Salamander

Salamanders are a group of amphibians typically characterized by their lizard-like appearance, with slender bodies, blunt snouts, short limbs. They are native inhabitants of the Elemental Planes.

Appearance
Fire salamander is a large lizards covered in red and orange scales, emanating an intense heat around itself. Its head and neck are more humanoid with smoke seeping out of their eyes and ears and a slimy black tongue. Some are armed with long black iron spears or trident-like weapons, though most use their claws and their ten foot long tail.

Fire snakes are the infant salamanders hatching from eggs layed by their parents.{dnd ref|mm|265}}

Abilities
Fire salamanders and their infant form, fire snakes, are vulnerable to cold damage, immune to fire, and resistant to bludgeoning, piercing, slashing damage from nonmagical attacks.

Giving the immense heat imitated by fire salamander, any creature that touches or hits it with a melee weapon while within 5 ft. of it takes fire damage. A creature who touches or hits a fire snake takes half as much fire damage. Moreover, any metal melee weapon the salamander wields deals an extra fire damage.

Fire salamanders can attack with its spear, dealing piercing and fire damage, and whip its tail, dealing bludgeoning and fire damage. When fire salamanders managed to snap their target with its tail, the salamander can attempt to grapple and restrain the target. Fire snakes rather than wield a spier use its maw to bite, which is mechanically almost the same, except deals half as much damage.

A frost salamander is a massive, lizard-like creatures of deep blue cerulean color. It has numerous legs arranged along its bodies, and frost crystals gather at the edges of its limbs and along its folds. As it exhales, the air gives off a cloud of frost.

They are native to the Elemental Plane of Ice. Many found their way into the colder climates of the Material Plane, where they carve out lairs and tunnels in ice and hunt sources of warmth for food. They are often trapped and trained as utility creatures by frost giants to both clear ground for their fortresses as well as provide protection. Given the current state of the frost giants of Eiselcross, these tamed frost salamanders have returned to the wild and taken up residence in Aeor.

Abilities
Frost salamanders are immune to cold damage and vulnerable to fire damage.


 * Freezing breath: The frost salamander exales frost in a cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (8d10) cold damage on a failed save, or half as much damage on a successful one.

Fire salamanders
After looting Vokodo's lair, the Mighty Nein, perpetually burned by torchblooms, encountered a fire snake. The snake attacked Caleb quickly Polymorphed into a large hunter shark, getting stuck in a medium-sized tunnel, but still managing to attack and eat the snake entirely.

One day Frankfurt was tasked by Garello to deliver a girl named Holly to the Ass Sailor bar and wait there for his arrival. However, as soon as he appeared, Garello grabbed the girl and fled toward the cellar, later revealing himself as a fire salamander.

Frost salamanders
The Mighty Nein encountered two frost salamanders down in Praesidis Ward of Aeor.