Orym

Orym is an Air Ashari halfling fighter and member of the Crown Keepers and later Bells Hells. He is played by Liam O'Brien.

Appearance
Orym is 3 feet and 3 inches tall, slender, with ropey muscles and fine features. He has a short shock of brown hair less than an inch long. He has a full-sleeve tattoo of swirling winds and clouds on his right arm stretching up onto his chest, and a tattoo of Ruidus cradled within a crescent Catha on his right shoulder. He wears green armor with a leaf theme over brown leather, with well-worn sashes with ivy and flower patterns around his waist, and his boots are brown leather with green stone rings laced into his shin guards. His shield is adorned with ivy.

Personality
Orym is generally serious, dutiful and level-headed. Orym prefers to leave the initiative in complicated, dangerous matters in the hands of more experienced figures whom he trusts. He often considers himself responsible for "babysitting" his friends' antics, and makes efforts to protect them in combat. Liam characterized Orym as the straight man of his adventuring groups and as one who seems set to lead but views himself as one who follows, and he felt that Orym is the closest to Lawful Good of any character he has ever played.

Orym is uncomfortable with getting involved in crime or "fucking people over", believing there's more to the world than corruption and temptation. Orym doesn't share his feeling much, instead keeping them to himself and soldiering along. Dariax considered him to be the most moral member of their group. Bells Hells similarly often see him as "the good one".

When around 837 PD Keyleth was attacked in Zephrah by mysterious individuals who appeared out of nowhere and evaporated when killed, Orym wanted to part or come to peace with his unsettled memories that felt unresolvable and would haunt his life. However, when similar attackers assaulted the Lumas twins in Marquet and he was asked to investigate, he became frustrated that all the leads were growing cold and was inspired to pursue them to try to make it right.

Orym regularly practices the balletic sword forms of the Air Ashari, called the Zeph'aeratam, as a somewhat meditative practice.

Background
Orym served as a guard when he lived in Zephrah, as part of the Tempest Blades. There, he overheard conversations with Vox Machina. He did not excel at learning the Air Ashari's druidic magic, but proved to be fast and athletic.

Circa 837 PD, Orym witnessed an attack on Keyleth in Zephrah. It was unsuccessful, though a few Ashari died in the attack, including Orym's husband Will. The guards were able to fell some of the assailants, but the bodies melted away into nothing before their eyes. Orym left Zephrah within a year of Will's death.

His father's surname is Tarrintel, but he does not use the name.

His mother taught him about wood carving. He learned some fundamentals of magical healing from Derrig's wife, Mel, and daughter, Maeve, specifically how to stabilize a wound with Druidcraft.

Exandria Unlimited
At the beginning of Exandria Unlimited Orym remembered waking up as a group a day or so ago on the road outside Emon, but didn't remember anything about the week prior. He remembered being at Thordak's Crater and seeing footprints leading out toward where the Scar of the Cinder King is located. The others were also missing memories of the same week.

When the group found the Circlet of Barbed Vision aboard the Blightstar at the behest of Poska, both Orym and Dorian Storm became nauseous near it. Later, when Opal was seriously wounded in a battle, Orym stepped in front of her to protect her. When the fight was over, Orym found multiple crates and barrels holding refined residuum, about half of which were from his hometown of Zephrah. He talked the group into taking some residuum to the Fire Ashari so they could let the Air Ashari know about it. When the group realized that the Circlet was one of the Vestiges of Divergence, Orym suggested showing it to the Fire Ashari as well. When they arrived, he did tell the Ashari about the residuum, but Opal and Dorian stopped him before he could mention the Circlet. Later, he agreed that keeping it was probably a good idea. When the group was kidnapped by Poska on their way out of town and realized they had inadvertently endangered Shaun Gilmore with their overheard conversations, Orym used their gifted magic one-way one-use box to send a warning to Gilmore.

At Byroden, Orym was taken under the wing of the wife of the War Ringer, Ruby Lee Beckfort, who swept him off and fed him pie in an attempt to fatten him up. His participation in the Gem of Byroden Pageant was limited to being the target for an axe-throwing Cinna Brightbow.

Back on the road, Orym confronted Dorian when he offered to carry the Circlet for a while and was able to do so without feeling his former nausea. Orym forced Dorian to give it back to Dariax, and kept a close eye on him thereafter.

Thrascuur, the tetrarch of the city of Niirdal-Poc, gifted Orym with a seed and told him to make it grow. When the party left, a very young feline girl tried to give them a letter to deliver to Umejii, but the group was suspicious. Orym followed her out, spoke to her and learned her name, and promised to deliver the letter.

During the party's final battle, Orym again defended a prone Opal against Myr'atta Niselor. He joined the others in their decision to stay together for at least a while longer as they continued their search for Umejii.

