Crystalsands Tundra

The Crystalsands Tundra is an arctic desert north of the Savalirwood.

Description
The Crystalsands Tundra gets its name from the ice-encrusted sand dunes of its terrain that appear crystalline in the light. It is a cold and empty place, hostile to travelers, and what few inhabitants it has are primarily nomadic. Some are goblins who hunt the creatures living in the tundra. There is also a small clan of wildfolk worshipers of Quajath, called the Mawcotters. In addition to the food they acquire through hunting and trapping, the Mawcotters consume the flesh of Quajath, which they mine during their annual pilgrimages to Eiselcross.

It is said that when the dunes shift in the wind, ancient ruins can sometimes be seen.

Fauna
Many dangerous cold-weather creatures live in the region. In addition to the partially-domesticated winter wolves ridden by the goblin nomads of the tundra, there are frost worms and remorhazes underground. Their tunnels, particularly when hidden by snow, can be extremely dangerous to unaware travelers. Giant owls and hawks from the Flotket Alps to the east hunt here as well.

History
Prior to the Calamity, the land that is now the Crystalsands Tundra was part of the Veluthil Forest, but it is said that a battle during that period turned it into a barren and frozen desert.

Campaign 2
Beauregard determined the location of Kravaraad, which is in the adjacent Flotket Alps, based on the appearance of white dunes in Caduceus's vision. The party later traveled to Palebank Village, on the northeastern edge of the tundra, in order to take a ship to Eiselcross.

Campaign 3
When Ludinus Da'leth activated the Malleus Key on the Material Plane, Bells Hells found themselves transported away in a flash of white from the Tishtan excavation site. Chetney, FCG, Fearne, and Imogen all landed in a snowy desert, which Chetney quickly recognized as the Crystalsands Tundra.