Liam's Quest

is an RPG one-shot between in lieu of while some cast members were travelling. As the guest Dungeon Master for this campaign, Liam O'Brien leads the players—who are playing themselves—through a mundane voice acting session when extraordinary events leave them struggling to survive in a Lovecraftian horror adventure based on popular movies and video games.

The sequel to this episode is.

Pre-Show

 * The newest Critical Role fan art slideshow.

Part I
It's a hot day in LA as our group of four start their activities. Laura, Travis, Sam and Taliesin have been working on the mo-cap for the third game in the Felguard series for months. Today is the first day of VO sessions at Warner Brother Studios. Everyone had a busy morning; Travis was working out at home, Laura was doing a 9-1 session of work, Taliesin has been working on another project at home and Sam is rushing over from one of the animated series he works on. Sam's neighbors are on vacation and he is watching their dog Bixby, a pug. He can't leave him in the hot house all day so he brings the dog along to work.

Everyone arrives to find that their voice over director is their friend Liam O'Brien. Their friends Pierce O'Toole and Emma are also there in passing and their engineer today is Allen. Three Devs from Phalanx Studios are on set and Jenna, the writer they all know well from the mo-cap sessions. Their director Garrett also greets them and tells them the scenes they mo-capped are looking great, asking Laura about her bruise she got. The audio lead Gus is eyeing Bixby and Liam says they'll work it out, telling Sam he can keep him with him as long as he is quiet, if not they'll arrange something. Pierce pops in and gets Starbucks orders. The group get their mics on and set up for the session. Liam comes into the booth, smiling but a little tense. He tells them they have a lot to get through so they can't mess around too much. Sam asks about Laura's bruise and she says it actually really hurt. Liam points out the scripts and reminding Laura where they were in the context of the scene. They do their first take and Liam gives them some notes, setting up again for another take. In the second take, Sam says pickup pretty much every other sentence causing everyone in the back room to laugh. They do their next take and Liam says it was awesome, talks to the devs and asks one more take where Laura explodes more on Sam's character. They do take four and Liam turns back to the devs.

They wonder what's going on as Liam talks and Laura spaces out looking at her water bottle, which strangely ripples. There is a vibration in the ground and then the room rocks to the side. A pulse of energy hums through the group. On the other side of the glass, Liam is floating two feet in the air and suddenly his body rips in half as strange beads of mercury float in between the two halves in lieu of gore. The back wall behind them expands, looking wet and purple, and they see a tunnel form. Four more 'Liams' crawling up the sides of the tunnel, yanking the devs into the tunnel. The two halves of Liam that were floating have dropped to the ground. Laura drops to the ground while Travis and Taliesin try to bar the door but it is already jammed from the rocking. The two halves turn towards Pierce who has returned with coffee runs out the door, being followed by the two halves. The devs are gone and Allen is, bloody, being pulled into the tunnel.

The group doesn't have signal on their phones or Wi-Fi. The Liams have left the control room and the intestinal tunnel has swelled shut. Travis tries to push the ceiling part of the door up to no avail. The rest of the group move out of the way as Taliesin tries to throw the TV through the window and manages to smash it open. They try to sneak out of the room up the stairs by the light of cell phones. They see a crumpled part of the hallway and they can hear something metallic spilling from the kitchen. They see it is coins piling out of the door. While they argue what to do a giant red claw rakes in some of the gold, revealing a sword in the pile. Travis goes to retrieve the sword as well as dagger, bow and a rod, slicing himself in the process. He brings the weapons to his friends divvying it up. Travis takes the sword, Taliesin takes the rod, Laura takes the daggers and Sam takes the bow. They see a quiver still in the pile as the claw rakes through again. As soon as Taliesin takes the rod, he gets a migraine level headache and goes to the bathroom. He searches and finds a giant jar of Advil, he takes four of them. He rejoins the group as the snout starts to poke through the door. Travis grabs a handful of coins and Sam grabs the quiver as they run past.

Two doors are cracked open further down the hallway. Laura creeps up the door where light is coming through and sees it is a server room. A pale glow basks over the terminals and she hears a faint voice she knows, Ashley, who says "Find...me...waiting...cafeteria". The other end of the tunnel crunches and they run past the other open door which creaks open revealing the porthole of a boat scrapping by the door as water sloshes through, the letters 'IC' pass by. They open to the door to get to the lobby and there is sunlight in the lobby. They run for the door to get out to the parking lot and as Taliesin grabs the door the humming returns. The group is frozen in place.

New

 * Laura Bailey
 * Bixby
 * Taliesin Jaffe
 * Ashley Johnson
 * Matthew Mercer
 * Conan O'Brien
 * Liam O'Brien
 * Marisha Ray
 * Sam Riegel
 * Travis Willingham