Mage's Disjunction

Mage's Disjunction is a powerful spell that removes all magical effects in a wide area and can disenchant magic items. It was known to mages during the Age of Arcanum, but it was considered rare during that era.

Description
Mage's Disjunction is a 9th-level that is capable of disenchanting and destroying powerful magical objects. There are limits to what it can affect as it is not capable of destroying a solar's bow. The spell is known to leave residue; all disenchanting spells leave some sort of corrosion or pattern on the object as evidence of being cast.

In Dungeons & Dragons v3.5, Mage's Disjunction requires one action and verbal components to cast. The spell creates a 40-foot radius sphere in an area nearby to the caster that causes all magical effects and magic items to become disjoined. Doing so causes all spells and magical effects to end, and magical items that fail to resist the spell are stripped of their enchantments and become non-magical. Casters may attempt to disjoin artifacts and an Antimagic Field, though doing so is incredibly difficult and attempting to do so to an artifact carries a chance of the caster permanently losing the ability to cast magic.

History
A wizard from the Age of Arcanum, Laerryn Coramar-Seelie of Avalir, was aware of the spell and its limitations: no mortal spell could strip the magic from a solar's golden bow. Cerrit Agrupnin recognized that disenchanting spells were incredibly rare to cast even in that age.

Appearances

 * Exandria Unlimited: Calamity

Trivia

 * While Mage's Disjunction is not a spell in 5th Edition Dungeons & Dragons, it was a spell in 1st through 3rd editions, and is also known by the name Mordenkainen's Disjunction.