Vecna

Vecna, also known as the Whispered One, the Undying King, and the Lord of the Rotted Tower, is a powerful, mortal-born archlich who achieved godhood.

Appearance
When Vecna was first reborn, he appeared as a gaunt husk of a man wearing long tattered red, purple, and black robes. His skin was weathered and decayed, pulled taut against his skeletal frame; there was no hair on his spotted head. His cheeks were sunken around skeletal teeth in a terrible grin. His left hand was missing, and where his left eye would be just an empty socket constantly streaming sickly green magical energy upwards.

When he later appeared in incorporeal form, he was wearing beautiful crushed, velvet robes with gold trim, and had adorned himself with lavish gems, baubles, and other jewelry. His right eye was a sickly pale blue.

After he ascended, Vecna was physically transformed: he had become huge, with screaming souls entwined within his limbs. The left eye socket was almost blindingly bright. He had recovered his left hand, which pulsed with the same green energy as the eye socket, and his ribcage glowed from within with sickly green light, where he kept Velora Vessar encased as a shield against Vox Machina's impending attack. He wore red robes over golden armor.

Personality
Vecna is arrogant, egotistical, and ambitious. From the beginning of his attempted ascension, he maintained a confident and condescending veneer, believing he had already won. Vecna treated those beneath him as insignificant mortals or pests too unimportant to worry about. Despite this, he proved he could be cold, calculating and ruthless when it suited him, able to manipulate people's greatest fears to his own benefit and enjoy it. He sought to "play with the toys" left by other gods beyond the Divine Gate and reshape the world, his Exandria, to his liking.

Background
Vecna had one of his main laboratories, located on Exandria, in the Verstglade of Wildemount, where he performed countless experiments that left the forest corrupted and haunted by abominations of his creation.

According to Ioun, a century before the Calamity, the archmage Vecna achieved lichdom, amassed followers and undead forces, and with them disappeared into the Shadowfell. There they conquered the city of Thar Amphala and built a tower of Entropis that served as his base. From the shadow plane, Vecna exploited the celestial solstice, a merging of ley energies, that gave him the power to open portals for his forces at a whim, giving them space to strike with precision and retreat to Thar Amphala before retaliating forces could muster. Thus, he overcame some old enemies and forced them to bend the knee, slew them and raised them as a loyal undead. One such rival, Kas, accepted vampirism in exchange for his fealty as a Vecna's chief lieutenant. Vecna forged a relic blade for him that contained a fraction of Kas's consciousness. In the months of terrorizing Vecna's enemies that followed, the chief lietenant became Kas the Bloody-Handed.

Vecna's foes figured out how to reverse-engineer the celestial solstice. Just as Vecna was attempting to ascend to godhood with the Ritual of Seeding atop Entropis, a holy army led by Yos Varda attacked Thar Amphala, climbed Entropis, and attempted to duel Vecna. Although came out on top after this battle, Vecna was winded by his effort and open for Kas to betray him. Kas attacked the Whispered One with the gifted blade, encroaching to usurp the lich, but the ensuing battle destroyed them both: all that remained of Vecna were his left eye and left hand, and all that remained of Kas was his blade.

Vecna was later considered a lesser deity or "patron saint" of dark, coveted secrets, and this belief and worship lent him new power.

His following was scattered across Exandria, calling themselves the Remnants, who are willing to sacrifice their lives, prefacing Vecna's return through the Ritual of Seeding. In order to make him a passage back to the Material Plane, they seized three ziggurats of Ioun, the goddess of knowledge and a fierce rival of Vecna, and corrupted them. Only two ziggurats were mentioned on-stream: one in the Smouldercrown Mountains, among the desert of Marquet, and another beneath Whitestone, the city founded by the de Rolo family.

Briarwoods
The Whispered One approached the Briarwoods with a proposal in the time of their urgent need. At some point before 805 PD, Sylas Briarwood became sick with a disease that no one could seem to cure. Although, Delilah Briarwood, with great efforts, managed to procure one, she returned home too late, finding out that Sylar had already passed away. She screamed in despair into the Astral Sea, when a voice of Vecna whispered back: "I can help you".

Delilah was given whispered directions in her dreams, which she followed blindly in her grief, eventualling led to one of Vecna's old laboratories. There, on condition of her service to Vecna, she was given information about the Rites of Vampirism to revive Sylas as a vampire, but binding him to Vecna.

When Vox Machina interrogated Riskel Daxio after disrupting the Briarwoods' ritual, Riskel claimed that he would be reborn, that he is the blood of Vecna, and that other parts of Vecna are "everywhere". Although he did not know the purpose of the ziggurat sphere beneath Whitestone, Riskel explained that his deal with Vecna would provide him "power through not knowing", and the fact that Vecna kept his followers in the dark meant that he trusted them.

