Gnome

Gnomes are a small race of humanoids known for their work ethic, cleverness, and sense of humor.

Appearance
Gnomes typically stand just a bit taller than halflings, being around 3 ½ feet tall, and weighing just above 40 pounds. Gnomes have somewhat exaggerated features compared to humans, such as pointed ears, or large eyes or noses. They have the same range of skin and hair tones as humans, though their hair tends to be wild and seemingly unkempt. Deep gnomes are the exception, having gray skin that resembles stone, and seemingly no hair to speak of.

Powers, Abilities, and Subraces
Gnomes are known for their cleverness, and have remarkable fortitude when it comes to resisting magic that affects the mind. Due to often living in underbrush and in burrows, gnomes are capable of seeing within dim light and even darkness.

Deep gnomes
Deep gnomes live deep within the Underdark. It is unclear which traits separate deep gnomes from other types of gnomes in Exandria, since Pike Trickfoot and her family, usually described as deep gnomes, did not display a number of traits typical of deep gnomes in other Dungeons & Dragons settings, including grey skin, advantage on Stealth checks to hide in rocky terrain, or superior (120 foot) darkvision, though they did speak Undercommon.

Rock gnomes
Rock gnomes are the most hardy and inventive of gnomes. They are often master tinkerers, and many make hobbies of crafting small clockwork devices.

Forest gnomes
Forest gnomes are believed to be have come from the Feywild, like the elves. Forest gnomes are the most nimble of gnomes, and have mastered creating minor illusions to keep themselves hidden. Forest gnomes capable of making rudimentary conversation with small beasts.

Tal'Dorei
Much like humans, rock gnomes are not native to Tal'Dorei, though unlike humans, they migrated from Issylra to Tal'Dorei during The Age of Arcanum, and endured The Calamity from deep within the Cliffkeep Mountains. Rock gnomes initially made their home in the city of Wittebak, but when it was destroyed by hill giants around the year 400 PD, the surviving gnomes made refuge in the dwarven stronghold of Kraghammer.

Forest gnomes are also not native to Tal'Dorei, but unlike their rock gnome cousins, they are believed to have originated from the Feywild, much like elves. Most forest gnomes of Tal'Dorei make their homes among the forests of the Verdant Expanse, though some also live within the Bramblewood Forest outside of Westruun.

Wildemount
Within the Dwendalian Empire, there are two major bastions of gnomish population. The first is the industrial city of Hupperdook, founded before the rise of the empire, where the gnomes are known both for their hard work during the day, and their raucous parties after their shift is done. The other is the forest of the Velvin Thicket, where nomadic clans of forest gnomes have long resisted assimilation by the Empire.

Gnomes are relatively common within the Menagerie Coast, especially within the city of Gwardan, which many gnomes moved to from Hupperdook before the founding of the Clovis Concord. Gnomes of the Coast are renowned for their influence on architecture within the region.

Within the Underdark beneath Xhorhas, small communities of deep gnomes are content to remain neutral in the ongoing battles between the Kryn Dynasty and Duergar rebels.

PCs

 * Scanlan Shorthalt: Renowned bard and member of Vox Machina.
 * Sprigg: An arcane trickster and friend of Vox Machina.
 * Pike Trickfoot: The Champion of Sarenrae and member of Vox Machina.

NPCs

 * Kaylie: Daughter of Scanlan Shorthalt and flautist for Dr. Dranzel's Spectacular Traveling Troupe.
 * Wilhand Trickfoot: Cleric of Sarenrae, and great-great-grandfather of Pike Trickfoot.

PCs

 * Twiggy: Arcane trickster and friend of the Mighty Nein.

NPCs

 * Rissa Tinkertop: Tinkerer from Hupperdook.
 * Cleff Tinkertop: Tinkerer from Hupperdook.
 * Doolan Tversky: Archmage of Dysology for the Cerberus Assembly.

NPCs

 * Inanna: Employee of Gilmore's Glorious Goods in Emon.