Seething Storm

Seething Storm is a 3rd-level spell that creates a roiling storm that deals lighting and force damage to creatures in its area.

Description
Seething Storm requires one action to cast, with verbal, somatic, and material components. The spell creates a lightly obscured 20-foot radius stormy sphere of difficult terrain that blinds creatures within it.

Each creature that starts its turn in the area takes 2d6 lightning damage. Creatures that end their turn in the area must make a Dexterity saving throw, taking 2d6 force damage on a failure.

History
Imogen first cast this spell in in order to create a choke point in a tunnel through which shade creepers were emerging.

Before the scenes
Seething Storm is a reskin of the spell Hunger of Hadar, dealing lightning and force damage instead of cold and acid damage. This change was made to keep Imogen's lightning and psionic spells theme consistent.

Appearances

 * Critical Role — Campaign 3