Riskel also explained that the Briarwoods' ritual was part of the same effort that had been attempted before, implying that this was another attempt to turn Vecna into a god. Since Riskel wasn't present for the Briarwoods' attempt, he wasn't sure if it was successful or not.

While searching the former house of General Krieg, Vox Machina kept a cautious eye out for any references to Vecna. Pike took the time to look for religious iconography that might be related to Vecna, and when they found a series of busts depicting J'mon Sa Ord, Vex suspected they might be related to the "god of secrets" since Riskel Daxio was planning to flee to Ank'Harel. Suspicions were further aroused when they found a humanoid skull with a gem in one of the sockets, but their worries subsided slightly when it was seen that the gem was in the right eye socket.

Vex, still on the lookout for signs after the Chroma Conclave attacked, asked Osysa if she knew anything about Vecna. Osysa reacted violently at the mention of his name, stating that he was one of the few forces capable of limiting her sight. After Percy told her of the attempted ritual beneath Whitestone she scried to the location and revealed that the ziggurats were originally built as temples for Ioun, but were taken and corrupted by Vecna and his followers.

After receiving information from Scanlan and Lionel of a second Ziggurat within the Smouldercrown mountain range, in the deserts of Marquet, Vox Machina set out to investigate and defeat the cult that had taken residence there.

Upon reaching the heart of the Ziggurat, where the pyramid's ziggurat sphere was located, Vox Machina found the cult and its leader...who turned out to be the supposedly deceased Lady Delilah Briarwood. After a fierce battle with the aid of her cultists, Delilah retreated by traveling through the Orb to the Shadowfell beyond.

Pike cast Speak with Dead on one of the deceased cultists. The cultist revealed that one can only pass safely through the Orb using specially crafted stones, one of which Delilah carried. The cultist revealed that his group was one of the Remnants, who serve "the Undying King": Vecna. When asked how Delilah was able to return, the cultist simply replied, "I know not the means, but she is a powerful necromancer." Vox Machina speculated that she was able to avert her death with some kind of preventative spell that she had prepared before the fight in Whitestone. As the spell faded, the party was left to contemplate the cultist's last words: "His return is nigh. The Whispered One will come."

After Vox Machina traveled to the Shadowfell and the city of Thar Amphala, they discovered the power of the siphons within the ziggurats was being tranferred to the Tower of Entropis. A ritual atop the tower concluded with a burst of released energy, the death of most of the gathered cultists atop the tower, and the fading of the tethers from the three siphons. The city was then teleported to another location within Exandria, where snow was falling around them.

As the party came within range of the base of Entropis, they were addressed by an omnipresent, directionless voice – Vecna, advising them to give up and join his army. They unanimously ignored it and brought down the tower with Earthquake, but its apex remained levitating far above them. Making their way there, they fought a death knight, Delilah Briarwood, and the newly reborn Undying King, Vecna. The fight went badly and Vax'ildan was Disintegrated. Percy succeeded in killing Delilah, but little damage was done to either Vecna or the death knight. Keyleth cast Planeshift and the surviving party members escaped to the Feywild.

Vecna made a brief, non-corporeal appearance, launching a surprise attack on Sprigg's house, wounding the gnome.

While Vox Machina was talking with Ioun, she sensed Vecna's ascension. Once they returned to the Material Plane, an avatar of Vecna appeared and taunted the party to surrender, as he'd already won and achieved godhood. Naturally, Vox Machina turned him down in spectacular fashion, and then fled to Vasselheim to continue completing the Trammels.

While Vox Machina were meeting with the leaders of Vasselheim in the Platinum Sanctuary, and discussing their plans to defeat Vecna, Vecna himself dramatically revealed that he had been listening in on their plans the whole time, manifesting an illusion of himself in the chamber. Vecna then began to threaten the loved ones of the gathered officials, until Allura dispelled the illusion.

Vax noted that Vecna was 4 miles southeast of them and moving in their direction. As they approached, they realised that Vecna had reanimated an Earth titan to carry Thar Amphala.

While exploring the city of Thar Amphala and trying to recover the Sword of Kas, Vex applied the Oil of Etherealness to herself, and thus faded into the Ethereal Plane. In so doing, Vax and Keyleth lost the anti-scrying protection granted by the ring she was wearing, alerting Vecna to their approach. Vecna whispered in Vax's ear just to gloat.

Vecna, using his undead Earth Titan thrall, laid siege to Vasselheim. As the Dawn City fought to defend itself, Vecna battled with Vox Machina atop the Tower of Entropis. Vecna used his magic to shatter the tower and levitate the remains, forcing Vox Machina to fight among the floating "islands".

After a fierce battle, Vecna was weakened enough that three wounds appeared on his body: one in his shoulder, one in his chest, and one on the side of his head. Though the Raven Queen's trammel shattered upon attempting to thrust it into the lich-god, Grog succeeded in fusing the remaining two trammels into Vecna. Keyleth then read the ritual from the Tome of Isolation, and Vecna's divine form was forced out of the Prime Material Plane to a plane beyond the Divine Gate: permanently sealed away.

