Tanglefoot bag

Tanglefoot Bag is a small sack filled with tar, resin, and other sticky substances.

Description
When a tanglefoot bag thrown at a creature, it comes apart and goo bursts out, entangling the target and becoming tough and resilient upon exposure to air. An entangled creature takes a –2 Penalty on attack rolls and a –4 Penalty to Dexterity and must make a DC 15 Dexterity save or be glued to the floor wiht a speed of zero. On a successful save, it can move only at half speed.

A flying creature, that uses its wings to hold afloat, is not stuck to the floor, but must make a DC 15 Dexterity save or falls to the ground unable to fly. Every turn affected creature can break free by making a DC 17 Strength check or by dealing 15 points of Damage to the goo with a slashing, automaticaly hitting the goo. Once free, the creature can move (including flying) at half speed. Huge or larger creatures are unaffected by a tanglefoot bag and it has no effect underwater.

If the entangled creature attempts to cast a spell, it must make a Concentration check (DC of 15 + the spell's level) or be unable to cast it. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Campaign Three: Bells Hells
In preparations for the heist of the lapis earring of the mythic djinn Harudan in Twilight Mirror Museum, the group of adventures called the Verdict, purchased three tanglefoot bags. Not a day afer Orym bought a single tanglefoot bag for the same reason.