Campaign 3
Following the events of Exandria Unlimited, the party returned to Byroden. Subsequently, Keyleth sent Orym on a mission to Marquet, telling him that his friends Fearne and Dorian could be helpful. Keyleth used Transport via Plants to sneak them to the skyship port in Emon, from which they traveled eventually to Jrusar. They soon found themselves responding to a mysterious attack of animated objects in the streets, fighting alongside Ashton Greymoore, Fresh Cut Grass, Imogen Temult, and Laudna, and they attracted the attention of Bertrand Bell, who promised to make introductions to high-placed people in the city. Given that their mission was to find a person, Oshad Breshio, Orym hoped that an introduction to someone who knows a lot of people in Jrusar would be helpful. After spending a few days with them and being asked by Imogen, Orym told the party the specific details of why he was looking for Breshio.

Orym provided an update, by way of Imogen's Sending, on his mission to Keyleth while the party was outside Bassuras after he had learned the details of the Gray Assassins from Hondir. He was killed in the fight against Otohan Thull, but resurrected immediately after by Fearne. After the party returned to Jrusar, Orym suggested contacting Keyleth again to see if she could help bring back Laudna, and she agreed to do so, bringing Bells Hells to Whitestone. He participated in Laudna's successful resurrection ritual.

Orym urged the group to tell Orlana Seshadri everything they had found regarding Eshteross's death and to leave town quickly to avoid endangering others. After they did so, a few days after he and the rest of Bells Hells boarded the Silver Sun en route to Yios, he was attacked by Chetney, who had lost control of his lycanthropy during a Ruidus flare, but was able to fight him off.

After Chetney's trial in Zha'Vrollo, Orym sensed the faint scent of Will coming from the statue of Serataani. He approached the statue and placed his sword within the empty sheath, from which vines were growing. The statue glowed briefly, and the vines grew around his hand. When he withdrew his sword he saw the hilt was now decorated with ivy and the blade enchanted. Orym thanked Serataani, although he did not understand why he had been granted this boon.

Keyleth
In Exandria Unlimited, Orym alluded to having worked for Keyleth in Zephrah a long time ago; he also says she had told him about the people of Emon and that she was exactly right about them. He later said he was aware of Keyleth and her possession of a Vestige, and that made him conscious of the danger and unlikelihood of stumbling upon a Vestige himself. Keyleth was the one who sent Orym, Fearne, and Dorian to Marquet.

Fearne Calloway
Fearne Calloway and Orym have contrasting personalities: she with a chaotic fey nature and he soberly making a conscious effort to do good and not screw people over. Despite Orym's worrying about the trouble Fearne will get herself and the party into, they are attentive to each other and get along well. Orym entrusted Fearne, along with Dorian, with knowledge of the attack on Zephrah, and both Fearne and Dorian accompanied Orym to Jrusar.

Dorian Storm
Orym expressed alarm about Dorian holding onto the Circlet of Barbed Vision, which inadvertently hurt his feelings; Dorian was more concerned about ensuring that their party collectively kept stewardship of the evil artifact, rather than using the artifact for personal gain. However, by the time of Campaign 3, Dorian considered Orym their small group's leader. Orym supports Dorian in his musical endeavors and entrusted both him and Fearne with knowledge of the attack on Zephrah.

Orym attempted to contact Dorian via Sending stone shortly before his death. He contacted Dorian about a week later to update him on Bells Hells' progress, and told him that he missed him.

Will
Will was Orym's half-elf husband. He was another of Keyleth's guards, and died in the attempt on her life. Orym's moon tattoos are in remembrance of Will, as the two moons represent the pair of them: "big moon, little moon". Will was the son of Derrig, Keyleth's guard in.

Notable items

 * Boots of Striding and Springing
 * Seedling
 * Sentinel Shield, given by Derrig, made magical by Gilmore
 * Refined residuum stolen from the Nameless Ones
 * Message Bloom seed gifted to him by Thrascuur
 * Dugger's dagger
 * Dugger's shortsword
 * Little burlap sack, contents unknown
 * Gold and silver pin shaped like an arced bow with four-pointed stars from Ela Lumas
 * Carpentry tools
 * Sending stone, paired with one held by Dorian Storm
 * A wooden box with a big and little moon engravings (carved and gifted by Chetney)

Former items

 * Rope of Climbing, used to restrain the Shade Mother and abandoned as the group fled
 * Horn of Silent Alarm, bought by Orym in Trove of Marwa, given to Chetney Pock O'Pea the next day
 * Blue Chromatic Rose, expended during the Deathwish Run.
 * One Bead of Imprisonment, received from Fearne at one point between and  inclusive, used unsuccessfully on Yu Suffiad
 * Captain Xandis' spyglass stolen from Fearne to return it to Xandis.
 * Magical +1 gladius (shortsword), given to him by Vex'ahlia. Likely returned as promised
 * Wooden wolf, carved by Orym to be a gift for Chetney (Liam ordered a wooden figurine of a wolf to give Travis, but he felt it looked much nicer than Orym would have managed to craft).

