Verin Thelyss

Taskhand  is a drow soldier in command of the Kryn Dynasty's forces at Bazzoxan and the younger brother of Essek Thelyss.

Description
Verin is taller and more athletic than his brother Essek. and is the youngest soul in Den Thelyss. In Call of the Netherdeep, he is depicted with long white hair and wears a suit of insectile half plate typical of an Aurora Watch soldier and a purple cape. He wields a glaive in combat.

He is described as having a bright and youthful demeanor, though one made melancholic by the weight of responsibility, and greets helpful visitors to Bazzoxan with warmth, gentle concern, and courtesy. He is less ambitious than his brother, but he has a keen sense of honor and justice. He firmly believes in the Dynasty and in the faith the Luxon religion and the idea of it gives to others, but he personally only "partially" believes in the Luxon and doesn't evangelize the faith. Matthew Mercer described Verin as "the himbo of the family", suggesting that he is not perceived as intelligent by the other members of his Den. Outside of his family's assessment, he is otherwise considered a talented leader, and he has become a beacon of hope to the people of Bazzoxan. He cares considerably about Bazzoxan, and the constant threat to its citizens wearies him.

Biography
Verin was born into Den Thelyss as the son of its Umavi, Deirta, and as the youngest soul in the Den. His father disappeared in labyrinths beneath Bazzoxan an unspecified amount of time before 836 PD after a dispute with Essek.

Verin is an acclaimed soldier and as a talented leader, and by 836 PD, he achieved the rank of Taskhand in the Kryn Dynasty military. Shortly before 836 PD, he was given charge of the Aurora Watch in Bazzoxan, where he maintains martial law due to constant threat of incursions from the Abyss.

Essek Thelyss
Essek is Verin's older brother. Verin was the only person who understood and got along with Essek in a family that Essek was otherwise at odds with, making Verin the only bond Essek had before meeting the Mighty Nein. Essek named Verin as one of the potential allies he would trust to assist with fighting Lucien.

Notable items

 * Glaive
 * Half plate
 * Hand crossbow

Drow abilities

 * Fey Ancestry
 * Sunlight Sensitivity
 * Spellcasting (DC 14)
 * Dancing Lights (at will)
 * Darkness (1/day)
 * Faerie Fire (1/day)
 * Levitate (1/day)

Echo knight abilities

 * Multiattack: Verin makes three attacks with his glaive.
 * Manifest Echo: As a bonus action, Verin creates an echo of himself within 15 feet. The echo has AC 17 and 1 hit point. Any attack Verin makes can originate from the echo's space. It lasts for 1 minute or until destroyed, is more than 30 feet away from Verin at the end of his turn, if Verin manifests another echo, or if Verin is incapacitated.
 * Reposition: As a bonus action, Verin and his echo magically swap places.
 * Parry: As a reaction, Verin adds 3 to his AC against a melee attack that would hit.

Appearances and mentions

 * Campaign Two: The Mighty Nein
 * Campaign Two: The Mighty Nein

Trivia

 * The abilities in Verin's statblock are derived from the Drow Elite Warrior statblock in the Monster Manual. Most notably, this grants him the ability to cast Levitate, the one of his four spells not available to player characters using the drow racial stats.