Deadlands One-Shot for MDA Charity

is a Deadlands Reloaded RPG one-shot played in the Savage World system set in the small town of Deadwood, South Dakota. It was part of Geek & Sundry's 24-hour fundraising livestream for the Muscular Dystrophy Association, and every person who donated $500 or more added their one-sentence suggestions to the story that Matthew Mercer, the Game Marshal, was implementing into the game.

Announcements

 * Description of the Deadlands world: The one-shot takes place in the 19th century, around 1864, after the event called the Reckoning has transpired. The people of America began to push further west, pushing a lot of the Native American tribes out of their land who suffered "terrible things" in the process. A number of disgruntled shamans and members of those tribes came together and did a giant shamanic ritual to tear a hole between this world and extraplanar world of dark magic, introducing entities called Reckoners that want to pass into this world, and can they only do so by elevating fear into this world. It also introduced magic, and other "really weird, creepy things", causing the Civil War to run longer than it did in history, as well as a bunch of other "ridiculous circumstances".
 * Fate chips the players and Matt have, which they can use to alter the circumstances in the game. The black fate chips to one time re-roll a single trait or skill roll. The red chips to add a d6 to a trait or skill roll, but in using that red chip, Matt gets to pick one to add to his pool as the marshal. The blue chips to add a d6 to a trait or skill roll, but Matt does't get to pick a chip. Some of more powerful creatures or individuals in the game may have their own set of fate chips. People who donate can provide additional fate chips to the players or Matt.

Introduction
''Deadwood, South Dakota, was founded in the Deadwood Gulch at the discovery of gold by an expedition by Custer in 1874, they had to abandon the government's incursion to seize these gold veins when the effects of the Reckoning, and the ensuing quakes, began to swell in the western regions of the United States. But word of the rich veins still found their way to the public ears here and there, and folks seeking quick money and an escape from the mounting chaos of the still-dragging civil war swarmed into the gulch to raise up this lawless city of gold, sin, and vice. Managing to be far enough away from politics, rumors still find their way to this rugged town of strange goings-on in the world, tales of slain Yankee and Southern soldiers rising from the muck post-battle, of shadows moving in the night to steal children. Of mystics, calling spirits to do their bidding. Even so, the people of Deadwood are toughened already by harsh, untrusting reality, and such folk tales have no place in a man's world. The sun has just set as the denizens of Deadwood scatter to the bars to get shitfaced.''

Main part
Four newcommers just arrived within the city of Deadwood in the South Dakota territory. Exhausted and tired from their journey, the party members find themselves at the first place that caught their eyes, and seeking rest they all step into and relax in the Bella Union Saloon. Sudis Alifehr, a traveling Romani fortune-teller from Bronx; Reverend Forrest Alton who worked as a chaplain in the Union army in the Civil War and was shooked by its terrors; Sydney Hopkins Trivelpiece, a journalist who came from afar to document the stories of Deadwood; Juniper Lanley who relies on her gun to move through life, often gets comments about her smell, and is more seasoned character among the rest (Laura took one of the edges called Veteran of the Weird West), but in doing so, she "something or someone that she didn't finish the job on is currently trying to find her" (Laura randomly drew the Haunted card).

After a series of drinks, they meet the new-coming high noon on the following day, but to their suprise they wake up within the same bed as the others with no recalaction of the past evening (each player recieves a Joker card that can be used in place of a black poker chip). After this occurrence, the Reverend questions his righteousness, remembering that someone poured him something his glass, which he only assumed to be a lemonade. Sydney, asking for a chamberpot, familiarizes himself with the local tradition of relieving oneself out the window and also questions the sanity of what transpired. Sudis thinks this city will be lovely for her fotune-telling business and Jules straightforward goes for whisky. As they all leave the room, pondering over their individual thoughts, they pass by a gentleman on the second-floor balcony staring down into the main thoroughfare of the Bella Union, angrily observing the gambling tables below.

