Sewers of Zadash

The  are a system of sewers and tunnels beneath Zadash, frequently used by criminal elements of the city to avoid suspicion while moving around.

Tunnel Entrance
On the corner of Ruen Road and Dewmist behind a lantern pole, off to the eastern side of the intersection, a cover can be found that leads to the sewer network.

The sewer covers are essentially an open drain with a latch and a metal pole attached to it to prevent anyone entering. The cover requires a key kept by the crown’s guard, which are guarding the area.

The Tunnel
The sewers are dark except for the few beams of light that make their way down from the sewer covers. The tunnels has a strong stagnant smell of waste products, whatever waste has rotted and congealed, bacteria-filled liquid and water. In some places, clusters of waste has combined with sticks and whatever else has washed down here, and have to begin to build up blockages which are around a foot or two across. The air in the sewers had a humid warmness to it.

Near the base of the ladder rungs are arrows pointing towards each of the directions where a tunnel continued on.

Additionally, mirroring the tunnels, these arrows would fork and branch out in accordance with the directions they lead on into the sewers. The arrow to the right leads upward and splits into 3 additional arrows. The arrow leading to the left is a solid arrow continuing down southwards.

South Passage
The tunnel continues on for about 100 feet before it curves slightly to the right, at which point it comes to another series of rungs that lead up to the surface. At these rungs the markers showed a singular arrow pointing north, and an arrow heading further southward that split into two.

North Passage
Following the sewers on its slight incline upwards, just under the outer walls of the Tri-Spire, the tunnel curves upward a little to the right before coming to a T-intersection.

T-intersection
The T-intersection of the sewer continues on straight, to the right, and to the left. It contains more clusters of built up refuse where water pools and flow around.

The Straight Tunnel
In this tunnel water is trickling down the path.

The Left Tunnel
This tunnel continues on for around 40-50 feet before it curves back northward to run parallel to the straight path. Water is tricking down from this path as well.

The Right Tunnel
There is no water flowing from the central ditch of this tunnel, which leaves it dry and dust covered. The temperature seemed to drop and be little less humid from the lack of water. 60 Feet up the tunnel takes a stark left and then right curve

Money pot entrance
About 85 feet from the intersection, there are rungs that lead up to a latched grate, through which a faint wind and light is coming through from the surface. There is a two-inch gap between the rungs and the wall. Across the wall, there is a very faint scratch on to it that said "Money pot". This is an unguarded grate that opened up to a dark alleyway, 25-feet out from a fine cobblestone road within the Tri-Spire.



History
These sewers were once inhabited by a massive pale white and blue phase spider which had made a nest in the sewage at the money pot entrance. There were also large, bulbous, mutated rats that had large fangs, stretched peach flesh, much of their interior was gray and beige from various stages of necrosis and infection. About a third or the body mass was made up of the refuse shell. The rats were snowblind, or due to infection were very nearsighted, or close to being blind. Their matted fur seemed to have overtime merged with the excrement, refuses and general within the sewers to create as sort of protective crusty outer shell.

At the King’s Hall, the Mighty Nein received a job assigned to them by the Herald of the Hall to search in the sewers for the extermination of a mysterious beast that has been terrorizing the Crownsguard. As per the writ of Lawmaster's intent, the party made their way to the sewer entrance.

One of the crown’s guard approached the party to unlock the sewer cover so that the Mighty Nein could descend into the sewer. Once they had entered the guard promptly relocked the cover.

At first the Mighty Nein took the tunnel leading southwards. There appeared to be no tracks, but near the grove where the water flowed, elements of where sludge had congealed over time along the edges had 4 inch marks that suggested that something had moved against the flow of water and waste and made it way higher, northward closer to towards the Tri-Spire.

Tasting the sludge it had hints of excrement, a faint hint of sulfur from things breaking down in the water, and hints of an iron like aftertaste of something oxidizing. This familiar taste seemed to be most likely from blood that had trickled down with the water from higher up in the sewer.

After taking in the information gathered from the sludge, the flow of water, and the taste of blood, the Mighty Nein decided to double back to the entrance they use to descended down into the sewers and to see where the path further north lead.

These larger clusters of refuse in the north passage began to move around, and when disturbed revealed be giant sewer rats. The gasses and the green liquid pouring out of the rats mouths seemed to have been built up and formed by the various bacteria the rats were infected with.

The right tunnel entrance showed hints of very faint thin silk cheesecloth like webbing material, which proved to be very flammable. The Mighty Nein headed down this tunnel.

20 feet in this tunnel a dense webbing barricade enclosed a portion of this tunnel A small path on the right side of it left a five-foot space between it and the wall. This webbing had a large knot in it which suspended an enveloped dried out rat body a foot off the ground.

