The Midnight Chase

is the third episode of the first chapter of the second campaign for Critical Role. The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.

Pre-Stream
Matt thanks Liam for his ever-creative vocabulary every week, right before the camera goes live.

Announcements

 * Our sponsor tonight and for the foreseeable future is D&D Beyond: Sam is kind of losing his voice, so he has Laura read the ad copy. D&D Beyond is the official digital toolset for Critical Role. It's a great app...especially if you're the kind of superstitious gamer who thinks that the color or style of the dice actually affect how it rolls. Check it out at www.dndbeyond.com, and use the code "beginnings" to get 10% off any book in their marketplace. Also, Sam Riegel is a cockbag.
 * Talks Machina, hosted by Brian Wayne Foster, is hosted every Tuesday at 7:00 PM on Twitch and Alpha.
 * "A Show of Scrutiny" is now available on the Critical Role Podcast.
 * "Vox Machina: Origins #4" was released digitally yesterday (January 24, 2018). Matt loves Olivia Samson's art, and she actually came from the Critical Role fan art community.
 * Matt had his wisdom teeth removed last Saturday, so he apologizes that his cheeks are still a little puffy. Laura thinks Matt looks chiseled. Marisha says he looks fine, and it's all in his head.
 * Check out the charity 826LA. They do amazing programs on creative writing for underprivileged kids. If Critters have the opportunity to donate or donate their time to become one of 826LA's fantastic volunteers, that would be fantastic. Critical Role loves them and has been supporting them for a long time. Check them out, or if you live outside of Los Angeles, check out the 826 near your home.
 * That's it for announcements. That was really fast. Laura hasn't even finished rolling to "reset" her dice yet.

Previously on Critical Role
"So, last we left off: This intrepid band of slowly-converging-individual-stories-into-some-semblance-of-an-adventuring-party have found themselves caught up in an investigation. There was a Carnival that you had attended - of which Mollymauk was a part of - that had a terrible scenario occur: An older man who was at the Carnival had been transformed, in the middle of the performance, into some horrible undead creature that attacked and assaulted other people within the tent. You defeated it, and then since, have all been under investigation and been told that you can't leave the town.

"To try and absolve yourselves of any sort of doubt, you've begun to investigate what the cause is for this strange transformation. You've gone around the town, asking questions, meeting individuals...eventually finding yourselves back at the tent in the middle of the night. Past midnight in the early hours of the morning, sneaking into tents and asking members of the Carnival what they may know about what has transpired.

"Upon speaking with a number of members of the Carnival, two of the guards that were on-site suddenly fell dead where they were standing, writhing in pain as they passed. And you watched as a large shadow, of which you had confirmed being fiendish in nature, leapt northward towards the Ustaloch and out of sight. As both Fjord and Caleb had rushed out of the main tent to see the center of the camp, where these two bodies begin to rise up. Two more of the freshly-transformed, undead creatures, now angered and looking about for something to feast upon..."

We're Fighting Already?!?
Detect Good and Evil was Jester's third and final spell, so she only has cantrips left. No time to worry: Roll Initiative! Caleb and Fjord step out to see the zombie guards, who are about ready to rush toward the big tent where they are standing.

Beau immediately jumps into action and rushes out of the tent, attacking the zombie. She attempts to take out the zombie's leg but as she swings her staff slams against the guard's leg armor. In frustration, she performs Flurry of Blows to the zombie's face and breaks his jaw. Her second blow goes wide and she almost is bitten by the zombie.

Caleb uses Chromatic Orb to hit the zombie near Beau with a cold blast. Molly attacks the first zombie with two scimitar attacks; both blades strike on opposite shoulders, beheading it. Molly uses Blood Maledict on the second zombie, who begins crying blood and only one of its attacks hits.

Nott starts panicking as she runs to hide behind a barrel and fires her crossbow at the zombie as she passes near it. Caleb directs Frumpkin to enter one of the tents. Fjord uses an Eldritch Blast to blow back the zombie and nearly knocks the creature down. Beau vaults over the dead zombie and slams the zombie with her staff. She follows up with a roundhouse kick to the zombie's head. Her blow causes the zombie's neck to break.

