Xhorhas (episode)

is the fifty-first episode of the second campaign of Critical Role. The Mighty Nein safely make it to Xhorhas, but find more danger than they could have imagined in this new country...

Pre-Show
Tonight is our special Valentine's Day episode of Critical Role (the cast dressed up for the occasion). If you're watching tonight with your loved one, welcome! If you're watching with Critical Role as your date...well, we'll just have to see how the rest of the night goes (*WINK*). Liam and Travis pictures couples watching the stream on Chili's and Applebee's across the country. Matt confirms that's the goal in general for the channel.

Announcements

 * First and foremost, our fantastic returning sponsor and friend since the beginning of the campaign:
 * Sam reads a saucy love poem dedicated to D&D Beyond (with romantic music). D&D Beyond also has a new Discord server where the community to gather to discuss all things D&D at dndbeyond.com/discord.  There is now a whole list of spells that Matt will never again be able to think about in a platonic and chaste way.
 * Between the Sheets: Our next episode will feature friend of the show, artist, producer, and guest in the last campaign of Critical Role...Noelle Stevenson! She's an incredible person and talent, and her episode is next Monday, February 18, 2019 at 7:00 pm PST at twitch.tv/criticalrole.  Marisha says her interview is SO GOOD!  Laura says Noelle is wonderful.  Matt says *harp music*...other *harp music*.  Laura and Noelle have competing *harp musics*.
 * Emerald City Comic Con: Critical Role will be headed to Seattle next month for ECCC! Tickets for autographs and photo-ops are still available.  You can go to critrole.com/events for all the details.
 * Pub Draw: Apparently, there is a show on the Critical Role channel called Pub Draw, and Sam is going to be on it! Travis is skeptical: Sam is going to DRAW?!?  Sam clarifies that he is going to be *TAUGHT* how to draw.  Sam will also be simultaneously watching Pub Draw for the first time.  Laura feels sorry that Babs has to work with Sam.  Travis asks Marisha if they really want to test Babs with someone like Sam so early....don't they want to warm her up first with someone a little better?  Marisha points out that Babs managed to teach Laura.  Laura proudly declares that she only drew *TWO* penises!  Matt is looking forward to Sam's episode.
 * merch update from Laura: Our amazing art prints that are in the store right now, available for pre-order? They're still available for pre-order until next week on February 21, 2019 at 11:59 pm PST.  Sam remarks that Laura said that so ominously.  Sam points out that both signed and unsigned posters are available.  Laura confirms both are available for pre-order, and they are both beautiful.  You can get to them at shop.critrole.com or shop.critrole.co.uk (if you're across the Pond).  And also, you know, there's also like T-shirts and stuff.  They were kind of restocked, so some other stuff might be available in the store right now.  Laura says she is SO BAD at announcements.  Matt DISAGREES.  Marisha says Laura is the best, Taliesin really, really enjoyed it, Matt thinks she's adorable, and Travis thinks Laura is "real purty".  Laura thanks them for their support.
 * Matt has gotten a little crafty in his free time. Keeping track of potions in D&D is always a pain in the ass, some people have created different variations for physical healing potions and tweeted about them.  Marisha loves it when Matt gets crafty.  So Matt got some red resin and made some "healing potions", containing d4 dice. He made both regular and greater healing potions, and he'll distribute them to the party during the intro.  Travis didn't realize they had any greater healing potions.  Laura says that Jester might have one.

Previously on Critical Role
"So, last we left off: The Mighty Nein had discovered that an important individual in the past history of Nott the Brave - the husband from a previous life, it seems - had gotten wrapped up in some of the chaos and the conflict between the Empire and the Kryn Dynasty. There was an attack on Felderwin, in the Tillage, and it seems that this individual was taken...eastward, toward Xhorhas.  You managed to find the collapsed tunnel that they had used to surprise Felderwin, tunneled your way through that barrier, and then continued to follow this pathway back eastward to pursue where they may have taken him.

"While you've gone through, skirting the top of the Underdark of Wildemount, you managed to come in contact and save yourself from a battle with a couple of ropers amongst the caverns below. You found yourselves suddenly in the center of a network of kobold tunnels, and in doing so: talked your way out of a possible conflict, made a new friend and an ally named Spurt (who was a nice and excitable inventor, who wanted to show you the way through the tunnels, here towards the end of his life, it seemed) [Eleven days!], and found that the tunnels seemed to intersect with some sort of an underground fire giant citadel beneath the Ashkeeper Peaks...of which Spurt rushed out, attacked one with bees, telling it ["You're dead!"], and then got smashed immediately by a hammer.

"No longer having to worry about Spurt's well-being, you then focused on yours, and seeing that this open courtyard on the outside - kind of the outskirts of this, this citadel in an open chamber, with a river of magma running though it and a bridge where two giant fire giants were watching - you all hatched a plan to get past without being noticed...which ALMOST worked out perfectly, except for one fateful, terrible Stealth roll. In the chaos, the bridge was destroyed, Nott was knocked out of Invisibility, had fallen into the lava, caught fire, and was dying.  Beauregard reaching into the flames and pulling Nott's body from the fire, you managed to rush out of the chamber, you closing the door behind and sealing it with stone, and - in this one moment as you begin to rush down the small hallway, hearing the slamming of the hammer behind you...trying to break its way into the tunnel where you've all escaped - you continue charging into the darkness ahead..."

