Amber Road

The Amber Road is a road that leads through Wildemount, from the Wuyun Gates to Rexxentrum.

Wuyun Gates to Trostenwald
Travel from the gates to Trostenwald is about four days by horse. Beside the road there are many hidden areas that can be used to shelter at night. On the southern part of the road, near the Wuyun Gates, the Ashkeeper Peaks and Cyrios Mountains can be seen joining together in to a ravine.

Trostenwald to Alfield
A 60 mile stretch of the Amber Road connects Trostenwald to Alfield. This section of the road is a well-packed, ten-foot-wide dirt roadway. It is too narrow for two carts to travel abreast along it. By foot, the trip from Trostenwald to Alfield can be completed in two full days of travel at a quick pace.

The central portion of the Marrow Valley along the road is filled with rolling hills with high grasses, wheats, grains, wild weeds, and bright, white wildflowers. Tree clusters and small wooded areas can be seen some way off the road. Along the road are groups of thick, muscular, large-horned, quadrupedal, buffalo-like creatures roaming the grasslands.

Alfield to Zadash
From Alfield, the Amber Road heads northward for 70 miles to Zadash deep into the Marrow Valley. Passing through the high grass fields, of the rolling hills. By horse, the trip from Alfield to Zadash can be completed in two and a half days of travel at a normal pace.

Along this stretch of road are a number of what appear to be regularly-used campsites, including small stone rings that can be used to contain a bonfire.

Graveyard On the west side of the road between Alfield to Zadash is a neglected gravesite 300 feet off the road. The gravesite contains around 200 eroded stones that mark the graves of a regiment of Julous Dominion soldiers from the Marrow War.

Zadash to Rexxentrum
From Zadash the Amber Road continues northwards to Rexxentrum through the Eglin Quarry. and eventually intersects the Bromkiln Byway.

Amber Crossroads
The Amber Crossroads are located not far south of Rexxentrum, at the intersection of the Amber Road, the Havenpath Road, the Cloakjaunt Path, and the Glory Run Road. A small market is located at this nexus, taking advantage of both the heavy traffic at the intersection as well as the distance from more stringent law enforcement as would be found in a more urban location. Performers and mercenaries looking for business, as well as criminals looking for marks, can be found here.

Campaign 2: The Mighty Nein
The Mighty Nein left Trostenwald and set out on the 200-mile journey on the Amber Road toward Zadash with a small carnival cart and a single horse. They discussed the safety of the road, both in the context of robbing other travelers and of being robbed themselves. They took caution against bandits and slept in shifts.

After traveling approximately fifty miles on the Amber Road, the Mighty Nein passed a large caravan coming from the Menagerie Coast, making its way back to Port Zoon by way of Nicodranas, having done some trading in Zadash.. A young boy in the caravan party was captivated by Mollymauk Tealeaf's passing sword tricks.

After several hours of travel, they took a break on the side of the road. Caleb used Frumpkin to scout ahead while Beau and Jester climb a tree. They didn't see anything and continued on their way until sky went dark.

The group made camp that evening about halfway to Alfield and set up watch for the night. During the second watch, Caleb saw mysterious creatures in the distance and woke up Nott, Fjord, and Beau, who could not identify them but thought they looked like buffalo. The party continued on in the morning until they reached Alfield, which they noticed seemed to have some buildings on fire.

After they left Alfield a few days later, the Mighty Nein took the Amber Road for their journey from Alfield to Zadash. The first day's travel on the road was uneventful, and the party spent a night camping on the side of the road. On the second day, they passed a cart with three well-dressed, unhappy people who were traveling south. That night, they were ambushed by a group of nine human bandits who tried to steal their belongings and their cart. Caleb used the Friends spell to try to scare the bandits off by telling them the Mighty Nein were seeking medical help for their extreme cases of syphilis. The Bandits agreed to leave, but immediately attacked when the spell ended a minute later. After Caleb killed their leader, Trevor, the bandits surrendered.

The Mighty Nein took most of the bandit group's weapons and horses, and after telling them to disrobe, gave them back their clothes and let them leave. Zenny became the new de-facto leader.

On the third day of travel on the way to Zadash the party found a neglected gravesite belonging to a regiment of the Julous Dominion.

After leaving Zadash to go to Berleben for the Gentleman, The Mighty Nein took the Amber Road further north until the crossing at the Bromkiln Byway.

After spending some time in Zadash following their return from Shadycreek Run, the Mighty Nein traveled from Zadash to the Wuyun Gates on the Amber Road with their newly acquired cart. Stopping at Alfield for the day and continuing on the road towards Trostenwald, Caduceus discovered a drop spot inside an unnatural rock formation. Inside was a leather sack with 500 golds' worth of cut emeralds and rubies. They passed a highwayman on the way but did not recognize him. Their remaining travel to the Wuyun gates was uneventful, save for a sighting of a large caravan of merchants and oxen.

Trivia

 * Matthew Mercer referred to the Amber Road as the "Golden Road" in the recap at the beginning of . Since this is the only time the northward road was referred to as the Golden Road, this is assumed to have been a mistake.
 * "Amber Road" is a name of a real-life ancient (at least 16th century BC) European-African trade route that stretched from the Baltic Sea in the north to the Mediterranean in the south.