Sarenrae

Sarenrae, also known as the Dawnflower, is a goddess of redemption, healing, and temperance. Pike Trickfoot is a cleric of Sarenrae, who redeemed the Trickfoot family line.

Background
Sarenrae is a minor deity with spheres of influence that overlap some of those of more influential deities, such as Pelor with his Sun and Healing domains. After the Divergence, Sarenrae's influence diminished even more, with her ancient temple in Vasselheim falling to ruin.

For followers of Sarenrae, religious activity and worship is mostly private and passed down through tradition rather than centralized at temples and institutionally trained.

Personality
Although Sarenrae shares influence over certain domains with other gods, she is neither jealous nor territorial. She could expand her influence by taking a more interventionist role in mortal affairs, thereby accumulating more followers, but she remains somewhat aloof from the world. For example, she sent visions to Pike in the Underdark and even manifested an avatar of Pike to aid Vox Machina in Whitestone, but Pike is rather private and non-proselytic about her devotion to Sarenrae. Sarenrae could have chosen another worshipper that would have praised her before the masses and encouraged the building of temples, but Pike simply completed Sarenrae's objectives and moved on.

Sarenrae is also willing to forgive and redeem the transgressions of her followers. When Pike unnecessarily slit the throat of an unconscious duergar foe with her Mace of Disruption in Emberhold, her holy symbol of Sarenrae cracked, and her connection to Sarenrae's divine energy became strained. However, when Pike later sought to atone for her cruelty, Sarenrae not only restored the connection but empowered her with stronger divine energy (completely healing Vax'ildan's lava-damaged foot) and chose her for more important tasks in the future.

Known Followers

 * Father Tristan:  Head cleric of the Temple of Sarenrae in Emon.
 * Pike Trickfoot:  A member of Vox Machina and devout member of Sarenrae's clergy, following in her great-great-grandfather Wilhand's footsteps.
 * Wilhand Trickfoot:  Coming from a long line of thieves, Wilhand's life (and the destiny of the Trickfoot family line) changed forever when Sarenrae came to Wilhand in his dreams and redeemed him.

Trivia
Although most of the primary deities in the Critical Role campaign are from the Dawn War pantheon, Sarenrae was imported into the fifth edition D&D game from the cast's original Pathfinder game so Ashley Johnson wouldn't have to switch deities.

Pathfinder Lore

 * Note:  The lore from Pathfinder does not necessarily apply to Matthew Mercer's homebrewed campaign.

Tenets
Domains of Sarenrae include the sun, healing, glory, and fire. Subdomains are heroism, light, resurrection, restoration, and day. Sarenrae holds compassion and peace to great import. She seeks to redeem evildoers, and offers to absolve them should they permit her. Yet there are those who have no interest in redemption, who find glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of men, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge.

Appearance and Symbols
Sarenrae is often described as a beautiful angel with her golden hair wreathed in holy flame. She wields a radiant, flaming scimitar. Sarenrae's holy symbol is an angelic ankh, her preferred weapon is a scimitar, her sacred animal is a dove, and her favored colors are blue and gold.

The Church of Sarenrae
Sarenrae's clergy is comprised mostly of clerics. Paladins, druids, bards, and rangers make up the remainder of the majority of worshippers. Many halflings have ties to Sarenrae, healing the sick and absolving the corrupt in her name. Temples of the Dawnflower are usually open to the air, with services often held outside that are festive and joyous.