Pike Trickfoot

Pike Trickfoot is a gnome cleric of Sarenrae and a member of Vox Machina. She is played by Ashley Johnson.

Intro
"Pike grew up in the outskirts of town, near the Bramblewood. Her ancestors were a family of deep gnomes with quite an unfavorable reputation. Thievery, destruction, and trickery left them with the curse of the last name of Trickfoot.

''Sarenrae, the goddess of healing and redemption, had other plans for Pike's great-great-grandfather Wilhand, who left his family at a young age after a dream—a dream that changed the course of the Trickfoot family. Wilhand devoted his life to Sarenrae, and pledged from then on that he and his family would live a life of service and devotion.''

''As a child, Pike seemed to have an affinity to heal. Whether it was animals, people, or even flowers, she felt she had a purpose in making things whole that had once been broken. She studied and learned the ways to heal through divine magic. She lived a peaceful life, quiet and simple, until one day, Wilhand was captured and almost killed by a group of goliath barbarians. One of the goliaths took a stand against the murder of the innocent gnome, and he himself was beaten, bloodied, and left for dead, abandoned by his herd.''

''Wilhand went to Pike for help. She prayed, and healed this barbarian as best she could, bringing him back to life. When he awoke, she discovered his name was Grog Strongjaw. After that, they were the best of friends—a rather unlikely pair. Little did she know that in a few years time, Grog would soon return the favor and bring her back from the clutches of death.''

''After being killed in battle, Pike felt angry. She wanted to be stronger, so that it would never happen again. She spent four months at sea, training with the men and women aboard a ship called The Broken Howl. Gripping her holy symbol in one hand, and her morningstar in the other, this time, Pike is ready."''

Biography
Pike is Vox Machina's main healer, capable of healing the entire group at once. She descended from a family of deep gnomes that used to be brigands and thieves before Wilhand, her great-great-grandfather, became a devout follower of Sarenrae. The rest of the family followed in his footsteps, Pike included.

Sarenrae herself is a neutral good deity, but 5th Edition D&D doesn't require Pike to share the same alignment. Pike herself is chaotic good, like Vax'ildan and, possibly, Scanlan.

Pike was a childhood friend and companion of Grog, after saving him from the brink of death when he protected Wilhand from the Herd of Storms. When Grog became a victim of a necromantic mage's ritual to achieve lichdom, Pike joined up with other adventurers to save him—becoming the group eventually known as Vox Machina.

Pike cares very deeply for all of her party members, and often goes out of her way to ensure nobody falls unconscious or dies in battle.

Before the Stream
Pike landed the killing blow on a white dragon, earning her the sobriquet "Dragonslayer".

Pike purposely injured Vax when she found out he had been a "peeping tom" by stepping on his foot. She dealt one nonlethal damage.

Pike died in battle against a glabrezu named Jurazel. Jurazel picked her up in its pincer-like hand and cut her in half, dealing enough damage to kill her. Fortunately, the group was in Emon and very close to a temple with well-trained clerics, which increased their chances of resurrecting the gnome. After the battle, the group took Pike to the temple to perform a resurrection ritual with the aid of Father Tristan. The challenge of the ritual required various contributions from the group, and they offered three tears from different women, a figure of Pike that Scanlan carved two months before, and a kiss from Scanlan on Pike's brow. It was Scanlan's kiss that pushed the ritual over the edge of success, bringing Pike back to life.

After her resurrection, Pike trained and built up enough strength to wear plate armor in an effort to avoid falling in battle again. The added protection is counterbalanced by its noise while Pike moves, significantly diminishing her stealthiness—sometimes comically so.

Grog

 * &rarr; Main article:  Relationship between Grog and Pike.

Pike became a friend and companion of Grog Strongjaw after saving him from the brink of death when he protected Wilhand from his own tribe. Joining up together as an adventuring group, the two later became members of Vox Machina.

Grog and Pike have a very close friendship, the two of them being like brother and sister, and Pike has often defended him from insults made by fellow party members and sometimes outsiders. After Pike's death from Jurazel, she became more violent and bloodthirsty, sometimes impressing Grog with her ferocity.

