Bassuras

Bassuras is a town in the Hellcatch Valley of Marquet. It is around 900 miles away from Jrusar along the roads or 700 miles by air, a journey of about four to five days by skyship.

Description
The city is on a large plateau rising from the valley floor. It is surrounded by an uneven wall made of the same red stone as the plateau, that ranges from 30 feet to 70 feet high, outside of which is a "sister city" of tents and other repurposed or scavenged structures. A road runs through the city and into the ravine below the plateau. The city skyline includes a number of smokestacks, all of which emit black smoke, and has a ragged and hectic appearance. The city skyline and districts are heavily strung with wires, lanterns, and hanging banners.

The city walls are guarded by crawler gangs, who ride crawlers, metal transports with spiked front wheels, propelled by clawed hind legs that are mechanically controlled by the riders. An interior wall known as the Carmine Curtain separates the inner city from the outer.

Bassuras does not have sewers in the common sense of the word but certain areas do have "dumping zones". Some inhabitants make a living by picking up refuse from individual zones and "carting it to the outside of the town and then dumping it all off the side of the ravine on the eastern side of the cliffs outside of the Skids".

Hondir and his colleagues believe that following the next apogee solstice, multiple ley lines are likely to converge near Bassuras into a nexus point.

Carmine Skids
Carmine Skids, or simply the Skids, is the sister city slum of huts and hovels surrounding the city.
 * The Bone Tree: A tree-shaped sculpture, made from the bleached bones of various animals. The starting point for the Deathwish Run.
 * The Carmine Wall, also known as the Carmine Curtain, is the large red wall that marks the exterior of the inner city of Bassuras, separating it from the outer Skids.

Salmagunda Strip
The Salmagunda Strip is a huge marketplace on the northern side of the city. It is strung with the same lanterns and wires of the rest of the city, and even late at night, is busy and lively, full of music and all-night food carts.
 * The Raha Den, a caravanserai

East Dregs
The East Dregs is a rather scruffy part of town with closely spaced hovels, ramshackle buildings, and clusters of scrap and rusted materials, which were left to serve as decor or as emergency weapons for its inhabitants. This is a perfect place in Bassuras for anyone who wants to get out of sight.
 * Finders Takers, a shop that sells scrap materials and black powder.

South Dregs

 * Taste of Tal'Dorei, a theme restaurant and inn

West Dregs
While the buildings in the West Dregs are, much like those in the Carmine Skids, built from whatever material was available, the West Dregs are nicer and better kept. The buildings in this district range from new to centuries old, and some elements of the walkways are reminiscent of those in Jrusar's Core Spire.
 * Seat of Disdain: Headquarters of the Paragon's Call, a three-floor stone building with defensible battlements.
 * Storm Cisterns: Tall, crooked spires that collect rainwater for the city during monsoons. They hold the city's entire water supply, and are therefore covered in ladders and platforms that are guarded and patrolled by the Gajakhandas.

The Ends
An area of the city known for being home to a number of tinkerers; where Fresh Cut Grass spent most of his time in the city.
 * Imahara Joe's, a tinker's workshop, supplying the Crawler gangs at large.
 * The Sonyon Row, a workshop for crawlers and automatons.

The Undercarriage
A series of shop tents on the western edge of the city, set upon a clustered series of platforms connected to each other by ladders and catwalks, with sleeping rooms accessed by stairways leading below ground.
 * The Rubble and Break, an underground caravan-serai with good beer.

Other points of interest

 * Bank of Renewal: An open air market.
 * The River of Renewal: A pawn shop run by Adon Hiro.
 * Greymoore State Home: An orphanage where Ashton Greymoore and the Nobodies were raised.
 * Tahdiq Glow: A tall tower, made of scrap metal, in the center of the city. It has a green-tinted spotlight that is used on approaching aircraft after dark.
 * The Ravine: A cavern-filled ravine encircling the plateau that creates the foundation of the city of Bassuras. It is part of the Deathwish Run.

Society
Ashton Greymoore described Bassuras as "kind of a shithole," and Lord Eshteross advised the party to wear shabby cloaks while there and keep an eye on their coin purses, saying that the local military "likes to keep things fluid when it comes to law" and that it is a dangerous place. Despite this, it is one of the largest trade centers in the Hellcatch Valley, acting as a nexus for commerce between various regions of Marquet. Many factions there vie for power, including Paragon's Call, although the Call's recent activities elsewhere have diminished their influence within Bassuras. According to Ashton, word spreads very quickly in the city, and it is unwise to ever overpay.

Factions

 * Crawler gangs
 * Paragon's Call
 * All-Minds-Burn
 * Gajakhandas
 * Fists of the Ruiner
 * Division of Public Benefit: a group of adventurers working out of Bassuras. F.C.G worked with them on their last mission in a silver mine near Evishi.
 * Nobodies: a crew of small-time criminals raised with Ashton in Bassuras.

Background
Because of the frequently dangerous weather in the Hellcatch Valley, Bassuras does not have a skyport. When Bells Hells arrived on the Silver Sun, it was the first skyship visit in at least fifteen years.

Campaign Three
Bells Hells traveled to Bassuras to track Armand Treshi, who had fled there from Jrusar. They arrived late at night and stayed in the Raha Den in the Salmagunda Strip. The next morning, they quickly encountered Dusk, who was being attacked by multiple assailants, and came to their defense. Afterwards, the group headed to Taste of Tal'Dorei.

Trivia

 * The name "Bassuras" is named after "basura", the Tagalog word for garbage, trash, or junk.