Caleb Fire Bolts the zombie since he is also out of spells, righting its neck. The zombie appears to fade before coming back with renewed undead strength. Molly tries to finish the zombie but his blade becomes stuck in his armor. The zombie then clocks Molly for a strong hit and with his second swipe knocks Molly out. Believing that Molly is dead, Nott charges out, firing her crossbow and getting a critical hit and the How do you want to do this? on the zombie. The bolt causes the zombie's leg to buckle sending him into the fire where he starts to smolder.

Jester casts Spare the Dying on Molly to stabilize him, but does not have a medical kit or healing magic to immediately bring him to consciousness. Beau is confused by her lack of healing items, and hands her a healing kit indicating that as a cleric, she will be the party's healer. Jester objects to being thought of as "the Cleric" in the group.

The rest of the carnival members comes out to see what happened. Nott, who ran into the big tent in her panic, checks on Toya, and finds her missing. While checking, Nott notices a strong scent of brimstone in the tent that Toya and Kylre shared. Frumpkin comes up and also senses this. Nott does not realize that this smell is related to the fiend.

Bury Your Undead
Nott points out that now the party has actually committed a crime by killing the two Crownsguard. They load the bodies into a nearby cart. Fjord confirms that one of the horses he grabbed was a mustang. He names him "Shelby." Molly is also placed in the cart, as he is too weak to walk or ride, so he rests to recover his strength.

Despite Jester's objections that Molly almost died and the party needs to rest, the party heads after the toad with the cart of zombie corpses. Traveling due north in pursuit of Kylre, the party makes good time but reach the Ustaloch soon thereafter. After making a few perception checks and investigating the muddy bank, they assume that the devil toad has taken Toya and gone to the distant islands that Beau sees on the horizon. With no way to get to the island, the party dumps the bodies of the two dead guards near the lake and head back for inn.

Molly does actually have an inkling of what the devil toad may be. He remembers that certain creatures from Xhorhas may match the devil toad's description. Caleb remembers a book from the Burnished Biblios that may describe the fiend. Caleb decides to get the book and supplies to allow him to change Frumpkin.

The next day, Jester, Beau, Fjord and Molly are told by the guards that they will be needed for the trial in about three hours. The group realizes that they cannot leave at this point until that occurs, but Caleb is still able to leave and buy the books. Caleb is originally planning to pawn Nott's platinum flask, but Nott gives him the 13 gold for the books.

As Caleb reads the book, Jester pesters him the whole time. The rest of the group begin planning what they will do to get over to the island. Jester initially suggests stealing a boat, but Fjord notes that he may be able to gain free passage on a boat due to his past as a sailor. Meanwhile, Caleb discovers a passage about a fiendish demon called a nergaliid. Molly realizes that these are creatures from Xhorhas. The creature actually siphons the life of its victims either slowly or painfully fast and creates husks from its victims.

Guards rush in to inform the group that the meeting has been postponed because the Crownsguard have discovered the two dead guards. The guards state they will be back tomorrow to continue the investigation, but there are people searching for the rest of the escaped carnival performers.

Frumpkin Explores the Ustaloch
With nothing left to do for the day, the group helps Caleb procure the necessary items to change Frumpkin's form. Molly gives Caleb some incense and the rest of the ingredients are bought with funds from Fjord. With all of the materials, including some charcoal from the inn's fire, Caleb changes Frumpkin into a sparrow.

Caleb sends Frumpkin out to explore the lake from the air. He cannot control Frumpkin, but he can still see through Frumpkin's eyes. As Caleb does this, he has to have complete concentration. As Frumpkin flies above the lake, he sees two islands within the lake. The larger one has a well grown grove of trees that Frumpkin cannot see through, and the other is sparsely wooded and barren-looking.

While this is going on, Nott starts trying to make acid but spills it on the floor. She tries to stop the acid by pouring water on the acid which makes it worse. Caleb wakes up from the trance and is able to stop the acid by turning the wood into iron.

