Sour Nest

The Sour Nest is a stronghold nestled into the forest, two hours northeast of Shadycreek Run into the Savalierwood. It was used as a headquarters by the Iron Shepherds.

Building Description
Sour Nest is a two-story half a mansion, half a small stronghold. It has a wall that is 12 to 15 feet high and five-foot-thin with a very flimsy rail across the top, with a walkway for the watch guards with gates. It has a ten-foot distance between the wall and any of the surrounding trees, to make sure that approaching individuals would be out in the open. There are two gates, both gates are two dark wooden doors that have a brace set down that holds them in place that is held and controlled from the interior. It has two specific locks that are chained; one on each side that are closed.

In the courtyard lays a large collection of brown wooden kegs and a couple of small crates that contain materials. Inside of the courtyard is space for about six horses that can be hitched and three carts.

The stronghold is 50 feet by 80, it's a large estate that's been fitted into a small stronghold. It has a lot of beige- and grey-looking wood that seems to be old and weathered from rain and dry seasons. There are two entrances, one at the front and one at the back of the building. The building has small holes for windows, that are just big enough to look through and fire through, but small enough to not really allow a person to push through.

First floor


The main door leads into a stone hallway, that has a flat stone floor and is not well decorated. Right to the doors is a curved stone staircase that leads up to the second floor. Opposite of the main door is a door that leads to the mess room. The main hallway continues around the mess room and comes to a T junction. The right hallway has two doors, one to the left opens a small closet and one at the end of the hallway that leads to the suiting room. The main hallway continues straight at the T junction wraps around a pantry to the kitchen where a single door leads to the courtyard.

Mess room
There are a couple of tables, benched and chairs that are pressed up against the tables. There is a smell of alcohol and stale and dried meat in this room. There’re two doors one to the main hallway and a second door to a suiting room.

Suiting room
In this is equipment storage room, are weapons that are hung up on racks. There are a couple of small wooden poles with dowels in the sides that are meant to hold armour, additional crossbows that the guards utilize at different points. There are three doors, one to the mess room, one to the hallway, and on to the kitchen.

Kitchen
The kitchen has an oven and a bunch of dirty dishes that have piled up and haven't been washed in a while. The kitchen is connected to the suiting room and the main hallway.

Small closet
The closet is a very small chamber, in this room are a couple of odd pieces of dried goods in the corners, and a wooden trapdoor to the basement. The door to this room is reinforced and designed to be the strongest door on this floor. The trapdoor is trapped with a trigger cable underneath that has been set into a hook.

Second Floor


The top floor has a hallway with two portholes as windows on each side. The hallway leads to three sleeping chambers behind doors with several beds. One of these chambers has four different beds and a mice infestation another one has just two beds. The biggest room is almost like a master bedroom, with a singular large comfortable bed and makeshift table on the side of the bed.

Basement
At the bottom of the staircase there is a rack that is bolted into the wall that has chains hanging from it, a few other sets of manacles, a few torture implements: long metal brands. There is a table where tools hang and a cage in the corner that can contain two creatures. In the middle of the chamber is a cable that runs through the ground connected to heavy netting that contains a bunch of broken brick and stone that will fall when the cable is tripped. There is a door that leads to a hallway.

The hallway bends right around a corner around the side. There is an archway that leads into another room. This room contains two cages.

In the basement are three separate chambers, one for holding, one for torture, and one for display if need a final approval by the Jagontoth family.





Iron Shepherds

 * Lorenzo


 * Ruzza


 * Protto


 * Dwelma


 * Wohn

Guards

 * Phil