Escaping the Underdark
The Mighty Nein recover from their skirmish with the fire giants and keep moving forward for a few hours before finally resting for the night. Jester casts Sending to Yeza, asking him to cough once for "Yes" and cough twice for "No". Yeza coughs twice for "Are they moving you?" and coughs once for "Are you safe?" Jester casts it again and asks him how many people are guarding him (cough once for each person)? Yeza coughs three times.

The next day, the party finds the tunnel exit, but they must climb up a very steep grade to get to it. Through teamwork (and just the right amount of successful Athletics checks), everyone manages to make the difficult climb and safely out of the tunnel.

Behind Enemy Lines
The party emerges on the eastern side of the Ashkeeper Peaks, just south of the Ashguard Garrison. The party (except for the native-born Yasha) get their first view of Xhorhas: a barren landscape dotted with dead trees. They see the outline of localized Darkness off in the distance to the north, where the Ashguard Garrison would be.

Caduceus notices someone spying on them, and instinctively casts Blindness on the mysterious person. Fjord Misty Steps up to the human, who reveals himself to be a Dwendalian scout named Kolden. He and his scouts (the "Muck Men") are based out of Bladegarden, and are on a scouting and patrol mission to report on Kryn movements and keep the Ashkeeper Peaks safe for the Empire's soldiers. The Mighty Nein share that they are on a rescue mission to save a friend from Felderwin, and Kolden confirms that the purple worm did exit the tunnel and depart across the wastes towards Ghor Dranas. Kolden offers advice about the Xhorhas Empire and its people. When the party asks for supplies, Kolden agrees...but as he departs the tunnel opening, he is struck by an arrow.

The Muck Men are ambushed by a pack of gnolls being led by two Kryn soldiers: a warrior and a mage.

The Wastes of Xhorhas
The Mighty Nein and three Muck Men still alive looked through the bodies. Beau helped gather personal effects that the remaining rangers could take back to the families of the dead. The survivors tell the Mighty Nein they can take the dead scouts' cloaks to help them blend in while moving across the plains. One of the Muck Men suggested burning the bodies of the dead so they would not be left and used for necromancy. Beau wrote a quick note to Dairon and asked them to give it to Dairon once they got back to Bladegarden. After taking a moment of silence for their fallen comrades, the three scouts leave.

After taking a short rest, they find the traces of the giant burrowing worm they have been following since Felderwin. After donning the Muckmen's grey cloaks to help camouflage, Caduceus lit the pyre for the bodies. The worm tracks head through the rocks down the mountain towards the open plains. The valley floor is a muddy brown color with scattered thorny brush and little to no cover. Parts of the ground are blasted with glass. Caduceus recognized the glass as evidence of powerful lightning strikes.

After a few hours of travel, it began to rain. Treated material in the Muckmen's cloaks prevented the Mighty Nein from being completely waterlogged, although traveling through the rain was still uncomfortable. As the sun set, Caleb warded the area where the party will be resting with Alarm and Leomund's Tiny Hut. Jester added a Glyph of Warding outside of the tiny hut. Anyone who stops on the glyph will be affected by a Hold Person spell.

Fjord took first watch. The rain and cloudy weather continued. The darkness and emptiness reminded Fjord of some of the dreams he has had. The thought comes into his head of how far away he is now from a promise he made. Caduceus took second watch. Nothing came near the party all night or set off the Glyph of Warding. Halfway through the second day, the Ifolon River became visible on the horizon.

Moving further, Beau, Caduceus, and Jester heard voices ahead and slowed the party. They were speaking a language that none of the Mighty Nein except Nott understand: Goblin. Nott heard a voice say "Grab your things and run. It's coming." Near a cluster of rocks, the Mighty Nein saw a dead deer-like creature and a group of four or five bugbears. The bugbears look back in the direction the Mighty Nein are coming from but do not seem to notice them. Caduceus noticed a large bird like creature flying in their direction. The roc does not look healthy but seems to have a wingspan of thirty, possibly forty feet. It swooped down on the group of bugbears as they ran, grabbing one of them in its giant talons. Once it picks up the bugbear, the roc tore it in half and ate it. The other three bugbears continued to run.

The Mighty Nein drop down, lay still, and covered themselves in the grey cloaks. Fjord cast Major Image of a mastodon running across the plains. The roc swooped down towards the fake mastodon. Nott cast Silent Image of another mastodon. It did not go for the second illusion but looked around the area. In a tense moment unsure if the roc noticed them or not, Beauregard prays to The Knowing Mistress. While the roc was distracted by the illusions, the bugbears kept running. Unable to find the source of the mastodons after a minute, the roc took off back towards the bugbears. The Mighty Nein stayed hidden, watching the roc swoop down twice and then fly away towards the Ashkeeper Peaks with a bugbear in each claw.

Continuing on for another half hour, the Mighty Nein find the spot where the roc caught up to the bugbears. One of them is still alive, unhurt, and has been lying flat and playing dead the entire time.



The Mighty Nein

 * Beauregard
 * Caduceus Clay
 * Fjord
 * Frumpkin
 * Jester Lavorre
 * Nott
 * Yasha Nydoorin (controlled by Matt and Travis)
 * Caleb Widogast

New

 * Kolden
 * Gluzo

Returning

 * Yeza Brenatto (via Jester's Sending spell)

Mentioned

 * Dairon
 * Ioun
 * Baron Visco