With the knowledge of the two islands, the group decides to head toward the larger island. They all sneak out of the inn to try and acquire passage on a boat. Fjord sees a guard near the back alley and disguises himself as an old man. He then rushes to the guard and convinces the guard that there is a zombie nearby. Fjord leads the guard on a wild goose chase until the rest of the group can escape the inn and reach the docks. In the guise of the old man, Fjord then feigns confusion, exasperating the guard and causing the guard to send him away. Fjord rejoins the group.

Fjord uses his ability of a sailor, he is able to get free passage on a ship. He talks to a captain and trades a bottle of alcohol for passage around the lake. He tells the captain that he is from Port Damali. Jester notes that the accent he used is the same that he had when she first met him in Port Damali. As the group gets ready to leave the captain states the big island is Crookedstone which used to have a witch on it. Everyone is ready to explore Crookedstone Island.

Break

 * The Twitch chat prize this week was a complete Wyrmwood Gaming dice tower system, made of cherry wood. The codeword was "Mystery", and the winner was "KoehlerArt".
 * An ad for Season 2 of "Painter's Guild", hosted by Will Friedle, only on Project Alpha.
 * The announcement of "Good Fortnight, Kevin", starring Kevin. Although Darin De Paul and Amy Vorpahl have fulfilled their contractual obligations, Geek & Sundry still has to do a morning show. However, thanks to budget cuts, they only have to do it once every two weeks. Featuring cameos from known Geek & Sundry personalities like Marisha Ray...even if they just stand there and don't say anything. Starting January 29th, and every other Monday after!
 * The announcement of "Behind the Shield": the official after-show for "Shield of Tomorrow"! It's like Talks Machina, but Star Trek! Geek & Sundry, in their infinite and glorious wisdom, has given Sam de Leve this show as their very first to host. Sam is excited, but Eric Campbell reminds them that they don't have a lot of time for the ad and they need to just stick to the teleprompter. This 30-minute show is exclusive to Project Alpha. Sam gets too excited to finish, so Eric takes over. The cast of Shield of Tomorrow, and maybe even some special guests, will be on to answer questions and talk space stuff. Eric also announces that Shield of Tomorrow episodes will now be posted on YouTube, at which point both Sam and Eric get VERY excited.
 * On this installment of "Adulting in the Apocalypse", Whitney Moore teaches us how to tie a tie (or as Whitney's grandpa called it: a "collar serpent"). For more of Whitney's issues and post-apocalyptic friends, watch "Thrashtopia" on Project Alpha.
 * On the latest "How to Play" with Becca Scott, Becca teaches us how to play "You've Got Problems" by Jack Dire Studios.
 * gallery of Critical Role fan art

Crookedstone Island
The sun has set as our heroes approach the outer banks of Crookedstone Island. The group jumps out of the boat near the island and begins to explore the island. The captain of the ship is nervous about being near the island but they convince him to stay around until they are done.

The group tries to see some sign of the beast, but the light is too low for anyone to find a trace. They then try to move slowly forward and when Fjord finds some devoured shells, the group has a hilarious game of broken telephone. They continue forward to an opening in the forest and discover a small witches hut that has crumbled into itself.

The group tries to see if the hut may have an opening where they may have hidden, but instead they find Kylre and Toya nearby within the clearing. They see Kylre and he attacks.

A Fiendish Foe
Molly takes out his swords and makes a small slice on his neck to cover the blades in icy frost. Kylre summons three imps. He turns to Toya, urging the young Dwarven Bard: "They're trying to take you away! Stop them...sing for us!" Toya, scared by the situation, begins to sing and enchants Jester, giving her disadvantage on attack rolls. Jester creates a duplicate and runs away from Kylre. Beau quickly jumps over the wall that Toya is near and places her staff against her throat to try to choke her song out. Toya is just barely able to keep singing. Beau pushes closer but Toya moves her body up so she can continue to sing. Fjord curses the devil toad and his sword grows barnacles and starts dripping water. He then Eldritch Blasts Kylre. The imps all attempt to attack different targets, but only Molly is hit by a stinger and retaliates by killing the imp. Kylre jumps next to Caleb and attempts to siphon life and stun him, but only succeeds in siphoning life. Toya continues to sing, but she is crying now due to Beau's attack on her. Beau tries to put her elbow into Toya's mouth but she continues to avoid her attempts to stop her singing. In desperation, Beau knocks her out with a hit to the temple. Kylre then becomes furious with Beau.

