery being too obvious)
 * "I'm THE Cleric?!? I've never traveled with a bunch of people I thought would die in front of me!" (when asked by Beau why Jester doesn't have a healer's kit)
 * "I'm not afraid of dicks." (when Caleb shoves his book into his pants to keep it away from Jester)
 * "Life does need things to live." (To Mollymauk)
 * "Has anybody seen my shoe?." (To the guards when caught sneaking back into the inn)
 * "Fjord, do you think you're slowly turning into water? [...] If you feel like it's happening, let us know and we'll try to catch you in a jar."
 * "Laugh it up, fuzzball!" (When Nott casts Hideous Laughter on the Manticore)
 * [singing] "The Ruby of the Sea is the best lay ever!"
 * "Hey there mister Gentleman. We found your safehouse. We cleared it out of a bunch of fish people. Don't worry, everything's fine now. Okay. We also found a troll in the swamp, we killed that too. And we also found some crocodiles. Please respond to this if you need anything let us know. And your agent out here the guy with the no teeth is dead. " (Jester's first Sending to The Gentleman, including the words that didn't get through to him).
 * "Hello Gentleman. This is Jester. Please respond... just yes... if you've seen... the Ruby. ... Please. Was that twenty? OH! AAH SHIT BALLS!"

Trivia

 * Jester originally had the highest wisdom of all of The Mighty Nein. She was overtaken by Caduceus Clay upon his joining.
 * Jester's fondness for baked goods and pastries is similar to Laura's real-life love for doughnuts.
 * Jester's first name likely refers to jesters (also known as fools) historical entertainers during the medieval and Renaissance eras whose primary job was entertaining noblemen, monarchs, and their guests. A jester was also an itinerant performer who entertained common folk at fairs and markets.
 * Laura has stated that Jester chose her name because she wants to be happy and make others happy. This implies that she has a yet unrevealed birth name.
 * Lavorre appears to be a modification of the Italian workd lavoro, meaning "work" or "labor", or lavorare ("to work", "to operate", "to carve", "to kead", or "to cultivate").
 * Jester was also played by Laura in two previous Dungeons & Dragons games in 2016. The first was a one-shot livestreamed by GameSpot, and the second was a collaboration with Kinda Funny.
 * To represent the ribbon being wrapped around her left horn, Laura wrapped the ribbon around her left arm.
 * Jester's resistance to (and use of in her Hellish rebuke) cold damage may imply that her hellish heritage comes from an ice devil, or more elaborately Levistus or Mephistopheles
 * This theory is due to Levistus' imprisonment within Stygia (a realm of ice containing the iceberg that Levistus is trapped within) and Mephistopheles' domain of Cania: a perpetually frozen realm of screaming blizzards and storms.
 * The cold damage could also be caused by the strong implication The Ruby of the Sea gave that Jester's father was a Water Genasi.
 * Jester and Fjord's kidnapping in was due to Laura Bailey and Travis Willingham's child being born - causing them to not be able to play for a number of weeks.