Shock Flare

Shock Flare is a 1st-level spell that deals lightning damage around the caster.

Description
Shock Flare requires one action to cast, with verbal and somatic components. The spell releases a blast of electricity in a 10-foot radius around the caster, creating a bassy boom and the smell of an electrical fire. Each creature within that radius must make a Strength saving throw. On a failed save, a target take 2d6 lightning damage and can't take reactions until its next turn. On a successful save, the target takes half as much damage and can take reactions.

When cast at higher levels, the spell deals 1d6 additional damage for each spell slot level above 1st.

History
The first on-stream use of the spell was in, when sorcerer Imogen Temult cast it in magical darkness in hopes of catching an elusive enemy.

Behind the Scenes
Shock Flare is a reskin of the spell Arms of Hadar, dealing lightning damage instead of necrotic damage. This change was likely made to keep Imogen's lightning and psionic spells theme consistent.

Appearances

 * Critical Role — Campaign Three