Campaign 2: The Mighty Nein

⬅ Campaign One / Campaign Two / Campaign Three ➡

Campaign Two is the second campaign of Critical Role. It takes place beginning in Sydenstar, 835 P.D., approximately twenty years after the adventures of Vox Machina. The returning cast plays all-new characters (with the exception of Laura Bailey's character, Jester, who previously appeared in two one-shot adventures) and features the continent of Wildemount as its primary setting. In the eighth episode, the adventuring party adopted the name "The Mighty Nein".

Story arc summaries
&rarr; Main article: The Adventures of the Mighty Nein

Trivia

 * For Campaign 2, ability scores were determined during character creation using the standard method described in the Player's Handbook: roll 4d6 and drop the lowest die. Matthew Mercer implemented a house rule that if sum of all ability scores for a player was less than 70, then that player had the option to reroll all scores. They could rearrange the scores as desired.
 * Several characters from The Campaign of Vox Machina have also appeared in Campaign Two, including Captain Adella, Allura Vysoren, Artagan, Kent Plucker, Keyleth, and Lady Kima of Vord. Additionally, the book The Daring Trials and Tribulations of Sir Taryon Darrington has also appeared.