Before their curiocity brings them to the tables, Jules and Sudis order a very fine pouring of whisky for a dollar each (a black chip for each drink of fine alcohol), when Sydney orders a sarsaparilla, to his joyful surprise provided to him at the expense of the saloon, and the the Reverend asks for a black coffee. At the tables, they observe a tense game of poker: one indivial with short-cut hair, balding on top, wearing a little pair of spectacles and a nice light gray suit; an older gentlemen wearing a top hat; and two greasy, tired men, and stained with mud, but gathering a large cache of chips, and one of whom, in the end, takes the victory and the entirety of the pot. Accusing the winner of cheating, the rest of the participants, except the balding man in spectacles, start a fight. Covered by the ascending chaos, Sudis manages to pocket $200 worth of poker chips. Jules jumps right into the burgeoning brawl, going straight for the alleged cheater but missing him. While he tries to run out of the saloon with the poker chips he managed to grab, Sudis trips him, scattering all the chips across the floor. Sydney graciously approaches to gather them in their hats, when the guards fire twice into the ceiling of the Bella Union, abrubtly ending the fights.

After the chaos was settled, Sudis begins going up back upstairs, when she feeling a tap on her shoulder, as a seemingly real monkey curls up from behind. But no one exept her is able to see it. Right about the time they try to figuire it out, the top hat poker player approaches them. He tells that the winner accused of cheating is named Simon, he came to Deadwood not but a couple weeks ago, and cleared out the Gem last week before coming to the Bella Union a week later. Before leaving, the man in a top hat encourages them to visit him at No. 10 Saloon not far from the Bella Union and much cheaper. Shortly after, Sydney was uproached by Simon himself (telling him his full name Simon Tyrell) who is thankfull and asks for his chips back, which Sydney returns, howerer, emptying the hat of chips, he sneakily leaves $60 worth of chips to himself. After asking for the source of his luck, Simon told Sydney his brief story of the a retired business manager from Boston who came in Deadwood a long way at the behest of his cousin and hearing that there was quite a booming gold trade. After "building his luck up", getting a small cache of money, and realizing he is skill poker player, Simon started his win streak that is still continues. Meanwhile, Sudis learns the name of her monkey who calls themselves Manatou.

Following the brawl's end, the Reverend found those who require healing and did what he could. One individual with a swollen eye, a cut lip, and a heavily bruised arm. The fighter shares with the Reverend his suspicions toward the physical medical treatments and his distrust of Sudis, a foreigner who mumbles to herself with clumsy Eastern European accent (and he has a distant family member hail from that region), before the Reverend gets him back on his feet with spiritual guidance, provoking a tear of gratitude out the fighter's eye.

After the fighter left the saloon, Sudis settled in one of the corners and tried to tell a fortune to a rough-looking gentleman who paid a dollar but got rapidly bored and walked away. Noticing this scene, a man in a dark coat and a black hat with a long brim, who introduced himself as Bullock, the sheriff of Deadwood, approaches the group. He asks the party for their aid in the investigation of a series of mysterious deaths that occur once every few weeks. The bodies were found in the outskirts of town, three indivudals torn apart, inluding his wife. For further leads, he suggest to talk to the doc.

Suddenly, there a sound of cracking door, as a bear cub pushes through the front entrance,, aggravating the sheriff and the saloon guards. As the Reverend and Sudis manages to calm everyone dond, the bear goes right over towards Jules and starts rubbing on her knee. While the attention of the room is focused on the bear, a soft voice with not visible source whispers in the Reverend's ear: "Your destination is elsewhere, Reverend. You're on the right path. Follow the leads. It will lead you to your salvation."

Guided by Sydney's street knowledge, the party left Bella Union and went to see the doc. Inside his aboad they found a man tosing and turning in a fever after an arm amputation caused by a machinery accident and Reverend Smith with a brain tumor with no potential for a recovery. Reverend Alton prays. His faith is fruitless at first, but he prays with renewed vigor, and eventually his faith turns into ray of light embracing the Reverend Smith's body. He lifts off the table two to three inches, and his eye corrects itself, a smile of tranquil joy appears, and he's lowered back onto the table, speaking the words of clarity: "My lord. My mind-- my thoughts are mine again." Meanwhile, Jules inspects the dead bodys involved in the murder mystery and finds out the wounds here are thorough, made by a bear's size creature that torn the body but did not ate any pieces of it. Doc added that each of the murdered individuals were plot owners in gold and silver veins (exept the last two: Hugh and Kilmer employed by Al Swearengen in the Gem Saloon) and weren't seen leaving Deadwood, howere, were found on the outscirts of it, leading him to belive the bodies were placed there after murders occured.