Nott leaps onto Kylre and begins stabbing him to give Caleb a chance to get away from the creature. Fjord casts Wrathful Smite while striking the devil toad and frightens Kylre for the first time during the fight. One of the two remaining imps attacks Caleb and knocks him unconscious. Kylre, unable to move forward, attacks Nott and knocks her off his back. He then tries to flee from Fjord but Nott and Fjord both attack as he flees. Beau runs with Toya toward Molly and gets as close as she can to the fight. She yells, "Kylre, come get her!" while holding Toya, but Kylre is too distracted. Nott tries to shoot with her crossbow at one of the imps and then covers Caleb's body as a shield. Fjord uses Eldritch Blast to get the "How do you want to do this?" on Kylre.

One imp tries to go for Nott, but Molly uses Blood Maledict to make it miss. Fjord gets hit by the other imp and falls unconscious. Jester calls out to The Traveler and uses Word of Radiance to hit both imps with the attack. One imp bursts into flame leaving only one imp left. She uses her illusion to attack the last imp. Beau finally reaches the imp and knocks it down, stomping on its dead corpse as it burns away.

With the battle over, the group heals the unconscious party members. Nott gives Caleb mouth to mouth and as he comes to consciousness, Caleb casts light orbs right into her face. The group search Kylre's body and begin deciding how they will bring evidence back of this creature and its villainy.

Player Characters

 * Beauregard
 * Fjord
 * Frumpkin
 * Jester Lavorre
 * Nott
 * Yasha Nydoorin (absent, mentioned)
 * Mollymauk Tealeaf
 * Caleb Widogast

New

 * Noah, the sailor
 * Shelby (Fjord's mustang)

Returning

 * Oglen Hornsblower
 * Jonas
 * Kylre
 * Lucas
 * Mona
 * Ornna
 * Toya
 * Yorda
 * Yuli

Mentioned

 * Bosun
 * Gustav Fletching
 * Norda

Quotations
Jester: I'm the cleric? What is this? I've never traveled with a bunch of people that I thought would die in front of me, okay? I never needed a healer's kit before. Beau: Well, congratulations, you're the cleric now. Liam: Good point.
 * Beau: You have a six pack of donuts, but you don't have a healer's kit in there? And you're the cleric? I'm confused.
 * Fjord: Is that single horse a, uh...a mustang?
 * Jester: I fell asleep in my sketchbook, halfway through my drawing of the two zombie guards...making out!
 * Jester: I'm not afraid of dicks. Marisha: She's not your sister, anymore.
 * Caleb: Leave me alone, I'm reading.
 * Liam: You can't make me Vax again. It won't work.
 * Jester: What are the odds you think that Yasha's on this island and she's going to come save us all?
 * Travis: I've got a spell save DC, y'all!

Trivia

 * Two players got the How do you want to do this?: Nott against a zombie Crownsguard and Fjord against Kylre.
 * Travis declared horses to be the new "doors" for Campaign 2, after several failed Animal Handling checks.
 * Matt reveals that Exandria has two moons; the cast expresses surprise at this, even though this was information they allegedly already had.
 * Travis makes a point of asking if the horse is a "Mustang," joking with Liam about naming it either "Shelby" or "Roy". This is a double play on words: the first (and most obvious) being a reference to the Shelby model of Ford Mustangs ("Fjord's Shelby Mustang"); Travis and Liam are also joking about the character Roy Mustang from Fullmetal Alchemist, which is arguably one of Travis's most famous voiceover roles.