Sarenrae
Pike is a devout follower of Sarenrae, having learned how to use divine magic to heal at a young age. Pike's connection to Sarenrae is very strong, which has given her immense power, but it is a delicate connection. After brutally murdering an incapacitated duergar during the Emberhold assault, her symbol of Sarenrae cracked and caused her to lose some of her power. That moment made Pike think about her actions and after a long period of deep prayer, she reconnected with her deity and her connection with Sarenrae—and her holy symbol—was restored.

Scanlan

 * &rarr; Main article:  Relationship between Pike and Scanlan.

Scanlan became smitten with Pike when they first met, but the cleric continuously brushed off his advances, despite how creative, witty, and humorous those advances were. Nevertheless, Pike still cared about Scanlan in her own way. She even admitted to the bard that her feelings were growing for him "in a weird way", even though she was in love with someone else. Scanlan proposed marriage to Pike, who did not accept, so before the situation became too awkward, Scanlan rescinded the offer and the two gnomes decided to remain friends.

Wilhand Trickfoot
Pike cares about her great-great-grandfather very much, expressing deep concern for his well-being when Grog mentioned that his former herd had taken over Westruun. She was greatly relieved when Wilhand was discovered to have survived the herd's occupation.

Quests
Pike's main quest is currently unknown.

Ashley has hinted that Pike has somebody from her past that she may be in love with.

Currently, Pike's quest is to rebuild the oldest known temple of Sarenrae, recently unearthed in Vasselheim with a handful of other devotees of the same faith. As a result, Pike is required to separate from the group for long periods of time as the rest of Vox Machina continues with their adventure.

Notable Items

 * Celestial Shield
 * Frostbrand Shortsword
 * Gate Stone
 * Gauntlets of Ogre Power
 * Glove of Storing
 * Holy Oil
 * Mace of Disruption
 * Mithral Plate Armor (ordered from Gilmore, but never picked up)
 * Small statue of Scanlan
 * Sprinter's Boots

Abilities
As a cleric of Sarenrae, Pike has many divine abilities that allow her to heal and give buffs to party members. She also has several abilities that let her deal damage to creatures. She was originally of the Life Domain, but after her death and resurrection, she became a cleric of the War Domain to signify her hardened resolve. As a-13th level cleric, she has access to all 7th level, and lower, cleric spells. She can prepare any 18 of these spells each day.

Gnome Abilities

 * Darkvision
 * Gnome Cunning

Class Features

 * Channel Divinity (2 uses per short rest)
 * Turn Undead
 * Guided Strike (War Domain)
 * War God's Blessing (War Domain)
 * Destroy Undead (CR 2)
 * Divine Intervention
 * Divine Strike (+1d8 damage to weapon attacks)
 * Spellcasting (Wisdom-based ability)
 * War Priest (War Domain)

Domain Spells
Pike always has access to these spells:
 * Crusader's Mantle
 * Divine Favor
 * Flame Strike
 * Freedom of Movement
 * Hold Monster
 * Magic Weapon
 * Shield of Faith
 * Spirit Guardians
 * Spiritual Weapon
 * Stoneskin

Healing Spells

 * Cure Wounds
 * Greater Restoration
 * Heal
 * Healing Word
 * Lesser Restoration
 * Mass Cure Wounds
 * Mass Healing Word
 * Raise Dead
 * Remove Curse
 * Resurrection
 * Revivify

Other Spells

 * Aid
 * Command
 * Daylight
 * Death Ward
 * Discern Lies (Pathfinder spell, seen here)
 * Dispel Magic
 * Glyph of Warding
 * Guiding Bolt
 * Hallow
 * Heroes' Feast
 * Insect Plague
 * Protection against Evil and Good
 * Protection from Energy
 * Scrying
 * Searing Light (Pathfinder spell, seen here)
 * Speak with Dead
 * Thaumaturgy
 * Water Walk
 * Zone of Truth