Beyond this first barricade, there was another layer of webbing 15 to 20 feet further in. It looked to be even heavier than the previous wall and it completely blocked continued access down the tunnel, except for small one-foot wide sections along the upper part of the wall. Shifting slightly from a faint breeze were two larger clusters of webbing were being wrapped around dried out, decaying crownsguards with sunken and shallow cheeks, and curled back lips over their teeth.

Examining the bodies revealed heavy puncture marks, either right in the back of the neck or right under the front of the chin. These deep puncture marks were around two inches across on each side where the skin and flesh had bubbled and pushed away from the side.

These crownsguards wore bracers, chest plates, helmets, and each had similar longswords and a coin purse folded into their belt. Together these coin purses had 15 gold, 60 silver, and 20 copper pieces.

This tunnel led to another webbing barrier 20 feet in. This web contained three different figures and fourth that had been stuck to a wall right next to it. Approaching this barrier, the ground began to be more sticky with fallen bits of webbing strands, though not to the point when one's movement was impeded. When this webbing was carved into with non-magical means ones weapons would become caught.

The entire floor and walls of this portion of the sewers was covered with layers of webbing. Due to the sheer amount of webbing that covered the movement was hindered somewhat.

While exploring the nest a phase spider appeared and attacked the party. After the fight Molly mocks the spider to death.

There was a number of figures that were encased in webbing and attached to the walls, one of these was partially webbed up a foot off of the ground next to the rungs. Unlike the other bodies this halfling man, who claimed to be named Thed, did not have gray, lifeless, and drained flesh like the others.

At the far wall, a large cluster of webbing, that at first glance looked like a mass of three or four bodies, was jammed together, at this dead-end. After later examination, this cluster appeared to have been slowly pulsing egg sacs. Tiny, golfball-sized, white and blue spiders began to expand out and make their way up the sides of the wall though were presumably all burnt up by the party.

After the various dead bodies were burnt, two sets of crownguard armor and their longswords were retrieved. There was also a full set of darker grey studded leather armor made up of a leather chest plate, leather armbands, and bracers, and then leg plates. This armor had a sea motif to it with shells pressed into it and a wave pattern on its edges. Elements of where it had been pressed in with leather scrolling, look almost like waves curling on the outer parts of the different leather plates, and had a very faint turquoise inlay color on the inside that could only be seen when the armor was directly lit. The body that was wearing the sea motif armor had tattoos across their body, some of which were of the names of different ships. The assumption was that this individual was once a sailor. Some of the names tattoed on their body included the Broken Howl on his back, the Midnight Lorry, the Shell Carrier, and the Pink Giver which Fjord recognizes. The Pink Giver had apparently had that name due to the wooden carving at the front bow of the ship that was of a mermaid with her arms extended that was gifting a human heart that was painted with this vibrant pink color. Among the bodies, there was also 85 gold, 210 silver, and 45 copper pieces.

The Mighty Nein made their way back to the same sewer entrance where they originally embarked below. There were two crownsguard keeping watch of the intersection. While Fjord casted Crown of Madness on one of the guards, Nott tried to open the gate. When it wasn’t opening Jester broke it with her bare hands leaving an opening. The party slipped into the sewers the moment that there was a crowd gathered at de fight between the crownsguards. They managed to maneuver around the blind rats without any immediate conflict. As they were walking through the sewers, Beau fashions some bottles to her belt to make her look more like a brewer. Fjord casts disguise self to make himself look like a human with a goatee and a black cloak. Nott also casts disguise self and makes herself look exactly like Fjord’s disguise but shorter and with longer hair. Jester disguises herself as an elven woman, and gave herself a similar dress to the one she saw the day before. Caleb used disguise self to make himself look like the male version of Jester’s disguise. Molly simply puts his hood up. The web was still there untouched from where they left it. They headed to entranceway to the Tri-Spire, pushing the two pipes, they all climbed into the alleyway.

When the Mighty Nein made their way through the sewers escaping after infiltrating the High-Richter's Estate and seeing the attack on the Zauber Spire, they saw, 150-feet from the "money pot" entrance,that the left passage of the T-intersection was later partially collapsed, and near it were spatterings of blood leading in a trail towards a gravely injured Xhorhasian drow, named Thuron. Provoked by the party casting spells, Thuron attacked the party.

After fighting Thuron, Molly knocked him unconscious, and tied him up. After looting his sword, sheath, three daggers, pair of black boots, 116 platinum, 12 gold and The Beacon. Caleb casts identify on it, but was unable to identify its magic source. As he continues to focus on it, his brain begins to fill with endless nothingness. He pulls back, realizing that whatever they are dealing with is very powerful. The drow tells them that it is The Beacon and that it allows for the rebirth of his people.

The party let him leave in to deeper parts of the sewers with everything but the black boots, the sword, the sheath and his money. After the drow is out of sight the crownsguard finds him, kills him and drags his body out of the sewers.