Firbolg

Firbolgs (pronounced: /ˈfɪərboʊlg/ FEER-bolg) are a tall race of forest-dwelling humanoids, distantly related to giants.

Appearance
The first thing one will notice about firbolgs is their size, being among the tallest humanoid races in Exandria. Firbolgs average between 7 and 8 feet tall, and can weigh between 240 and 300 pounds. Firbolgs are covered in thick fur, ranging from earthy colors like brown and ruddy red, to cool grays and blues. Their faces are somewhat cow-like, having long, floppy ears and broad, pink noses.

Society
Firbolgs are not known to exist outside of Wildemount. A nature-based, free-spirited peoples, firbolgs live mainly towards the Dunrock Mountains and the northern forests in the Greying Wildlands, and as such are rarely seen ingrained in common society. Firbolgs are rarely seen ouside of their homes, and when they do venture out, as in the case of Nila, it is typically only to protect their loved ones or where they live.

Powers and Abilities
Firbolgs possess great wisdom, living in concert with the natural world around them. This allows them to communicate with the beasts and plants around them, though they possess no innate ability to understand the creatures in turn. They are capable of detecting the presence of magic around them, and can briefly become invisible to slip away from threats. When a firbolg desires to, they can cloak themselves in a magical disguise, allowing themselves to blind in with the shorter folk of the world. Despite their gentle nature, firbolgs are also capable of prodigious feats of strength.

PCs

 * Caduceus Clay: A cleric of The Wildmother and member of the Mighty Nein.
 * Nila: A druid member of the Guiatao Clan and ally of the Mighty Nein.

NPCs

 * Pumat Sol: The shopkeeper of the Invulnerable Vagrant in Zadash and a member of the Cerberus Assembly.
 * The Clay Family: The family of Caduceus, keepers of the Blooming Grove.

Trivia

 * Nott is shown to be insensitive to Firbolg individuality, and she assumes because she has not met many firbolgs, that they must all know each other--specifically the first one(s) she has met, Pumat Sol. Eventually the Mighty Nein shame her out of this reflex.
 * "Do you know someone named Pumat Sol?"
 * Said to Jumnda of the Guiatao Clan of Firbolgs
 * Nott follows up with "How about one of his friends, Pumat Sol, or Pumat Sol, or Pumat Sol?" "I don't know how many of these there are"  Caleb responds sarcastically: "Do you know a goblin named Furgle Burgle?
 * "Do you know Pumat Sol?" Said to Caduceus Clay after meeting him.
 * Keg tells Nott to stop: "NOTT!"
 * Though Firbolgs in standard D&D lore do not have individual names and only assume them as needed when dealing with others, this is shown to not be the case in Critical Role's setting.