Ashari

The Ashari are a multiracial people divided into four tribes: Air, Earth, Water, and Fire. Each of the four tribes live in locations where the Elemental Planes have bled into the Material Plane. The Ashari make it their duty to guard these portals, ensuring that nothing dangerous is able to pass between the planes.

History
The Ashari are descended from an ancient order of druids, the Gau Drashari, whose duty was to tend to Mount Ygora on the continent of Domunas. It was on Mount Ygora, home to the city of Toramunda which was split into Cathmoíra and Avalir, where two Primordials had been sealed by Melora and Pelor during the Schism. During the fall of Avalir, the Gau Drashari used Transport via Plants to evacuate Cathmoíra and leave for other continents, including Gwessar, Issylra, and Wildemount.

The Gau Drashari were fragmented as a group during the Calamity that followed, and much of their name and history was lost, but they retained their purpose as guardians of elemental threats. Now named the Ashari, they were a nomadic people until a celestial solstice tore open innumerable portals between Exandria and the Elemental Planes, causing widespread destruction. The Ashari formed a pact to split their society into four groups to seal these portals. While most were healed and closed, four portals remained, one for each of the Elemental Planes, and the Ashari tribes settled near them to keep guard over the portals.

Culture
The Ashari are, for the most part, insular, living in remote areas and only occasionally interacting with the outside world or even each other. Their tribes are made up of a diversity of races; in Tal'Dorei, genasi are most often found among the Ashari rather than common society.

The Earht Ashari are mistrustful of the dwarves of Kraghammer, who constantly disregard their warnings about reckless mining and whose arrogance during the last eruption of the Terrah rift (before 812 PD) led to earthquakes and the collapse of an entire mountain.

The Ashari greet each other with the word "Kaitiakè" (meaning respect, guardian, keeper) as a sort of salute. Other possible greetings include, "The Wildmother sees you" and "Your actions bring forth light".

Religion
Not all Ashari necessarily follow or worship deities. Some have a more animistic faith, revering the elements themselves, and some, like Keyleth at the beginning of her journey, are mistrustful of or disinterested in the gods. Some Ashari worship Melora, but they take caution with anyone who worships a non-nature-aligned deity—especially Erathis, despite her relationship with Melora. The Ashari in Zephrah often favor Melora, those in Pyrah favor Pelor, those in Vesrah favor Sehanine, and those in Terrah favor Moradin.

Elemental influence
In their role as guardians of the Elemental Planes portals, the Ashari have developed deep connections to their respective elements that influence each tribe. Their leaders are usually skilled in druidic or other nature magics, but their societies also include a variety of professions and classes aside from druids. Their colors, materials, and other aspects of their culture take inspiration from the four base elements: members of Fire Ashari tip their arrows with volcanic glass, Derrig of the Air Ashari had a tattoo of clouds, as well as wearing blue clothes often seen on members of the air tirbe. Their concordance with elemental powers also influenced them to create unique magic items to ease their adaptation with elemental landscape around the rifts: earthboard, flamefriend lantern, oceanic weapon, and skysail. These items are kept secret by their creators and are rarely given to people not of the Ashari. To extract their full potential, an unaffiliated individual should undergo a 24-hours worth of special training from an Ashari familiar with the item's use.

Aramenté
Once in every generation, in each of the four tribes, a member is chosen to set out on an Aramenté, or "Noble Odyssey". During this journey, this Ashari member seeks out each of the other tribes and ventures through the portals they guard. Upon completion of this journey, the empowered Ashari member's lifespan increases significantly and becomes the elemental master of their respective tribe, and the elder retires. The person chosen for an Aramenté is usually—but not necessarily—a druid or nature cleric.

Air Ashari
The Air Ashari guard the portal to the Elemental Plane of Air in Zephrah and watch over the Frostweald. The title given to the headmaster of the Air Ashari is "Voice of the Tempest."

This tribe lacked a headmaster for some years. Keyleth's mother, Vilya, was set to become headmaster and had embarked on her Aramenté, but never returned. Korrin, Keyleth's father, served as acting leader of the Air Ashari in the interim.

After years passed with no word from Vilya, Keyleth finally set off on her own Aramenté. She would eventually complete the task that her mother could not, earning the title of "Voice of the Tempest." Keyleth returned to Zephrah and took her place as headmaster there.

Despite limited interaction with the outside world and with the other Ashari, Korrin led a contingent to aid the Fire Ashari in re-sealing the rift created by Thordak's escape. He also led a military force of Air Ashari providing air support to Fort Daxio's forces during the siege of Emon.

Earth Ashari
Terrah is the home of the Earth Ashari and of the portal to the Elemental Plane of Earth. They are led by Headmaster Pa'tice, the Heart of the Mountain.

The Earth Ashari were the first tribe that Keyleth visited on her Aramenté. She performed a task for them in the Earth Plane but was not fully successful. One of the aspects of the task involved the consumption of oloore root tea, which initiates a vision quest for the drinker.

Fire Ashari
The Fire Ashari live in Pyrah and guard the portal to the Elemental Plane of Fire. When Vox Machina encountered them, they were led by Headmaster Cerkonos, the Flamespeaker.

Keyleth, along with the rest of Vox Machina, visited the Fire Ashari as part of her Aramenté in 810 PD. There, they journeyed through the portal to complete a task in the Fire Plane. On completion, Keyleth was given a spark stone by Cerkonos as a token of her success.

After Vox Machina left, the Fire Ashari were devastated by the ancient red dragon, Thordak, on his escape from the Fire Plane into the Material Plane. Many members of their tribe were killed, and Cerkonos lost an arm. As elementals and other creatures from the Fire Plane began escaping through the rift that Thordak left open, Vox Machina, along with Gern Blanston and a contingent from the Air Ashari, helped the Fire Ashari to re-seal the rift. The elite elementalists of the Pyrah are called firetamers. A half-orc named Lorkathar leads a group of firetamers and other elemental specialists at the makeshift Flamereach Outpost on the outskirts of Emon; there they watch over the Scar of the Cinder King, which had not been fully healed as of 842 PD. After a period of the rift being relatively well-controlled, there was a flare-up in late 842 PD; several firetamers were killed in a coordinated attack, and a short time later a massive, ashen plateau suddenly rose near Flamereach Outpost.

Water Ashari
The Water Ashari live in Vesrah, where they guard the portal to the Elemental Plane of Water. They are led by Headmaster Uvenda, the Heart of the Tides.

Some of the Ashari of Vesrah are waveriders, who patrol the seas and rescue sailors from storms, monsters, and pirates. Waveriders can communicate with aquatic animals and plants, and can wildshape into a giant octopus or hunter shark.

Visiting the Water Ashari was the third and final task of Keyleth's Aramenté. There, she journeyed with Vox Machina into the Water Plane to collect lodestones from a kraken, nearly losing several members of the party in the process. Upon their return, Uvenda confessed that perhaps the task had become too dangerous and agreed to reconsider it for the future. Keyleth was then granted the 9th-level spell Shapechange by Uvenda in celebration of her success.

Etymology
The word "Ashari" can be found in many languages with a multitude of meanings, including: sunrise, innate will, torchbearer, and gardener.

Trivia

 * In the non-canon, the Fire Ashari have a cultural dance troupe that performs at the Hazel Festival in Westruun in 813 PD. The troupe includes fire breathers and fire spinners doing fire poi.
 * Although the people of Zephrah commonly wear blue clothing, two of the player characters hailing from this city, Keyleth and Orym, wear mostly green and/or orange in their official art.