Halfling abilities

 * Brave
 * Halfling Nimbleness
 * Lucky
 * Subrace: Stout
 * Stout Resilliance

Feats

 * Observant
 * Skill Expert: (+1 CHA, Proficiency: Persuasion, Expertise: Perception)

Fighter abilities

 * Fighting Style: Superior Technique
 * Bait and Switch
 * Second Wind
 * Action Surge (once per rest)
 * Martial Archetype: Battle Master
 * Combat Superiority
 * Student of War
 * Know Your Enemy
 * Extra Attack

Maneuvers
As a 7th-level Battle Master with the Superior Technique fighting style, Orym knows six combat maneuvers and has six Superiority Dice, five of which are d8s and one of which (from Superior Technique) is a d6. He may replace one maneuver he knows with a different one whenever he learns a new maneuver or when he gains an Ability Score Improvement, so he may no longer know all of these maneuvers.
 * Bait and Switch, from Fighting Style
 * Disarming Attack
 * Feinting Attack
 * Goading Attack
 * Pushing Attack
 * Riposte
 * Trip Attack

During Exandria Unlimited, he temporarily learned two additional maneuvers through magical boons:
 * Pushing Attack
 * Quick Toss

Behind the scenes
In development since 2017, at least since the end of Campaign 1, this character was originally built as a halfling druid/monk multiclass from Zephrah and was the widowed husband of Riegel, another member of the Ashari, sent by Keyleth's father Korrin "to be of aid to her in her grief". Orym became Liam's initial character concept for Campaign 3. He was brought into Exandria Unlimited for further development. He set out to create a character who was close to a normal person, one who did not start off tangled in challenges like fighting gods or fate, and wished to see where the character would go if he was "really centered and in a good place when he started".

Though the cast usually knows little about one another's characters before a campaign begins, Orym is an exception. Because Orym is connected to Marisha Ray's Campaign 1 character Keyleth, she knows "pretty much everything" about Orym because Liam checked in with her while developing the character to avoid encroaching on any ideas she had about Keyleth.

Though he had the option to choose another character for the campaign, Liam chose to continue playing Orym. Liam was offered the opportunity to reroll Orym's stats under the same rules as other characters in Campaign 3 and prior campaigns—using the rolled method in the Player's Handbook with a homebrewed rule that if the sum of the scores was less than 70, they could reroll the scores—but chose to keep his Exandria Unlimited stats.

Appearances and mentions

 * Exandria Unlimited, every episode
 * Campaign 3, every episode

Quotations

 * "I know that you are wrong. I know that there's more in this world. I know that temptation and corruption and imperfection is rampant in this world, but that's not all there is."
 * "I am not becoming a criminal. I am babysitting."
 * (about Will) "You know what, though? The time we had was real good, and I'm not going to lie, I mean, most nights, I miss him, but the time we had was real good."
 * (explaining his tattoo) "[Will] was... half-elven, and big moon, little moon."

Trivia

 * Orym is the second main character in any campaign who was widowed prior to their introduction, the first one being Yasha Nydoorin.
 * He is the second member of the Air Ashari played by Liam, following Derrig, who is also a Battle Master Fighter.
 * Orym is also the third of Liam's characters to have a connection to Keyleth, following Vax'ildan and Derrig.
 * He and Vax also share one aspect of their childhood, since both were raised mainly by their mothers in the absence of a neglectful father.
 * Anjali Bhimani felt that Orym would be the best character from Exandria Unlimited to have as a roommate because he is "quiet, respectful, honest, accommodating, and [...] doesn't take up a lot of space" and that "if someone broke in late at night, little murder man would SO be on the case before I even woke up".
 * Orym's late husband Will is very likely Derrig's son Will, a half-elf who would have been approximately in his 30s when the attack on Zephrah took place. Derrig, who was played by Liam in, notably also had a full sleeve tattoo; his depicts the sun breaking through clouds.
 * Orym's official playlist referenced his late husband before the reveal in . "My Lover" by Birtalker was captioned "Not a day goes by...". "Les Coeurs Jumeaux" (The Twin Hearts) by Concrete Blonde features lyrics about missing a loved one and wishing to see them again. The song was simply captioned "Ink", linking the song's sun and moon themes to Orym's tattoo of the two moons of Exandria.
 * The "big moon little moon" relational analogy that represents Orym's late husband and him also occurs with another of Liam's characters, Caleb Widogast, in Refjorged of Campaign 2: The Mighty Nein. Caleb explains that Beauregard "is like the big moon and I am like the small moon behind the big moon" when carrying on a ruse that Beauregard specializes in lunar research for the Cobalt Soul at the Vellum Steeple.
 * The animation on his Campaign 3 stat card features falling cherry blossom petals, nodding to his hometown of Zephrah and its cherry trees.
 * The reason behind Orym's spellcasting is currently unknown. A possible explanation is that he has the Magic Initiate feat, having two cantrips and potentially one druid spell; another explanation is that it is a flavoured adaptation of the abilities granted by the Ashari background, that allows the people of Zephrah to create gentle puffs of wind and, in some cases (one in ten people, roughly), grants them the ability to cast Gust of Wind.