Salamander

Salamander is a group of amphibians typically characterized by their lizard-like appearance, with slender bodies, blunt snouts, short limbs projecting at right angles to the body. They live on elemental planes.

Fire Salamander
Fire salamanders are large, ferocious lizard creatures covered in red and orange scales, emanating intense heat around them. Their head and neck are more humanoid, with smoke seeping out of eyes and ears and a slimy black tongue sticking out of its. Some of them hold a long black iron spear or trident-like weapons in claws and ten-foot-long tail behind.

Salamanders hatch from eggs that are two-foot-diameter spheres of smoldering obsidian. When a salamander is ready to hatch, it melts its way through the egg's thick shell and emerges as a fire snake. A fire snake matures into a salamander adult within a year.

Abilities:
The following is drawn from the Monster Manual:


 * Vulnerable to Cold
 * Immune to Fire
 * Resistances: Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
 * Heated Body: a creature that touches the salamander or hits it with a melee attack while within 5 ft. of it takes 7 (2d6) fire damage.
 * Heated Weapons: Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions:

 * Multiattack. the salamander makes two attacks: one with its spear and one with its tail.
 * Spear melee attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage plus (1d6) fire damage, or ranged Attack: +7 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage plus (1d6) fire damage.
 * Tail melee attack: +7 to hit, reach 10 ft., one target. Hit: (2d6 + 4) bludgeoning damage plus (2d6) fire damage. The target is grappled and restrained, the salamander can automatically hit the target with its tail but can't make tail attacks against other targets (escape DC 14).

Frost Salamander
Frost salamander is a massive, lizard-like creature of deep blue cerulean color. It has numerous legs arranged along its body. Elements of frost crystals gather at the edges of its limbs and folds of its body. As it exhales, the air gives off a cloud of frost.

They are native to the elemental plane of ice that found their way into the colder climates of the Material Plane, frost salamanders carve out lairs and tunnels in ice and hunt sources of warmth for food. They are often trapped and trained as utility creatures by frost giants to both clear ground for their fortresses as well as provide protection. Given the current state of the frost giants of Eiselcross, their pets have returned to the wild and taken up residence in Aeor to feed on warm adventures.

Abilities:

 * Immune to cold damage
 * Vulnerable to fire damage
 * Freezing breath: 8d10 cold damage in cone with 17 DC constitution saving throw

History


One day Frankfurt was tasked by Garello to deliver a girl named Holly to the Ass Sailor bar and wait there for his arrival. However, as soon as he appeared, Garello grabbed the girl and fled toward the cellar, later revealing himself as a fire salamander.

Mighty Nein encountered two frost salamanders down in Praesidis Ward of Aeor.