King's Hall

The King's Hall acts as the central courthouse of Zadash.

Description
The King's Hall is a massive single-story building 20-foot in hight and made out of bronze and cobalt. The hall has long thin windows placed every 15-feet. The Crownsguard presence was quite large in 835 PD, with at least ten sentries watching the front entrance.

Interior
In the entrance room, there are two round tables and benches curving along their sides. Beyond this room are two hallway that lead further into the King' Hall.

Taks Board is ten-foot by five-foot wooden board with the words "Task Board" pressed into at the top. It stands to the right not far from the main entrace. When the Mighty Nein explored the board, it had dozens of nails clipping pieces of parchment that contained paying work contracts. On one side of the Task Board, there was an engraved bronze plaque that stated "all job inquiries are to be taken to Herald of the Hall, Voloshin".

Some of the listed tasks include the following:
 * Reinforcing crumbling buildings.
 * "Help shooing away parts of the Outersteads that are encroaching upon the farmlands on the outside of the wall".
 * "Seeking and paying for any information on Myriad activity in the city."
 * "Reward for information on rebel gatherings and anti-crown rhetoric."
 * "Proof of others' worship of heretical gods paid in gold."
 * To serve as a member of the Righteous Brand and "work for the glory of King Bertrand", get a good pay, and adventurous lifestyle, seek Leopold Wanstiker at the Marrow Keep, in the Signet Wall.
 * Contracts to slay "roving beast", with only one requirement to apply: one must be "trained sellsword with experience".

By accepting a task, one receives a writ of the Lawmaster intent which both grants unimpeded entrance to the location related to the task and acts as a receipt to collect the funds promised for complition of the tasks.