Jrusar

Jrusar is the capital city of the Oderan Wilds in northwestern Marquet.

Description
Jrusar is marked by five rocky spires rising hundreds of feet above the jungle around and between them. The spires are connected, in part, by wire gondolas. The only rigid bridge connecting any of the spires is the Fatewalk, a wide stone bridge hundreds of feet long that connects the Core Spire and the Lantern Spire.

Near the steps at the base of Jrusar live outcasts and people who wish to be free of the city's business structure.

Aerie Spire

 * Starpoint Conservatory: One of the two famous universities in the city.
 * Ascension's Rise: The other famous university.
 * A skyport for skyships.

Core Spire
The Core Spire is the largest, but not the tallest, of the spires.
 * The Chandei Chambers are the well-guarded meeting place of the Chandei Quorum atop the Core Spire.
 * The Dayal Hall is a private school serving people of all economic backgrounds.
 * Fownsee Hollow, in the center of the Spire, is hundreds of feet of climbable space with a network of ladders, walkways, cables, ropes, and rafters; numerous tunnels lead out from the unsupervised, ramshackle hovels to the streets. It is "where people go to disappear."
 * The Krook House, where Ashton and FCG live in the Fownsee Hollow.
 * The Windowed Wall (Viduun-Devaar), a residential neighborhood on the outside of the Spire near the base, with hundreds of homes featuring porches that offer a view. Home of Laudna, Imogen, and Dugger.
 * The Vertical Gardens, a garden within the Windowed Wall.
 * Eshteross Manor, home of the reclusive Lord Ariks Eshteross.
 * The Prism Emporium, a general store on the main road high on the Spire.
 * The Spire by Fire Inn, a six-story tavern built into the rock on the edge of the Spire.
 * Stuvan's Dreamscape Theater

Lantern Spire
Those entering the city on foot do so through the Lantern Spire, which therefore has a thriving market in travel and tourist goods.
 * The Prakash Pyre, the namesake of the Lantern Spire, surrounded by the Dawnfather Temple.
 * The Weary Way Tavern, a tavern on the spire
 * Prudaj Textiles, a warehouse
 * Yohaurag Smithy
 * Trove of Marwa, a general goods shop
 * Elder's Post, a group of subterranean residential tunnels that weave through the interior of the spire, home to a mix of income levels and an underground black-to-grey market economy.
 * The Root Trader

Lucent Spire
The spire home to many wealthy denizens of Jrusar.

Smolder Spire
The smallest spire, to the northwest of the Core Spire, serves as the industrial area of the city, with factories belching colored smoke.

There is mining of many metals and fuels from the Smolder Spire.

Demographics
People of many races commingle in Jrusar: pachydan, katari, halfling, goliath, elf, orc, genasi, eisfuura, and more. A half-elf/half-orc, Anni Aughta, is a performer living in the Core Spire.

Because its skyship port (as well as Ank'Harel's) is considered "open" as opposed to the more closed-off ones elsewhere on the continent, Jrusar is a cultural mixing pot borrowing rites from many traditions.

Nobility
There are several noble houses in the Oderan Wilds, known as the Mahaan houses, and many of them live in Jrusar, benefiting of their position, although others are genuinely benign and try their best to improve the city.

Some of the noble houses are the following:


 * House Lumas

Factions

 * Guro Coterie
 * The Chandei Quorum oversees and controls the larger populace of the region.
 * The Wardens, colloquially known as "Wilders", are the guards and law enforcement of the city working for the Quorum. Some of them are simurgh riders, called Sky Wardens.
 * The Ivory Syndicate, a criminal organization which seems to operate unchecked in Jrusar and across the Honored Trails.
 * The Hubatt Corsairs, an up-and-coming criminal organization that robs the corrupt rich and gives their takings to the poor. In frequent conflict with the Syndicate.

Trivia

 * Sillgoats are used as draft animals in the city.
 * Jrusar doesn't have conventional sewers, instead relying on downward-draining holes that empty directly at the base of each spire.