No Lights in the Darkness
In the original Tal'Dorei Campaign Setting sourcebook, which is set "one year" after the fall of the Chroma Conclave (the last member of whom was slain on 12 Misuthar 811 PD), the adventure hook No Lights in the Darkness involves a supposed cultist of Vecna known as the Nameless who has stolen some of Vecna's secret knowledge and breached the lower gates of Gatshadow Mountain in search of the spirit of Acek Orattim, priest of Tharizdun; the Nameless was pursued not only by heroes sent by the Arcana Pansophical but also by the Remnants she had betrayed. According to Vincent Clor, took place on 12 Misuthar 812 PD.

Known followers

 * Lady Delilah Briarwood
 * Lord Sylas Briarwood
 * Lord Riskel Daxio
 * Professor Anders

Enemies
Vecna naturally vies with Sehanine, whose alternative approach to secrets competes with his own for followers. But following his banishment, the archlich harbors a special hatred for the gods who aided Vox Machina in his banishment: Sarenrae, Pelor, Ioun, and the Raven Queen. His cultists are intent on undermining those gods' mortal flocks.

Former notable items

 * Hand of Vecna (grafted to the left arm of Arkhan the Cruel)
 * Eye of Vecna
 * Phylactery
 * Tome, destroyed by Vax

Abilities
Vecna possessed most of the immunities, resistances, and other abilities common to a lich, with the exception of:


 * Immune to spell damage below 6th level
 * Immune to being prone and blinded.
 * Considered gargantuan
 * Regenaration: Every round Vecna heals 50 hit points.
 * Five legendary resistances per day.
 * Five legendary actions per round.
 * Cast a cantrip (costs 1 action)
 * Cast a spell (costs 2 actions)

Lair actions

 * On initiative count 20, Vecna removes any resistances to necrotic damage from any creature in his vicinity until the next lair action is activated.
 * Raise dead (skeletons and zombies).
 * Ghostly claws with 20-foot radius rise up, dealing necrotic damage, grappling, and paralyzing its target.
 * The tethers holding the sundered Entropis together begin to tear its shards farther apart.

Hand of Vecna
The Hand of Vecna grants him the benefits mostly described in Dungeon Master's Guide, including:
 * Strength score increased to 20 (unless it was already higher than 20)
 * Melee spell attacks cast through the Hand of Vecna and melee weapon attacks made using the hand deal an extra 2d8 cold damage and had the power to paralyze those he struck.
 * The Hand had 8 charges that enables Vecna to spent some of them and cast spells the following spells:
 * Finger of Death (5 charges)
 * Teleport (3 charges)

Wizard spells
As a deity, Vecna had the ability to cast high-level spells more often than any mortal wizard could hope to achieve. Notably, he had three 9th-level spell slots, whereas the maximum for player characters is one.

Appearances

 * Campaign 1
 * The Legend of Vox Machina
 * The Legend of Vox Machina
 * The Legend of Vox Machina
 * The Legend of Vox Machina
 * The Legend of Vox Machina
 * The Legend of Vox Machina
 * The Legend of Vox Machina

Mentions

 * Campaign 1
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 2
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Campaign 3
 * Specials
 * The Legend of Vox Machina
 * Specials
 * The Legend of Vox Machina
 * The Legend of Vox Machina

Quotations

 * "I can help you." (Vecna's first words to Delilah Briarwood)
 * "I can give you the secret to bring your love back to life...but then you owe me. You're mine." (Vecna offering the Rites of Vampirism in exchange for the service of the Briarwoods)
 * "Sleep."
 * "Don't worry: if you love her that much, I'll send her to you." (to Pike)
 * "No... No! Too long... TOO LONG!!" (final words before being banished)

Trivia

 * Because Vecna is a licensed character, he is never mentioned in all campaign guides by name (along with rest of the deities). Instead, he is referred to exclusively by his most popular title, "The Whispered One".
 * Vecna was added to the list of "Betrayer Gods" in the Explorer's Guide to Wildemount, effectively giving him a "promotion." (This makes sense in-universe in light of the events of Campaign 1.)
 * This is also not unprecedented, as Vecna was one of the 20 original core deities of the Dawn War Pantheon.
 * The Ritual of Isolation did not kill or destroy Vecna, but rather it forced his divine form to a remote demiplane on the opposite side of the Divine Gate. He has not yet established a home plane, "instead wandering in search of powerful artifacts and secrets to further his unknowable ends."
 * The miniature used for Vecna on the battle map was a conversion of the Warhammer End Times model for the Great Necromancer Nagash, another powerful necromancer who achieved lichdom and godhood.