While the party thinks on their new lead, Revererend Alton hears a voice in his head but unable to figuire out if it is a devil or angel speaks to him, encouraging the Reverend to find the murderer and to be a hero. Sydney turns out to admire the bear cub, (who Jules named Trinket) asked her to do a little sketch of the it, and immediately agreed to look after him, when Jules suggested the idea. Once Sydney gets close, the bear begins to growl and bites his arm, still feeling affectionate toward it.

Pursuing their lead of two known vicitms who were employed by Al Swearengen, the proprietor of the Gem Saloon, the party follows Sydney to the saloon. Sydney says he has a journalistic interest in interviewing a prostitute who leads him upstairs for a ten dollar price. While he is away, Sudis attempts to read a fortune to Dan Dorothy, a barman and Swearengen's close associate, who seems nervous and was easy to pull a gun on her, if Sudis will not leave the establishment, explaining it by his mistrust of Romani people (in the meantime the Reverend recurringly hiccups and pulls black feathers out of his mouth). Five minutes later, Sydney descends the stairs with cheerful demeanor. Sudis stands her ground, which further irritates Dan. The Reverend steps in between them and the commotion continues, summoning Al Swearengen from his office.

Angered by Dan' treatment of guests and hearing that they came to help, investigatint the murders of his men, Al invites them upstairs, exept for Sudis. Inside his office Al laments about Simon who brought significant losses for the Gem last week and worried about the soon arrival of George Hearst, a "man without an appreciation for allies". Al will pay the party $400 and provide a free run of the ladies for the night, if they prove the connection between Hurst and these rumors of silver "going belly-up" in Deadwood. If it is only a mere creature, the party will recieve a half of the full price, $200 for the creature's trophy. In the meantime, Sudis tells one of the prostitutes named Lisa her fortune, warning her to be cautious or otherwise her work will hurt, which immediately comes true. One of the prostitutes nearby falls over and knocks Lisa down onto the table, knocking out her front teeth. Dan, already aggravated after their initial encounter, pulls his gun toward Sudis and through his clenched teeth forcefully orders her and the rest of the party, just gathered downstairs, to get out and not comback until they complete their task for Al.

Player characters

 * Sudis Alifehr
 * Reverend Forrest Alton
 * Juniper Lanley
 * Sydney Hopkins Trivelpiece

New

 * Cy Tolliver, a gentleman in the Bella Union Saloon with short, grey-ish hair, a dark mustache, and a very angular face.
 * Tom Nuttall, a working man with a top hat who manages the Number Ten Saloon in Deadwood and also once played a game of pocker at the Bella Union with Victor, Simon, and a greasy-looking gentleman.
 * Sheriff Bullock, asks the party to investigate the mystical series of disappearances in Deadwood.
 * Simon Tyrell, a retired business manager from Boston and a newcomer to Deadwood who especially often wins in poker.
 * Trinket, a bear cub following Stinky Jules
 * Doc Cochran
 * Gerald, doc's patient with a fever who had his arm amputated.
 * Reverend H. W. Smith, suffers from a brain tumor and dementia cured by the faith of Forest Alton.
 * Dan Doherty (with Clarota voice)
 * Virginia, a prostitute "interviewed" by Sydney.
 * Al Swearengen, proprietor of the Gem Saloon.
 * Lisa, a prostitute at the Gem to whom Sudis told her fortune.

Returning

 * Victor, one of the four poker players who played at the Bella Union.

Mentioned

 * Martha Bullock, sheriff's spouse who fell victim in the recent series of murders.
 * William Bullock, shefiff's son
 * Hugh, a nicer fella who worked at the Gem but was mysteriously killed.
 * Kilmer, employed at the Gem but was mysteriously killed.
 * George Hearst, James Haggin, and Lloyd Tevis bought a proven golden claim near Deadwood.