Dwendalian Empire

The Dewndalin Empire is one of the nations residing on the western half of the continent of Wildemount. undefined Founded thirteen generations agoundefined, roughly 432 PD, the empire has slowly encompassed territory of the Continent and mainly minds itself.

Politics and Demographics
The Current King, King Bertrand Dwendal, who by the time of the second campaign is in his 68th year. His law is absolute throughout the kingdom. Whether or not he created the law himself, he enforced the kingdom's ban on necromancy, as he prepared to seize the estate and lands of the Briarwoods once they had been accused of practicing the forbidden magic. The citizens appeared to greatly distrust the school of necromancy, as a mob razed the Briarwood homestead to the ground shortly after, leaving the couple assumed dead.undefined

The Dwendalian Empire has slowly spread to encompass its neighbors. Namely, the peoples of the Zenmi Fields and the Marrow Valley, before finally conquering the Julous Dominion (its most threatening rival at the time). Now, all of Western Wynandir is controlled by the Dwendalian Empire.

In exchange for protecting its citizens from chaotic horrors and shadowed evils beyond its borders, the crown of the Dwendalian Empire demands a tithe of what a citizen produces and earns, follow its laws, worship its gods, and bow to the installed local leadership (known as "Lawmasters", such as Norda in Trostenwold). This accord has led to a prosperous century...for the Dwendalian political elite. Otherwise, most citizens of the Dwendalian Empire are left to their own devices. Tensions brew beneath the chafing watch of the Crown's Guard. Every temple in the Dwendalian Empire is government-owned and government-run. Worship outside the approved idolatry is met with imprisonment.