Shaktia

Shaktia was a male djinni soldier from the Elemental Plane of Air. He was introduced in Critical Role: Tal'Dorei Campaign Setting; so far, he has neither appeared nor been mentioned on onstream.

Description
Shaktia was a domineering individual of chaotic good alignment, but had a sense of humor, spending his time in Zephrah by playing pranks on its residents, as well as engaging in debates with them and tempting them to serve him. He was also stubborn, evident by his refusal to return to the Plane of Air.

History
Shaktia was a djinni soldier from the Elemental Plane of Air. In 812 PD, something transpired in the Plane of Air that caused him to leave. At around that time, he discovered and came through the Air Elemental Rift and entered Zephrah, Tal'Dorei, where he stayed a refused to leave, instead bothering the Air Ashari with pranks, debates, and temptations to serve him, prompting Keyleth, the Voice of the Tempest, to sent Ashari windrunners to seek outside aid to convince the djinni to return to his home plane.

Equipment

 * Scimitar — Shaktia wielded a large scimitar.

Djinni abilities

 * Natural armor — Shaktia had a natural armor class of 17.
 * Speed — Shaktia could move thirty feet (9.14 meters) or fly ninety feet (27.43 meters) per round.
 * Immunities — Shaktia was immune to damage from lightning and thunder.
 * Senses — Shaktia possessed darkvision that extended out to 120 feet (36.58 meters).
 * Elemental Demise — As a djinni, if Shaktia died, his body would disintegrate into a warm breeze, leaving behind whatever he was wearing or carrying.
 * Innate Spellcasting — Djinni could innately cast spells, using Charisma and requiring no material components. His natural spell save DC was 17.
 * At will:
 * Detect Evil and Good
 * Detect Magic
 * Thunderwave
 * 3/day each:
 * Create Food and Water — Shaktia could also conjure wine instead of water.
 * Tongues
 * Wind Walk
 * 1/day each:
 * Conjure Elemental — Shaktia could only conjure an air elemental.
 * Creation
 * Gaseous Form
 * Invisibility
 * Major Image
 * Plane Shift
 * Actions:
 * Multiattack — Shaktia could make three attacks with his scimitar per turn.
 * Scimitar — A melee weapon attack that dealt slashing damage, as well as Shaktia's choice of lightning or thunder damage.
 * Create Whirlwind — Shaktia could magically form cylinder of swirling air at a visible point within 120 feet (36.58 meters), measuring thirty feet in height (9.14 meters) and five feet (1.52 meters) in radius, that lasted as long as he could maintain sight and concentration on it. Within the exception of the djinni, any creature that entered the whirlwind had to make a Strength saving throw or become restrained inside it. Shaktia could move the whirlwind up to sixty feet (18.29 meters), forcing creatures inside to move with it. Creatures could free other creatures trapped inside the whirlwind, including themself, by succeeding a Strength check, unrestraining them and movig them to the nearest available space.